2010 - the year we make contact...with more Board Games

Haakon7 wrote:

You're a better man than I, Jon.

Don't take it badly, I'm a better man than most men

wordsmythe wrote:

A big theme at GenCon this year was hidden movement. Just a heads up.

Picked up Nuns on the Run awhile back and it is lots of fun. Hidden movement is a pretty cool mechanic that doesn't seem easy to pull off well. Any specific new games you recall using it?

Dreaded Gazebo wrote:
wordsmythe wrote:

A big theme at GenCon this year was hidden movement. Just a heads up.

Picked up Nuns on the Run awhile back and it is lots of fun. Hidden movement is a pretty cool mechanic that doesn't seem easy to pull off well. Any specific new games you recall using it?

A big hit on the floor was Letters From Whitechapel, discussed in the podcast, about hunting Jack the Ripper.

Scaphism wrote:
HedgeWizard wrote:

In my mind, Forbidden Island is a perfect 20 minute game to start or end the evening.

Can you go into a little more detail? I've often found towards the end of an evening everyone is up for playing another game, but we can't play another session of whatever just ended because it takes too long. A 20 minute palate cleanser sounds intriguing.

Forbidden Island is Pandemic-lite. Created by the same guy, same general principles, but with a tighter play-time and a little easier to grok for young-uns and adults.

The premise is there are 4 elemental artifacts contained on an island which is rapidly sinking below the waves. The team must cooperatively grab each of the 4 artifacts and beat feet back to the helicopter before the island disappears.

Each turn, portions of the island sink. Like Pandemic, players randomly select a role, and can do things like use their unique power to cooperatively move a player, shore up a sinking piece of the island, grab an artifact, etc. The game sets up very quickly, and is easy to learn and play, hence a perfect 20 minute opener/closer. Because the play time is so tight, I find it much more palatable than Pandemic in terms of the strong-man co-op issues raised earlier in the thread.

The bioterrorist variant included in the On The Brink expansion for Pandemic also uses hidden movement.

mrwynd wrote:

I'm really looking forward to the new Dominion expansion - Prosperity.

I hear conflicting things about all the expansions. At this point I'm not sure what to do with those opinions as I've only played the vanilla game twice.

HedgeWizard wrote:
Scaphism wrote:
HedgeWizard wrote:

In my mind, Forbidden Island is a perfect 20 minute game to start or end the evening.

Can you go into a little more detail? I've often found towards the end of an evening everyone is up for playing another game, but we can't play another session of whatever just ended because it takes too long. A 20 minute palate cleanser sounds intriguing.

Forbidden Island is Pandemic-lite. Created by the same guy, same general principles, but with a tighter play-time and a little easier to grok for young-uns and adults.

The premise is there are 4 elemental artifacts contained on an island which is rapidly sinking below the waves. The team must cooperatively grab each of the 4 artifacts and beat feet back to the helicopter before the island disappears.

Each turn, portions of the island sink. Like Pandemic, players randomly select a role, and can do things like use their unique power to cooperatively move a player, shore up a sinking piece of the island, grab an artifact, etc. The game sets up very quickly, and is easy to learn and play, hence a perfect 20 minute opener/closer. Because the play time is so tight, I find it much more palatable than Pandemic in terms of the strong-man co-op issues raised earlier in the thread.

Sounds interesting. Might pick that up for me and the wife.