Fallout: New Vegas - Fall 2010

I just got the game on a super newegg sale (3.99). Anyone have any essential mods besides the "top mods" list on Nexus?

Did you get all the DLC?

Also interested in mod answers.

I think I remember seeing that someone had modded over the 100 song playlist for FO3 into NV, but I can't help much on that, NV for me was a PS3 purchase as it came out after I met my wife and we both play it (she doesn't like keyboard and mouse for gaming).

I will say, for DLC, Old World Blues is the best. Lonesome Road does help flesh out some of your past, but if you'd prefer to have the anonymous past with no details, that won't do much for you then, and may actually irritate you. Dead Money and Honest Hearts were both, to me, kind of throwaway. The only good thing about Honest Hearts was fleshing out the store of Ceaser a little more with

Spoiler:

the Burning Man

. Other than that, the white guys with baseball caps turned into headdresses with accents that were kind of stereotypical Native American was kind of weird and borderline offensive (I'm only one quarter native american, so I was only one quarter offended). Dead Money was such a great concept, but the execution and such was really bleh and not that fun with very little payout without glitching the game.

RE Dead Money:

Spoiler:

Not getting a big payout from the vault is central to the entire thing I can't see how it's any way a flaw. The spell out where it's going from the very opening: "It's not getting to the Sierra Madre that's hard, it's letting go."

I really liked Dead Money. It has the best characters, and some of the best writing in all of New Vegas.

primer28 wrote:

I just got the game on a super newegg sale (3.99). Anyone have any essential mods besides the "top mods" list on Nexus?

I recently installed the game myself, and found this series of videos to be excellent. He's got other series as well, but I think this is the most recent set on modding New Vegas. The guy making them goes by the name Gopher, and he seems to be very active in the F3/F3NV/Skyrim community as an author and a teacher.

Alien Love Gardener wrote:

RE Dead Money:

Spoiler:

Not getting a big payout from the vault is central to the entire thing I can't see how it's any way a flaw. The spell out where it's going from the very opening: "It's not getting to the Sierra Madre that's hard, it's letting go."

I really liked Dead Money. It has the best characters, and some of the best writing in all of New Vegas.

A bit of time has passed, and on reflection, I did enjoy Dead Money's characters and story, but I still hate that I was forced into combat with a stealthy, talks-her-way-out-of-things character.

Bonus_Eruptus wrote:
Alien Love Gardener wrote:

RE Dead Money:

Spoiler:

Not getting a big payout from the vault is central to the entire thing I can't see how it's any way a flaw. The spell out where it's going from the very opening: "It's not getting to the Sierra Madre that's hard, it's letting go."

I really liked Dead Money. It has the best characters, and some of the best writing in all of New Vegas.

A bit of time has passed, and on reflection, I did enjoy Dead Money's characters and story, but I still hate that I was forced into combat with a stealthy, talks-her-way-out-of-things character.

Where are you forced into combat?

Infernarl wrote:
Bonus_Eruptus wrote:
Alien Love Gardener wrote:

RE Dead Money:

Spoiler:

Not getting a big payout from the vault is central to the entire thing I can't see how it's any way a flaw. The spell out where it's going from the very opening: "It's not getting to the Sierra Madre that's hard, it's letting go."

I really liked Dead Money. It has the best characters, and some of the best writing in all of New Vegas.

A bit of time has passed, and on reflection, I did enjoy Dead Money's characters and story, but I still hate that I was forced into combat with a stealthy, talks-her-way-out-of-things character.

Where are you forced into combat?

Pretty much couldn't get anywhere, particularly with a companion, without having to fight those ghost people. Even with stealth naturally cranked up to 100, stealth-improving clothes, etc..., I couldn't get around them.

Alien Love Gardener wrote:

RE Dead Money:

Spoiler:

Not getting a big payout from the vault is central to the entire thing I can't see how it's any way a flaw. The spell out where it's going from the very opening: "It's not getting to the Sierra Madre that's hard, it's letting go."

I really liked Dead Money. It has the best characters, and some of the best writing in all of New Vegas.

...huh. Never made that connection. I got out with like 3 bars, barely. The Courier is the end-all/be-all of wasteland survivors. He should be able to have his cake and eat it too! Though where I would have unloaded those bars for caps is an excellent question. :X

To me, I loved the companions, but the radios and the ghost people, and the fog were just such uninteresting and irritating mechanics. I may have been vaguely annoyed by the characters in Honest Heart, except the bandaged dude, but... at least it was pretty standard FO gameplay without too many irritating twists.

I really need to go back with Dr. Monocle, my evil take-over-the-Mojave energy weapon weilding villian sooner or later. But with Dishonored to finish, Saints Row 3 for Christmas, then hopefully Dragonborn for PS3 by the time I finish with that... I dunno when I would. :X

It's possible to leave the Sierra Madre vault with all of the gold. It's totally cheesy, but it's doable.

Itsatrap wrote:

It's possible to leave the Sierra Madre vault with all of the gold. It's totally cheesy, but it's doable.

Do you have to kill Father Elijah to do it? The max you can possibly take without being over-encumbered is 10 of the 37, and without killing Elijah, you only have a minute or so to get out alive.

Bonus_Eruptus wrote:
Itsatrap wrote:

It's possible to leave the Sierra Madre vault with all of the gold. It's totally cheesy, but it's doable.

Do you have to kill Father Elijah to do it? The max you can possibly take without being over-encumbered is 10 of the 37, and without killing Elijah, you only have a minute or so to get out alive.

Spoiler:

The force fields are glitchy, and if you drop a quantity, you can drop them as ONE item in-world, instead of lots of them, so you can drop the full stack near the exit door's forcefield, run there unencumbered, then grab them through the glitchy door and get out the exit. It's lame, but it's doable. I just feel like having trapped Elijah, you should have some time to get out really. :(

I think I did something along those lines and then had issues selling them because most vendors didn't have enough caps for even one of them

Rykin wrote:

I think I did something along those lines and then had issues selling them because most vendors didn't have enough caps for even one of them ;)

Yup. The only place I found that had anywhere near enough was Gunrunners. And that was only after I bought every scrap of ammo they had.

I have to say this though... while I enjoyed the companions of Dead Money, the robots in Old World Blues were way more entertaining. Not good company, obviously, as they don't go anywhere with ya, but man they were HILARIOUS. The conversation with... myself... near the end was also really amusing and kind of reminded me of Hitchhiker's Guide to Galaxy and Arthur Dent.

The AI in the Sink had more than enough (somewhere random around 24K), but you'd have to haul them back and forth after getting the teleporter.

Well worth it for the Two-Step Goodbye if you have Gun Runner's Arsenal. Bodies that explode after a knock-back critical? Yes please. They were basically the Apoca-fists from Saints Row the Third.

Demosthenes wrote:

I have to say this though... while I enjoyed the companions of Dead Money, the robots in Old World Blues were way more entertaining. Not good company, obviously, as they don't go anywhere with ya, but man they were HILARIOUS. The conversation with... myself... near the end was also really amusing and kind of reminded me of Hitchhiker's Guide to Galaxy and Arthur Dent. :D

I still think they should have gotten the voice actor who plays Stewie on Family Guy.

@Paleocon,
That's Seth MacFarlane FYI.

S0LIDARITY wrote:

@Paleocon,
That's Seth MacFarlane FYI.

lol. Now that I think of it, all of the voice acting in Old World Blues would have been much more awesome if it was replaced by Family Guy voices.

Infernarl wrote:

Did you get all the DLC?
Also interested in mod answers.

If you want a quest mod more focused on reading/character drama/puzzling rather than fighting I think you'll like my Tales from the Burning Sands mod.
You spend less time killing, and more time reading and moving things around! It's a kind of magic! It may or may not be for you!

I also feel the need to chime in with this ridiculously awesome Moose-centric image. Artist's site for the image here.

IMAGE(http://www.pucemoose.com/pics/moosebite.png)

Puce Moose wrote:

If you want a quest mod more focused on reading/character drama/puzzling rather than fighting I think you'll like my Tales from the Burning Sands mod.
You spend less time killing, and more time reading and moving things around! It's a kind of magic! It may or may not be for you!

It also has some very powerful emotional moments. It's good stuff.

Is it true that none of the DLC opens the world up to free roaming in the way Broken Steel did for FO3?

muraii wrote:

Is it true that none of the DLC opens the world up to free roaming in the way Broken Steel did for FO3?

Correct. No extended edition ending. When you finish the war, you finish the game.

Jerks.

You could probably mod it if you felt that passionate about it. Head over to the nexus and take a look.

I mentioned this in the "confessions" thread but I specifically never finished this game because I didn't want it to ever end. I got to a point in the game that seemed like it was at (or very close to) the "point of no return," and I just quit.

There's something about having the option for that finality, but instead just walking away, that I find really compelling. I'm not sure FO3 was actually well served by having an endless mode after Broken Steel.

Demosthenes wrote:
muraii wrote:

Is it true that none of the DLC opens the world up to free roaming in the way Broken Steel did for FO3?

Correct. No extended edition ending. When you finish the war, you finish the game. :(

But hey, at least you aren't pointlessly killed.

gore wrote:

I mentioned this in the "confessions" thread but I specifically never finished this game because I didn't want it to ever end. I got to a point in the game that seemed like it was at (or very close to) the "point of no return," and I just quit.

There's something about having the option for that finality, but instead just walking away, that I find really compelling. I'm not sure FO3 was actually well served by having an endless mode after Broken Steel.

So... you didn't like that New Vegas had that "end" point. But... you didn't think 3 having the ending lead to unlimited wandering worked either? I'm confused.

Either way, I think the larger issue with New Vegas was that winning the battle would have resulted in a pretty big shift in terms of what would happen to the world. If you won it for the Legion (which I think might make you a jerk, just saying ;)), 90% of the map should be changing from NCR to Legion control.

Bethesda can barely handle that I want my Dibella statues in my house in Skyrim to stay upright. Such a large change to the landscape of the Mojave was probably scrapped to avoid a LOT of work.

Demosthenes wrote:

Either way, I think the larger issue with New Vegas was that winning the battle would have resulted in a pretty big shift in terms of what would happen to the world. If you won it for the Legion (which I think might make you a jerk, just saying ;)), 90% of the map should be changing from NCR to Legion control.

I think Obsidian said they wanted to handle the ending like that, so you see what happens afterwards, but like many things they were cut short. At least they do give you a nice notice of the point of no return.

Quintin_Stone wrote:
Demosthenes wrote:
muraii wrote:

Is it true that none of the DLC opens the world up to free roaming in the way Broken Steel did for FO3?

Correct. No extended edition ending. When you finish the war, you finish the game. :(

But hey, at least you aren't pointlessly killed.

My favorite time with the original ending was when I had Fawkes the Supermutant with me and he refused to go into the chamber to save us both with his radiation immune body. That was hilariously great.