Fallout: New Vegas - Fall 2010

I liked Honest Hearts the best with Dead Money being my least favorite. None of them were that great IMHO.

I only played HH and DM so far, but I'm the reverse of Rykin. The story in HH was bland, while the story (if not the mechanics) of Dead Money was far more interesting to me.

I bought and played them all and finished every last achievement. Old world blues was the only one I really enjoyed. The others were actually pretty crap and I would go as far as saying that Dead Money was irritating and just plane annoying. It introduces new ways to prevent you from doing what you want to do with a lovely radio frequency collar which explodes when you get close to radios and some crappy death fog which again kills you when you get close. The weapons/armour you get from it sucked too.

Stick with Old World Blues and skip the rest.

I liked OWB but I can sort of imagine a "person" who wouldn't like that kind of camp.

The DLCs are definitely polarizing based on a lot of comments I've seen. It seems to be a good indicator that they're all probably doing quite a few things both right and wrong.
Here's my personal ranking system from favorite to least favorite, with a few comments as to my thinking.

Favorite: Dead Money
If there's one thing that Fallout New Vegas lacked compared to Fallout 3, it was scary content. I *loved* the spooky horror vibe of the Dunwich building in Fallout 3, the creepy Lovecraft-y logs, and all of the trappings. Dead Money delivered a spooky atmosphere and dis-empowered the player, which always makes my toes curl with delight. If I feel like I could be brutally slaughtered at any second, weaker than anything around me, and only careful preparation, precaution, and a gentle caress from Lady Luck will see me through another fifteen minutes in a dangerous area then I'm a happy gamer. The whole 'blow up your head thing if you get too close to the radio things' made me utter a child-like squeal of delight, because I didn't think they would *do* it. I thought they would wuss out and merely penalize the player with a slap-on-the-wrist and a return to the playable area, but they didn't. Bam. Brain porridge, back to last save.

I also think Dead Money helped to mitigate another of New Vegas' ills; dull characters. I found the characters and dialog in Dead Money to be a lot more interesting than the majority of the characters in the main game. There were some pretty dog-gone interesting stories going on in the heads and lives of the people encountered in Dead Money.

Second Place (by the slightest of margins): Old World Blues

I loved Old World Blues because it gave me the impression that the developers were finally getting the opportunity to unleash the grey matter and go a little crazy. The setup was horrifying, yet wacky, and the details and characterization were fulfilling and interesting. It played like a love-letter to old Grade-B science fiction movies from the 1950's. I pictured a lot of excited meetings with wild ideas being tossed around, and lots of viewing of old sci-fi movies to garner ideas.
It lost a few points because of the mind-numbing respawn; thankfully that could be modded right out of there with a little careful application of some script surgery, so it wasn't a negative for long.

Third Place - Lonesome Road

This one exists in a strange place, largely because I get the impression that it was just a few changes/steps/breakthroughs from becoming something really special. It ended up being way too linear, and not all that satisfying, and kind of confusing. That said, it does have some neat stuff going for it:
The best-looking area design in all of New Vegas. Look around, and it's a wonder. A lack of floating static objects, thoughtful lighting, attention to detail, angles, clutter, use of space, history sweeps. Multi-leveled areas, far-off vistas, vertical incentives, thought applied to visual effects. Plus, the robot companion is a great deal of fun (if overpowered), and it was amusing seeing him develop and zap things.
On the other hand, the marked men were a neat idea, but ended up being sort of goofy in execution.
The tunnelers, though they were just a re-skinned trog from Fallout 3's The Pitt DLC (as were the spore carriers), were scary and I liked the way they looked.

Fourth Place - Honest Hearts

I've always found caves to be generally the most boring places to explore in Fallout 3/NV, and sadly, Honest Hearts is rife with them. It also featured a central conflict that I didn't much care about. The random White Legs spawns didn't help either.
It does have a few things that I liked:
* The Main Character you meet has some good lines, satisfying voice acting, and some cool idle animations. I also loved that new pistol. I would have loved to see his fate tied back into the main game for an interesting alternate resolution to the main plot, but I understand the reasons that wouldn't be easy to accomplish.
* The Survivalist's Caches/logs were awesome. That was my favorite part of the mod; finding those entries and imagining it as a bit of a darker, more potty-mouthed Z for Zarathustra alternate situation.
* It features a nod to a user-made mod if you have the Wacky Wasteland trait; that was a great surprise to find in the DLC.

Puce Moose wrote:

* It features a nod to a user-made mod if you have the Wacky Wasteland trait; that was a great surprise to find in the DLC.

I assume you mean Two bears high fiving?

BlackSabre wrote:
Puce Moose wrote:

* It features a nod to a user-made mod if you have the Wacky Wasteland trait; that was a great surprise to find in the DLC.

I assume you mean Two bears high fiving?

That's the one! I'd done my best to avoid any discussion on the DLC prior to its release, so it came as a great surprise.

I won't be so arrogant to assume that it was a nod to my mod in Lonesome Road, but I must admit I got a big grin from the Ralphie the Robot posters, considering I had a Ralphie the Robot in my first FO3 mod from a few years ago:
IMAGE(http://www.pucemoose.com/pics/rr1.jpg)

I was stuck without internet at home for 10 months so...

With Old World Blues and Lonesome Road (which I might wait for Steam Summer Sale...hoping), what level should I play them at?

I have 3 characters who have either completed the game or nearly so (I waited to complete with 2 of them, because for instance I wanted to make sure I got the achievement for going through on hungry/thirsty mode).

Anyway, assuming I do play these, I'll just grab a saved game of the appropriate level and wander in. So what level you think?

Just a warning not to rely on achievements to help keep track of how you are doing in game. I got the recruit all companions achievement and only found out much later that there were still two I hadn't even met yet.

I don't think level really matters to be honest. Others will tell you different, but it really depends on how you've built your character. I went into OWB at level 10 (came out 20 something) which was much lower than recommended level 20 but still found it pretty easy. I had a stealth character though so I could abuse the sneak attacks for a lot of the kills.

Puce Moose wrote:

Fourth Place - Honest Hearts
* The Survivalist's Caches/logs were awesome. That was my favorite part of the mod; finding those entries and imagining it as a bit of a darker, more potty-mouthed Z for Zarathustra alternate situation.

Yeah, those saved the DLC. They even inspired one of my (of late rare) blog posts.
Remembering the Bomb

Could not really stand Honest Hearts. The geography of caves and cliffs drove me batty. The Pipboy map feature was of no help either. The only other DLC I have played through was Dead Money. And Puce Moose pretty much covered the reasons it rocks out.

Well I finally completed this and I have to say I’m pretty satisfied with the experience. Got a lot of hours of play time for my money. As much as I enjoyed Fallout 3 I think New Vegas is the better game. It’s a lot closer to the first two games in spirit if not in game play and a lot of the quests are a lot more intriguing than the ones I remember in 3. I had to laugh at the conclusion of

Spoiler:

The legend of the Star

and it was very cheeky of Obsidian to claim there would be

Spoiler:

a big reward for completing the game in Hard-core mode.

All in all I really enjoyed my time in the Mojave and will probably return after a break.

Puce Moose wrote:

The DLCs are definitely polarizing based on a lot of comments I've seen. It seems to be a good indicator that they're all probably doing quite a few things both right and wrong.
Here's my personal ranking system from favorite to least favorite, with a few comments as to my thinking.

Favorite: Dead Money
Second Place (by the slightest of margins): Old World Blues
Third Place - Lonesome Road
Fourth Place - Honest Hearts

This is about how I see things as well with the only exception being Lonesome road. Being the last DLC and with all the build up on hints on what the DLC would look like or be like I was frankly disaponinted. I would have been better served to have zero knowledge of the DLC going in. I hated the DLC and never replayed it. That DLC needed a story re-work from someone like Puce to make it playable.

In retrospect I actually think Honest Hearts gets some love because frankly this was the first time in a AAA game I heard a message about faith delivered in a respectfull manner. Combine that with one of the best moral choices (to help daniel or not) and some very nice visuals and its not all bad. Where Honest Hearts fails is that there needs to be more to read and do in the DLC. It just feels empty and not because it doesnt have enemies it lacks other stories to draw me in.

Frankly I wish they were still making DLC, at one time Obsidian had plans for an additional 3 DLC with one of them taking us back to a key area from Fallout 1 or 2. It was suspected we would get to see Vault 13 again, but alas that didnt happen.

Amazing photoset of real world vs. Fallout 3/NV locations.

With all the talk of this game in the Steam Sale thread I decided to go ahead and fire up a new game seeing as I only played a couple hours of it last year when I bought it, but lost interest as I was a bit burnt out on Fallout. Now, however, I'm able to slow down and enjoy the writing and tweaks and changes to the F3 formula. Last year it really felt like I was playing Fallout 3 with the Wanderer mod.

Anyway, this game is ugly. Uuuuuuugly. Need more mods.

garion333 wrote:

Anyway, this game is ugly. Uuuuuuugly. Need more mods. ;)

I agree with you there. Although the graphics engine may be a slight upgrade to Fallout 3, Fallout 3 looked better in my opinion.

Yeah, Bethesda is way better at crafting pretty landscapes, but writing and system wise, New Vegas is much stronger.

PoderOmega wrote:
garion333 wrote:

Anyway, this game is ugly. Uuuuuuugly. Need more mods. ;)

I agree with you there. Although the graphics engine may be a slight upgrade to Fallout 3, Fallout 3 looked better in my opinion.

There's an enormous mod that can really sand off the ugly and improve the appearance of the game. NMC's texture pack is fantastic work; it dramatically improves the quality of the textures. It's also a bit of a beast (even the middle range pack is 3GB in size, and the large pack is about 7 GB.) On my modest system (C2D 3.16, 4 GB Ram, Radeon 5850) the medium pack is a good compromise; increase in loading times of a few seconds, but other than only a small performance impact.

I went with another texture pack because of the size of the NMC mod. I didn't notice enough of a difference, so I might go that route now.

Frankly, I don't care too much how the game looks because no amount of re-texturing makes up for how bad people look and move.

garion333 wrote:

I went with another texture pack because of the size of the NMC mod. I didn't notice enough of a difference, so I might go that route now.

Frankly, I don't care too much how the game looks because no amount of re-texturing makes up for how bad people look and move. ;)

Yeah, I got the game in the Steam sale and started playing it the other day.

I forgot how horrid it looked! Although makes me want a Fallout game with the Skyrim engine.

I am only a few hours in (just got through Novac and am headed to the rocket facility) so far I am enjoying it. One thing I don't like is how wretched the map is on the Pipboy. Like seriously, the map is basically worthless.

Okay, so currently I am about to enter The Strip and I have to say the "shine" has kind of worn off. I'm not really digging the game that much.

Do you think that there will be anything after I hit the Strip that will change the game?

Kamakazi010654 wrote:

Okay, so currently I am about to enter The Strip and I have to say the "shine" has kind of worn off. I'm not really digging the game that much.

Do you think that there will be anything after I hit the Strip that will change the game?

Like you, I hit the strip and the game felt like work. I haven't picked it back up. For some reason FO3 kept me more engaged.

Anyone else have a problem loading? For some reason, I can't load any saves. It goes to the loading screen and cycles through the tips but never loads. I've tried defragging and verifying through steam but nothing doing.

Grenn wrote:

Anyone else have a problem loading? For some reason, I can't load any saves. It goes to the loading screen and cycles through the tips but never loads. I've tried defragging and verifying through steam but nothing doing.

I've had the same issue on my laptop. I was thinking it might have something to do with one of the mods I'm running but I haven't had the time to experiment.

That's interesting. For me the strip was when the game picked up. Finding new ways to up my stats, increasing my luck and winning big caps in the casinos, finally getting a handle on who the main factions all are and working out who I wanted to back and who I wanted to backstab....

Horses for courses I guess. For me this was a really fun game and one I'll play again someday.

Greg wrote:
Kamakazi010654 wrote:

Okay, so currently I am about to enter The Strip and I have to say the "shine" has kind of worn off. I'm not really digging the game that much.

Do you think that there will be anything after I hit the Strip that will change the game?

Like you, I hit the strip and the game felt like work. I haven't picked it back up. For some reason FO3 kept me more engaged.

I mined this game for just about everything it had to offer but feel that FO3 was a better game in most ways.

Grenn wrote:

Anyone else have a problem loading? For some reason, I can't load any saves. It goes to the loading screen and cycles through the tips but never loads. I've tried defragging and verifying through steam but nothing doing.

I saw a couple of things to try. If you disable autosaving that is supposed to fix the problem. To get into your old saves, start a new game and then load your saves.

Haven't tried myself but these suggestions were on the steam forums.

Kamakazi010654 wrote:

Okay, so currently I am about to enter The Strip and I have to say the "shine" has kind of worn off. I'm not really digging the game that much.

Do you think that there will be anything after I hit the Strip that will change the game?

You know, I think it depends greatly on why you play these games, and the answer is "maybe."

I thought the lore and story elements after the strip were pretty good, and if you're into the game for the narrative this may be a turning point for you. You learn a lot and a lot of stuff can happen pretty quickly - a pretty sharp contrast to the wasteland meandering you do pre-strip.

The feel is very different though. I love FO:NV for the exploration, the wilderness survival, for the small little settlements, for the little pieces of story you find buried here and there. It's a lot less subtle after the strip, and you seriously feel like you're being railroaded through a plot. It's not linear, and you have options on how to proceed, but to me the world started feeling like it was constructed for the Messenger plot, rather than that plot forming organically in the world.

I guess it stopped feeling like "my" story and started feeling like a video game story.

Interesting thread here. Someone went through all the game files for New Vegas and found a bunch of stuff that was cut, dropped, changed or otherwise left out of the game. It doesn't look like anything game-killing was left out and some of this was apparently dropped because of story changes or because they just couldn't get it to work right, but some interesting stuff in here.

http://jul.rustedlogic.net/thread.ph...