Fallout: New Vegas - Fall 2010

Well I'm level 31 but only have 50 in guns. I typically use the police pistol as it has the most ammo. But man, if you can't get a sneak critical, it just takes ages.

The feel of it just feels off to me. I much prefer the super high tech stuff versus the survival horror element, so I guess that's probably why.

I'm definitely on board with disliking it, but to me the DLC just feels really disjointed. I managed to get past the earlier stuff, but now I'm stuck with no save to really fall back on, and the game is bugged out and not in a fixable way. I am just really, really, really pissed off at how poorly Dead Money was executed, it's just friggin awful.

And for those wondering...

Spoiler:

I'm at the end, and I got greedy. I took all the gold bars, successfully snuck out of the vault, around to the doors and Elijah bugged inside the force fields. So now I can't kill him and I can't get to the elevator and *nothing* is progressing.

edit - Done. Glad to be done with it, bleh.

Finished it as well. Really didn't like it. Radio beeping and stupid holograms you couldn't kill. No thanks.

5 achievements left. All of them are lonesome road. Going to give it a break for a day or two and then try that one. Hopefully it's decent.

It is better than Dead Money but still something of a slog to get through. Go loaded for bear.... well forget the bears (they were in Honest Hearts) go loaded for deathclaws.

Done. Completed. 100%. Every last damn achievement is done.

Lonesome road was actually fun. It was nice opening up a container and finding useful equipment instead of a bent tin can or a paper weight. Overall, I've really enjoyed Fallout New Vegas. It was a fun adventure. But I'm glad it's over.

BlackSabre wrote:

Done. Completed. 100%. Every last damn achievement is done.

Lonesome road was actually fun. It was nice opening up a container and finding useful equipment instead of a bent tin can or a paper weight. Overall, I've really enjoyed Fallout New Vegas. It was a fun adventure. But I'm glad it's over. :D

As a new comer, how much time do you think I'll be in the game to complete it? (Complete = Done the main story once, maybe adventure in DLCs from time to time.)

I've got 55+ hours on my last manual save, which is 3 (real world) days before my last quick save.

Manach wrote:
BlackSabre wrote:

Done. Completed. 100%. Every last damn achievement is done.

Lonesome road was actually fun. It was nice opening up a container and finding useful equipment instead of a bent tin can or a paper weight. Overall, I've really enjoyed Fallout New Vegas. It was a fun adventure. But I'm glad it's over. :D

As a new comer, how much time do you think I'll be in the game to complete it? (Complete = Done the main story once, maybe adventure in DLCs from time to time.)

It really depends on how many side quests you want to do. I wouldn't be surprised if you could do the main story in 20 hours.

I did the main story in about 35 hours on my first playthrough. That included a reasonable amount of sidequests (mostly achievement-related ones) but no DLC.

Manach wrote:
BlackSabre wrote:

Done. Completed. 100%. Every last damn achievement is done.

Lonesome road was actually fun. It was nice opening up a container and finding useful equipment instead of a bent tin can or a paper weight. Overall, I've really enjoyed Fallout New Vegas. It was a fun adventure. But I'm glad it's over. :D

As a new comer, how much time do you think I'll be in the game to complete it? (Complete = Done the main story once, maybe adventure in DLCs from time to time.)

Well steam has 158 hours clocked for my full 100% completion. If you just want the main story line, you could do it a lot quicker. For a good experience, you could get 50 hours and you'd cover the main plot and a bunch of the side quests.

As much as I'm done with this game, part of me wants to start a new character and just have some fun again. *sigh*

It is great to be back in the Wasteland. Right after finishing Skyrim, I jumped into New Vegas. I was kind of missing the Skyrim system until I had to run like hell from a giant radioscorpion and deathclaw that I could not even nick at point blank range...

No level 1 characters killing dragons er deathclaws in the future!

I have cleared out GoodSprings, Prim, Mojave Outpost, NCR Correctional facility, and Nipton. But I still am low enough level that I have to find a safe passage to New Vegas and can't just waltz right in. Good Times...

Speaking of wasteland, did you guys see the wasteland 2 kickstarter?

Infernarl wrote:

Speaking of wasteland, did you guys see the wasteland 2 kickstarter?

Yeah, thread is here.

I wanted to pop in with a quick note and mention that I've resumed progress on the third and final chapter of Tales from the Burning Sands. The urge to hit the GECK and script/write/create hit hard yesterday, and it's not showing any signs of slowing. I've made more progress in the last 48 hours on chapter three than I have in the past two months.

Here's a shot of the Sunrise Hospital and Medical Center, a location the player will need to visit in chapter three.

IMAGE(http://www.pucemoose.com/pics/sunrisesmall.jpg)

Puce Moose wrote:

Here's a shot of the Sunrise Hospital and Medical Center, a location the player will need to visit in chapter three.

It looks fantastic, Mister Moose. Great work, as always!

Puce Moose wrote:

Distilled Awesome

Time to re-install New Vegas!

Excellent news, Puce! I re-installed NV two weeks ago, and I'm really enjoying the 2nd chapter.

Thanks for the comments everyone. It's been fun digging back into the G.E.C.K. with a bit of the manic zealotry of my Mr. Crazy-Britches Fallout 3 days.

Speaking of which.. I uploaded a new mod tonight! It's one that I've worked on here and there over the past few weeks, to address my disgruntlement with the implementation of the Gun Runners' Arsenal DLC. Instead of the GRA content being available to only the player, and lazily slapped in the inventory of merchants, the shipments have been stolen and anyone may have stumbled across a piece of pilfered equipment.

IMAGE(http://www.pucemoose.com/pics/grabanner.png)

In Gun Runners' Arsenal: The Right to Bear Arms the content is (mostly) out of the shops, loses its exclusivity agreement with the player, and the expensive toys have to be pried from the cold, dead hands of others (or, possibly pick-pocketed/found rarely in containers). NPCs will use the majority of the weaponry, so you may have the opportunity to be blown up in new and exciting ways (or bear witness to some thoroughly confusing/amusing firefights).

There's also over 30 recipes to be found that will let you craft the GRA ammunition/grenade/mines, instead of it being magically tied to a new perk.

Gun Runners' Arsenal - The Right to Bear Arms

I just released my second side-project (out of two) which adds an alternative to the existing fast travel found in the game. If you're trying to play hardcore (with the added nip to the flank of not using fast travel), but find yourself succumbing to the urge to use it out of convenience, I've implemented an an alternative that you may find appealing.

IMAGE(http://www.pucemoose.com/pics/speedban.png)

  • Nine Speed-E Wheels stations in the Mojave
  • Each station must be repaired (using common materials) before it can be used. Once repaired, the player may travel to any other repaired Speed-E Wheel station.
  • Each station can be hacked, to activate an employee discount, and/or disable the strangely arousing jingle that plays when the player or an NPC wanders too close to an active Speed-E Wheels station.
  • The player may periodically earn FREE RIDE TOKENS that can be used for an obvious purpose. It's also possible the player may find them carried by others or sold in stores.
  • sponsored by the NCR

*EDIT*: Whoops, forgot the link. Click the cool dude on the bike to take you there if you're so inclined!

Haha, that's pretty awesome. Your mods will be the first I install when I do another replay.

Hmm. My rep with the NCR has suddenly gone from very high to neutral with no warning. I've been switching between non faction armour and NCR bandoleer armour while completing lots of NCR missions and killing lots of legion. Is this a known feature?

Yeah faction armor affects your rep, put it on and take it off and note the the change in rep while wearing it vs not wearing it.

Baron Of Hell wrote:

Yeah faction armor affects your rep, put it on and take it off and note the the change in rep while wearing it vs not wearing it.

Absolutely correct. I was thinking of the NCR armour as just faction armour and had forgotten it also acted as a disguise.

I understand that there is no option to continue playing after you complete the main quest line. So if I want to play any of the DLC with my current character will I need to keep a pre end game save to load from?

Yes.

It should automatically make a new save when you reach the point of no return, so you can load that.

If I remember right the game actually warns you when you are at the point of no return.

I don't remember either of those things happening on 360.

Just curious but which DLC is considered the "good" DLC again? I just fired FO:NV up again to finish off the DLC and I loved Dead Money. Tried to play Old World Blues and I want to put a weathered 10mm pistol against my temple after that god awful "will it just END already" intro.

OWB is generally considered the best. It's the one I enjoyed the most by a long margin.