Fallout: New Vegas - Fall 2010

Anyone able to use the commasary system in this new DLC. Every time I click on it it crashes my system to desktop?

Puce Moose wrote:
Finally made it to the Courier's Mile in Lonesome Road and it's crashing like crazy. For some strange reason whenever I try to crouch in that area it crashes to the desktop. Anyone else having trouble in that area?

That's the...high-radiation area...right?

I never had any crashes there but it did chug a bit more than usual. Although come to think of it I don't think I crouched there at all either, so you never know.

That said, I couldn't find anything much of interest there apart from a crapton of inplausably alive creatures and a hell of a lot of ammo, so you can probably skip it if you need to (although there must be something there I missed..seems rather pointless otherwise).

mcdonis wrote:
Anyone able to use the commasary system in this new DLC. Every time I click on it it crashes my system to desktop?

Ouch, that never happened to me either. Might be clashing with a mod maybe? I was mostly playing vanilla at the time.

Edwin wrote:
What levels are the different DLC for?

Only one I can remember is that Dead Money is 20+.

Finished Lonesome Road last night.....

Overall I would say it was an F

I was really disapointed by what felt like a great concept that had darn near zero love and attention. The middle 1/2 of the game was bland filler to make the game last longer. The DLC is basicly a linear shooter with only a hint of story. The main character rambling explanation of events ( the only back story provided in the DLC) is so disjointed that I never felt like I understood what the heck he was saying. The main foe (clan) are boring and not explored like they should be. Other than one optional area you can explore (about 2 minutes) there are ZERO side quests. Also it was shocking to see main story elements that were given away for the DLC all through the main game not even touched in the DLC. Clearly Obsidian has moved on from Fallout.

My advice. Either wait for someone to mod the crap out of it or just pass.

Shame on you Obsidian!

Story

Spoiler:
Worst story in Fallout yet hands down. I believe if you were to ask the main character what time it was it would take him 12 paragrahps of text and at the end you STILL WOULDNT KNOW WHAT TIME IT IS! I had to go to Wiki after finishing the game just to understand what the heck he was saying. Terrible writing from folks who should know better. Another shocker is that other than exploring the ground zero after you release a nuke there are ZERO side missions. Thats right, the main quest is the only thing to do here! They could have really drawn me in by making me make hard choices but nope. I love that over 50% of the ending story told is in beeps and pops WITHOUT translation. classic SCORE = F

New Content (weapons, armor, items)

Spoiler:
I did like MRE's it was a nice touch. Probably the best is the auto inject stims, weapons were a total snooze. No new visuals that I can remember. SCORE = D-

Combat

Spoiler:
This one isnt too bad, as a level 45 I had some challenging fights, some of the deathclaws can kill you in 2 swipes. This one is where you get what little value there is. Fallout- New Call of Duty SCORE = C-

Time length

Spoiler:
It took me about 3.5 hours to go though every nook and crany of the DLC. The first 1/4 of the game is well filled in with places to go and see. The middle 1/2 however is rather empty and devoid of anything to explore, it felt like filler. The last 1/4 was disapointing and boring. SCORE = D

Astestics

Spoiler:
All the build up of the radioactive twisters and sandstorms.... and guess what they arent there. What little cool surprises they had instore they ruined by delivering them from a character that seemed to be totally stoned. I am sure that guy made lots of since to someone but I beleive it would require heavy drugs to translate it. Again the first 1/4 of the game had good astestics it felt different. Then the next 1/2 was like any other road in the mojave, really you couldnt do something new for just that portion? Had they done some new weather affects that actually HURT you then that would have been interesting.

Tscott wrote:
DSGamer wrote:
Tscott wrote:
I played this twice when it first came out. Now I plan to play again with all the DLC after the weapon pack comes out Tuesday. Can someone in spoilers point me to where I can access each of the DLC missions.

Also, I had an annoying problem with ED-E randomly becoming hostile to friendly NPCs. Has that been fixed?

Friendly or neutral NPC? I remember ED-E would attack NPCs that were in a faction where I maybe had killed a couple of their men, but was disguised as one of them. ED-E would preemptively strike.


I think it was mostly NCR people. I think they were neutral to me at the time. I'd be walking around the base, or at the dam, and all of a sudden ED-E was fighting everyone and getting himself killed. Everyone started attacking him, but they never became hostile to me. I had to reload and try again- sometimes he'd go hostile again, sometimes he wouldn't.

There are a couple of bugs where you get attacked and your party members attack for no reason. One of these is in the NCR base, the airfield (can't remember the name) inside the airport itself.

stevenmack wrote:
Puce Moose wrote:
Finally made it to the Courier's Mile in Lonesome Road and it's crashing like crazy. For some strange reason whenever I try to crouch in that area it crashes to the desktop. Anyone else having trouble in that area?

That's the...high-radiation area...right?

I never had any crashes there but it did chug a bit more than usual. Although come to think of it I don't think I crouched there at all either, so you never know.

That said, I couldn't find anything much of interest there apart from a crapton of inplausably alive creatures and a hell of a lot of ammo, so you can probably skip it if you need to (although there must be something there I missed..seems rather pointless otherwise).

Yep, that's the place. I found that the game was crashing as well just after I heard a nasty belching gurgle-squelch from one of the marked men; I think one of the NPCs in the area bugged out. I disabled the likely culprit in the GECK to prevent him from showing up, and that cleared up the crashing problem.

That place is rather ridiculous. As for stuff of note, it seems mainly to be a ton of ammo, chems, and a few high-level weapons. There are also two warheads to blow up and a ralphie poster.

Quintin_Stone wrote:
Edwin wrote:
What levels are the different DLC for?

Only one I can remember is that Dead Money is 20+.

If I remember correctly there's a pop-up at the beginning that suggests level 25+ for Lonesome Road.

I am closing in on the end of the main story on my first play through. So this seemed like a good time to start Dead Money.

I'm only a little ways in, trying to rescue my first companion but so far I am liking it. There is a definite change in tone and atmosphere that I am really enjoying so far.

mcdonis wrote:
Finished Lonesome Road last night.....

Story

Spoiler:
Worst story in Fallout yet hands down. I believe if you were to ask the main character what time it was it would take him 12 paragrahps of text and at the end you STILL WOULDNT KNOW WHAT TIME IT IS! I had to go to Wiki after finishing the game just to understand what the heck he was saying. Terrible writing from folks who should know better. Another shocker is that other than exploring the ground zero after you release a nuke there are ZERO side missions. Thats right, the main quest is the only thing to do here! They could have really drawn me in by making me make hard choices but nope. I love that over 50% of the ending story told is in beeps and pops WITHOUT translation. classic SCORE = F

Spoiler:

There is a way to get the bips and beeps translated. You either have to do something in OWBs or maybe have a high science score. Whichever it is ED-E was fully translated for me. I'm pretty sure it was from OWBs

Has anyone else been using the Lonesome Road demo charges as much as I have?

How do you guys take out Deathclaws? I setup mine traps that I lure them in. Even if they spot me first I run away dropping mines in front of me where I know the deathclaw will run. I usually do this in stealth mod which I can move faster in. Once I see the danger change to caution I turn around and target the deathclaw and start firing.

Stealth and headshots with the Anti-Material rifle. If that doesn't work, run backwards while letting a companion take the brunt of their attack and blasting away with something like the matter modulator or the LAER.

I think I'm about halfway through Lonesome Road so far (yeah, I'm slow) and am a bit annoyed at how linear the thing is. Feels more like a corridor shooter than one of Bethesda's open-world games.

Yeah LR was pretty point A to point B. I see that they were trying to do a the gunslinger or the road type of thing. Always stay on the road until you get to the end. Just didn't pan out very well.

Baron Of Hell wrote:
Yeah LR was pretty point A to point B. I see that they were trying to do a the gunslinger or the road type of thing. Always stay on the road until you get to the end. Just didn't pan out very well.

Its really a shame they didnt flesh out the story and the levels better.

Between this thread and the time I spent between completing FONV (HH, DM, and OWB included) and the last DLC being released I find myself waiting for a deep sale on Lonesome Road. It's a shame it doesn't seem to be up to snuff in comparison to OWB which I thought was really well produced and worth the $$.

So, if Lonesome Road full of Deathclaws? If that's the case I might just give it a pass unless I can find a Chinese Stealth Suit mod that actually works.

tanstaafl wrote:
Stealth and headshots with the Anti-Material rifle. If that doesn't work, run backwards while letting a companion take the brunt of their attack and blasting away with something like the matter modulator or the LAER.

3 headshots from 12.7 submachine gun in VATS take down a full HP deathclaw. But yeah. If you can get a drop on them with Anti-Mat. rifle, they generally go down in a single headshot.

MoonDragon wrote:
tanstaafl wrote:
Stealth and headshots with the Anti-Material rifle. If that doesn't work, run backwards while letting a companion take the brunt of their attack and blasting away with something like the matter modulator or the LAER.

3 headshots from 12.7 submachine gun in VATS take down a full HP deathclaw. But yeah. If you can get a drop on them with Anti-Mat. rifle, they generally go down in a single headshot.

Saturnite Fist Superheated sneak attack critical. One shot kill.

Baron Of Hell wrote:
How do you guys take out Deathclaws? I setup mine traps that I lure them in. Even if they spot me first I run away dropping mines in front of me where I know the deathclaw will run. I usually do this in stealth mod which I can move faster in. Once I see the danger change to caution I turn around and target the deathclaw and start firing.

Anti-Material Rifle with incendiary ammo or Christine's COS silencer rifle.

I have so many perks to +crits that I can usually head shot them with one kill in iron sights with any .308 rifle (Pinpoint, Battle rifle, Gobi Campaign Sniper Rifle).

If for some reason that doesn't work Miss Fortune and Mysterious Stranger will usually finish them off.

I think my first Deathclaw kill was with a Gauss Rifle at a great distance, but after I maxed out Energy Weapons, I found that three shots to the head with an ordinary laser rifle sufficed.

iaintgotnopants wrote:
So, if Lonesome Road full of Deathclaws? If that's the case I might just give it a pass unless I can find a Chinese Stealth Suit mod that actually works.

Mod? What's wrong the stealth suit that's in vanilla NV? It's solved all of my problems.

Speaking of the mine/provoke trick, I pulled that on Lanius, but wanted to make sure I did it right. Since it was the end of the game anyway, I made sure to load up the pathway toward me with all of the satchel charges I had left. That came out to 28.

Robear, who was looking over my shoulder at the time, commented "Good gods, man. What do you want to kill with that?".

After that, I retreated to a safe distance, lined up my headshot with the YCS gauss rifle, and issued my challenge from extreme distance. The shot crippled his face, but it didn't stop him from barreling ass down the hill faster than a deathclaw. When he hit the stack of piled up satchel charges, however, the entire screen shook and his body simply disappeared.

I dealt with the two praetorians with my Saturnite First Superheated in 3 VATS uppercuts. The first I hit in the chest twice and the force of the second blow ripped his right arm off. The second one I uppercutted in the ballsack and the resultant pressure popped his head off like a ripe pimple.

Afterwards, I walked around trying to find Lanius' body without any success. Robear and I postulated that it was launched into low earth orbit and is currently presenting a navigation hazard to the Bright Followers.

Paleocon wrote:
Has anyone else been using the Lonesome Road demo charges as much as I have?

Yes, I love those things. Of course, I'm a huge mine fan and use them every chance I get. They're great for slowing down a hungry deathclaw on your tail. I've had good luck seeding them with grenades & missiles to take down some of the big boys as well.

Has anyone taken the plunge on the new Gun Runners Arsenal?
Sadly it looks like the kind of thing I dislike; powerful weapons added to vendors with exorbitant prices, not found out in the Mojave/used by enemies, no adventure/quest/notes/associated with any of them, etc. Can anyone who has it confirm this so far if any enemies show up with the weapons, or if it's just a caps-a-thon to acquire them? The only thing that gives me hope is this bit from the description:

Trek far and wide throughout the Mojave Wasteland in search of this elite class of weapons that range from the outrageously potent to the bizarrely impractical.

That sounds like they'll be tucked away/carried by powerful enemies, but it could just mean 'fast travel around to all of the vendors and see if you have enough money, whee!'

Puce Moose wrote:

That sounds like they'll be tucked away/carried by powerful enemies, but it could just mean 'fast travel around to all of the vendors and see if you have enough money, whee!'

So far it sounds like they are just sold from vendors but it's possible that there maybe other ways to find the weaposn, I just don't know though.

I'm considering it. But I may wait till they have a Fallout New vegas sale and grab the Lonesome Road DLC at the same time.

BlackSabre wrote:
I'm considering it. But I may wait till they have a Fallout New vegas sale and grab the Lonesome Road DLC at the same time.

That's what I'm thinking. Since they just came out though, it may be a while til they're on sale.

Quintin_Stone wrote:
That's what I'm thinking. Since they just came out though, it may be a while til they're on sale.

I expect there'll be a nice discount at the holiday sale, if not sooner. Either way, there are plenty of other games on the pile to keep me busy for a while.

misplacedbravado wrote:
Quintin_Stone wrote:
That's what I'm thinking. Since they just came out though, it may be a while til they're on sale.

I expect there'll be a nice discount at the holiday sale, if not sooner. Either way, there are plenty of other games on the pile to keep me busy for a while.

I hope so. I'm kind of disabled on Lonesome Road now, but OWB wasn't on sale during the last sale so I still need to pick that up.

This game is driving me nuts. I have not yet walked into the Vegas proper, yet I'm level 30 with around 60 hours put into the game. Sure hope there isn't much left to do inside Vegas.

MoonDragon wrote:
This game is driving me nuts. I have not yet walked into the Vegas proper, yet I'm level 30 with around 60 hours put into the game. Sure hope there isn't much left to do inside Vegas. :P

Yep, I played through it in a similar way, saving Vegas for the last thing. You still have quite a bit of content left, and there's a fair few sidequests to be had in there.

For those playing Lonesome Road, makes sure to try out the crouch/sneak vision thing on the advanced riot gear helmet. It can make for some cool Silent-Hill esque vistas from time to time.

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