Maybe they read all the complaints and wanted to make sure everyone was getting the same experience?
Maybe they read all the complaints and wanted to make sure everyone was getting the same experience? :)
Hahahaha!
LobsterMobster wrote:Maybe they read all the complaints and wanted to make sure everyone was getting the same experience? :)
Hahahaha!
Nice...
And they need to make the computer play Caravan better. I love that game, but the AI can't play figure cards to save it's hide. So far it's a reliable source of income.
My reliable source of income is 8 Luck and Blackjack. So far I'm a few hands from being thrown out of both the Gomorrah and Tops, and am sitting on 20,000 caps that I'll almost assuredly never spend.
If you want to see something funny, go find Cook-Cook and give his mask to Boone. The only thing that I think might be funnier would be giving it to Veronica and getting a little Dr. Doom thing going on.
I went back to default and applied the patch and I don't see much improvement. I didn't have any crashes, but it did not improve performance over the hacked fix. I haven't had any long sessions, so it very well may be more stable. It is hard to tell without putting few hours in.
oMonarca wrote:And they need to make the computer play Caravan better. I love that game, but the AI can't play figure cards to save it's hide. So far it's a reliable source of income.
My reliable source of income is 8 Luck and Blackjack. So far I'm a few hands from being thrown out of both the Gomorrah and Tops, and am sitting on 20,000 caps that I'll almost assuredly never spend.
If you're looking for a place to blow your hard earned caps
Visit the medical clinic near the Crimson Caravan offices and buy body modifications that upgrade your SPECIAL stats, damage resistance, etc. They all cost thousands of caps a piece.
Erik, you are my savior. I didn't even know those existed, and I just so happen to *have* thousands and thousands of caps to spend.
I'm thinking of restarting Fallout New Vegas and just developer console giving myself the M1 Garand. Then just wondering around shooting people with it. Boy, that weapon is so fun.
Pling.
Cross what I said before. I tried bean bag rounds with a Hunting Shotgun, with the mods, making it the most accurate shotgun. This was with 100 guns as well
It sucks. Bad
Technically I was able to knock out a Supermutant and Caradon, but it took a lot of rounds. A normal deathclaw didn't fall down from a full 8 rounds, and I couldn't knock it down at all before it killed me
Coin shots on the other hand, are lulz.
I'm thinking of restarting Fallout New Vegas and just developer console giving myself the M1 Garand. Then just wondering around shooting people with it. Boy, that weapon is so fun.
Pling.
WHERE DO YOU GET THIS GUN!?!
PandaEskimo wrote:I'm thinking of restarting Fallout New Vegas and just developer console giving myself the M1 Garand. Then just wondering around shooting people with it. Boy, that weapon is so fun.
Pling.
WHERE DO YOU GET THIS GUN!?!
Its called This Machine in Fallout New Vegas. You can press up on the d-pad to switch ammo types and hear the pling all day long. Just walking along pling plinging. If I ever fired a gun in my life, it would be this one. I might even buy one without any bullets just to pling the ammo cartridge all day long.
The gun is given at the end of a quest involving mission stocks at Camp McCarran. Camp McCarran is just south of Las Vegas. I had read up on the weapon, but didn't realize it was an M1 Garand until I equiped it. Sadly, this was also after I had finished the game so there wasn't much shooting left to do.
That's the gun I give to my companion when I am fighting "serious" things.
If anyone is into "Guns", don't forget Hand Loader perk. It is probably the single most damage-boosting perk for multiple Guns imo. You can make "Hand Loader" rounds, which are like better versions of AP/Hollow point ammo, but only for perk holders.
* 10mm JHP Hand Load
o x1.65 Damage
o x2 Target Damage Threshold
* .308 JSP Hand Load
o x1.5 Damage
* .357 Magnum JFP Hand Load
o x1.25 Damage
o -3 Target Damage Threshold
o x0.80 Spread
* .45-70 Gov SWC Hand Load
o x1.2 Damage
o -6 Target Damage Threshold
o x3 Gun CND
* .44 SWC Hand Load
o x1.20 Damage
o -6 Target Damage Threshold
* .50 MG Match Hand Load
o x1.15 Damage
o x0.65 Spread
The standout is the .308 ammo. I also extensively used the .357 ammo for the "Lucky" revolver, it was quite beastly for my lower levels. I used the 10mm on trash mobs with low DT.
I'm actually a bit disappointed there wasn't the 5mm, or 5.56 version, cause those small caliber guns could really use the extra damage/DT ignoring bullets.
Well I started a new game (happy that Fallout NV lets you jump right in rather than Fallout 3's long intro), gave myself the M1 Garand and 100 rounds and went off into the wastes. The M1 isn't really fair, but it sure is fun.
With an Agility of 1 (wasn't going to use VATS this time), my reloading speed is laughably slow. A .357 pistol takes a few seconds to reload as each bullet is slowly placed into the gun. It's nice to see that they made the Agility skill an all around useful skill instead of just a VATS skill. Going from Agility 10 to Agility 1 is quite a difference.
I think I was level 2 when I was trying to head straight for Vegas. I saw a bunch of cazedors and started to run. From out of no where I heard some gunshots and they were all dead. Then I headed into the other direction and ran into some giant scorpions who started coming after me.
"Victor is unconscious" Who's Victor again? Oh yeah. Victor rolls up and tells me he doesn't want me to die after he just saved me and points me in the other direction.
Sort of a fun and mostly organic way of the game saying, Here is this lit up Vegas in the distance, don't you want to go there? But then if you want to, they don't let you so that you progress through the space the way the game has laid out the story which builds up to finally making it to the city. I think they do a good job of making it so the player doesn't feel like there is an artificial block in their path, but rather that they should just go towards the south, where they are funneled into the first set of areas.
Also, the "unlock" console command is great for 2nd playthroughs where I'm just messing around. Yes, please give me the gun inside the "Hard" locked safe. For some of the areas, I know what's there, and for others I'd just like to see what's behind the door. I think Vinnie of Giantbomb made a good point that the game does put some content behind locked spaces. This is great for getting into the world, but for someone who either just wants to explore all the content, or who has already gone through and wants to see what they've missed, the console commands are a great option. They're also a great option for retrieving companions when they disappear.
I think the holding your hand method for the first time worked really well for pushing me toward other playthroughs where I could instead try to go the other, less pushed routes.
Thanks for all the tips regarding Deathclaws, I will keep them in mind. Currently running missions in Vegas to up my stats a bit before I go back into the quarry. That is, if my game doesn't keep crashing as frequently as it did yesterday...
Vector wrote:PandaEskimo wrote:I'm thinking of restarting Fallout New Vegas and just developer console giving myself the M1 Garand. Then just wondering around shooting people with it. Boy, that weapon is so fun.
Pling.
WHERE DO YOU GET THIS GUN!?!
Its called This Machine in Fallout New Vegas. You can press up on the d-pad to switch ammo types and hear the pling all day long. Just walking along pling plinging. If I ever fired a gun in my life, it would be this one. I might even buy one without any bullets just to pling the ammo cartridge all day long.
Spoiler:The gun is given at the end of a quest involving mission stocks at Camp McCarran. Camp McCarran is just south of Las Vegas. I had read up on the weapon, but didn't realize it was an M1 Garand until I equiped it. Sadly, this was also after I had finished the game so there wasn't much shooting left to do.
Ah okay, I'm almost there. Right now the majority of my arsenal consists of various forms of rifles.
I think I have one or two more quests left at Camp McCarran. Isn't one of them glitched and impossible to pass?
Edit: I read up on it. I think I'll have to finally finish that one. I've completed most of the quests in Freeside and am almost ready to go to The Strip.
ahrezmendi wrote:oMonarca wrote:And they need to make the computer play Caravan better. I love that game, but the AI can't play figure cards to save it's hide. So far it's a reliable source of income.
My reliable source of income is 8 Luck and Blackjack. So far I'm a few hands from being thrown out of both the Gomorrah and Tops, and am sitting on 20,000 caps that I'll almost assuredly never spend.
If you're looking for a place to blow your hard earned caps
Spoiler:Visit the medical clinic near the Crimson Caravan offices and buy body modifications that upgrade your SPECIAL stats, damage resistance, etc. They all cost thousands of caps a piece.
[spoiler]The amount of stats you can boost (1 per stat) and the 2 uber body mods for armor and regen (might count as 2 boosts each?) is limited by your endurance, but if you spend a perk on endurance, and go ahead and boost endurance first....it's pretty great.
Base endurance, or can I get by with drugs?
Crap, this question sounds weird.
So, I have to ask, what about the game is it for you guys that makes you play it so obsessively? I want to get into the game but as a gameplay system there's just so little to the combat despite it being such a large part of the game and so far I've found the story and characters almost completely uninteresting. Not bad, like Alpha Protocol, just uninteresting.
Am I missing something, or do you guys get really into the story? (I just got to the strip btw)
I finally finished the game last night and, for me, it really didn't all come together until the end. IMO, this game is entirely about the notion of self-determination, and it ultimately all came together in a way I thought was really satisfying, even if I wasn't always enthralled with the journey of getting there. It's sort of the opposite reaction I had to Fallout 3, where I loved the initial experience, but felt like the game fell apart the further I got into it. I'm much more likely to go back and replay New Vegas than I am F3.
So, I have to ask, what about the game is it for you guys that makes you play it so obsessively? I want to get into the game but as a gameplay system there's just so little to the combat despite it being such a large part of the game and so far I've found the story and characters almost completely uninteresting. Not bad, like Alpha Protocol, just uninteresting.
Am I missing something, or do you guys get really into the story? (I just got to the strip btw)
Not playing obsessively at all. Taking my sweet time to do stuff, and usually, when I play I set a goal, I achieve it then I save and close the game.
What's making the game for me is the atmosphere. I just love the desert/cowboy setting and there's a clear feel of tension on the wasteland so far.
As a gameplay system, I tend not to find RPG's very good in that sense. I usually prefer my tactical strategy with more depth than, for example, Dragon Age; or my shooting a bit more fleshed out than Fallout 3/NV.
What lures me to New Vegas is the exploration. Not only to find cool stuff to see, but places to avoid and enemies to overcome. In FO3 you could pretty much roam the wasteland from the start and be okay. The first Super Mutant I met was a complete disappointment. I remembered sh*tting my pants when I first met Muties in the previous Fallouts. In New Vegas there are definitely critters you want to avoid.
East of Nipton, on my way to Novac, I found an odd scene. It was a set of chairs overlooking a fenced zone down on the valley. No humans were on the chairs, but a few sun glasses were there. On the fenced zone there were ghouls duking it out. I caught the attention of a few of them, glowing ones, and got one-hit killed.
So, yeah, back the eff off.
Good to know Todd. I'll try to persevere.
I think Vinnie of Giantbomb made a good point that the game does put some content behind locked spaces. This is great for getting into the world, but for someone who either just wants to explore all the content, or who has already gone through and wants to see what they've missed, the console commands are a great option.
Yeah, but Giantbomb also ran into a bunch of glitches and declared the game to be glitchy and "busted," right? I tossed them an e-mail saying that the game is going to be broken if they start clipping through stuff and unlocking unpickable doors right off the bat.
Then I used a metaphor and said that it was like randomly punching people during a soccer game, then declaring that soccer would be a lot better without all the punching.
We concluded that soccer would be awesome with more punching.
PandaEskimo wrote:I think Vinnie of Giantbomb made a good point that the game does put some content behind locked spaces. This is great for getting into the world, but for someone who either just wants to explore all the content, or who has already gone through and wants to see what they've missed, the console commands are a great option.
Yeah, but Giantbomb also ran into a bunch of glitches and declared the game to be glitchy and "busted," right? I tossed them an e-mail saying that the game is going to be broken if they start clipping through stuff and unlocking unpickable doors right off the bat.
Then I used a metaphor and said that it was like randomly punching people during a soccer game, then declaring that soccer would be a lot better without all the punching.
We concluded that soccer would be awesome with more punching.
From the podcast it sounds like Vinnie was the only one that was consoling his way through. Jeff wrote the review and I think it was based on the 360 version.
Console commands have saved my game quite a few times. You'll have no idea how when their NPCs lose their weapons, and I don't feel like loading back multiple saves to see when it happened. I've also had 3 instances where NPCs got totally lost and didn't teleport with me, couldn't find them anywhere, and I had to manually teleport them to me
Also, if you're
overthrowing the brotherhood elder command to Hardin, before McNamara gives you the Vault filtration quests, they'll forever be stuck in limbo and never replace each other. I had to use a console command to try to reset the quest, it didn't give me the rest of the filtration quests, but it went straight to Hardin's last quest. Better than nothing
Yesterday, the Vegas Strip entrance from Freeside required a key for some mysterious reason. A quick google search revealed that some people have experienced the same. I had to tweak it open as well. (I passed the credit check many levels ago)
I'm done. The quests got uninteresting too quickly.
Wow, I'm completely riveted. Yesterday I had the realization that if this was in isometric view I'd probably never leave the computer. It feels like a Fallout game.
I'm a big fan of jumping in games to get into things I shouldn't, probably stems from jumping all the time in Morrowind and Oblivion to enhance my acrobatics skill. Anyway, I fell like I'm running into too many invisible walls. When I'm out exploring the wastes I always end up jumping places only to realize than Obsidian has put up some kind of barrier (invisible walls) that stops me. Something I didn't noticed so much in Fallout 3, kind of limits exploration.
When I'm out exploring the wastes I always end up jumping places only to realize than Obsidian has put up some kind of barrier (invisible walls) that stops me. Something I didn't noticed so much in Fallout 3, kind of limits exploration.
I agree with this. If a hill looks like something I can walk over, let me walk over it, don't put up an invisible wall. If you don't want me going somewhere, put an actual cliff there. Doesn't have to be a big one, just enough of one that I obviously can't jump onto it.
Pages