Fallout: New Vegas - Fall 2010

I'm happy I'm in the jolly gumdrops puppies and rainbows camp, but bummed that so many others are stuck with a POS.

Montalban wrote:

I'm happy I'm in the jolly gumdrops puppies and rainbows camp, but bummed that so many others are stuck with a POS.

Same here. I'm feeling really lucky having crashed once or twice in forty hours. Besides that I saw a scorpion in a rock once, and lost Veronica for about an hour, but I figured that was a the mod allowing multiple human companions failing. She showed back up later, after her associated faction came to its conclusion, so maybe it was a quest thing. I also needed a dll from NewVegasNexus that showed up day one or two to get the frame-rate consistently solid.

Overall I fould Fallout 3 to be more buggy, but that's not a fair comparison, as I played it on the 360. I hope they fix the problems you're all having, cause if it works its great.

Just finished the game -- I rushed through the ending because I ended up a bit bored by level 26 from doing the questies.

I'm a sucker for cut-scenes so once I finish Batman and some more Civ V, I'll be rolling through this again.

Just because the people who are having a great time with it and little to no problems aren't posting within the sudden wave of mass descent doesn't mean that everybody has run into horrible gamebreaking bugs and have ragequit the game. When some people are having issues and others aren't there isn't going to be much discussion between the two.

Example:
Guy 1- huge list of everything that has gone wrong with his game
Guy 2- huge list of everything that has gone wrong with HIS game and comments on previous guy's problems
Guy 3- "well I'm enjoying myself, my game is perfect"

Doesn't really fit.

Though before this wave all the conversation for several pages was everybody's good experience with it. Those are all made moot by a page and a half of bad.

Again, through my playing I have had 1 bug that actually got in the way of my playing. And that was hardly bothersome. Most everything has been smooth sailing on my end.

Also: My new MO for New Vegas is to kill a deathclaw... WITH MY BARE HANDS. And no stimpacks.

Does anyone here go 10 charisma? Sources are incomplete, but if "Companion Nerve" is implemented, each point of charisma adds 5% damage 5% DT to your companions.

That would just be disgusting. Veronica already has maxed out unarmed, with her unarmed speed upgrade perk, and with +50% damage, 50% DT. That would be disgusting DT. She could have like 45 DT, enough to stop anything short of snipers, and the heaviest energy weapons.

I made the mistake of going 10 int like FO3, and I think it's way overboard, and I took educated too. Not the greatest idea - I have three weapon skills maxed out but it's not as great as I would have thought. I would say either Guns or Energy really stands up on their own, from testing many of them. Too many guns roles overlap and it feels really redundant. It isn't the old Fallout mentality of Small Guns into either Big or Energy.

50 cal with Incendiary bullets-FTW. I've watched enemies just explode during a sneak attack.

One tiny criticism, I'd be much happier if the developers seemed to give a crap about the musical variety and DJ banter they had to offer. IMO the GTA series has set the bar for in game radio. I'd love it if records are something you could scavenge in the wastes; i.e. find a record, return it to the DJ and now that track is in your rotation as well. I seriously don't understand why NV or FO3 for that matter give this such short shrift. The repetition of tunes is starting to drive me crazy.

Put me down in the camp of "FO:NV deathclaws are tougher than FO3 deathclaws."

Rat Boy wrote:

Put me down in the camp of "FO:NV deathclaws are tougher than FO3 deathclaws."

I'm in this camp. I died. A lot. Then I snuck by them. Then Boone triggered them. And I died again.

The game has been 99% bug free. There's a few graphical stuff but a big part of that is the engine. No crashes. Consistent framerate. All the good stuff.

Rat Boy wrote:

Put me down in the camp of "FO:NV deathclaws are tougher than FO3 deathclaws."

You want to be in a camp full of death claws? Ok, your funeral.

Rat Boy wrote:

Put me down in the camp of "FO:NV deathclaws are tougher than FO3 deathclaws."

That's because Deathclaws in FO3 were reskinned Bandits. They level scaled with everything else. New Vegas Deathclaws are the terrors of the wastes that they were meant to be.

Also no dart gun.

Vector wrote:
Rat Boy wrote:

Put me down in the camp of "FO:NV deathclaws are tougher than FO3 deathclaws."

I'm in this camp. I died. A lot. Then I snuck by them. Then Boone triggered them. And I died again.

I bought the anti-materiel rifle. Deathclaw problem solved.

Well, as long as they come one at a time anyway.

C4 works nicely too

Mark me down as another in the rainbow and gumdrops camp. In about 30 hours of play I've had 2 lockups and lost my auto/quick saves once. I've had one or two oddities like a radscorpion under the ground and a guy walking around about 3 feet in the air.

Of course, I haven't even made it to New Vegas yet. I'm having too much fun just exploring the wasteland, which is the main fun of the game to me. Linear scripted stories like Dragon Age or Mass Effect are fine, but I like being able to wander around in what feels like a real world.

Picked up the Q-35 Matter Manipulator from Repconn last night. Now that's a fun little toy.

Still planning on getting back to it, just haven't had the time yet. I spent last night learning BloodBowl, and now that I'm starting to understand the rules it's getting interesting.

Put me down in the happy camp, but I am getting a little sick of Obsidian's apparent lack of a Q/A department. After KoTOR2, NWN2, and Alpha Protocol, I pretty much knew what to expect with New Vegas. I've enjoyed every game of theirs that I've bought, despite the problems. I guess I'm of the mindset that I'll put up with bugs if there's a great game underneath. I usually don't have the major problems others get, so maybe I've just been lucky.

On the deathclaw note - I looked up a picture of them on Google Images and was promply subjected to multiple fan created Deathclaw porn images. Rule 34 indeed, the sick bastards.

Well, i finished the game yesterday. Overall I found it to be very enjoyable. The first 80% of the game (before I hit the strip) was far and away the best of it. Vault 11 stands out as the best part of the game for me, by far.

Once I made it to Vegas, things got very confusing from a quest line perspective. All of a sudden I had quests to do work for 5 or 6 different factions, and factions that I had ruthlessly and savagely mowed down in the past were suddenly offering forgiveness. I got the impression that the game was basically throwing away everything I'd done up to that point and offering me a chance to change my previous decisions. For me, that was a huge immersion breaker. I felt like this character that I'd built over 15+ hours of gameplay out in the wilderness was suddenly gone because what he'd done no longer mattered.

The rest of the game from that point had some interesting moments, but felt like a shadow of what came before.

Spoiler:

During the pre-Vegas game, I'd also built some very close ties with both the BoS and NCR. It really bothered me in the end that, in order to progress to the final battle via the NCR storyline, I was forced to wipe out the BoS. I was idolized by both factions so to suddenly have to betray them to finish the game seemed like being forced to make a choice that my character would not have made.

Reading some spoilers on the F:NV forums, it seems that I could have kept both factions alive if I'd left the original BoS leader in control, but that was hours ago in-game, so I guess what's done is done.

All things said though, even with the issues the game has, it's still one of the best I've played this year. I'm going to shelve it now for a while until they release a patch or two and then I plan to replay it from the beginning with a very different character.

I love how the RPGness actually matters in terms of skills and picking perks. It looks like I could go through the game as a high intelligence scientist who use energy weapons and not miss a beat.

Second time around, I went through the game as a high intelligence science/medicine/energy weapons character, and it went reasonably well -- aside from picking Meltdown with little fallback for close combat, that is.

Serengeti wrote:
Spoiler:

During the pre-Vegas game, I'd also built some very close ties with both the BoS and NCR. It really bothered me in the end that, in order to progress to the final battle via the NCR storyline, I was forced to wipe out the BoS. I was idolized by both factions so to suddenly have to betray them to finish the game seemed like being forced to make a choice that my character would not have made.

Reading some spoilers on the F:NV forums, it seems that I could have kept both factions alive if I'd left the original BoS leader in control, but that was hours ago in-game, so I guess what's done is done.

Spoiler:

I actually liked that the NCR asked you to straight up murder the Brotherhood of Steel. It does a lot to turn the choice between the Legion and the NCR from a simple white hat-black hat choice to a case of black and gray morality.

Alien Love Gardener wrote:
Serengeti wrote:
Spoiler:

During the pre-Vegas game, I'd also built some very close ties with both the BoS and NCR. It really bothered me in the end that, in order to progress to the final battle via the NCR storyline, I was forced to wipe out the BoS. I was idolized by both factions so to suddenly have to betray them to finish the game seemed like being forced to make a choice that my character would not have made.

Reading some spoilers on the F:NV forums, it seems that I could have kept both factions alive if I'd left the original BoS leader in control, but that was hours ago in-game, so I guess what's done is done.

Spoiler:

I actually liked that the NCR asked you to straight up murder the Brotherhood of Steel. It does a lot to turn the choice between the Legion and the NCR from a simple white hat-black hat choice to a case of black and gray morality.

Spoiler:

I can definitely see that, but my characters choice in the matter would have been to walk away and say "do your own dirty work", in my mind. The main problem I had was that there was no way for me to resolve the storyline from there. I know I can't expect the game to cover every possible storyline, but... dammit, they should! :-)

Serengeti wrote:
Alien Love Gardener wrote:
Serengeti wrote:
Spoiler:

During the pre-Vegas game, I'd also built some very close ties with both the BoS and NCR. It really bothered me in the end that, in order to progress to the final battle via the NCR storyline, I was forced to wipe out the BoS. I was idolized by both factions so to suddenly have to betray them to finish the game seemed like being forced to make a choice that my character would not have made.

Reading some spoilers on the F:NV forums, it seems that I could have kept both factions alive if I'd left the original BoS leader in control, but that was hours ago in-game, so I guess what's done is done.

Spoiler:

I actually liked that the NCR asked you to straight up murder the Brotherhood of Steel. It does a lot to turn the choice between the Legion and the NCR from a simple white hat-black hat choice to a case of black and gray morality.

Spoiler:

I can definitely see that, but my characters choice in the matter would have been to walk away and say "do your own dirty work", in my mind. The main problem I had was that there was no way for me to resolve the storyline from there. I know I can't expect the game to cover every possible storyline, but... dammit, they should! :-)

Spoiler:

Couldn't you work with Yes Man at that point? I think it makes sense that you wouldn't get an NCR-friendly ending if you simply tell off the NCR. That said, by the time they asked me to do that, I had already blown up their bunker, so...

Yay spoiler cascade!

Grubber788 wrote:
Spoiler:

Couldn't you work with Yes Man at that point? I think it makes sense that you wouldn't get an NCR-friendly ending if you simply tell off the NCR. That said, by the time they asked me to do that, I had already blown up their bunker, so...

Spoiler:

Hmm, hadn't thought of that. I suppose if I told Yes Man to ignore the NCR and BoS, then technically I wouldn't be betraying either one... I'll load up my save from before the decision point and give that a shot. Thanks!

Serengeti wrote:
Grubber788 wrote:
Spoiler:

Couldn't you work with Yes Man at that point? I think it makes sense that you wouldn't get an NCR-friendly ending if you simply tell off the NCR. That said, by the time they asked me to do that, I had already blown up their bunker, so...

Spoiler:

Hmm, hadn't thought of that. I suppose if I told Yes Man to ignore the NCR and BoS, then technically I wouldn't be betraying either one... I'll load up my save from before the decision point and give that a shot. Thanks!

Spoiler:

Err, technically, the NCR will see it as a betrayal, but you can be civil about it :/

Spoiler:

You guys gotta be kidding me with all these spoilers :)

I think it might be time for a spoiler thread.

Boy, the Xander root (when dropped from inventory) really reminds me of a model/item from System Shock 2, but I can't put my finger on which one.

So you've finished Vault 34...

Spoiler:

Did you save the remaining Vault dwellers or shut down the reactor. I can't seem to find any signs of life and have one door that I can't open because it requires a key. I could also swear that there was a computer somewhere that needed a 100 skill, but I can't find that anymore either. I found several key cards so maybe that's why. I'd just like to know how to get that door on the lower level open.

Sensical wrote:
Spoiler:

You guys gotta be kidding me with all these spoilers :)

Well some folks, including myself, get really annoyed when you give away too much info.

There is a lot of white space on this page.

To go a bit back on the DR/DT thing, DR is calculated AFTER DT. DT is a flat reduction and DR is a percentage reduction after the DT reduction.
Example: Baddie is going to deal 50 damage. You have 10 DT and 10 DR. 40 damage would be dealt after DT check and that is further reduced by 10% dealing 36 damage.

Interestingly (as DT was taken out of Fallout 3) DR is very rare in New Vegas, only making an appearance through Slasher (25), Med-X (25), and the re-breather mask (3). So enemies shouldn't ever have a DR rating (presumingly) though I HAVE seen them pop stimpacks so it's possible they could actually USE chems. And it's also possible that some guys may have a natural DR rating (like fiends or khans) to fit with their lore based chem usage... I'll have to load up the GECK and check that out later.

Edit: well, it seems there is no 'natural' DT OR DR stat for anything. Instead things like radscorpions or deathclaws have effects on them that give them increased DT. Same thing goes for humans except they have the effect of whatever armor/clothing they are wearing. This seems strange as I'm sure I've encountered human enemies that have more DT than what their armor SHOULD give. I could be wrong there though.

Also, some interesting stuff in the GECK. A whole bunch of Fallout 3 data is in there (behemoths, Flak and Shrapnel, bobblehead effects, and what seems like most of the old weapons). And most of the NPCs have fairly high rad resist ratings (I assume this is to prevent them from wandering into some goop and dieing).

[quote=Ballotechnic]So you've finished Vault 34...

Spoiler:

Did you save the remaining Vault dwellers or shut down the reactor. I can't seem to find any signs of life and have one door that I can't open because it requires a key. I could also swear that there was a computer somewhere that needed a 100 skill, but I can't find that anymore either. I found several key cards so maybe that's why. I'd just like to know how to get that door on the lower level open.

Spoiler:

You would have picked up passwords in the flooded areas that let you log into the terminal, which other door are you talking about?