Fallout: New Vegas - Fall 2010

I can't wait until FWE and FOOK make the transition. Fook is in the works but very much alpha at the moment. I'm playing hardcore/very hard and I'm still constantly overburdened with food and ammo.

Also, Puce. any story driven Vegas shenanigans in the works yet?

Thought the end of the game was sort of underwhelming. Could be the constant barrage of bugs towards the end and the total lack of consistency with what I thought should happen and what did. I saved talking to the Khan's until the end and from the start, they thought of me as vilified. Turns out this doesn't prevent me from walking right up to their camp and talking to everyone and then convincing them all to help me with the end goal. Similar occurrence with NCR troops by the end where some hated me and some didn't seem to care. ED-E seemed to become completely useless towards the last few hours since he wouldn't move once spawned in.

Spoiler:

Then I spent a good long time trying to find "odd things" during the assassination mission and getting lost in the dam when there wasn't anything there and it didn't matter anyway. Right after that I did the final mission and couldn't find my way outside of the dam. Very frustrating. Follow this up with an "end battle" that consisted of me one shotting several guys with a sniper rifle and then talking to Head Cesar guy with the mask who's just standing around and then runs into his tent.

You don't get to really see the effects of anything you did. I could see the bombers dropping bombs, but they didn't do much. I also didn't see any Khan's suiciding or anything.

They you get a wrap up where they tell you revolutionary stuff like, "You didn't help out the nightkins so they are still crazy." and "The boomers are strong and still doing what they were doing."

They could have brought in the Burning Man or done something crazy with the end. All quite disappointing especially with the bugs and getting lost everywhere.

/rant

iaintgotnopants wrote:

Is selling them the only thing you can do with the snow globes? If so:

Spoiler:

Is the robot in Mr. House's place the only one that will buy them? If I side with Yes Man, will she still be there to buy them?

I think that is the only place. Not available after what you say.

Well, I just finished Vault 11 and for an optional side quest I must say that was an amazing bit of storytelling.

After a certain point (playing on hardcore), any more weight modifiers feels like playing WoW with a single available backpack bag. I already go back to home base every 15 minutes to drop off crafting supplies, and unneeded weapons. And this is with two pack mule NPCs too

Does anyone actually make gecko kebobs or Caravan Lunches? For that kind of collection, it should have some sort of temporary AP boost or something. I mainly use survival for purified water, drug production, and gecko steaks

If any of you want more appropriate mood setting music, I really like these radio mods

CONELRAD 640-1240 - Civil Defense Radio A collection of oldies song, with occasional oldschool announcements
http://www.newvegasnexus.com/downloa...

Existence 2-0 -Robot Radio-
It's this atmospheric music that fits really well imo. It has some robot "commentary" that may be wierd, and I was skeptical from the description, but I really like the mood music
http://www.newvegasnexus.com/downloa...

A note on the radio. I only used the radio for the first hour or two of playing New Vegas and found that the background music for the game works really well. The music picks up at certain times and does well to set the mood. It's not as catchy (or annoying) as jingle jangle jingle, but it's quite good.

PandaEskimo wrote:

A note on the radio. I only used the radio for the first hour or two of playing New Vegas and found that the background music for the game works really well. The music picks up at certain times and does well to set the mood. It's not as catchy (or annoying) as jingle jangle jingle, but it's quite good.

Bethesda is very good at introducing this sort of ambient music, IMO. It always grows on you.

The shame is that the background music in their also works as a 100% accuracy indication of when an enemy has spotted you, with abrupt immersion breaking changes to 'dramatic danger music'.

Okay, I'm in. So that dx.dll fix is for frame rate issues only? Though FO3 GOTY edition runs like buttah, if I want to avoid hurky frame rates and actually use the iron sights I need to drop the draw distances. That lead to me going back and remaking my character since a sniper doesn't work when you can't see enemies at long range.

Now I'm playing Roland: Wasteland cowboy. Six guns and lever action rifles, dressed in a duster, with every crit. bonus perk I can get. And 10 Luck.

Caesar's assassins are really starting to piss me off.

So, I've only just now realized why they called the town Novac.

Rat Boy wrote:

Caesar's assassins are really starting to piss me off.

I recommend staying far away from the far E and SE side of the map until you level up more. It seems like they're only an issue near Legion territory.

Ballotechnic wrote:
Rat Boy wrote:

Caesar's assassins are really starting to piss me off.

I recommend staying far away from the far E and SE side of the map until you level up more. It seems like they're only an issue near Legion territory.

Or put on some legion armour. Then they won't bother you. Although, don't go near any NCR troopers if you do. 'Cause they will.

Strewth wrote:

So, I've only just now realized why they called the town Novac.

Yeah, that's pretty funny when I saw it too.

Ballotechnic wrote:
Rat Boy wrote:

Caesar's assassins are really starting to piss me off.

I recommend staying far away from the far E and SE side of the map until you level up more. It seems like they're only an issue near Legion territory.

I'm at Level 24, I think. I can handle them, but Rex and Arcade keep getting knocked out quickly. I suppose with Arcade's quest done, I could probably use Boone or Cass.

Regarding companions, you can only have two at a time right? So if I got rid of Ed E I could invite someone else or is it only one human at a time? I tried to invite V, but she wouldn't join me even after I sent Ed E away.

Edit: And can you re-acquire them if you dismiss them?

Ballotechnic wrote:

Regarding companions, you can only have two at a time right? So if I got rid of Ed E I could invite someone else or is it only one human at a time? I tried to invite V, but she wouldn't join me even after I sent Ed E away.

Edit: And can you re-acquire them if you dismiss them?

One living organism at a time, sorry :/

Grubber788 wrote:
Ballotechnic wrote:

Regarding companions, you can only have two at a time right? So if I got rid of Ed E I could invite someone else or is it only one human at a time? I tried to invite V, but she wouldn't join me even after I sent Ed E away.

Edit: And can you re-acquire them if you dismiss them?

One living organism at a time, sorry :/

Sort of makes the Charisma trait useless :).

Two things I love about this game right now:

1.) That Gun - The power of a rifle and the DPS of a pistol.

2.) Cass - Rifles and dynamite, plus I love it when a woman talks dirty.

Scratched wrote:

The shame is that the background music in their also works as a 100% accuracy indication of when an enemy has spotted you, with abrupt immersion breaking changes to 'dramatic danger music'.

Hmm, that's interesting--I found it increased my level of immersion.

I prefer This Machine to That Gun. It's got such a satisfying reload sound.

I think I remember That Gun from Fallout 1. "A rifle loving crafted and cut down into a pistol," or something like that? Wasn't there another one that was Deckard's gun from Blade Runner?

You know, when you compare this thing to charging along behind that awesome robot from Fallout 3 -- well, let's just say it reminds me a lot of Deus Ex 2.

Malor wrote:

This is a write-only post; I've avoided this thread to maintain as much surprise as possible, so I'm just adding in my comments without reading a damn thing anyone else has written. So I may repeat other complaints, or talk about things that have been fixed, or just sound ignorant in general.

Sorry to hear you didn't like it, but it would be really swell if you used spoiler tags.

This is a write-only post; I've avoided this thread to maintain as much surprise as possible, so I'm just adding in my comments without reading a damn thing anyone else has written. So I may repeat other complaints, or talk about things that have been fixed, or just sound ignorant in general.

This is a far inferior game to Fallout 3. It is buggy as hell. It is incoherent. It's poorly plotted. They've jacked the difficulty into the absolute stratosphere on some creatures ("hardened bots" and Deathclaws are two that I've spotted), and never really give you the tools you need to fight them. Even with a character that blew through the endgame while taking only minor damage, just one Deathclaw is enough to take him out almost instantly. Just one. Even in full Power Armor.

Lots of spoilers:

Spoiler:

I had two companions, Boone and Veronica. When I went into the Legion camp, Boone essentially refused to follow me, so when I told him we should part ways, he ended up disappearing entirely from the game. No mention in the endgame, just didn't seem to exist anymore. Maybe I just didn't look in the right place, but I never found him again.

The whole Brotherhood of Steel section was bugged all to hell. I managed to eventually more or less get through it, but it was permanently stuck on the elder 'awaiting charges from Hardin'. I got through some quests with Veronica about the Brotherhood, but I got the impression that there was a bunch more stuff that I missed.

The only way I found to get a dress for Veronica was to kill Marjorie in the dressy casino, but I never really found any particular reason to do so. Got the impression that something bad was going on with them, but was never able to find any real evidence, other than some human skulls in the pantry. In the aborted version of the game where I triggered the White Whatevers to go hostile by going into their private area, and killed Marjorie, having Veronica teach me the new technique didn't actually seem to teach me anything.

The endgame was just kind of weird -- you don't actually fight anyone you've met, and the overall fight was ridiculously easy. I think those Legion guys are supposed to be tough, but that All-American rifle with 100 gun skill is a freaking hammer, and everyone's head is a nail.

I'm sorry, but this game really rather sucked. It did have moments. There were some good voices, and some interesting bits. But, taken as a whole, it barely holds together. It's not worth the price of admission. For $20, it'd be worth it, but not full price.

Oops, thought this was a spoiler thread, wasn't thinking. Sorry.

gains wrote:

I think I remember That Gun from Fallout 1. "A rifle loving crafted and cut down into a pistol," or something like that? Wasn't there another one that was Deckard's gun from Blade Runner?

I'm pretty sure that "That Gun" is the Bladerunner gun.

More "confirmation," http://fallout.wikia.com/wiki/That_Gun

Also, Puce. any story driven Vegas shenanigans in the works yet?

Funny you should ask! Actually, I started work on a small adventure module just a few days ago. I think I'm going to lump all of my New Vegas adventure mods into an ever growing chapter system, similar to the way I handled In the Shadow of the Swamp, but with each chapter not necessarily being a continuation of the one that came before it. This will let me reference/use content from previous chapters, made trouble shooting easier, and let me dish out some smaller adventure without feeling like I need to do a 3-4 month long project for each chapter.

The first chapter is probably a week or so away; I'm aiming for it be about 50% longer than Episiode I of In the Shadow of the Swamp. Starting small seems wise following a migration to a new game, especially with the 'onus of bug richness' that seems to follow New Vegas.

Malor wrote:

This is a far inferior game to Fallout 3. It is buggy as hell. It is incoherent. It's poorly plotted. They've jacked the difficulty into the absolute stratosphere on some creatures ("hardened bots" and Deathclaws are two that I've spotted), and never really give you the tools you need to fight them. Even with a character that blew through the endgame while taking only minor damage, just one Deathclaw is enough to take him out almost instantly. Just one. Even in full Power Armor.

I think all of the Fallout games are very hit and miss. They all have awesome things tucked away that you may never come across. I think this is true for Fallout 1, 2 and Fallout 3 as well as New Vegas.

I thought the plot behind the main story of New Vegas was great but becomes so open ended by the middle to leave the player wondering what to do and to leave the game to get buggier and buggier.

I disagree with the Deathclaw complaint. They are positioned as a force to be avoided, and it's easy to do this. Same with the flying bug things. The Deathclaws are easily stopped with a high powered rifle and a Sneak Attack Critical once your character hits level 20 or so on Normal. I took out a whole camp and they didn't even know where the bullets were coming from.

There are many more situations in New Vegas where you can inadvertently kill an important quest character and end a quest before knowing it was over. You can also just never trigger the few events that lead to that quest and even when you do, much of the "good" quests are more about interesting ideas than well executed gameplay.

The White Glove Society is actually quite similar to the excellent Point Lookout in FO3

Spoiler:

There is a man right when you enter The Ultra Luxe that tells you about his missing son. Following through this lead takes you towards an investigation, sneaking around, and eventually confronting the White Glove Society with their problems. Some bits become a little tricky since without smuggling a weapon into the casino, you will be attacked by armed White Glove Society goons and have nothing to defend yourself with. Giving Veronica ANY white glove society outfit (or maybe dress), even the goons, will have her teach you that tactic.

This whole quest line is then complicated by the fact that a man outside The Ultra Luxe tells you that the man who's son is missing is quite a horrible person. Who do you help? Helping one "bad" group means helping another "bad" group.

I thought that the faction stuff would have been more important and well executed, but it seems to be similar to the way it worked in FO1 or FO2. Mainly that a town either likes or dislikes you. You won't really encounter those guys much outside that area anyway so it doesn't really matter. I guess you do see NCR all over, so if you hate them, there will be consequences.

I would have liked to see groups of Khans fighting NCR outside of Vegas or something, where you can participate. Or situations where you can't do certain things because you killed some people from a certain group. I collected a ton of group outfits that I thought I'd need to use for disguises, but even when approaching the Khan's who said I was "vilified," they were all green and friendly. Something like what happens in GTA where you are at a border of two groups and you start a fight with one and your friendly NPCs come to defend you. That or a network of towns where town X likes another town, and if you are mean to that other one, they won't help you, etc.

gains wrote:

I think I remember That Gun from Fallout 1. "A rifle loving crafted and cut down into a pistol," or something like that? Wasn't there another one that was Deckard's gun from Blade Runner?

It's the same gun. The Fallout 1/Fallout 2 gun was based off of Deckard's.

BlackSheep wrote:

Just finished the game -- I rushed through the ending because I ended up a bit bored by level 26 from doing the questies.

Spoiler:

Pulled the 'Yes Man' line. The last battle was a bit of a downer, though the Legatus was one tough mofo. It was fun meeting the NCR again and telling them a thing or two about a thing or two.

I'm a sucker for cut-scenes so once I finish Batman and some more Civ V, I'll be rolling through this again.

FTFY