Fallout: New Vegas - Fall 2010

Boone will shoot Legion

FedoraMcQuaid wrote:
So there's this glitch where if you're reloading a gun that loads bullet by bullet (shotguns, repeaters, ect) and you are moving as the reload finishes (there's like a half a second timeframe there) you get stuck in this wonky animation thing for a few seconds and while in it can't do anything. It plagued me all game and am wondering if anyone else is effected by it. (Mainly wondering if it's my use of holding shift to run instead of having auto run on all the time and shift to walk, but it happens while walking too).

I've noticed this issue as well.

Question for those of you who confronted who reached the Tops to confront a certain important NPC.

Spoiler:
What did you do? I speech checked him into going to my room alone, got information from him and murdered him. I feel like a lot of people would have let him live though, because it seems a good part of that dialog would just lead you to not killing him. I did the same thing in Dragon Age with Zevryn (or something). How could you let someone who tried to kill you live, much less try to assist him?

The patch that made it's way to PC last week has apparently hit consoles.... last night? I haven't played in a few a days so I'm looking forward to seeing if this fixes anything I was encountering.

FedoraMcQuaid wrote:
Boone will shoot Legion

That's good to know. Is there somewhere I can get that information about all of the companions? Seems like something that should be in the game guide but it isn't.

Grubber788 wrote:
Question for those of you who confronted who reached the Tops to confront a certain important NPC.

Spoiler:
I got to the end of the dialog tree and then I think he gave me something (I honestly don't remember). He just stood there in the hallway so I tried to talk to him again and he gave me the brush off so I shot him in the face. Honestly, I thought it was all very anti-climactic.

Which reminds me, I should probably get back to the main storyline some time soon. I got to Vegas and promptly started about a dozen side quests. Also, does anyone else think the penthouse isn't very convenient? I find myself just using the place I got earlier as it's quicker to access and isn't creepy.

Grubber788 wrote:
Question for those of you who confronted who reached the Tops to confront a certain important NPC.

Spoiler:
What did you do? I speech checked him into going to my room alone, got information from him and murdered him. I feel like a lot of people would have let him live though, because it seems a good part of that dialog would just lead you to not killing him. I did the same thing in Dragon Age with Zevryn (or something). How could you let someone who tried to kill you live, much less try to assist him?

Spoiler:
Since he's clearly an amateur I demonstrated the proper way to perform a headshot and sprayed his brain matter across my suite.

Strewth wrote:
I had an interesting moment shortly after reaching Novac. It was for the brahmin quest, and
Spoiler:

I was scouting around in the east, looking for a good position to make a midnight ambush. I saw what appeared to be a dust devil about 10 feet away that moves though sometimes, except it wasn't moving. Kinda looked shimmery like something wearing a cloak, so I shot it, and suddenly I've got this huge blue mutant charging at me. After I killed him, I waited around, and nothing happened as midnight approached and left. I worried that because I found him before he was scripted to kill a cow, I may have bugged the quest, but I went back inside and they were happy.

True Story!

Yeah, that makes sense.
Spoiler:
If you go over to the REPCON facility and talk to both the ghouls and nightkin (your huge blue mutant) as well as reading the various terminals you'll find that the facility accidentally got a shipment of stealthboys before the war (as well as what I think is a "the cake is a lie" joke). Several of the nightkin there have stealthboys and are looking for the rest.

Vault 11 is just about as eff'd up as Vault 34, but in a very different way.

If you're the kind of (lunatic) person who just uses the one save slot, or relies on quicksave a lot, just be very careful when you save the game while reaching the end of exploring the vault. You'll know it when you're approaching the bit I'm talking about.

Spoiler:
Also, bring pulse weapons. LOTS of pulse weapons

Hmmm, seems it's high time I leave this thread be. I apologize in advance if I show up in a few days asking about bugs that were already discussed. Hopefully, that won't be the case.

FedoraMcQuaid wrote:
Boone will shoot Legion

IMAGE(http://www.comicbookmovie.com/images/users/uploads/12499/Legion_Character_Shot.png)

It's hard to tell, but he looks sad.

Spoiler:
Just finished up doing Manny's side quest last night. As much as I wanted to reprogram the rockets and watch them smash into each other, I decided to be the good guy and optimize their route for the bonus exp. Did anyone actually pay the 500 caps for the thruster modules? When I asked Old Lady Gibson and she said they were expensive, I was thinking a hundred or so, not high-way robbery! I told her to shove that price, snuck into the garage and stole them. Small karma hit, but worth it.

I also ran into Vulpes Inculta and the Legion in Nipton, just before heading to Novac. These guys are clearly disturbed, as they butchered the entire town and nailed the remaining Powder Gangers to crosses. Vuples asked me to deliver a message to the NCR, but I opted to kill him and his guards instead. It wasn't easy, but ducking into a local house where they couldn't surround me helped.

Just arrived in Boulder City when I quit last night, heading to New Vegas next. Still no crashes or game breaking bugs, but I have seen some bizarre AI behavior during combat: melee enemies that run continuously into an object instead of around it, while others don't seem to have a problem. Hopefully another patch will take care of things like that.

Regarding the quest a the rocket base.

Glycerine wrote:
Spoiler:
Just finished up doing Manny's side quest last night. As much as I wanted to reprogram the rockets and watch them smash into each other, I decided to be the good guy and optimize their route for the bonus exp. Did anyone actually pay the 500 caps for the thruster modules? When I asked Old Lady Gibson and she said they were expensive, I was thinking a hundred or so, not high-way robbery! I told her to shove that price, snuck into the garage and stole them. Small karma hit, but worth it.

I also ran into Vulpes Inculta and the Legion in Nipton, just before heading to Novac. These guys are clearly disturbed, as they butchered the entire town and nailed the remaining Powder Gangers to crosses. Vuples asked me to deliver a message to the NCR, but I opted to kill him and his guards instead. It wasn't easy, but ducking into a local house where they couldn't surround me helped.

Yeah, I usually save before I have to make decisions like this, that way I can reload and try the variations without having to replay the entire game.

About that decision...

Spoiler:
I think there may be repercussions for crashing them since one is destroyed and the other falls to the ground with a kerplunk, completely intact. Maybe they come after you at a later point?

Ballotechnic wrote:
Regarding the quest a the rocket base.

Glycerine wrote:
Spoiler:
Just finished up doing Manny's side quest last night. As much as I wanted to reprogram the rockets and watch them smash into each other, I decided to be the good guy and optimize their route for the bonus exp. Did anyone actually pay the 500 caps for the thruster modules? When I asked Old Lady Gibson and she said they were expensive, I was thinking a hundred or so, not high-way robbery! I told her to shove that price, snuck into the garage and stole them. Small karma hit, but worth it.

I also ran into Vulpes Inculta and the Legion in Nipton, just before heading to Novac. These guys are clearly disturbed, as they butchered the entire town and nailed the remaining Powder Gangers to crosses. Vuples asked me to deliver a message to the NCR, but I opted to kill him and his guards instead. It wasn't easy, but ducking into a local house where they couldn't surround me helped.

Yeah, I usually save before I have to make decisions like this, that way I can reload and try the variations without having to replay the entire game.

About that decision...

Spoiler:
I think there may be repercussions for crashing them since one is destroyed and the other falls to the ground with a kerplunk, completely intact. Maybe they come after you at a later point?

Spoiler:
I made the mistake of convincing the one guy that he was actually human. He made me find some sugar bombs that he mixed with the fuel which blew up the rockets on launch. I was able to get the extra xp from correcting the trajectory and I got to watch the rockets explode.

Ballotechnic wrote:
Spoiler:

I also ran into Vulpes Inculta and the Legion in Nipton, just before heading to Novac. These guys are clearly disturbed, as they butchered the entire town and nailed the remaining Powder Gangers to crosses. Vuples asked me to deliver a message to the NCR, but I opted to kill him and his guards instead. It wasn't easy, but ducking into a local house where they couldn't surround me helped.

Spoiler:
There was a rather handy grenade launcher in one of the buildings that I happened across before having words with ol' wolf-head which made the ensuing battle MUCH easier...especially since they are still neutral to you until you initiate combat (and were generous enough to all bunch together while walking away)...needless to say, things got messy

If you think looking at character stats is cheating, spoiler alert! Look away

I wanted to take a look at the character stats to see what they were actually good at, since the wiki and in-game dialogue is very incomplete. I don't know how these stats progress, if at all, this is just the displayed info for the NPCs. Also, there appears to variations in AI I'm not familiar with enough to comment on (E.g. Boone's "Confidence" level is set on "Foolhardy"

All Human (-Lily, Rex, ED-E) NPCs appears to have 10 Strength 10 Agility, except for Veronica. Crit chance seems pretty even, only a 4-6% range.

Craig Boone
Personal script appears to override base stats as
Guns 75
Energy 55
Unarmed 40
Melee 55
Sneak 100

Raul Trejada
25 Energy
25 Melee
96 Guns
25 Sneak

Veronica 7 Str 6 Agility
103 Melee
24 Sneak (Personal script appears to override this to 100)
76 Energy
24 Melee

Rose of Sharon Cassidy
55 Melee Weapons
12 Unarmed (Misleading! She says she's good at bar fist fights, and only carries a knife for utility)
24 Energy
55 Guns
55 Sneak

I think the Heart of Vengeance perk improves the Gun Skill.

Arcade Cannon
51 Energy
59 Melee
12 Unarmed
24 Guns

The templates for Lily, Rex, and ED-E are different, they don't have typical Gun/Sneak/Unarmed stats, they have other variables I can't decipher such as "Combat Skill". Also Rex's DT appears to be 2

Screens of my dudes.

My first guy. Guns, repair, 'wasteland justice' type guy. Somewhat stereotypical :D. IMAGE(http://img196.imageshack.us/img196/7619/screenshot1lj.png)
SS Gear:

Spoiler:
rebreather, NCR 1st recon beret, bounty hunter duster, Mysterious Magnum

My second guy. Science, speech, find other ways to solve things type guy (somewhat villainous)
IMAGE(http://img38.imageshack.us/img38/2249/screenshot0wr.png)
SS Gear:

Spoiler:
Suave gambler's hat, Dirty pre-war business wear, eyeglasses, Laser RCW (aka, laser tommy gun)

Has anyone had any Wild Wasteland events trigger? I just hit level 7, and am about 20 hours into the game, and I don't think I've seen anything 'wild', except for...

Spoiler:

a trio of rolling pin wielding grannies chasing me, but I'm not sure if that's considered 'wild'. It is kind of weird, though.

Are the events inspired by location, or do they just happen at random?

Puce Moose wrote:
Has anyone had any Wild Wasteland events trigger? I just hit level 7, and am about 20 hours into the game, and I don't think I've seen anything 'wild', except for...

Spoiler:

a trio of rolling pin wielding grannies chasing me, but I'm not sure if that's considered 'wild'. It is kind of weird, though.

Are the events inspired by location, or do they just happen at random?

I've found one.

Spoiler:
just outside of goodsprings (southeastish I think) there's a fridge laying on it's back without a door with a skeleton inside with a fedora labeled 'Suave Gamblers hat' that triggered a wacky wasteland thing in the corner

Ice-T not a fan of the bugs and load times. Oh, and I'm calling it right now: he'll be in Fallout 4.

Puce Moose wrote:
Has anyone had any Wild Wasteland events trigger? Are the events inspired by location, or do they just happen at random?

I might be wrong about this, but I believe you can tell when they get triggered because you will get a special vault boy icon appear up in the top corner of a surprised looking vault boy with "...". I'm fairly certain this is tied to the Wild Wasteland events.

Montalban wrote:
Which reminds me, I should probably get back to the main storyline some time soon. I got to Vegas and promptly started about a dozen side quests. Also, does anyone else think the penthouse isn't very convenient? I find myself just using the place I got earlier as it's quicker to access and isn't creepy.

I have to say I was totaly unimpressed with that player home. It is creepy, and just not well thought out.

Sad to say but I think Novak is prob the best at least until I mod the darn game.

FedoraMcQuaid wrote:
Puce Moose wrote:
Has anyone had any Wild Wasteland events trigger? I just hit level 7, and am about 20 hours into the game, and I don't think I've seen anything 'wild', except for...

Spoiler:

a trio of rolling pin wielding grannies chasing me, but I'm not sure if that's considered 'wild'. It is kind of weird, though.

Are the events inspired by location, or do they just happen at random?

I've found one.

Spoiler:
just outside of goodsprings (southeastish I think) there's a fridge laying on it's back without a door with a skeleton inside with a fedora labeled 'Suave Gamblers hat' that triggered a wacky wasteland thing in the corner

Yeah, the ones I've found are more or less the same so far...

Spoiler:

- The Aunt Owen , Aunt Beru thing in the town to the southeast
- The Indiana Jones in a fridge one outside goodsprings
- The one on the cliff in the same area with the orange balls (where there is a chair overlooking the cliffs edge). Not sure if that's a reference to anything

- I'm led to believe there is also the obligatory alien encounter (complete with blaster) and also you run across R.O.U.S's at some point but I haven't encountered either personally yet.

That's all I know about so far

woops, found one more...

Spoiler:
There's an investigator you find in the white gloves casino - red hair, shades, name of Crusoe...

Puce Moose wrote:
Has anyone had any Wild Wasteland events trigger? I just hit level 7, and am about 20 hours into the game, and I don't think I've seen anything 'wild', except for...

Spoiler:

a trio of rolling pin wielding grannies chasing me, but I'm not sure if that's considered 'wild'. It is kind of weird, though.

Are the events inspired by location, or do they just happen at random?

I've had 4, one of which I'm not entirely certain of what it was...it may have been a Star Wars reference. I'm pretty sure they're inserted (edit) by location.

Spoiler:
It was in the town that the Legion crucified folks in. There is a small motel in the back and a building out front had two skeletons that kinda looked like the Aunt and Uncle after they were killed. Unless I just missed something.

Vega wrote:
Puce Moose wrote:
Has anyone had any Wild Wasteland events trigger? Are the events inspired by location, or do they just happen at random?

I might be wrong about this, but I believe you can tell when they get triggered because you will get a special vault boy icon appear up in the top corner of a surprised looking vault boy with "...". I'm fairly certain this is tied to the Wild Wasteland events.

And you'll get that 1950's sci fi melody (like the sci fi ring tone on the iphone).

Found a nice Monty Python reference in Cottonwood.

Spoiler:
Around the back of the HQ building, someone's written ROMANES EUNT DOMUS, which Brian paints on the wall in Life of Brian, which leads to the latin grammar lesson scene with the roman centurion.

Wasn't the

Spoiler:
granny biker gang
a Monty Python sketch as well? Or am I mixing it up with Kids in the Hall?

Rat Boy wrote:
Ice-T not a fan of the bugs and load times. Oh, and I'm calling it right now: he'll be in Fallout 4.

He needs to get a decent PC and a 360 Wired Controller. Load times are gone.

Vega wrote:
Puce Moose wrote:
Has anyone had any Wild Wasteland events trigger? Are the events inspired by location, or do they just happen at random?

I might be wrong about this, but I believe you can tell when they get triggered because you will get a special vault boy icon appear up in the top corner of a surprised looking vault boy with "...". I'm fairly certain this is tied to the Wild Wasteland events.

Spoiler:
There is the alien encounter which is in a fixed place. I feel like there was another time or two where it happened. There is Klamath Bob, but I think he's in all versions. Not sure if Veronica's Codex joke is in there, not sure why it wouldn't be in all versions.

Really, with stuff like the Yes Man and Tabitha and countless other much more ridiculous things, not sure why they left out all this from the normal game. It's one thing if its constant references that no one would get if you didn't play 1 & 2, but even then. Is someone going to start the game, find Indie (which I wouldn't have got the joke) and say, F this, I'm out?

Here's hoping I randomly find the scammer (not sure he's in this, but he should be :). "Get the scammer!"

Well, I got a bug and now I can't finish the game. Off to Youtube...

Wayfarer wrote:
Wasn't the
Spoiler:
granny biker gang
a Monty Python sketch as well? Or am I mixing it up with Kids in the Hall?

yes, it was also Python.