Fallout: New Vegas - Fall 2010

The legion seems pretty terrible and the game really makes them into the bad guys but if you work with them for a while they seem much more reasonable. On the other hand the NCR seem great from the inside but if you talk to people around you get a LOT of mixed opinions. Some people even see them as insurgents. Yes, Caesar's Legion is all around a bit evil and tyrannical but that's how they're supposed to be. Yes, the NCR is more good then bad. The main thing is you can come to see the reasons behind what they are doing, you can see some good in the legion. You can see some corruption in the NCR. They sort of HAD to have a good guys and a bad guys but I think they did a pretty good job of making them feel NOT cartoony and over the top.

I think it's great that I've been playing for 30+ hours and haven't found/seen things you guys are talking about, such as the space suit and ED-E.

NCR looks a bit more evil if you consider the question of free will. They do save and protect people, but don't give those people any say in that matter. You could call them benevolent slavers.

LobsterMobster wrote:

NCR looks a bit more evil if you consider the question of free will. They do save and protect people, but don't give those people any say in that matter. You could call them benevolent slavers.

C'mon guys, take it to P&C.

The NCR were a bunch of complete tossers in Fallout 2 if I remember rightly. They've certainly mellowed a bit (on the surface at least) since then.

I'm enjoying the pure villiany and bonkers setup of the Legion though, much more than the "BoS, only eeeevil (sort of)" Enclave. It was immensely satisfying to retrieve the wolf-hat from the puddle of goo that had once been that jackass who thought he and his men actually stood a chance against me

I need to stop looking in this thread. I really want this game, but I'm holding out to see if it goes on sale during the christmas sale. This thread is wearing down my resolve.

Tkyl wrote:

I need to stop looking in this thread. I really want this game, but I'm holding out to see if it goes on sale during the christmas sale. This thread is wearing down my resolve.

I feel the same way, and I still need to make it through the GOTY version of FO3!

Tkyl wrote:

I need to stop looking in this thread. I really want this game, but I'm holding out to see if it goes on sale during the christmas sale. This thread is wearing down my resolve.

I'm in the same place, I want the game, but not the bugs that are what the game is made on.

Thinking of where Bethesda go next, and the problems of developing one of their big massive games and developing a new not-buggy engine and game systems, I'm wondering if their next game instead of a massive new thing, might be Guild Wars style parts that slot together, can co-exist, but will also work stand-alone.

If I were to go melee, do you guys prefer the run in with heavy armor route, or the sneak route?

i know a few good melee perks require sneak, but have you actually been able to take out a camp with proper sneak, taking out guys one by one? I haven't ever made a pure melee character before. I always break sneak after my initial shot. How about with NPCs. They were the ultimate sneak buzzkill in FO3.

If you can pick up the Mr. Sandman perk, you can sneak in and take out any sleeping targets quite easily. In FO3 I was able to sneak in and Sandman groups of raiders sleeping in the same room. I especially liked the little xylophone trill that accompanies Sandman kills.

Unfortunately it doesn't help you against targets who are awake. I haven't been able to sneak up behind anyone yet in NV to try a silent melee take-down. My sneak is still sub-50 for now, so that may be the issue. I did find a straight-razor, which would imply all kinds of nasty possibilities.

I find myself popping chems A LOT more here then I did in Fallout 3.

mooosicle wrote:

If I were to go melee, do you guys prefer the run in with heavy armor route, or the sneak route?

i know a few good melee perks require sneak, but have you actually been able to take out a camp with proper sneak, taking out guys one by one? I haven't ever made a pure melee character before. I always break sneak after my initial shot. How about with NPCs. They were the ultimate sneak buzzkill in FO3.

I rely on sneak alot i'm 80+ now. I love being able to shoot things at range, and the target look around for me. I wish i had started off melee though because i think i could be 1 shotting the people i sneak up on now. Thing is i spend SO much time crouching. That and after learning that 1 special move from the ranger makes going melee seem unfair.

Here's a funny question... how do you turn on/off your pip boy light?

Hold down the pip boy button. (on the 360-- no idea on PC)

Orphu wrote:

no idea on PC

Use an xbox controller and hold down b.

Hold down tab

You guys so funnny!

Oh FYI... make sure you clear out your followers inventory if you have them holding onto stuff and they get scooped up for awhile due to a quest. They come back empty

FedoraMcQuaid wrote:

I find myself popping chems A LOT more here then I did in Fallout 3.

Me too. I always avoided chems for the most part in Fallout games, but not in this one. I've taken just about every kind of drug out there. I've been addicted to Psycho, mentats, and buffout already in this playthrough, but curing addiction isn't too big of a deal. It feels like this game is harder to play solely in VATS which makes me want to buff more.

Also, party time mentats are awesome.

nVidia released new drivers today (260.99). Lists increased performance for Fallout3 (I assume that should include New Vegas since they're basically the same engine) and "Improves compatibility for Fallout 3: New Vegas with antialiasing enabled." I'm installing it soon so we'll see if it helps any with some of these crashes.

-edit-
Nope, still crashes.

ebarstad wrote:

I think it's great that I've been playing for 30+ hours and haven't found/seen things you guys are talking about, such as the space suit and ED-E.

If you didn't find Ed-E, you didn't go to the first place they tell you in the main story quests. He isn't hiding or anything, he's in one of three buildings in that town and you see him right when you walk through the door.

non-related Primm Spoilers

Spoiler:

I had the NCR take over Primm and went back a bit later. The casino was abandoned and then when I went in some NCR deserters tried to mug me. Later, I went back again and it was an open casino. Not sure why it was ever deserted to begin with. Then I hit the jackpot on slots and was banned from gambling. :)

After almost a week I have encountered my fourth bug on the 360! I rerolled a new character yesterday to play on hardcore for the cheevo, and while I was walking to Primm shooting my way through Powder Ganger after Powder Ganger, suddenly they stopped shooting at me and will no longer attack me unless I attack them first (though doing so no longer seems to alter my rep with them nor give me negative karma). They also appear friendly on my radar, even though my Pip-boy rep screen clearly tells me that they should not be. I can walk right though the NCRP facility without anyone raising an eyebrow.

EriktheRed wrote:
FedoraMcQuaid wrote:

I find myself popping chems A LOT more here then I did in Fallout 3.

Me too. I always avoided chems for the most part in Fallout games, but not in this one. I've taken just about every kind of drug out there. I've been addicted to Psycho, mentats, and buffout already in this playthrough, but curing addiction isn't too big of a deal. It feels like this game is harder to play solely in VATS which makes me want to buff more.

Also, party time mentats are awesome.

Chems weren't too necessary in FO3, but in earlier games they were incredibly helpful, and NV returns more to that. I think it's helped by (possible spoiler):

Spoiler:

the loss of the Bobbleheads, and the general lack of skill books. So far I haven't needed chems, but I expect I'll start using them when my magazines run out.

Well I use chems almost only in combat. Magazines I use more for out of combat stuff (dialog options with skill checks, hacking, lockpicking, fixing elevators, ect). I think I use chems due to how much more unforgiving New Vegas is. The odds are against you so much. I use med-x, psycho, rebound, turbo, buffout and steady all the time. In Fallout 3 I almost never touched a chem besides jet.

I've started a second science character on the side and am finding the custom made chems like rocket and Slasher to be awesome.

Schmutzli wrote:

EDIT: oops Brill posted it 5 days ago...

Hope I'm not being a dirty skimmer here (550 posts since release?) but I just had to know.

I present, Goodsprings, NV:

http://bit.ly/92GPqn
(click for google streetview)

I know it's not a big shocker since Fallout 3 had you running around recognizable places from DC, but I just think it is really cool that they took this small town and put it right into the game. Apparently Clark Gable waited for word about his wife Carole Lombard at that bar after her plane went down.

I agree.

FWIW: Sloan really has a big limestone mine,Jean has an airport used for stunt flying and sky diving, Helios is roughly several solar facilities. The dry lake locations (Ivanpah & El Dorado) are pretty accurate, as are many of the high volatage electric lines.

As a tangent to the drug angle, am I the only one who feels like it feels easier to act like a dick to people than in Fallout 3?

Vault 34... That place will haunt my dreams.

Spoiler:

I'll never throw away another RadAway or scoff at another radiation suit again...

Grubber788 wrote:

Vault 34... That place will haunt my dreams.

Spoiler:

I'll never throw away another RadAway or scoff at another radiation suit again...

This. And...

Spoiler:

It turns out you didn't need to go there in the first place.

Grubber788 wrote:

Vault 34... That place will haunt my dreams.

Spoiler:

I'll never throw away another RadAway or scoff at another radiation suit again...

[spoiler]I felt the same way after searching for just one last dogtag at camp searchlight for like an hour...

Rat Boy wrote:

As a tangent to the drug angle, am I the only one who feels like it feels easier to act like a dick to people than in Fallout 3?

Because of the new reputation system, I find myself not really caring if I'm walking around hopped up on drugs and stealing everything that isn't nailed down. As far as I can tell, my karma means diddly squat as long as I'm idolized by the general public for taking care of local problems (or bribing local officials to put in a good word for me).

I'm still a nice guy in conversations and I don't randomly shoot people, but I have no problem robbing you blind.

I made a nice non-grenade, cannon-version of the "grenade machine gun." Can't seem to get it to show up in-game though. Anyone know a guide to a good walkthrough for making giant guns appear out of thin air?

By the way, it seems that if you use console commands on the Steam version it disables achievements. Worth note if you're big on those.