Xenoblade - New Monolith RPG for Wii

Finally got my shipping notification from NOA. I was starting to wonder...

When I play the Wii I'm happy that I sit too far back from my 40" television. Frustrating with the 360, but hides many flaws with the Wii.

zeroKFE wrote:

Just keep the camera zoomed out and don't watch too closely during cutscenes, and most of the time you'll think the game looks pretty amazing. It's artistically gorgeous (especially when you can appreciate the scale of things), but up close you will be frequently reminded of two things:

1. The Wii is REALLY old hardware.

and

2. The engine is tuned to be able to present huge, gorgeous environments, but it does so at the cost of up close fidelity (LOD? What's that?), no doubt thanks to the fact that the Wii is REALLY old hardware. ;)

I was blown away at the openning scene. At first I thought it was just a small contained battle, but when it finally pulled away to show the two Binois my jaw dropped just a little.

Surprisingly, I was only asked once if i wanted to sign up for their points card thing (nope) and once if I wanted to preorder anything (nope). Other than having to take a display copy of Aliens Infestation instead of a sealed one, pretty painless. Of course, I have to do some work before I can start in. Figures.

I was only asked if I had already pre-ordered The Last Story. Reasonable question given why I was there. I was pleasantly surprised.

Sometimes I wonder if I give off the "Don't sell to me" vibe.

Chaz wrote:

Surprisingly, I was only asked once if i wanted to sign up for their points card thing (nope) and once if I wanted to preorder anything (nope). Other than having to take a display copy of Aliens Infestation instead of a sealed one, pretty painless.

Thankfully their points thing is now a free card just like grocery stores, pet stores, and so many other places. There is a pay option, but once you have the free one on your keychain, they don't hassle you about it anymore.

The "gutted" games policy is still ludicrous, and always has been.

Stele wrote:
Chaz wrote:

Surprisingly, I was only asked once if i wanted to sign up for their points card thing (nope) and once if I wanted to preorder anything (nope). Other than having to take a display copy of Aliens Infestation instead of a sealed one, pretty painless.

Thankfully their points thing is now a free card just like grocery stores, pet stores, and so many other places. There is a pay option, but once you have the free one on your keychain, they don't hassle you about it anymore.

The "gutted" games policy is still ludicrous, and always has been.

When I was paying the clerk actually said "You should be pay for the 3$ game guarantee". Almost lost it after a long day at the office, but I held my cool. Damn EBGames.

Okay, so this game has a lot going on. I mean that in a good way. I've already caught the collection bug.

I do hope that the fighting system opens up a bit more, but that doesn't mean I don't like the way things flow.

Mr Chick wrote up a short beginner's guide: http://www.quartertothree.com/fp/201...

MadcapLaugher wrote:
zeroKFE wrote:

Just keep the camera zoomed out and don't watch too closely during cutscenes, and most of the time you'll think the game looks pretty amazing. It's artistically gorgeous (especially when you can appreciate the scale of things), but up close you will be frequently reminded of two things:

1. The Wii is REALLY old hardware.

and

2. The engine is tuned to be able to present huge, gorgeous environments, but it does so at the cost of up close fidelity (LOD? What's that?), no doubt thanks to the fact that the Wii is REALLY old hardware. ;)

I was blown away at the openning scene. At first I thought it was just a small contained battle, but when it finally pulled away to show the two Binois my jaw dropped just a little.

Funny thing is, I've been playing PS2 and portable games exclusively for a few months now, so Xenoblade looks fantastic.

ClockworkHouse wrote:
MadcapLaugher wrote:
zeroKFE wrote:

Just keep the camera zoomed out and don't watch too closely during cutscenes, and most of the time you'll think the game looks pretty amazing. It's artistically gorgeous (especially when you can appreciate the scale of things), but up close you will be frequently reminded of two things:

1. The Wii is REALLY old hardware.

and

2. The engine is tuned to be able to present huge, gorgeous environments, but it does so at the cost of up close fidelity (LOD? What's that?), no doubt thanks to the fact that the Wii is REALLY old hardware. ;)

I was blown away at the openning scene. At first I thought it was just a small contained battle, but when it finally pulled away to show the two Binois my jaw dropped just a little.

Funny thing is, I've been playing PS2 and portable games exclusively for a few months now, so Xenoblade looks fantastic. :D

Once you get to the area briefly covered in the GB quicklook, things REALLY start to look good, environmentally speaking at least. I'd certainly take more of these expansive areas over FF13's high fidelity corridors any day.

I'm starting to feel like I did back when I started Dark Cloud 2 and Disgaea: there's so much to do. My game ODC is having a field day with this title!

Damn the pile. I started this up last night and played for an hour or so. Just into part of the intro town, have met a few characters, got to control Fiora for a bit. Got to my first heart-to-heart. Only picked up a couple sidequests in town so far. Definitely seems like a lot to do. Items, quests, affinities with party and townspeople... I can see this taking up a lot of time.

I like the combat so far. But it seems you can only control your party leader? Just weird, since reading the tips on Shulk and Reyn talk about how their moves play off each other. I will have to assume the AI properly follows up my moves with the appropriate ones I guess?

Stele wrote:

Damn the pile. I started this up last night and played for an hour or so. Just into part of the intro town, have met a few characters, got to control Fiora for a bit. Got to my first heart-to-heart. Only picked up a couple sidequests in town so far. Definitely seems like a lot to do. Items, quests, affinities with party and townspeople... I can see this taking up a lot of time.

I like the combat so far. But it seems you can only control your party leader? Just weird, since reading the tips on Shulk and Reyn talk about how their moves play off each other. I will have to assume the AI properly follows up my moves with the appropriate ones I guess?

A bit later in the game (as in minutes from where you are) you are given the ability to change your party leader.

MadcapLaugher wrote:

I'm starting to feel like I did back when I started Dark Cloud 2 and Disgaea: there's so much to do. My game ODC is having a field day with this title!

Yup, made me feel kind of giddy. For whatever reason the game is striking the right chord with me. Perhaps it's because lately I'm use to the MMO collecting/exploring/crafting stuff which is always such a drag and here everything is more immediate and I feel free to do what I want.

This game makes me think I should really give the Atelier series a shot.

I kind of wish there was an indicator or tracker for the kill/collect quests. With so many "Kill X foozles" in the quest log, I keep having to go in and look up which ones I still need to get. I also need to look in the manual and see if there's a list of the icons that display when you have a monster targeted.

About three or so hours in, and I'm really liking it. The fighting is fun so far, and I like having a billion different things to do already. I also really like the voice acting. There's something nice about having the entire thing done with British actors. Also, extraneous "u"s.

Is the Classic Controller fine for this or should I pick up the Pro version.

Regular classic controller should be fine. The only real difference between the two is shoulder button layout, and they only have minor functionality.

Classic is fine. I wouldn't even pay the extra £10 for the version with the bundled Pro when it came out over here.

Chaz wrote:

Regular classic controller should be fine. The only real difference between the two is shoulder button layout, and they only have minor functionality.

It is muuuuuuch easier to hold. That was the big upgrade for me.

Chaz wrote:

I kind of wish there was an indicator or tracker for the kill/collect quests. With so many "Kill X foozles" in the quest log, I keep having to go in and look up which ones I still need to get. I also need to look in the manual and see if there's a list of the icons that display when you have a monster targeted.

In options, you can turn those icons on all the time instead of just when targeted.

Finally got to these chain attack things in the cave... now that's some fun combat! Game seems to just keep getting better.

I am so disappointed I can't get this right now. Kill some monsters for me, guys.

ClockworkHouse wrote:

I am so disappointed I can't get this right now. Kill some monsters for me, guys. :(

I know, right? I keep reading this thread and think "Bastards...all of them...every last one of them...".

Is Wiimote + Nunchuck ok for this? I never bothered to get a classic controller.

Dyni wrote:

Is Wiimote + Nunchuck ok for this? I never bothered to get a classic controller.

Using my gold classic pro (Goldeneye) with my gold wiimote (Zelda) and it looks great.

Nice to have dual analog for camera control. I'm just so happy to have a game without any silly motion controls, I started with the classic and am enjoying it, so haven't bothered trying the other.

---

Played a couple more hours this afternoon. Got to the early invasion of colony 9 and...

Spoiler:

as expected, finally took up the sword. Then it gives me cool visions of the future.
And then Fiora dies and I couldn't stop it! :(

Continued with the next part to Bionis's Knee I think it was? Opened up some more combat mechanics and skill sharing. Very cool stuff. Just as I'm getting used to all the options I have they throw another layer on top of things.

Also did some more exploring around Colony 9, swimming and everything before I left... holy crap is this world big!

Farscry wrote:
necroyeti wrote:
zeroKFE wrote:

Although, it must be said that the English localization is idiomatically quite British (for example, it uses the word "veg" in general reference to eating vegetables, ie, "Would you like some veg with your meal?"),

That's sort of funny. I haven't played very far into the game at all, but I was wondering to what extent characters' British accents are supposed to just sound normal (as opposed to sounding like dandies).

Eh, we're talking about the niche in the gaming market that is happy to retain Japanese voiceovers with English subtitles oftentimes. I don't think that some idiosyncratic British voicebytes are going to be a problem.

Just re-reading the topic now that I've played some and saw this back on page 1.

Made me laugh when a couple of characters were talking and mentioned "mum and dad". Definitely British voice work here, and British subtitles too from what I can tell. I haven't looked specifically for color/colour stuff but the "mum" bit being said and in-text that way was pretty obvious.

Dyni wrote:

Is Wiimote + Nunchuck ok for this? I never bothered to get a classic controller.

I played for a bit last night and picked up a classic controller today. Wiimote + Nunchuck is passable but camera control is a real pain. I also don't find it very comfortable for long playing sessions. Classic controller works great, just takes awhile to remember that A is confirm and B is cancel.

Stele wrote:
Dyni wrote:

Is Wiimote + Nunchuck ok for this? I never bothered to get a classic controller.

Using my gold classic pro (Goldeneye) with my gold wiimote (Zelda) and it looks great.

Nice to have dual analog for camera control. I'm just so happy to have a game without any silly motion controls, I started with the classic and am enjoying it, so haven't bothered trying the other.

Oh, it never occurred to me to play it with anything other than the classic controller because the camera is mapped to the right analog.

Frankly, I don't think I'd try playing it with the Wiimote and nunchuck.

zeroKFE wrote:
stevenmack wrote:

I think I probably mentioned this above somewhere but it might be worth keeping some sort of internet access handy nearby for a quick google of an NPC or item name from time to time - the quest log is a little sparse on details and it's VERY easy to lose track of exactly when/where a particular NPC hangs around, or where a certain creature or item spawns. Either that or keep extensive notes

I've found this spreadsheet amazingly helpful in that regard:

https://docs.google.com/spreadsheet/...

Be careful opening it until you are a good way into the game though -- as with any such reference document, it's pretty easy to spoil some big surprises if look in the wrong places.

Thanks for this. Early on I'm just trying to do things like give gifts and increase party affinity. And it's helpful for a couple of those quests where you have to kill a rare monster, but had no idea WHEN it spawns, despite the quest sorta telling you where.

I can see it being more helpful later.

My only complaint is that trying to download a copy lost the sortable columns that the google doc has. So looks like I have to use the web version.

As I don't have the game in my hands atm, and probably not for quite a while (sent to my US address), here's a dumb question:

Everyone's talking about classic controller vs. Wiimote & Nunchuck. I'm guessing this means no Gamecube controller support? In other words, do I have to pony up for a classic in addition to my incredibly-rare full price purchase of a game?

My awesome wife bought me a copy of this.

I haven't started it yet, but I did reverse the artwork on the case. Very pretty.