Xenoblade - New Monolith RPG for Wii

Oh my...

http://www.polygon.com/2015/1/14/7545427/xenoblade-chronicles-x-trailer

Not a fan of the character models, but I sure can't wait to run around that world...

This is the thread you want.

And, yeah, character models STILL look terrible, but I suppose that's the price we pay for the far draw distance.

Relevant to this thread, however, is the news that the New 3DS port of this game is releasing in North America in April.

Sorry all, did not see the other thread.

Excitement got the best of me...

The graphics don't bug me as much as I thought they may have. The art style is great.

The British voice dub is actually pretty good, early doors, anyway. The party banter/shouts can be repetitive, but the cut scenes are surprisingly well done.

I have a lot of side quests already, a lot. I need to start rejecting some or I'll never see any progress.

Take all of the sidequests you come across. All of them. Most of them complete just from doing normal stuff.

Just try not to 100% the game. That's insane.

garion333 wrote:

Take all of the sidequests you come across. All of them. Most of them complete just from doing normal stuff.

+1 - good way to do it is make a beeline for whatever city hub is in the area you've just entered, hoover up all the exclamation points, and then start exploring.

Finally digging in deep to this again, having finally finished Wind Waker (it's hard to stop!). I've been home sick from work and getting stuck in. I hit a skill wall last night, though, and had to spend some time on the wiki. I'm at the Tomb...

Spoiler:

...the High Entia Tomb, fighting Tyrea and that big Telethia. This is...a pretty frustrating fight, and I think it was frustrating because I have forgotten the mechanics the game was teaching me just before I last took a long break from the game. Can someone explain how the Monado's Purge ability works? I don't know where to look to see the Telethia's aura; I suspect it's there, because I can't land hits on it, but it seems to come and go so I forget to use Purge. Is there a reliable way to see the enemy aura? And is there any way to damage Tyrea with the Monado, or do I have to let my other two folks damage her? Can I still land debuffs on her with Shulk?

I'm some 7 hours in and the more I play the more I want to see.

Spoiler:

Fiora is gone. Shulk now wields the Monado and has the Bionis in his sights, with Reyn by his side.

The tip to hoover up the side quests was a good one. I only went out of my way for two!

I am level 14 and the gameplay is beginning to become second nature. I love the combination focus. Shulk sets 'em up with break and Reyn puts them down with topple. Shulk's side attack to lower defence followed by his back stab for increased damage is lethal.

I never knew that whilst in Wii mode the GamePad is turned off, best I can tell. I was playing for a good five to six hours and upon booting back into Wii U mode the battery life was exactly where it was prior to entering Wii mode. This usually is not the case with the GamePad whilst idle with the screen off.

I would also advise for using a wiki for side quests, I know there are some spoiler free ones out there. There are a number of things that have point of no returns, and areas that go away completely for story reasons, so get what you can while you can. Also the side stuff is pretty hard without a wiki, as a lot of exclamation points only show up under very specific conditions.

RnRClown wrote:

I'm some 7 hours in and the more I play the more I want to see.

Spoiler:

Fiora is gone. Shulk now wields the Monado and has the Bionis in his sights, with Reyn by his side.

The tip to hoover up the side quests was a good one. I only went out of my way for two!

I am level 14 and the gameplay is beginning to become second nature. I love the combination focus. Shulk sets 'em up with break and Reyn puts them down with topple. Shulk's side attack to lower defence followed by his back stab for increased damage is lethal.

It's a shame in some ways that it takes 10 hours before you really see what the combat system is able to do. I imagine a lot of people who walk away do so before the Monado makes an appearance.

I never knew that whilst in Wii mode the GamePad is turned off, best I can tell. I was playing for a good five to six hours and upon booting back into Wii U mode the battery life was exactly where it was prior to entering Wii mode. This usually is not the case with the GamePad whilst idle with the screen off.

Yeah, when you boot into Wii mode you can choose whether to leave it on (and use it as the main screen) or turn it off.

Reporting in! Approaching 60 hours. Characters hit 59 tonight. I'm in (on?) Mechonis, so I'm sure climax is nigh!

Dan - the aura thing: when I got the Aura Seal ability, I would use that first on all enemies. Seemed to work very well. I recall the fight you describe. Aura seal, then you should be able to do whatever. I'd just be sure to reapply aura seal every so often. I've found later in the game, I'm rarely using the skill though. Weapons must have gotten better!

Yeah I went back and creamed that boss yesterday, using Purge/aura seal was the ticket.

What had happened to me, which I didn't realize until I read other people warning against it, was that I put myself in a position where I wasn't able to hit either boss and thus couldn't build up the talent art gauge in order to use Purge again. Very frustrating. So when I went back I made sure to not use the Monado for anything other than Purge until the Telethia died, and after using Purge made sure to auto-attack until the gauge built up before doing anything else. Made it a cakewalk.

Zoso, sounds like you're quite a bit ahead of me, keep it rolling!

Pretty sure I was at 60 hours when I lost my way originally. Tempting to fire it back up and see...

(April April April April April)

ClockworkHouse wrote:

(April April April April April)

Must finish before April.

What's releasing in April?

Chaz wrote:

What's releasing in April?

Japan gets the sequel, while we get the New 3DS port, I think.

I'm just shy of 11 hours where the ability to see into the future has revealed itself to me. In the immediate battle that followed I completely failed to pick up on its cues. I don't think I put it to use once. I dispatched the big bad easily enough, but it felt as if I was doing it wrong by missing out on the opportunities to counter certain attacks.

Other than that it was another enjoyable nights gaming. I find Shulk and Reyn to be likable characters. The real-time battle system with an emphasis on positioning and combination play is getting better and better. So far, so good. I'm looking forward to playing more after work tomorrow!

RnRClown wrote:

I'm just shy of 11 hours where the ability to see into the future has revealed itself to me. In the immediate battle that followed I completely failed to pick up on its cues. I don't think I put it to use once. I dispatched the big bad easily enough, but it felt as if I was doing it wrong by missing out on the opportunities to counter certain attacks.

Other than that it was another enjoyable nights gaming. I find Shulk and Reyn to be likable characters. The real-time battle system with an emphasis on positioning and combination play is getting better and better. So far, so good. I'm looking forward to playing more after work tomorrow!

I was lazy and didn't really apply my brain to figuring out how to counter boss attacks until 30+ hours in. Once I did, though, it was very helpful and kinda freeing, because up to that point I was always confused and felt out of control during boss/mini-boss fights. I highly recommend perusing Xenoblade wiki articles (either Wikia or IGN) on the proper use of the Monado "arts" that you have and how to counter enemy arts. There are still more things to come that will add complexity to combat beyond where you are, though, so 'ware spoilers. Or ask us if you dare, that might work too.

Edit: one thing that's helpful to know that I missed the game explaining to me is that, in boss or mini-boss fights, the color of the text shown at the top of the screen when Shulk has a "vision" of a boss attack corresponds to what kind of attack the boss is going to do - white is a Talent Art, blue is an Ether attack, and red is a physical attack. Certain Monado abilities block against certain kinds of boss attacks. I think the first one you get is Shield, which blocks the first Talent Art used against a character (before then breaking and needed to be applied again). A subsequent one will increase the chance of a character evading physical attacks (red text).

I think because those abilities were introduced in cutscene-esque situations, I didn't realize how they worked generally. I assumed the Monado ability Shulk has just learned worked for this or that boss in particular and didn't realize how they applied to fights across the board.

I feel like it took a good 30 hours for me too to get a handle on the counter system. Then, knowing which characters would be capable of stopping an attack became the next point of knowledge.

I've been running with different teams to build up affinity. Some arrangements lend themselves to stopping the attacks much better than others. That little Nippon dude is way stronger than he looks!

Triple post. Stupid mobile.

Double post cell phone boo!

Zoso1701 wrote:

I've been running with different teams to build up affinity. Some arrangements lend themselves to stopping the attacks much better than others. That little Nippon dude is way stronger than he looks!

Talk to me about this, because I've just started experimenting with different teams (having stuck with Shulk/Reyn/Sharla for a really long time) and I'm confused about what combinations are feasible.

Spoiler:

Dunban seems like he's intended as a potential stand-in for Shulk, with his high-damage attacks and ability to decrease aggro, etc. (He's also surprisingly fun to play as with his up-to-5-hit talent art.) Melia and Sharla can be swapped out for one another as ranged attack and support, though Melia doesn't seem to have as much in the way of healing abilities. Is Riki a sponge/tank? He has a ton of HP but he can't wear heavy armor like Reyn and his arts are much more offensive and position based, although many of them slow or debuff enemies. Those are the six I have so far.

What combinations have you guys found to be effective? I'm OK with trying out random combos while I'm rambling around finishing side-quests, because I'm overlevelled for most previous areas, but I'm hesitant to send an unknown team in to a story mission for fear of getting proverbially rekt and waste my sweet, precious time.

Dan - I have several combinations I run with, and am getting more adventurous farther in. The combo I just started is purely for affinity gains. We will see how well they do. (Sharing would spoil something.)

Team A - Shulk/Reyn/Sharla, for obvious reasons.
Team B - Reyn/Dunban/Melia. Dunban is FUN to play. He's fast and his auras make him even more so. That said, he gets hurt pretty quick too with me. Reyn soaks up the damage, Dun Dun dishes it!
Team C - Riki/Melia/Dunban. Riki is very diverse! Check out his skill set - damage, elemental, debuffs, buffs, even heals! I use him as tank. Happy dance, Hero Time, Topple and bitey bitey!

Zoso1701 wrote:

Dan - I have several combinations I run with, and am getting more adventurous farther in. The combo I just started is purely for affinity gains. We will see how well they do. (Sharing would spoil something.)

Team A - Shulk/Reyn/Sharla, for obvious reasons.
Team B - Reyn/Dunban/Melia. Dunban is FUN to play. He's fast and his auras make him even more so. That said, he gets hurt pretty quick too with me. Reyn soaks up the damage, Dun Dun dishes it!
Team C - Riki/Melia/Dunban. Riki is very diverse! Check out his skill set - damage, elemental, debuffs, buffs, even heals! I use him as tank. Happy dance, Hero Time, Topple and bitey bitey!

Thanks for the recommendations, Zoso. I'm trying these out but having trouble getting anything other than ye olde Shulk/Reyn/Sharla combo to work (as well) - swapping Shulk for Dunban goes OK until I'm up against a boss or mini-boss, at which point I need the Monado's abilities to block arts, swapping Reyn for Riki doesn't quite work because Riki can't draw aggro like Reyn can, and Melia's not as good at healing and debuffs as Sharla. But I think part of the problem is I'm going really fast and really pushing my luck in terms of level vs. difficulty of the area - probably will be fun to try out alternate groups while going back and cleaning up side quests and exploration.

Spoiler:

I went from just outside Prison Island to just inside Galahad Fortress last night....kinda binged a bit. I'm lvl. 48 and the enemies tags are starting to all appear yellow, had to just run through some encounters in Sword Valley. That scene at the end of Valak Mountain was fantastic, maybe my favorite story scene thus far.

Support group, I need help. I'm just about beyond

Spoiler:

Mechonis Field, on my way to the Mechon Capitol

for the first time.

Do... Do I have another 60 hours to go, yet? I crammed about 12 hours in this since we took the talk to this thread, and I've hit another point where "I want to play other games, too."

My goal is to finish this before X releases. I have an opportunity to get about 5 hours in a couple weekends from now. Hoping the here and there chances, coupled with an occasional snow day will be enough. This has been my ongoing struggle with this game. It's scale is so big, that progress often feels minuscule. I enjoy that you can make what feels like real progress in a focused hour or two, but it ultimately feels like I'm resolving one conflict and beginning three more.

I'm not that far, whatever that is, so I can't speak to that, sorry Zoso. I think we need to pace ourselves, though, there's no way around it. I've slowed down to do some other games as well, just trying to not start so many other games that I lose track of Xenoblade, and trying to put in a little time now and then so I don't forget everything.

On another topic, Gem Crafting:

IMAGE(http://i.imgur.com/1XNUrzb.jpg)

That sounds about right in regards to crafting. I guess there's still no decent guides yet?

I dunno, haven't looked. I'm ambivalent about gem crafting. I know I have no idea what I'm doing and am curious about how it works, but I don't find it to be a useful enough mechanic to invest that much mental energy into it. Is it fun when you know what you're doing with it?

It's still early in my Xenoblade adventure, but I am playing other games, too. Metroid Prime and Diablo 3, with a little Drive Club. I dare not branch out with any others. I'll get some more Xenoblade in today. I'm still enjoying it.