Half-Life 2: Episode 3 is rumored not to be coming in 2010

I play through Half-Life 2 and the episodes every 2-3 years or so. The plan is to do it again next year after playing through the completed Black Mesa.

Anyone playing again might want to try for the gnome achievement where you carry the gnome through out the game and launch it in the rocket at the end.

I thoroughly enjoyed that gender-swapped period piece. And really, I think I enjoyed it more than I might have enjoyed an actual Episode 3, being fresher and more unique than yet another go with Gordon and the Combine.

Baron Of Hell wrote:

Anyone playing again might want to try for the gnome achievement where you carry the gnome through out the game and launch it in the rocket at the end.

Did it during my second playthrough shortly after release. Such a goofy achievement, but quite satisfying none the less.

Demosthenes wrote:
Baron Of Hell wrote:

Anyone playing again might want to try for the gnome achievement where you carry the gnome through out the game and launch it in the rocket at the end.

Did it during my second playthrough shortly after release. Such a goofy achievement, but quite satisfying none the less.

I didn't close the door when I did it and did not get credit. Man was I annoyed.

Baron Of Hell wrote:

Anyone playing again might want to try for the gnome achievement where you carry the gnome through out the game and launch it in the rocket at the end.

It's a pain in the f*cking ass. Your car has no doors and the gnome has all the friction of a greased-up Scotsman.

Wait, are Scotsmen known for being slippery?

I think I find the fact that he basically changed the character names to Slordon Sleeman and Bralyx Brance way funnier than it should be. Like, that's how we get Half-Life 2: Episode 3. That's it.

That is cosmically hilarious.

Uhh so what does this all mean? Is it now certain we won't get episode 3 in 2010?

Quintin_Stone wrote:

Uhh so what does this all mean? Is it now certain we won't get episode 3 in 2010?

Much like the iconic poster featuring the current POTUS, Barack Obama -- whose first term is going great so far btw -- I have hope.

Demosthenes wrote:

Wait, are Scotsmen known for being slippery?

IMAGE(https://s-media-cache-ak0.pinimg.com/originals/3b/59/dd/3b59ddb0380b84d3d72d5ae238923dfe.gif)

I wasn't going to pay any attention to the new story until I learned on Waypoint Radio that the 'former writer' in question is Marc Laidlaw, so while it's not "official" it's pretty much as authoritative as we'll get.

The WR episode actually has a pretty good discussion on Valve and why a lot of people are so disappointed with the direction the company has gone.

silentsod wrote:
Demosthenes wrote:
Baron Of Hell wrote:

Anyone playing again might want to try for the gnome achievement where you carry the gnome through out the game and launch it in the rocket at the end.

Did it during my second playthrough shortly after release. Such a goofy achievement, but quite satisfying none the less.

I didn't close the door when I did it and did not get credit. Man was I annoyed.

I'm still cussing up a storm about that 9 years later.

MrDeVil909 wrote:

The WR episode actually has a pretty good discussion on Valve and why a lot of people are so disappointed with the direction the company has gone.

Good discussion, but also Austin made a good point about Laidlaw's story that helps me feel a little better about it all - Episode 3 would have ended on an unsatisfactory cliffhanger as well. Chances are Valve would still have assumed they would want to make another Half-Life "one day", so at best we would have been further along a story that would still be abandoned in the end.

kuddles wrote:
MrDeVil909 wrote:

The WR episode actually has a pretty good discussion on Valve and why a lot of people are so disappointed with the direction the company has gone.

Good discussion, but also Austin made a good point about Laidlaw's story that helps me feel a little better about it all - Episode 3 would have ended on an unsatisfactory cliffhanger as well. Chances are Valve would still have assumed they would want to make another Half-Life "one day", so at best we would have been further along a story that would still be abandoned in the end.

Patrick also summed up perfectly why people are so pissed at Valve and don't trust them anymore as as conventional game developers. They could've handled the whole situation so much better than they ultimately did.

PaladinTom wrote:

Patrick also summed up perfectly why people are so pissed at Valve and don't trust them anymore as as conventional game developers. They could've handled the whole situation so much better than they ultimately did.

Yeah, it's something I already expressed (years ago) in this thread. It sucks that it likely never will conclude.

But it would feel better if Valve just came out and said "Look, hunkering down and making a single-player FPS just isn't what this company is about anymore, and we don't want to deliver you a game we're not proud of. Here's a free comic/our Half-Life bible, here's how it would have ended, just so you know." Instead, every few years they go "We have nothing to announce, but we love all our properties and you never know when we'll get back to them! *wink*" which is starting to come off as insulting.

kuddles wrote:
MrDeVil909 wrote:

The WR episode actually has a pretty good discussion on Valve and why a lot of people are so disappointed with the direction the company has gone.

Good discussion, but also Austin made a good point about Laidlaw's story that helps me feel a little better about it all - Episode 3 would have ended on an unsatisfactory cliffhanger as well. Chances are Valve would still have assumed they would want to make another Half-Life "one day", so at best we would have been further along a story that would still be abandoned in the end.

Oh they can always just retcon the ending by pushing out a Steam update that changes the game finale... like they did with Portal 1.

Quintin_Stone wrote:
kuddles wrote:
MrDeVil909 wrote:

The WR episode actually has a pretty good discussion on Valve and why a lot of people are so disappointed with the direction the company has gone.

Good discussion, but also Austin made a good point about Laidlaw's story that helps me feel a little better about it all - Episode 3 would have ended on an unsatisfactory cliffhanger as well. Chances are Valve would still have assumed they would want to make another Half-Life "one day", so at best we would have been further along a story that would still be abandoned in the end.

Oh they can always just retcon the ending by pushing out a Steam update that changes the game finale... like they did with Portal 1.

Wait... how was the portal 1 ending changed? I ask because I played through it on Saturday and didn't notice anything.

They added the bit where you're dragged away by a robot.

Radical Ans wrote:
Quintin_Stone wrote:
kuddles wrote:
MrDeVil909 wrote:

The WR episode actually has a pretty good discussion on Valve and why a lot of people are so disappointed with the direction the company has gone.

Good discussion, but also Austin made a good point about Laidlaw's story that helps me feel a little better about it all - Episode 3 would have ended on an unsatisfactory cliffhanger as well. Chances are Valve would still have assumed they would want to make another Half-Life "one day", so at best we would have been further along a story that would still be abandoned in the end.

Oh they can always just retcon the ending by pushing out a Steam update that changes the game finale... like they did with Portal 1.

Wait... how was the portal 1 ending changed? I ask because I played through it on Saturday and didn't notice anything.

Valve Updates Portal Again, Now With New Ending

Original ending (video)

That change was also on PC version only.

I've been meaning to play Half-Life 2 since 2011* and figured the story would at least be complete by the time I got around to making a start. Guess it now kind of is.

*I was without a PC for years until that summer.

Quintin_Stone wrote:
kuddles wrote:
MrDeVil909 wrote:

The WR episode actually has a pretty good discussion on Valve and why a lot of people are so disappointed with the direction the company has gone.

Good discussion, but also Austin made a good point about Laidlaw's story that helps me feel a little better about it all - Episode 3 would have ended on an unsatisfactory cliffhanger as well. Chances are Valve would still have assumed they would want to make another Half-Life "one day", so at best we would have been further along a story that would still be abandoned in the end.

Oh they can always just retcon the ending by pushing out a Steam update that changes the game finale... like they did with Portal 1.

You mean Valve could update Episode 2, rename it Episodes 2+3, and retcon the ending to add Gordon Freeman looking into a snow-globe.

Gravey wrote:

You mean Valve could update Episode 2, rename it Episodes 2+3, and retcon the ending to add Gordon Freeman looking into a snow-globe.

*In the first person*

"Ah! Alyx! Please don't cry! God, I wish I could talk! Why can't I talk?!"

"Gordon, it's okay. It was just a bad dream. You had a pretty nasty bump on your head."

"Oh, Alyx, it was so weird. You were there, your dad was there, Barney was there but he was a cop, my sh*tty boss Breen was there, our dog was there, even that creepy dude next door with the briefcase was there! Everyone but Chell! And there was an alien invasion, and portals, and zombies, and I was a superhero in a magic suit! And even though I was a cool fighter and everyone treated me like a god, I couldn't even walk around a corner without having to put bricks on a seesaw. I realized as much as I liked it... There's no place like home."

*The End*

IMAGE(https://i.imgur.com/GZ0cIsO.png)

kuddles wrote:
Gravey wrote:

You mean Valve could update Episode 2, rename it Episodes 2+3, and retcon the ending to add Gordon Freeman looking into a snow-globe.

*In the first person*

"Ah! Alyx! Please don't cry! God, I wish I could talk! Why can't I talk?!"

"Gordon, it's okay. It was just a bad dream. You had a pretty nasty bump on your head."

"Oh, Alyx, it was so weird. You were there, your dad was there, Barney was there but he was a cop, my sh*tty boss Breen was there, our dog was there, even that creepy dude next door with the briefcase was there! Everyone but Chell! And there was an alien invasion, and portals, and zombies, and I was a superhero in a magic suit! And even though I was a cool fighter and everyone treated me like a god, I couldn't even walk around a corner without having to put bricks on a seesaw. I realized as much as I liked it... There's no place like home."

*The End*

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NSMike wrote:

IMAGE(https://i.imgur.com/GZ0cIsO.png)

Wheatley: "Go to sleep, GLaDOS. You... you should wear more duct-tape-patched jackets."

IMAGE(http://i.imgur.com/NILbTO8.jpg)

Damn FPS campaigns get shorter and less interactive every year.

*Legion* wrote:

IMAGE(http://i.imgur.com/NILbTO8.jpg)

I laughed. Then I felt sad. Then I laughed again.