Bayonetta Catch-All

Hey!

I never said I was having trouble with the difficulty.

** Quietly goes to change the game to Easy. **

Yeah, man, I know. Your friend is having trouble. Just let him know. Also tell him that it doesn't make him less of a man.

Let me agree with the points that (1) getting Platinum trophies is for replays with unlocked equipment and moves (and after you already know the board and where everything is), and (2) you will be way better after you have dumped another 10-20 hours into the game.

You really need to get the Moon of Mahaa-Kalaa and learn to parry before you begin to think about more than just making it through the boards. You also want all the weapons to choose from. Most importantly, you need to know how to use guns and the "dodge offset" BNice mentioned to keep combos going as long as possible.

There is a significant difference between the "Easy" (and "Very Easy") and the "Normal" (and "Hard" and "Non-Stop Infinite Climax") difficulties. You will notice on "Easy" that you have an item called Immortal Marionette equipped. This item makes you automatically do combos: it tweaks your timing slightly (I think for Witch Time too), switches the occasional punch and kick back and forth. As such it is a very different game because you don't and in fact can't learn and use the combos. If you beat every chapter on "Easy" you get to keep the Immortal Marionette for the harder difficulties, but it kills your combo score and you will not get good trophies if that matters to you. Another difference is that there are hidden challenge areas you can't access on "Easy" or "Very Easy". (You'll notice at the end of the chapter there are blank spots where the coins for those hidden areas would be.)

I'm not saying this to judge what you should do. I'm not good with combos myself. I made it through "Normal" on my first playthrough, but I farmed lollipops and halos sometimes and didn't get great trophies. I also used the import Future Press strategy guide, which is absolutely amazing (but hard to find now). Just play on the highest difficulty that is fun and not frustrating, and don't worry about trophies until you've made it through on "Hard" difficulty.

I didn't know you could pause a combo.

Also worth note that you can unequip the Marionette if you'd like to take over. I don't think anything else can go in that slot, though.

Baron Of Hell wrote:

I didn't know you could pause a combo.

Well, not so much "pause" as "dodge in the middle of it if you hold the button down." But that makes a big difference when you start going for points.

LobsterMobster wrote:

Also worth note that you can unequip the Marionette if you'd like to take over. I don't think anything else can go in that slot, though.

You're right (on both counts) and that it a great point. In hindsight, instead of playing "Normal" my first time through, I wish I'd played on "Easy" but unequipped the Marionette as often as possible so I was still learning the combos.

IMAGE(http://www.blogcdn.com/www.joystiq.com/media/2011/02/krayonetta599full.jpg)

Dyni wrote:

IMAGE(http://www.blogcdn.com/www.joystiq.com/media/2011/02/krayonetta599full.jpg)

That's terrifying.

Haha, so wrong.

So, I didn't even know Bayonetta 2 was in the works, but found out tonight that it was, and that it's been cancelled as a part of Sega's recent restructuring. And they own the IP. Bummer.

I honestly don't think Bayonetta needs a sequel. I think it said what it wanted to say.

Then again I thought the same thing about Dead Space, and DS2 turned out to be one of my favorite games of all time.

Bayonetta didn't need a sequel. I needed a Bayonetta sequel, damnit. I have needs too!

There must be something going around because out of the blue a couple weeks ago I thought "I should play Bayonetta again - that was a fun romp even though I didn't have a clue as to what was going on". Of course, I didn't go any farther, but now maybe I'll try to find some time.

Seems like the dev team is making sounds that it may not be as dead as advertised.

I know at the very least that Bayonetta will be a playable character in Anarchy Reigns if you're really needing a little more Bayonetta.

Cymbrogi wrote:

There must be something going around because out of the blue a couple weeks ago I thought "I should play Bayonetta again - that was a fun romp even though I didn't have a clue as to what was going on". Of course, I didn't go any farther, but now maybe I'll try to find some time.

There is definitely something going around, because I've been thinking the exact same.

Arise! I finally started this game on the WiiU a few nights ago. I just completed chapter 6, and I can't help but feel like I'm terrible at this game. I have received 2 bronze trophies and 4 stones. I think my death count during the last chapter was around 7 or 8, partially because I refused to buy any green lollis. I'm having a particularly difficult time getting the timing down on the claw duo enemies that keep showing up. Any tips for this 6 year old game? And what's the point of using the whip over the sword?

Despite feeling like I suck, I'm loving the game. It's all the right kinds of crazy for me, and the combat feels very good in those rare moments when everything works as planned. I am still trying to get the hang of pausing combos with button holds before dodging. I know that's a thing I should be doing, but it slips my mind in the thick of combat encounters.

I'm also really loving the hilariously stupid Peach, Samus, and Link costumes that they threw in.

Edit: Of course, shortly after posting, I feel like I might have figured out how to fight the claw duo. I'm still not sure about this whip though.

Man, I'm jealous that you get to experience the bliss that is Bayonetta for the first time Dyni. I replayed the game a bunch so I sort of thought of my first play through as getting used to the mechanics/controls.

It's been so long that the only tip I have is to buy the air dodge. It's like the one minor flaw in all of Platinum's action games that the air dodge isn't default.

Glad you're enjoying it. The different weapons just offer different move sets. Each weapon type changes up the gameplay quite a bit, so experiment with what you find and use whichever you enjoy most.

Put it on Easy. If already on Easy, button mash harder.

The Wii U version has an auto dodge, I'd try turning that on.

Well, I just finished up Chapter 7. I got another stone trophy, but I only died twice this time, so improvements. I also went back and tried the Prologue and Chapter 1 again and got gold trophies on both, so I'm improving, just not as quickly as the game would like.

BNice wrote:

Man, I'm jealous that you get to experience the bliss that is Bayonetta for the first time Dyni. I replayed the game a bunch so I sort of thought of my first play through as getting used to the mechanics/controls.

It's been so long that the only tip I have is to buy the air dodge. It's like the one minor flaw in all of Platinum's action games that the air dodge isn't default.

Yeah, i did buy that already, but I honestly haven't been spending very much time in the air. Maybe I should make an effort to try that more. I also just bought bat form before starting chapter 7, and that kicked in several times to save my butt.

I've always meant to get around to this game and the sequel, but I kept finding excuses or other new releases to distract me. Thankfully, much like my first playthrough of Resident Evil 4 earlier this year, time has been kind to Bayonetta. It holds up remarkably well in most areas. The visuals seem a little washed out, but the style and constant displays of bright particle effects balance that out. The gameplay doesn't seem outdated in the slightest. It makes me really excited that I have the well-regarded sequel still waiting for me.

ClockworkHouse wrote:

Glad you're enjoying it. The different weapons just offer different move sets. Each weapon type changes up the gameplay quite a bit, so experiment with what you find and use whichever you enjoy most.

I tend to want to give everything a fair shake, so I'll probably revisit the whip at some point. For now, I'm rocking the sword and my brand new lightning/fire claws with shotgun feet. Stylish and effective.

garion333 wrote:

Put it on Easy. If already on Easy, button mash harder.

It is not on Easy, and I don't know if my ego would allow me to drop it down

In all seriousness, I would drop the difficulty if I was having trouble progressing, but I'm progressing fine for now. I'm mostly just having trouble with avoiding damage as well as the game expects me to. Revisiting those earlier chapters showed me that I am learning gradually, so onward I stumble toward a full collection of stone trophies!

I enjoyed the s*** out of Bayonetta (XBOX 360), beat it on normal, tried the next difficulty up - I can't get out of the graveyard o_o

It probably didn't help that I hadn't played in months.

Hey, thanks for reminding me of Bayonetta Dyni, I hadn't thought about it in a while!
While some of the weapons are slightly better than others (in my opinion, I also thought the whip was on the weak side), you definitely can beat the game with whatever combination you choose to go for. It's more a matter of personal preference what you gravitate towards, I found basically every variation (and there's a lot!) completely viable.
Improving trophies is something to go for on subsequent playthroughs. Going through it the first time I definitely got a lot of stone trophies as well, I think that's rather normal and not something to worry about. It was probably only on my tenth or so run that I got Pure Platinum on every level.

I just beat the Chapter 13 boss and... wow. What an awesome idea for a combat arena.

nako wrote:

It was probably only on my tenth or so run that I got Pure Platinum on every level. :D

I had a feeling this game would be very replayable, but wow, tenth run

I haven't quite decided if I'm going to go straight onto the sequel when I finish or spend a bit more time exploring the first. I can tell from the empty medal spaces in the score screen that I have missed quite a few secret areas. I'm guessing they're mostly the Alfheim areas.

I'd also like to at least sample some of the very expensive artifacts. Some of the effects they can provide sound pretty interesting.

Bayonetta out now on PC:
http://store.steampowered.com/app/46...

No more framedrops in the best character action game, I never thought this day would come! *shedshappytears*

nako wrote:

No more framedrops in the best character action game

They released Bayonetta on PC, not Bayonetta 2.

Incidentally, the Wii U port of Bayonetta is a rock solid way for console players to experience that game.

It's a solid version, but not much more solid than the 360 version actually, there are even spots where it's slower. Which was never a huge deal, as the game handles it much better than almost any other game, plus it wasn't frequent, but still.

Bayo 2 in its core gameplay also never quite reached the heights of the first game for me, which isn't to say that it isn't also an amazing game - it is. It just didn't manage to top perfection, which I don't think should count as too much of a knock against it.

nako wrote:

Bayonetta out now on PC:
http://store.steampowered.com/app/46...

No more framedrops in the best character action game, I never thought this day would come! *shedshappytears*

Seriously, even with that countdown I didn't want to get my hopes up. One of my favorite games of all time. This is amazing.

The dev diary:

Glad Kamiya doesn't look too depressed after Microsoft crushed his soul.

Durante's analysis of the port: http://www.pcgamer.com/bayonetta-pc-port-analysis-durantes-verdict/

I got a 1070 so it looks like I'll be able to downsample this from a pretty high res and still stay 60fps.

2017 man, it's just non-stop.

nako wrote:

Bayo 2 in its core gameplay also never quite reached the heights of the first game for me, which isn't to say that it isn't also an amazing game - it is. It just didn't manage to top perfection, which I don't think should count as too much of a knock against it. ;)

I had the opposite feeling. Bayonetta was the hands-down best character action game ever. Until the sequel.

My only beef with B2 is that it felt too kinetic when taken as a whole. I know that's the series' shtick, but I felt like the pacing between Epic Set-pieces in the original was spaced out more intelligently, giving the player room to breathe. In B2 it just felt nonstop and kind of numbed me to the intensity the game was trying to create.

And randomly, while I enjoyed Bayonetta's sassy shorter haircut in part 2, I dug the long-hair look more in part 1.