Killing Floor Catch-All

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Nice.

Tripwire Interactive, makers of Red Orchestra, apparently picked up the one-time UT2k4 mod and applied some serious polish for an upcoming retail release via Steam. From the screenshots, it's hard to believe that this is still running in UE2.5. With a 6-player team and a wider variety of weapons and enemies, this might be a nice little brother for L4D.

*Co-op game mode for up to six players obliterating multiple waves of specimens
* Solo game mode for offline play
* Watch those crucial and violent creature deaths in slomo “ZEDtime”, even in multiplayer
* 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
* 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
* Add in a welder, medical tools and body armor to help the players survive
* Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
* Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
* Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
* Full support for Steamworks features, including Steam Achievements and Friends
* Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
* Includes SDK for the creation of new levels and mods
Article wrote:

Killing Floor will be released through Steam in the not too distant future, at a low, recession-friendly price point.

Excellent.

Left4Dead? More like Left4... ummm... Suck! 6 is better than 4! Do the math! ;D

Yeah but can you play as a zombie! I like infected better anyway.

... I like the sound of non-linear levels. I can't wait to see those implemented in L4D, but I think this might scratch that itch.

But does it have Zoey??

General Crespin wrote:

... I like the sound of non-linear levels. I can't wait to see those implemented in L4D, but I think this might scratch that itch.

L4D was initially very non-linear, and they found people kept getting lost and dying alot. I'm not sure I'd like a zombie sandbox game.

That said, this looks pretty cool. Red Orchestra was pretty good stuff back in the day.

I never really enjoyed this game very much as a mod because of the team's insistence on removing crosshairs for "realism" without providing any sort of iron sights. It appears that this has finally been rectified in the commercial version, whew! Unless things have changed considerably, Killing Floor does not really feature a campaign, it is more of an invasion gametype where your team attempts to hold out against increasingly difficult hordes of monsters. Welding doors and non-linear levels do sound intriguing though- I hope we see some of that in L4D with the release of the SDK.

PyromanFO wrote:
General Crespin wrote:

... I like the sound of non-linear levels. I can't wait to see those implemented in L4D, but I think this might scratch that itch.

L4D was initially very non-linear, and they found people kept getting lost and dying alot. I'm not sure I'd like a zombie sandbox game.

Hmm, for a true zombie sandbox, I remember a really fun Zombie mod for GTA: Vice City. It was awesome, especially driving the tank out through the undead.

Podunk wrote:

So, this thing releases in 2 weeks, and it's up for pre-order on Steam for $15. Anybody in?

For $15 I'll give it a shot.

edit: also, wow, I guess I was the pimping the mod here back in the day. Search function FTW!

I'm up for it. I suppose as long as 5 others buy it, I'll get to play at least once.

So, this thing releases in 2 weeks, and it's up for pre-order on Steam for $15. Anybody in?

For $15 I'll give it a shot.

edit: also, wow, I guess I was pimping the mod here back in the day. Search function FTW!

Wasn't BioShock an Unreal 2.5 game? It looked pretty good.

TheCounselor wrote:

Wasn't BioShock an Unreal 2.5 game? It looked pretty good.

That's right, but it was a highly customized version of the Unreal Engine, overhauled to the point that it was no longer officially called UE. Irrational was calling it the Vengeance Engine.

IGN UK interview with Tripwire.

In much the same way, Killing Floor offers a different take on the co-op survival horror genre. To put it in terms that zombie movie fans will get, L4D is like big production zombie movie--think I Am Legend or 28 Days Later. Killing Floor is more like Dead Alive meets The Re-Animator; it's a grindhouse exploitation horror film. It is sort of like George Romero meets sci-fi. L4D goes for the constant, frantic, in-your-face fast moving zombie shock value. On the other hand, Killing Floor works to build a palatable sense of dread as a wave of specimens. The enemies in KF shamble towards you. That's not to say it's not action packed; I'd just say there is more of a variety in pacing and in the types of enemies you fight.

There is a lot of variety in Killing Floor, in general. There is a very impressive arsenal to choose from, ranging from flamethrowers, assault rifles, rocket launchers, axes, chainsaws, Old West-style lever action rifles; the list goes on and on....

(...)

IGN: What's the goal in the game? Survive? Escape? Defeat the zombies?

Alan Wilson: Very simple: Clean the area of all "specimens". To do this you must survive progressively more difficult waves of specimens and defeat the Patriarch (a particularly nasty boss character). The gameplay area is open and non-linear and it's up to the team to determine where they want to go to hold out against the waves. The players receive money for each specimen they kill. During the down time between waves the players can scrounge the level for weapons and ammo, or they can head to the trader and purchase weapons, ammo, body armor, etc. The trader moves around every wave, so the players always face the decision: "Do we hold out in a very defensible position, or do we fight our way to the trader?"

This game sounds like a 3D version of Endless Zombie Rampage. I think I'm in...

I think that interview just cost me $15.

It's a neat idea, kind of a wide open "Horde" mode versus the "trek from point A to point B" style of (normal) L4D.

But really, throw L4D out of the equation. How many halfway decent co-op shooters are around?

Killing Floor is getting my $15 because "halfway decent" isn't too hard of a bar to get over, and I think it has what it takes to at least be that good. Anything better than that will be a bonus.

Zombies? Co-op? $15? That's really all I need to hear.

muttonchop wrote:

Zombies?

No, not "zombies", "specimens".

Like L4D's are "infected".

Someone else should come out with a game like this and say, "unlike those poseurs, our game has REAL ZOMBIES!"

*Legion* wrote:
muttonchop wrote:

Zombies?

No, not "zombies", "specimens".

Like L4D's are "infected".

I don't care about your fancy labels, man. If it walks like a zombie and moans like a zombie, then it's a damn zombie.

IGN wrote:

L4D goes for the constant, frantic, in-your-face fast moving zombie shock value. On the other hand, Killing Floor works to build a palatable sense of dread as a wave of specimens. The enemies in KF shamble towards you.

Slow zombies! Great as Left 4 Dead is, it doesn't feel like a proper zombie game to me. Not enough dread.

IGN wrote:

IGN: What's the goal in the game? Survive? Escape? Defeat the zombies?

Alan Wilson: Very simple: Clean the area of all "specimens". To do this you must survive progressively more difficult waves of specimens and defeat the Patriarch (a particularly nasty boss character).

Sigh. Why do all zombie games feel like zombies aren't enough? I don't want monsters - I can get those anywhere. I want zombies.

Well, at fifteen bucks I'll probably pre-order it despite my apprehensions. It's gotta be worth as much as a movie with concessions, right?

My big concern is all this "variety" will be for nothing once the most effective weapons and camping spots are found. Then you've got L4D, but with a bunch of extra stuff you never use. Hopefully that doesn't happen.

Looks interesting. The Tripwire folks were very supportive of Red Orchestra (one of my favorite games), so I may end up buying this one.

I am still waiting to hear about Tripwire's next release (following KF). Fingers crossed for Red Orchestra 2.

HaciendaSquish wrote:

Sigh. Why do all zombie games feel like zombies aren't enough? I don't want monsters - I can get those anywhere. I want zombies.

Someone made a 28 Days Later mod for L4D that removes all the special infected except the witch and the tank, and makes the normal infected faster and more aggressive.

Preordered.

LobsterMobster wrote:
HaciendaSquish wrote:

Sigh. Why do all zombie games feel like zombies aren't enough? I don't want monsters - I can get those anywhere. I want zombies.

Someone made a 28 Days Later mod for L4D that removes all the special infected except the witch and the tank, and makes the normal infected faster and more aggressive.

Does it replace them with creepy British paramilitary rapists?

I will keep my eye on this one for sure.

Switchbreak wrote:
LobsterMobster wrote:
HaciendaSquish wrote:

Sigh. Why do all zombie games feel like zombies aren't enough? I don't want monsters - I can get those anywhere. I want zombies.

Someone made a 28 Days Later mod for L4D that removes all the special infected except the witch and the tank, and makes the normal infected faster and more aggressive.

Does it replace them with creepy British paramilitary rapists?

I hear the sequel reskins the survivors as poorly-positioned members of the American military.

*Legion* wrote:
muttonchop wrote:

Zombies?

No, not "zombies", "specimens".

Like L4D's are "infected".

Someone else should come out with a game like this and say, "unlike those poseurs, our game has REAL ZOMBIES!"

Seriously. I'm waiting for a game with actual, Voodoo influenced walking dead zombies. This looks interesting though, may pick it up.

Has anyone seen any positive buzz about this? It's tempting but I'm a bit concerned there won't be a sufficient player base for decent online play.

I've yet to see buzz of any kind.

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