The Last Guardian Catch-All

tuffalobuffalo wrote:

It's showing up on the PS Store in the categories, but the actual product page isn't there yet for preordering.

If there was ever a game to wait for a (hopefully) collector's physical edition, it would be this. I would pay $150 for it if it mean supporting these kinds of projects.

Warriorpoet897 wrote:
tuffalobuffalo wrote:

It's showing up on the PS Store in the categories, but the actual product page isn't there yet for preordering.

If there was ever a game to wait for a (hopefully) collector's physical edition, it would be this. I would pay $150 for it if it mean supporting these kinds of projects.

I'm wondering if they'll do any sort of collector's edition. I kinda just want to buy the base version because I still really do not have a feel for what the game will be, however, a Trico statue something or other would totally get me. It's just such a weird game to exist. I feel like any collectibles would actually be interesting and valuable 15-20 years from now.

Well, shiiiiiiit. Preordered.

IMAGE(https://cdn1.vox-cdn.com/thumbor/32VAUBoIpvnqHIaX1Iffx9Sc1Ck=/800x0/filters:no_upscale()/cdn0.vox-cdn.com/uploads/chorus_asset/file/6646023/last-guardian.0.jpg)

Includes a statue of Trico's corpse from the end of the game.

ClockworkHouse wrote:

Includes a statue of Trico's corpse from the end of the game.

And a box to cry in when you realize how the game crushed all your hopes and dreams from when the game was originally announced.

tuffalobuffalo wrote:
ClockworkHouse wrote:

Includes a statue of Trico's corpse from the end of the game.

And a box to cry in when you realize how the game crushed all your hopes and dreams from when the game was originally announced. :)

That's very thoughtful of them. Does it include a cloth hanky?

My first game preorder in a longggggg time. Thanks for the heads up.

ClockworkHouse wrote:

Includes a statue of Trico's corpse from the end of the game.

Spoilers.

ClockworkHouse wrote:
tuffalobuffalo wrote:
ClockworkHouse wrote:

Includes a statue of Trico's corpse from the end of the game.

And a box to cry in when you realize how the game crushed all your hopes and dreams from when the game was originally announced. :)

That's very thoughtful of them. Does it include a cloth hanky?

You just rip the pages out of the artbook for that.

Anyone knows if this can be preordered in Canada? I don't see it on Amazon, Best Buy or EB Games

Edit: I found it on Amazon.ca. Preordered! (Though I will probably change my mind at some point and cancel it for the regular edition.)

tuffalobuffalo wrote:
ClockworkHouse wrote:

Includes a statue of Trico's corpse from the end of the game.

And a box to cry in when you realize how the game crushed all your hopes and dreams from when the game was originally announced. :)

Yeah, a box labelled "PlayStation 3" : ' )

The Last Guardian hasn't changed much from its PS3 debut — and that's okay

Make no mistake: The Last Guardian is virtually unchanged from when it was first revealed as a PlayStation 3 game all those years ago. But that might be its most charming feature.

"What you see here today is what we've had in mind from the very beginning," director Fumito Ueda told Polygon before we got our hands on a 45-minute demo of the game.

"The beginning," as those who follow Team Ico, moody puzzle games or E3 press conference history know, means 2007, when the game entered development; we first saw it at Sony's 2009 E3 event. Back then, The Last Guardian was a gorgeous adventure game bound for Sony's fledgling home console, the PS3.

Obviously, that didn't happen. But even with a change of platform (to PlayStation 4) and a long, long poduction, Ueda promised that the "core vision" has always remained the same. That's what makes finally playing The Last Guardian as it is today a strangely nostalgic experience.

What? No levelling system? No open world?

*cancels preorder*

Perhaps they will throw in a crafting system!

That'll be the only thing that would even make it worth playing. Or maybe, maybe if it had some sort of in-game CCG you play with your cat unicorn friend.

I promise it's not a joke or a troll. This has been delayed. December 6th is the new launch date.

Yes, I just saw an article on Kotaku.

This does not bode well for 'The Last Guardian'. Nearly ten years in the making and still missing deadlines...

I suspect they're still putting bits of 'game' in there. This always felt like it was long on atmosphere, emotion and mood, but short on actual game. I will be interested to see whether review copies will be issued.

Sometimes I wonder if the game was delayed by trying to make it the killer app for the Playstation Move(?). That part where you're throwing barrels at Trico in the one trailer made me wonder if that was a tutorial not just for the game, but for the Move wand.

*sigh*

ClockworkHouse wrote:

I promise it's not a joke or a troll. This has been delayed. December 6th is the new launch date.

Call it the "No Man's Sky" effect. Or they're delaying for PS4 Pro enhancements on disc #InsaneTrollLogic

cheeze_pavilion wrote:

Sometimes I wonder if the game was delayed by trying to make it the killer app for the Playstation Move(?). That part where you're throwing barrels at Trico in the one trailer made me wonder if that was a tutorial not just for the game, but for the Move wand.

Officially, they got stuck for so long trying to animate and render Trico itself. The feathers and everything were too much for the PS3 to handle, and the artificial intelligence was unpredictable, but they kept trying to find a way.

As with Final Fantasy XV, I want to know what really happened during development before new project leaders took over. If other expensive, frequently delayed projects are anything to go by (games like Bioshock Infinite and Duke Nukem Forever), then the creative person at the top of the heap was given too much leeway to create whatever they wanted, their ambitions got the best of them, and development kept abruptly changing directions, wasting time and resources as a result.

Oh wow, I just re-watched the E3 2009 trailer for the feelz, and realized how much Trico looks like Kitty Kylo Ren:

Kylo Ren Cat Owner Invites Adam Driver to Meet His Lookalike

I could definitely see this being out of a desire to avoid a day 1 patch.

No Man's Sky seems to have burned Sony and they're now actively avoiding that. Certainly seems a plausible narrative.

I agree... though this raises a question: if this is the 'No Mans Sky' effect then what can they be hoping to achieve in the remaining two months? My guess would be that the game itself cannot be changed in any meaningful way this late in the day. So does this mean what is being changed is the messaging?

if so then can we expect to hear talk about 'The Last Guardian' being more of a journey - an experience - than a conventional game?

Assuming all of the above is true (a big assumption), then perhaps a large question is whether we need another category of interactive entertainment? I can only talk about ones that I've played, but I wonder whether games like Flower and Journey on the one hand, and Everybody's Gone to the Rapture and The Walking Dead on the other, need some other title.

Oh, I think it's much more simple than that, they're delaying to get the Day 1 patch on disc, as beanman said.

The same is potentially true with Final Fantasy XV's delay.

garion333 wrote:

Oh, I think it's much more simple than that, they're delaying to get the Day 1 patch on disc, as beanman said.

The same is potentially true with Final Fantasy XV's delay.

If that is the case, then this is a trend I actually like. Shipping the game when it's actually ready to be played, what a novel idea.

garion333 wrote:

The same is potentially true with Final Fantasy XV's delay.

I'm pretty sure the producer outright said that was the reason for the delay of that game.

@garion333

I'm surprised by this. I'm not sure that the lesson I would have taken from the launch of 'No Mans Sky' was to avoid a Day-1 patch at all costs. Surely, the main lesson is to ensure that your customers know what kind of product they're buying?

EDIT: However, I agree about the undesirability of Day 1 patches. But it does seem strange that - after 9 years and many delays - there were still a few thinks that needed changing.

detroit20 wrote:

I'm not sure that the lesson I would have taken from the launch of 'No Mans Sky' was to avoid a Day-1 patch at all costs.

One of the biggest issues that No Man's Sky ran into prior to release was that leaked copies hit the internet early and also ended up in the hands of reviews. The pre-patch version of the game was significantly worse than the post-patch version, but that's what got shown off to people eager for a glimpse at the game, and it's what a number of "early impressions" articles were based on.

There are valuable lessons to be learned from No Man's Sky about how to market your product to set appropriate expectations for it, but it didn't help the game at all that the unpatched version is what enthusiast players and tastemakers saw first. (Likewise, anyone who doesn't have their PS4 connected to the internet will play the worse version of the game.)

A lot of publishers with these long-in-development games suddenly seem nervous about unpatched copies getting out early. Bad word of mouth could sour buyers on a product that doesn't quite exist any longer.