Brink Catch-All

A game done early? Whoa...

Stele wrote:

Whoa...

IMAGE(http://www.genezilla.org/whoa.jpg)

Can we work in a Sad Keanu?

I'm getting back into Bad Company 2, and enjoying myself, but man, am I sick to death of getting one-shotted from across the map. I really hope Brink lives up to its promise of getting rid of snipers.

Chaz wrote:

I'm getting back into Bad Company 2, and enjoying myself, but man, am I sick to death of getting one-shotted from across the map. I really hope Brink lives up to its promise of getting rid of snipers.

They said no 1 shot kills... there's still going to be snipers.

In my head, snipers = one shot kills. I don't mind getting hit from across the map, or killed from there if I was already wounded. What I don't like is checking the area, sticking my head out, and getting dead from full health because of a dude I had no chance of seeing. Fun for him, frustrating for me.

Chaz wrote:

In my head, snipers = one shot kills. I don't mind getting hit from across the map, or killed from there if I was already wounded. What I don't like is checking the area, sticking my head out, and getting dead from full health because of a dude I had no chance of seeing. Fun for him, frustrating for me.

If the snipers have fast enough fire rate, you're probably going to see two shot kills nearly as fast. Even a 1 second reload can have you down pretty fast.

I'm interested in seeing how this balances out. But to assume this will eliminate the frustration of distant kills where people are out of your sight is assuming a lot.

Some of it is going to be based on map size. It's a big balancing issue.

Aaah, another good-looking online shooter. They need to stop making these because they make me so mad yet I keep playing them.

I need a support group.

That's why I said I hope that it happens. Really, I know it won't, but maybe it'll at least cut down on their numbers. If nothing else, I can amuse myself by running around yelling "PARKOUR!" whenever I vault a wall or something.

Chaz wrote:

I'm getting back into Bad Company 2, and enjoying myself, but man, am I sick to death of getting one-shotted from across the map. I really hope Brink lives up to its promise of getting rid of snipers.

Geez, I always found BC2 to be perfect sniper wise, getting a headshot in that was the only guaranteed 1 hit kill (and even then only with the more powerful rifles), and it was horrendously difficult to pull that off at long range against a moving target.

With Brink, everyone will be leaping around like crazy so it'll be even harder to hit people, but then with the smaller focus, I doubt bullet drop or travel time will be an issue, so I can get behind 2 or even more hit kills. I just hope headshots are still possible, and I really hope a shotgun blast to the chest is lethal. People shaking off hits like that would be a bit of an immersion breaker.

I think a lot of the scenario design decisions have also been made to reduce the effectiveness of camping snipers. There are so many objectives per map and such a varied area I think a sniper is going to find himself perched up in the middle of nowhere watching the dust settle after one or two kills as everyone else moves on.

Redwing wrote:

People shaking off hits like that would be a bit of an immersion breaker.

I wouldnt call it an immersion breaker but it is annoying after being used to other games, but i'm afraid you may have to be ready to be annoyed.

Redwing wrote:

People shaking off hits like that would be a bit of an immersion breaker.

IMAGE(http://i.imgur.com/AgUCT.jpg)

Just like real life!

I've been looking forward to Brink for over a year. Getting my mitts on this game a week early sounds great.

cyrax wrote:
Redwing wrote:

People shaking off hits like that would be a bit of an immersion breaker.

IMAGE(http://i.imgur.com/AgUCT.jpg)

Just like real life!

Dude! I have a headbag just like that!

Redwing wrote:
cyrax wrote:
Redwing wrote:

People shaking off hits like that would be a bit of an immersion breaker.

IMAGE(http://i.imgur.com/AgUCT.jpg)

Just like real life!

Dude! I have a headbag just like that!

IMAGE(http://www.comicbookmovie.com/images/users/uploads/11962/PH2005061600752.jpg)

No one I know is playing it, and most Goodjers seem to be getting it on PC, so I'm going to cancel my pre-order. I does look pretty awesome, even if MP games aren't typically my thing, so I'll most likely get the PC version once I build a new machine that could actually play it.

Garden Ninja wrote:

No one I know is playing it, and most Goodjers seem to be getting it on PC, so I'm going to cancel my pre-order. I does look pretty awesome, even if MP games aren't typically my thing, so I'll most likely get the PC version once I build a new machine that could actually play it.

There're a lot of us getting it on 360.

I just added it to the GWJ game spreadsheet that we use to collect gamertags.

I've said it before and I'll say it again: if you want one-hit kills, play any other FPS ever. Even if it turns out to be a bad idea, it's an unusual idea. I think that means it's worth a shot before we all get upset over how Brink isn't doing things exactly like everyone else. There's room for both.

Didn't they say they're still possible, such as on a headshot on a light? Which is going to be the hardest to do. I think people are getting too worked up about one single element of the game balancing though, unless snipers only have one bullet per ammo refill.

Scratched wrote:

Didn't they say they're still possible, such as on a headshot on a light? Which is going to be the hardest to do. I think people are getting too worked up about one single element of the game balancing though, unless snipers only have one bullet per ammo refill.

Yeah, but it wouldn't be the internet if people didn't jump to conclusion about whether a game is going to suck or not based off of a single balance decision known before the game was even out.

I don't know if it's that unreasonable. Snipers play a different game from everyone else, and the skills they've developed for that game tend to carry over. Regardless of how you may personally feel about the sniper game, I can understand how a long-time sniper might feel anxious about moving into a game that no longer lets them play their usual role.

That's external to the question of whether or not the game should have snipers. I figure those guys have enough options and enough fun at my expense that they can adapt or move on.

LobsterMobster wrote:

I've said it before and I'll say it again: if you want one-hit kills, play any other FPS ever. Even if it turns out to be a bad idea, it's an unusual idea. I think that means it's worth a shot before we all get upset over how Brink isn't doing things exactly like everyone else. There's room for both.

Its not that unusual there are plenty of other games where you have to unload into a player before they drop. Some people like that others dont. I'm sure that's just one bit too. Like other games there'll be a laundry list of things people will bitch about.

People keep talking like this is a super unique gem and besides the movement its not.

ranalin wrote:
LobsterMobster wrote:

I've said it before and I'll say it again: if you want one-hit kills, play any other FPS ever. Even if it turns out to be a bad idea, it's an unusual idea. I think that means it's worth a shot before we all get upset over how Brink isn't doing things exactly like everyone else. There's room for both.

Its not that unusual there are plenty of other games where you have to unload into a player before they drop. Some people like that others dont. I'm sure that's just one bit too. Like other games there'll be a laundry list of things people will bitch about.

People keep talking like this is a super unique gem and besides the movement its not.

Name a few?

LobsterMobster wrote:
ranalin wrote:
LobsterMobster wrote:

I've said it before and I'll say it again: if you want one-hit kills, play any other FPS ever. Even if it turns out to be a bad idea, it's an unusual idea. I think that means it's worth a shot before we all get upset over how Brink isn't doing things exactly like everyone else. There's room for both.

Its not that unusual there are plenty of other games where you have to unload into a player before they drop. Some people like that others dont. I'm sure that's just one bit too. Like other games there'll be a laundry list of things people will bitch about.

People keep talking like this is a super unique gem and besides the movement its not.

Name a few?

So while saying there's no 1 shot kill makes a nice sound bite it's not the whole story and from the videos they've shown there's plenty of combo attacks with the different classes it'll feel like a 1 shot kills are still there. So this will be just like all the other shooters out there in that respect. Some are worse than others in the amount of damage it takes to drop someone.

To me, their comments concerning snipers mirror some of my thoughts concerning how objective-based games go wrong -- namely, the tendency for a big percentage of players to ignore them in favor of playing their own little mini-game. I don't usually find snipers on the other team overpowered, I find the ones on my team f*cking useless.

I'm hoping their thinking extends to the rest of the game, and on a few counts it seems to (no points for kills), but I guess we'll see how well the final product does at getting people to actually play the game.

ranalin wrote:
LobsterMobster wrote:
ranalin wrote:
LobsterMobster wrote:

I've said it before and I'll say it again: if you want one-hit kills, play any other FPS ever. Even if it turns out to be a bad idea, it's an unusual idea. I think that means it's worth a shot before we all get upset over how Brink isn't doing things exactly like everyone else. There's room for both.

Its not that unusual there are plenty of other games where you have to unload into a player before they drop. Some people like that others dont. I'm sure that's just one bit too. Like other games there'll be a laundry list of things people will bitch about.

People keep talking like this is a super unique gem and besides the movement its not.

Name a few?

So while saying there's no 1 shot kill makes a nice sound bite it's not the whole story and from the videos they've shown there's plenty of combo attacks with the different classes it'll feel like a 1 shot kills are still there. So this will be just like all the other shooters out there in that respect. Some are worse than others in the amount of damage it takes to drop someone.

OK, yeah, you can still get killed but still. Name a few?

MannishBoy wrote:

I just added it to the GWJ game spreadsheet that we use to collect gamertags.

Added to PC. PC players, don't forget to join the GWJ Brink group on Steam.

LobsterMobster wrote:

OK, yeah, you can still get killed but still. Name a few?

Q3. You did have the BFG that was only on a few maps, and the quad (also limited). There were weapons that could put you down from 100 health, but you spawned with 125 and it ticked down to 100.

(wish BFBC2 did that instead of spawn invincibility)

MannishBoy wrote:
LobsterMobster wrote:

OK, yeah, you can still get killed but still. Name a few?

Q3. You did have the BFG that was only on a few maps, and the quad (also limited). There were weapons that could put you down from 100 health, but you spawned with 125 and it ticked down to 100.

(wish BFBC2 did that instead of spawn invincibility)

OK, so we've got one 12-year-old game that actually did have one-shot kills, except during spawn-kill prevention.

Medal of Honor was the same year. Halo: Combat Evolved came out 2 years later. Battlefield 1942 was 3 years later. The very first Call of Duty game came out 4 years later. Every game in each of those series (except for Halo Wars), which are arguably the top FPSs (if you include back when Medal of Honor was popular), had one-hit kills with sniper weapons. That includes all of their spin-offs.