Brink Catch-All

I loved UT Assault (and, to a lesser extent, UT2k4 Assault). This game looks like "Super Assault", with blackjack and hookers. I will definitely be buying this.

syndicatedragon wrote:

I loved UT Assault (and, to a lesser extent, UT2k4 Assault). This game looks like "Super Assault", with blackjack and hookers. I will definitely be buying this.

No hookers though.

Yeah, they canceled female character models.

It appears I was misinformed. Perhaps in a mod...

LobsterMobster wrote:

New interview over at GameTrailers. Very energetic guy who asserts there will be no one-hit kills. Not from grenades. Not from headshots. Not from sniper rifles. If that sounds like a big FU to the snipers... he pretty much says that too. He says for every one sniper there is having a great time, there are five people he's made miserable, and if they have a problem with how Brink is going to handle that then they can go play pretty much any other FPS, ever.

It's about time someone finally noticed that.

Well, my interest in this game just increased exponentially. After pretty much everything that guy said during the interview, I thought, "Right on, dude!"

I'm sick of 1-hit kills, I hate snipers, and I hate having to aim down the sights to reliably hit anyone. Screw the logic and realism, I'd like to have some fun please.

Hmm, I just got interested in an FPS for the first time in a long time...

BadKen wrote:

Hmm, I just got interested in an FPS for the first time in a long time...

One of us, one of us, one of us...

New member here, and thought I would add to the discussion.

I've been following Brink for at least a year now, and I am very excited that it will finally be out in about 2 months. The objective based and team oriented game play are both positives, and the more realistic movement capabilities are also exciting.

I did want to comment on the OHK part of the discussion, from what I have heard/read in places other than in the "Something for Everybody" interview linked to above, there will be one combination that will allow for a full health OHK. If you choose to play a skinny body type and an opponent with a Sniper rifle/sniper scope pulls a head shot on you - you will be killed. Splash Damage's thought is that you can make choices to prevent yourself from being one hit killed, by playing a medium or heavy body type with resulting higher health, or you can play the light type with the greater mobility and the greater risk.

I don't like unproductive snipers on my team.

That said, there's a lot of fun to be had taking out the guy that just killed you with an across map headshot, especially if you can sneak in behind them and melee them or perform a similar humiliation style kill.

So I'm not sure I mind headshot one shot kills that much in certain circumstances. Counter sniping or killing the sniper can be a fun side activity.

Brink has buffing that appears to already potentially be a counter to one hit kills if you're playing with teamwork. If you've got somebody buffing your health and/or armor, that should eliminate one shot kills, but I'm not sure a naked player should have that protection.

Not sure how this will truly play out in game, but I'm not sure it's a good thing or a bad thing yet.

I go back to the Q3 spawns where you couldn't get one shot railed because you start with 125 health, which would gradually count down to 100 over time. That prevented one shot spawn kills pretty well, while still making you fear the guy with the accurate rail.

(BTW, I wish BFBC2 had that type of setup on spawn/revive instead of complete invulnerability)

LobsterMobster wrote:

New interview over at GameTrailers. Very energetic guy who asserts there will be no one-hit kills. Not from grenades. Not from headshots. Not from sniper rifles. If that sounds like a big FU to the snipers... he pretty much says that too. He says for every one sniper there is having a great time, there are five people he's made miserable, and if they have a problem with how Brink is going to handle that then they can go play pretty much any other FPS, ever.

It's about time someone finally noticed that.

Just saw that a few days ago; sold me on the game. Back when deathmatch was king, I used to swear at the opposition. Now that objective-based gameplay is king, I swear at my dead weight teammates who aren't interested in anything other than their own little mini-game.

I'm very excited that they are internally regarding this as the 3rd installment of the Enemy Territory series. Hopefully this one releases with much fewer bugs, though. Wolf: ET was so bug riddled they pretty much had to release it free and open source so the community could fix it, and Quake Wars had some pretty big bugs IIRC as well. I really love what those games became after some official and fan patches, but it'd be nice to have an awesome game out of the box/download queue.

New trailer on classes.

The game is looking extremely good, I hope it turns out to have long-lasting multiplayer for the GWJ community. It certainly seems as if it could be a big thing.

MannishBoy wrote:

So I'm not sure I mind headshot one shot kills that much in certain circumstances. Counter sniping or killing the sniper can be a fun side activity.

Bolded for boldness.

I'd rather spend my time in a fair fight rather than take 5 minutes to kill one guy who killed me five times in one minute.

gains wrote:

Yeah, they canceled female character models.

What? Seriously? :l

LobsterMobster wrote:

I'd rather spend my time in a fair fight rather than take 5 minutes to kill one guy who killed me five times in one minute.

Bolded the key. As long as you have weaknesses sniping (limited field of view, sway, bullet drop, etc), no unassailable sniping spots, and decent spawns, you shouldn't be able to be killed 5 times in a minute.

Shotguns also have balances. Slow fire rate, significant CQB weighting so that medium and longer range become disadvantages, etc.

It's all in the balance of the overall game, including lots of things from weapons to map design. I still don't think one shot kills are necessarily bad, it's just they are often unbalanced.

MannishBoy wrote:

Bolded the key. As long as you have weaknesses sniping (limited field of view, sway, bullet drop, etc), no unassailable sniping spots, and decent spawns, you shouldn't be able to be killed 5 times in a minute.

Except I can and do. Now how does that work?

LobsterMobster wrote:

Except I can and do. Now how does that work?

You should duck

LobsterMobster wrote:
MannishBoy wrote:

Bolded the key. As long as you have weaknesses sniping (limited field of view, sway, bullet drop, etc), no unassailable sniping spots, and decent spawns, you shouldn't be able to be killed 5 times in a minute.

Except I can and do. Now how does that work?

One Mr. Brian Leahy has an answer for situations like this, but you won't like it.

MannishBoy wrote:
LobsterMobster wrote:

Except I can and do. Now how does that work?

You should duck :)

But the sniper is way the hell over there and I have no idea he's watching me. Should I always duck? Then I'll make a slower target and he just has to aim a little bit lower.

I like to focus on the game I'm playing instead of someone else's little meta game. If you don't agree, you can go play any other FPS. HALO has one-shot sniper rifles. Every Call of Duty I can think of has the same. Same for Battlefield's many iterations. Team Fortress 2 as well. Half-Life, Counterstrike, everything. If it makes you feel any better you can think about how wrong I am while you click on heads. Meanwhile I'll be over here playing Brink, where every time I die I have at least half a clue how it happened and feel like I could have avoided it without a crystal ball.

LobsterMobster wrote:
MannishBoy wrote:
LobsterMobster wrote:

Except I can and do. Now how does that work?

You should duck :)

But the sniper is way the hell over there and I have no idea he's watching me. Should I always duck? Then I'll make a slower target and he just has to aim a little bit lower.

A lot of playing FPS is movement awareness. I assume I'm always watched in open areas, and don't venture out until you've checked the likely enemy attack points.

In well balanced shooters, I generally know when I've died if it was my own fault when I've wondered into the open too boldly (and I do it a lot).

I like to focus on the game I'm playing instead of someone else's little meta game. If you don't agree, you can go play any other FPS. HALO has one-shot sniper rifles. Every Call of Duty I can think of has the same. Same for Battlefield's many iterations. Team Fortress 2 as well. Half-Life, Counterstrike, everything. If it makes you feel any better you can think about how wrong I am while you click on heads. Meanwhile I'll be over here playing Brink, where every time I die I have at least half a clue how it happened and feel like I could have avoided it without a crystal ball.

I'm not saying your wrong, we're just sharing opinions here. Sorry if I offended by my differing view and not for agreeing that some limited one shot kill situations are horrible for all games. I didn't think I was being offensive in saying things the way I did.

I don't think eliminating one shot kills from a game will make that big of a difference. Players will still get taken down quickly if they don't move tactically. But there is a way to balance these things better where it evens out. Some games just do a horrible job of it. See Black Ops spawns at launch for bad balancing.

Thin_J wrote:

One Mr. Brian Leahy has an answer for situations like this, but you won't like it.

I'm assuming you're talking about the Weekend Confirmed argument

Fair enough, Mannish. I may have read into your comment a bit too much. I'm very used to being called a noob, by virtue of my very obviously being a total noob. Therefore when a noob-friendly game like this comes along I want to do a little dance and enjoy my dance even if it's an awful dance I can only dance during Awful Dance Hour.

Group hug?

MannishBoy wrote:

I go back to the Q3 spawns where you couldn't get one shot railed because you start with 125 health, which would gradually count down to 100 over time. That prevented one shot spawn kills pretty well, while still making you fear the guy with the accurate rail.

Well then it's just a rail and a bit of LG/MG to mop up the rest :D. Gawd I miss those days.

LobsterMobster wrote:

Fair enough, Mannish. I may have read into your comment a bit too much. I'm very used to being called a noob, by virtue of my very obviously being a total noob. Therefore when a noob-friendly game like this comes along I want to do a little dance and enjoy my dance even if it's an awful dance I can only dance during Awful Dance Hour.

Group hug? :D

Let's not put the cart in front of the horse on all of this stuff regarding Brink. We don't know if it's noob friendly etc. until it's out there in the wild. These things take on a life of their own in the real multiplayer space.

MannishBoy wrote:
Thin_J wrote:

One Mr. Brian Leahy has an answer for situations like this, but you won't like it.

I'm assuming you're talking about the Weekend Confirmed argument :)

That's the one

carrotpanic wrote:

Let's not put the cart in front of the horse on all of this stuff regarding Brink. We don't know if it's noob friendly etc. until it's out there in the wild. These things take on a life of their own in the real multiplayer space.

True. Monday Night Combat on it's surface looks pretty newb friendly. While it's not unapproachable, I think it eventually got to the point where it was far from a casual shooter player's game.

Group hug? :D

Just watch your hands.

I think my "duck" comment may have been part of the misinterpretation. That was totally meant as a joke, not as an indication of perceived skill. I'm an average at best shooter player these days myself, so I'm not coming from a position of a K/D god.

Thin_J wrote:
MannishBoy wrote:
Thin_J wrote:

One Mr. Brian Leahy has an answer for situations like this, but you won't like it.

I'm assuming you're talking about the Weekend Confirmed argument :)

That's the one :)

Oh Garnett. < shakes head >

MannishBoy wrote:
carrotpanic wrote:

Let's not put the cart in front of the horse on all of this stuff regarding Brink. We don't know if it's noob friendly etc. until it's out there in the wild. These things take on a life of their own in the real multiplayer space.

True. Monday Night Combat on it's surface looks pretty newb friendly. While it's not unapproachable, I think it eventually got to the point where it was far from a casual shooter player's game.

That game is so broken now (from a gameplay perspective) that even I had to leave (after around 100 hours of play time, probably).

carrotpanic wrote:

That game is so broken now (from a gameplay perspective) that even I had to leave (after around 100 hours of play time, probably).

Sad but true. I probably shouldn't have bought it on PC. I like the basic game, but it's not as balanced as it could be. I'm sure I'll happily jump back into their next game if it's similar.

Hopefully Brink will be more of an all inclusive game with things to do for players of all types, but we won't know until we play it for awhile. (I'm agreeing with your point)

MannishBoy wrote:

(I'm agreeing with your point)

You better!

I don't regret buying MNC twice, it was fun while it lasted and those guys deserve it. If I get a couple weeks of fun out of Brink, the rest is gravy. Paid $10 ostensibly for TF2 and I've played that nearly 1000 hours...

I'm happy to support Brink (although not pre-order, want to make sure the game is playable unlike BLOPS PC etc.) because they're trying something new.

carrotpanic wrote:

I'm happy to support Brink (although not pre-order, want to make sure the game is playable unlike BLOPS PC etc.) because they're trying something new.

Quake Wars had a beta period, and really, this type of near MP only game--and team based at that--begs for a pre-release beta or MP demo.

I really hate this pattern of having exclusive pre-order bonuses that differ across retailers.