I've stumbled several times getting more than a couple hours into the Inquisition campaign.
Whereas at launch, I finished DA2 with several if not all the archetypes (mage, rogue, fighter or warrior)
Well not all the archetypes because I did dual wield and ranged rogue, but only blaster mage and two handed fighter, missing out on healer and sword and board.
I will say that neither of DA2 and DA:I have aged well. The former spent too little on production value whereas the latter seemed all production value to me.
I haven't fired up DA:O in a long time so my curiosity is piqued. I have more patience these days so I may try and progress further on my best save. (if it still exists)
So I spent about 6 hours with the game over the weekend, and came away thinking that the game had the potential to be hugely enjoyable, but was very confusing. Confusing enough to be off-putting.
First, combat. The game really doesn't explain how combat works, either in the very thin tutorial or in the game manual. In particular, it doesn't really explain how to manually control the individual members of the party. In fact, it would be very easy to come way with the impression that the only way to play is to set combat tactics ahead of each encounter, and then let those tactics play out automatically.
Second, levelling. The game doesn't really offer the player any advice on this. Specifically, how to optimise one's character and what are the trade-offs between one's choices.
In short, there's an awful lot of trial and error here. And a lot of potential to fall into habits and to make choices that really compromise my game later on.
So I ended up buying a Prima Games guide, which has helped somewhat on the second issues - levelling - but leaves me still mystified about the first - combat.
I think I'll restart again next week, and try to work my way through it.
In the meantime, I have questions:
For background: I'm playing on PS3. And I've just completed the missions to collect the Darkspawn blood in the Wilds.
How should I move my party members into combat?
At the moment, I'm using each party member's reticle to direct them to attack specific enemies, then I'm following them in with my Player Character, a Mage. This feels unsatisfactory. It feels like my team are simply charging off into battle as individuals for one-on-one fights. I don't feel very tactical.
Also, I don't really know what attack they're going to do when they arrive. Are they going to use the attack pre-selected in the Tactics menu, or are they just going to do a basic attack? My Mage, for example, seems to do only a basic attack with her staff when I order her into combat using the reticle.
Related to this, how do I flank with my Rogue to get a backstab? Or - put another way - how do I move my party members when combat starts?
Do I simply let the rest of the party fight using tactics, and control-walk the Rogue into position and then press an attack?
At the moment, the only party member that I'm moving around during fights is my Mage, my player character.
How do I open chests?
Even in this early part of the game in the camp in Ostragar, I'm encountering chests that none of my party can open. Who needs to have what Level, what Attribute and what Skill/Specialisation to do this?
What else should I know?
I should say that, in addition to reading the manual and the game guide, I've also looked at some videos online. However, and I'm ashamed to say this, none of them are basic enough for me.
If a chest is locked, you need a rogue in your party with a high enough lock picking skill.
Rogues do need to be manually moved into position in order to do backstabs.
This IGN guide goes over the various stats. You need to prioritize points in the appropriate stat for each character. I believe PC had an option to auto-level characters if you don’t want to choose yourself, so you might look for a similar option in your version of the game.
Someone can correct me if I’m wrong, but I believe characters you directly control will do basic attacks until you manually trigger an ability. If you’re not controlling them, they will follow the Tactics you’ve set for them.
I restarted DA: O this weekend, so that I could take the opportunity to learn combat properly and I think I understand it better now. In particular, I need to think carefully about my positioning and to monitor the cooldown timers on my attacks.
I've dialled the game down to easy for this playthrough. I don't want my lack of expertise with combat to stall my progress.
Who are you playing?
I'm playing as an Elven Mage.
I'm going to pick up the Cold and Healing spells initially, and then Mana Alteration.
I have to say, though, that the game is poorly tutorialized and that the manual is very 'thin'. But my Prima Games guide has been helpful for building my character and party.
For someone who would like to try Origins, is the PC ultimate or Xbox ultimate edition the way to go? I imagine there is some modding on the PC? If so, easy to do?
Thank you,
Chad
PC, obviously. It was made for PC controls.
Yes, there is modding. As I recall, it's as simple as dropping modfiles into an existing directory.
PC, obviously. It was made for PC controls.
Yes, there is modding. As I recall, it's as simple as dropping modfiles into an existing directory.
We did DA:O for the cRPG club a few years back. Modding for DA:O was actually quite complex, but there were some mod managers out there which made it possible and a lot easier. There were some good YouTube tutorials on how to do it that helped a lot.
Found it:
Thank you both!
I ground through the 'Broken Circle' quest this weekend, and it's really killed my desire to play further.
It was too long and too repetitive. The game made me fight my way through the entire Circle Tower... and then made be fight through it again via 'The Fade' dream-world thing. Even with occasional recourse to a guide, it took me more than three hours to complete The Fade section. It really wasn't fun.
I think I'll probably put the game down now, so that I don't ruin my gaming pallet palate for Baldur's Gate 3 when it releases for PS5 in September.
*EDIT - My gaming pallet is how I stack and transport my Pile of Shame...
I ground through the 'Broken Circle' quest this weekend, and it's really killed my desire to play further.
It was too long and too repetitive. The game made me fight my way through the entire Circle Tower... and then made be fight through it again via 'The Fade' dream-world thing. Even with occasional recourse to a guide, it took me more than three hours to complete The Fade section. It really wasn't fun.
I think I'll probably put the game down now, so that I don't ruin my gaming pallet for Baldur's Gate 3 when it releases for PS5 in September.
I think every RPG I've played had, at some point, at least one battle the game designers probably thought would be epic but to me was pure tedium. In the end my opinion of the game depends on the fun parts outweighing the obnoxious parts.
I guess it's telling that one of the most popular DA:O mods is one which allows you to straight-up skip the whole Fade bit of that quest.
I swear I must be one of the few people in existence who like that bit.
I guess it's telling that one of the most popular DA:O mods is one which allows you to straight-up skip the whole Fade bit of that quest.
I've been reading a little online about that mod. I can see why it's popular.
It's not just the fact that I had to revisit a location that I'd already cleared (in the 'real' world'. It was also the fact that there was a fair amount of backtracking, which made it easy to get lost. I definitely forgot which door led where towards the end... and I had a guide to refer to.
But I think the bigger issue was the fact that I had to learn a new style of combat, because the game took my party away. it was less of a wrench for me because I am playing as a Mage anyway, but I can imagine it was significant change for someone playing as a stealthy, back-stabbing rogue.
The other thing that occurred to me was that the Fade's rewards - stat-boosting essences lying around - meant that it was a mission best attempted early in a playthrough. However, a player could completely fail to do this if they simply took missions in the order in which the game presents them. I think the Arl of Redcliffe(?) is the first mission the game offers after the introduction.
I swear I must be one of the few people in existence who like that bit.
I've always liked it too. The puzzle aspect isn't too difficult, and the stat rewards are well worth it. I know the popular mod gives the stat boosts, but I dunno. I never saw what people disliked about it, other than aesthetically. I agree it's visually ugly.
The other thing that occurred to me was that the Fade's rewards - stat-boosting essences lying around - meant that it was a mission best attempted early in a playthrough. However, a player could completely fail to do this if they simply took missions in the order in which the game presents them. I think the Arl of Redcliffe(?) is the first mission the game offers after the introduction.
My first playthrough I went to Redcliffe first, and the final battle was extremely difficult. I don't recall if I turned the difficulty down or not. Every subsequent playthrough I've gone to the Mage tower first for those stat boosts.
My first playthrough I went to Redcliffe first, and the final battle was extremely difficult. I don't recall if I turned the difficulty down or not. Every subsequent playthrough I've gone to the Mage tower first for those stat boosts.
I think the first time I played the game I did the same and burned about 15 hours of game time to restart. I couldn’t get through that final battle no matter what I did, plus my mage build was very sub-optimal.
It’s not the best section ever but I’ve played worse.
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