Dragon Age: Origins Catch-All

Awakenings was badly written. There's a bit of an info-dump at the end, but a lot is left unclear or unresolved. The side quests are really the best part of that expansion.

Yeah... Awakenings is extremely interesting but needed a few more months in the oven. Story needed to be better planned out and bugs fixed. It's a great bit of content and expansion of the DA universe, though.

Yeah, I finished it last night, and while there was an info dump near the end, it was very rushed. Going right to the slide show as soon as the boss fight was over was jarring, to say the least. Much like Origins, now that I've played it once, I feel like I understand how it works and know I'd do better a second time around. I had a ton of gold leftover, and that was mostly because I ignored the rune crafting. I started messing with it near the end, but I didn't have all the recipes and I was too far in the story to go back and get them all. They would have made the handful of difficult battles a little easier. I had fun with it though. The shorter main quest areas felt more varied and focused than Origins' drawn out Deep Roads and Dalish Elves sections. It was a good addition to the game, fixed some issues with the skills, and made you feel ridiculously overpowered against regular enemies, and even lieutenant and boss characters at times. I'm glad I played it.

I'm replaying and realized that I have been spoiled by DA2s tactics options and not having tactics tied to level or a skill. I've downloaded the Advanced Tactics mod but I can't get any of the mods that add tactics to work. That's not entirely true, I did get one to work but for some reason two of my party members stopped responding to any commands until I uninstalled the mod*. Anyone know of a tactics slot mod that is compatible with the Advanced Tactics mod?

*It could have been that one of my tactics was causing a problem but I wasn't about to check evey tactic I had set up. I have a couple other mods installed (stamina potion, raven respec, interaction highlights, and new party members start at level 1).

I've started playing this on 360 and it's just getting better and better. It seemed very old fashioned and weak visually to start with but I love the combat and story. To think I nearly let it pass by without giving it a try.

Higgledy wrote:

To think I nearly let it pass by without giving it a try.

To go off on a tangent and link with the rants thread, this is a reason I really wish more games had demos. It's not just as a final confirmation for people who were going to buy a game anyway, but it gives people a chance to say "I'll see what that's about" for no monetary commitment, usually without a huge download, and another option besides the piracy 'unofficial full demo' "If I like it then I'll buy it".

There's so many games that have split opinions (of which DA:O is one), or it's not someone's type of game, and the absence of a demo means it won't even get a try. Turn based strategy games aren't really my thing, but I've played a good few demos of them, which has put me one step closer to buying them rather than not considering them at all.

Funny! I've been playing this too recently. In the last week I've just been playing it and having a great time. My original character was an elvish rogue. Now I'm playing an elf Mage and it's a lot of fun. Got a couple of mods too. One for respec, another couple for armour, including one that imports the dragon age 2 armour. The original mage armour is just crap looking, but the DA2 mage armour is awesome.

Such a fun game. Cone of cold is simply the best spell ever.

Scratched wrote:

There's so many games that have split opinions (of which DA:O is one), or it's not someone's type of game, and the absence of a demo means it won't even get a try.

The way it was changed mechanically over platforms and reviewed online was so confusing and off putting. A demo really would have helped. Most of the reviews were, 'Well we played the PC version but the 360 version is probably ok.' and there were lots of comments at the time about it being clunky on 360 compared to PC but the set up is no worse that Elder Scrolls or Fallout on 360.

BlackSabre wrote:

Funny! I've been playing this too recently. In the last week I've just been playing it and having a great time. My original character was an elvish rogue. Now I'm playing an elf Mage and it's a lot of fun. Got a couple of mods too. One for respec, another couple for armour, including one that imports the dragon age 2 armour. The original mage armour is just crap looking, but the DA2 mage armour is awesome.

Such a fun game. Cone of cold is simply the best spell ever.

I also started out trying a rogue and a warrior and settled on a mage. I'll have to try cone of cold. The rune you put on the ground to paralyse an enemy is useful. The healing in this game is great. I wasn't getting on with it in DA2.

Ah memories, sweet memories.
I d love to pick up the Ultimate edition with all the DLC if i see it cheap, for some odd reason they dont sell it via Origin (just the vanilla and the vanill plus shale/music ed) and steam doesnt have it available in japan.

I used to think it was mod heaven, but that was until i started playing skyrim.

fingers crossed for 3 ne

Mage is the way to go if you want to feel like a badass. Don't ignore the tactics settings for your companions, either. The defaults tend to be a bit weak, and it beats having to manually control them all the time. For whoever you have set up as a healer, set them to heal any companion who goes below 75% health. I think the default is 25%, which is far too late in most cases.

Yeah, I was lucky enough to be gifted the ultimate edition by Duckilama in the last steam sale. Mage is definitely badass, but man did they lose the fight when it came to the art department. Warriors definitely won there. Some of that armour for warriors just looks awesome.

My primary mage is specializing in Elemental magic and I think I'm going to respec Morrigan into a death/paralysis type mage... either that or ditch her for Wynn so I can get some healing. Not sure yet.

one of the biggest mistakes i felt like i made was speccing Morgana as a death/paralysis mage when I was playing a rogue and had no other mages... in other words, no healer. The

Spoiler:

fight with the revenants for the pieces of MegaArmor was unbelievably tough for me as a result, so hard in fact that I ended up having to leave them to level up a bit before coming back to them.

Still, she was really fun to play that way.

I confess that some of the games I've enjoyed most are: Icewind Dale, Fallout, Fallout 2, etc. but I've been unable to get very far at all into this title. This should be my genre. I've started playing it twice, then some other blockbuster came along.

I own DAO on PC. I've really enjoyed playing on my PS3 to get away from my computer, where I work during the day.

TLDR
Should I buy DAO on PS3 just to get into it?

I usually dislike gamepad controls. I tried Dishonored on PC with a gamepad, and I couldn't do it. control schemes can be a deal breaker for me.

I cannot play shooters or things like RTS genre, where mousing is required, with a gamepad. I'm willing to give it a go. It doesn't strike me as a game where precision mousing is required.

The catalyst I'd need, would be, "the controls are really good on console, and were at least as easy as PC, with a few minor things to get used to".

I think I heard bad things about DAO on ps3 , something about the camera being a bit on the crap side, But i can speak from expediences as i have never played this on a console.
PC is the way to keep it- mods from nexus.
But i dont know, if it doesnt appeal to you on a PC then i dont think switching a mouse for a controller is going to make it a different game.

It's more about how I use my time, that is the obstacle.
I've walked away from the PC, just because I've been sitting there for hours.
I played daggerdale a fair amount, just because it didn't take much thinking, and I could lay down on the couch and just kind of veg out.

I liked the walking dead experience on the console (adventure game pixel hunt, specific odd puzzle solution - frustrations aside).

This is the kind of situation where it annoys me that they've worked out gamepad controls for their ports, but not included it as an option on PC.

Ghostship wrote:

It's more about how I use my time, that is the obstacle.
I've walked away from the PC, just because I've been sitting there for hours.
I played daggerdale a fair amount, just because it didn't take much thinking, and I could lay down on the couch and just kind of veg out.

I liked the walking dead experience on the console (adventure game pixel hunt, specific odd puzzle solution - frustrations aside).

I bought the game recently for the 360. The controls are like the console versions of Elder scrolls and Fallout 3. You soon get used to the menus. The combat is great using the quick select buttons combined with the rose wheel (I think I chose an option for the wheel to stay up once I pull the trigger rather than having to hold it.)

I can see stalling in the early stages of the game. It seemed very lack lustre to start with. The visuals were horrible (gah! those gawdy shirts!) and slightly old fashioned. The tables of abilities looked dry and over the top in terms of complexity. The combat seemed ordinary and, in the first few hours, I was glad I payed bugger all for the game because I was sure I'd be done with it within a day or so. Strangely however the game very, very slowly started so sink it's claws into me and, over a few weeks, I've gone from mild contempt to loving the damn thing wholeheartedly.

The characters are nuanced. There are some fantastic story and character moments. The combat is superb. The fights are often challenging but you feel you can make them a lot easier with sound tactics. The bosses are fun. Today I was playing (between fights I was mulling over which character skills to take, and shopping for new armor, weapons, etc) and I realised that the game really was like the best bits of Balder's gate with, in my opinion, better combat. It's well worth giving another go. I'm sure the PC version is brilliant but the console version isn't a pale imitation. It's the real deal.

I have DA:O on the PS3. I've played it many-a time through, and it's fine. The PS3 version won't do you wrong.

The PC version was indeed brilliant. One of the better gaming experiences i've had in a long time.

Hey everyone, Bioware is giving away all the Dragon Age II and Dragon Age Origins DLC for free. Just go to the site below and sign in to your Bioware Social account. If you have Origin these should be connected and any game registered on Origin will have the content unlocked.

http://social.bioware.com/da2/dlc_bu...

Blondish83 wrote:

Hey everyone, Bioware is giving away all the Dragon Age II and Dragon Age Origins DLC for free. Just go to the site below and sign in to your Bioware Social account. If you have Origin these should be connected and any game registered on Origin will have the content unlocked.

http://social.bioware.com/da2/dlc_bu...

Nifty, unlocked them because I still need to finish DA2 and may go back to DAO one day.

I still need to play past the intro of DA2. Just too much to play...

I saw that there is a Dragon Age Nexus for mods. Any recommendations on which mod improving graphics/faces/textures is worth getting?

Luggage wrote:

I saw that there is a Dragon Age Nexus for mods. Any recommendations on which mod improving graphics/faces/textures is worth getting?

There was a popular high-res texture mod that helped a lot. I think that's the only mod I used in my playthrough.

It's JB3Textures

Luggage wrote:

I saw that there is a Dragon Age Nexus for mods. Any recommendations on which mod improving graphics/faces/textures is worth getting?

Personal preference I suppose, but I played with the vanilla textures as most of the time the camera isn't really in a position that would show off higher detail. Most of the mods I remember using were actual changes, rather than trying to improve the base game.

So I installed what I considered necessary mods last night and dabbled for an hour in a mage character.

I plan to go completionist on this game, which measn I will only play it once. I will also play on easy, so I don't necessarily need to min-max my character and party. What origin storyline is the most unconventional/out of the ordinary in a fantasy storytelling sense? Does gender make a difference at all? And as far as I know from podcasts, all origin storylines converge at the same point early in the game. Will the feedback from the world towards the character be the same regardless of race, gender and origin from that point on?

TL;DR: What origin is the most interesting to play?

Edit: I also wiki'd that there is a potential 6 warrior, 2 rogue and 2 mage party members in the game. How important is the holy trinity to clear the game? I recall the game being called fairly challenging, from which I take 4 melee characters would not have as easy a time as 3 soldier types had playing ME2/3 on Veteran or Hardcore.

A mage is pretty essential to any party but by playing on Easy I wouldn't worry about party composition. Depending on what mods you have installed respecing won't be problem, for you or party members, if you feel you made a mistake. There are 2 mages, 2 rogues, and 3 warriors, 1 dog (basically a warrior with less options), and 1 variable (if you have the DLC).

I've heard Female City Elf is a pretty awesome Origin. All Mage story lines, regardless of gender or race, are the same. Human is the standard story but I really liked it since it created a nice revenge subplot that tied in to the main story. Heard good things about the Commoner and Noble dwarf story lines but didn't play far enough to have them play out. Don't know anything about Dalish Elf but assume it will factor in during that leg of the main story.

I think that the City Elf origin was the best as a standalone chunk of story (played as a male, but would be even better as a female). Dwarven Noble also has a nicely meaty plot, and ties back into the later parts of the game very well. Mage is a good introduction to the weirdness of magic in the setting, and is thus probably the most unconventional orgin, but a fair amount of that stuff is covered a bit later in the game for all characters. Dwarven Commoner, Human and Dalish Elf are all good pieces of content, but as Vector says, they're fairly standard fantasy stories.

Each origin only takes maybe an hour or two until the convergence point, so I'd try a couple of them (prioritised in roughly the order I put them above) and see which one grabs you. I played through all of them once I'd finished the main game.

Male and female does make a difference to some of the origins, and to your options for resolving some story arcs later in the game. Race and origin definitely make a difference to how you interact with some people and how they interact with you. The dwarves and the elves are both quite suspicious of outsiders and thus will be less so if you're one of them, and humans can be quite racist towards the elves.

As far as party composition goes, I liked having two mages because it makes it easier to set up spell combos, but if you're on easy it shouldn't matter too much.

I'm pretty sure they all come back at various points in the main story, and you can probably tell where if you had chosen that other origin it would play out. It's a nice little touch, but nothing major. I'd say to just choose the one that sounds most interesting at that time and you can get into. Role play, you know? I really don't think there's anything to min/max there.

It's definitely mostly flavour stuff (and from what I played was mostly along the lines of the "hey, I remember you!" type things you got with characters between Mass Effect games), but the dwarf noble origin made a pretty big change to the complexion of (minor spoilers)

Spoiler:

the power struggle in Orzammar: when I went through the first time on a mage I just saw it as "I don't really care about who wins as long as they give me troops, so I'll support the guy who seems like slightly less of a douche". On the dwarf noble, there was an interesting pull between revenge + tradition vs. what's probably best for the people + and maintaining your family name.