Dragon Age: Origins Catch-All

wordsmythe wrote:
Pikey26 wrote:
Vector wrote:
Yeah geeze, the Fade is essential for any first timer. It's a pretty crucial part of the game. Depending on which companions you have with them it could add some interesting experiences.

Skip the Fade doesn't skip the companion interactions, it just cuts out the terrible puzzle that last the hour even if you're efficient and know exactly what you're doing. All the mod does is it basically puts your straight into the Duncan interaction and then cut forward to the companion interactions.

In hindsight you're probably right. It's probably better for a first timer to be put through the puzzle just to see it... but if I was tbh, he aint missing much.

Do you still get the buffs?

You get all the buffs, codex entries and Fade forms.

One question about the mods...how many do you run at a time? I've read elsewhere that running more than 2 causes problems (memory leaks, poor performance). I don't have the most state-of-the-art computer, but it ain't too bad (core2duo 3.3ghz, 4gigs RAM, GTX460).

Is there a app for ipods or droids where you can read the codex but only the entries you already uncovered?

mwdowns wrote:
One question about the mods...how many do you run at a time? I've read elsewhere that running more than 2 causes problems (memory leaks, poor performance). I don't have the most state-of-the-art computer, but it ain't too bad (core2duo 3.3ghz, 4gigs RAM, GTX460).
Never had a problem here, and your computer is better than mine.

mwdowns wrote:
One question about the mods...how many do you run at a time? I've read elsewhere that running more than 2 causes problems (memory leaks, poor performance). I don't have the most state-of-the-art computer, but it ain't too bad (core2duo 3.3ghz, 4gigs RAM, GTX460).

I dunno if Origins fully utilized quadcore processors, but unless that's the case, your computer is plenty enough to run everything cranked up with any mods you'd possibly want.

Only way I could see having 2 mods causing problems would be if they were conflicting mods.

Best bet is to stay away from mods with low Endorsement ratings compared to other mods that offer a similar purpose.

Woo, woo one BIG tip for mods, if you're not using a mod manager. Make SURE you put all your mods into its own folder if it doesn't come packaged like that already. Once in the Override folder, the game ignores anything pathing, which means you could put stuff in multiple more folders deep and it wouldn't matter.

But yea, I'd just recommend using the Mod Manager (a separate utility from the modding community) in the first place.

Well, since you're here... I've already installed the Camp chest mod using the mod installer that came with the game. If I start using the Mod Manager, which is a good idea, do I have to uninstall the chest mod and then reinstall it? If I uninstall the mod, will I lose all the stuff in the chest?

Put me in the I Heart the Fade camp. I liked the change of pace from the endless skirmishes. Every environment (by which I mean Brecilian Forest / Redcliffe Castle / Circle of Magi Tower / ... ) has 4 to 5 carbon copied levels, and I really do get it after 2 or 3 tops. At least The Fade was a bit more varied.

Also astonishing that this game is still so bugged 1.5 years after release. I lost my Warden Keep DLC and didn't realize it until I saw Morrigan handing out punches instead of blasting away with her Dragon Bone staff. I 'cheated' the weapon back in (by giving myself enough money to rebuy it), but still...

Also: thanks for keeping this thread relatively spoiler-free so far I'm about 2/3rds in, and I need to know no more than that the Archdemon dies at the end

mwdowns wrote:
Well, since you're here... I've already installed the Camp chest mod using the mod installer that came with the game. If I start using the Mod Manager, which is a good idea, do I have to uninstall the chest mod and then reinstall it? If I uninstall the mod, will I lose all the stuff in the chest?

Uninstall and then reinstall the mod without launching the game.

Gah. So, I installed the mod manager (not install as much as download and unzip), and then I installed the textures mod (also just unzipping and copying a folder). Now it won't log in to my account so that I get my DLC...it says I'm logged in on the main menu screen. I'm playing the Ultimate Edition, so I have all the DLC that was released, but when I try to resume my game I get the message saying that the save contains registered content blah blah. Anyone had this happen?

I found you have to give it a few seconds after logging in to finish thinking. Go into the DLC manager (in game) to see what's authorised and what's not.

Did that. Everything was unauthorized. Waited a few minutes. Still didn't work.

http://social.bioware.com/forum/1/to...
Step 5 seems to be relevant to you.

Also, make sure the daupdater service is running. Sometimes it doesn't start and doesn't verify your DLC. As great a game as DA:O is, the DLC handling is a giant pile of smelly pants.

*edit*

Oh wait, the mod manager replaces DAupdater, never mind then.

Did everything in step 5 from the Bioware site. Still no dice. Deleted the mod manager folder and deleted the folder I copied into the core/override folder (that was the mod for high res graphics). Still no dice.

So annoying, cause I played the game fine last night. And hadn't done anything since except download and unzip the mod manager and the high res files.

We'll see if there is any luck with something else. If not...well, I'd been thinking of reinstalling Windows, so maybe I'll just do that and start from scratch. :/

mwdowns wrote:
Did everything in step 5 from the Bioware site. Still no dice. Deleted the mod manager folder and deleted the folder I copied into the core/override folder (that was the mod for high res graphics). Still no dice.

So annoying, cause I played the game fine last night. And hadn't done anything since except download and unzip the mod manager and the high res files.

We'll see if there is any luck with something else. If not...well, I'd been thinking of reinstalling Windows, so maybe I'll just do that and start from scratch. :/

The high res pack from Bioware isn't for DAO.

Go here.

http://www.dragonagenexus.com/downlo...

That's the res pack I was using. Found another FAQ on the Bioware site and tried their suggestions, still nothing.

This is why I hate DRM. Just let me play the game I purchased. Looks like I might just spend the afternoon reinstalling Windows. And make sure my save games are backed up.

Scratched wrote:
http://social.bioware.com/forum/1/to...
Step 5 seems to be relevant to you.

Yeah I had that issue with the Ultimate edition a month or so ago when I started trying to play Awakenings. The key part in step 5 for me, was the DA Update Service Diagnostic Beta . It verified that the service was installed or repaired or updated it or whatever. After running that once, my DLC all worked normally.

Great... so if I want to play again, I actually need to go pirate it?

Really EA... wth. If you can't DRM properly, don't bother at all... or use STEAM.

The Bioware / EA forums are rife with players like myself (and mwdowns, evidently) that are unable to play DA:O due to "unathorized" DLC. Seems that the EA servers are offline for some reason, which is preventing the DLC from authorizing despite the fact that the Social account successfully logs in. Rather irritating, since I was trying to finally finish the game this weekend!

EA reps have apparently confirmed that the backend servers are offline, and have no ETA for when things may be working again. :/

The real annoyance is that in trying to troubleshoot and fix the problem, I followed one of the suggestions in the various threads which was to remove the DLC from the installation directory (to force a re-download). So now I can't even try the method of playing while not logged in, though I don't think that would have worked in my case anyhow.

Every time DRM works against consumers, more pirates are created. Ironically, DRM hardly ever works against pirates, since pirated versions don't have DRM, so DRM mainly works to create pirates - a strangely contrary effect to what it's supposed to be doing.

Well, that's interesting Tyrian. I was just browsing the forums for the FAQs and Stickies so I didn't even notice that there are a lot of others having this problem. I guess I'll just have to wait till Bioware gets the stuff sorted out on their end.

But, yeah, +infinity to what Pikey26 and LarryC said. Also, the Bioware/EA thing is annoying in that I have 2 different logins for each, so when I activate a game like DA:O or ME2 I have to use the EA signin, but in order to get the DLC from Bioware I have to use their signin. I signed up for the Bioware site a long time ago, before they linked their stuff with EA. And when I signed up for the EA site, I used a different email address (I have a couple "non-essential-stuff" email addresses for forums signups and signups for companies that I think might sell my name to spammers...even if they say they won't). I wish there was a way that I could join the two.

Well, I'm already in the middle of syncing up files between my computer and storage, so I might just go ahead with the reinstall anyway.

Tyrian wrote:
The Bioware / EA forums are rife with players like myself (and mwdowns, evidently) that are unable to play DA:O due to "unathorized" DLC. Seems that the EA servers are offline for some reason, which is preventing the DLC from authorizing despite the fact that the Social account successfully logs in. Rather irritating, since I was trying to finally finish the game this weekend!

EA reps have apparently confirmed that the backend servers are offline, and have no ETA for when things may be working again. :/

The real annoyance is that in trying to troubleshoot and fix the problem, I followed one of the suggestions in the various threads which was to remove the DLC from the installation directory (to force a re-download). So now I can't even try the method of playing while not logged in, though I don't think that would have worked in my case anyhow.

Really? So that is why I can't get the blood armor to work. hmmm. Yes sir this sucks.

Their servers being offline for an extended period is just dumb.

Scondary to that, if you're planning on taking your servers down you need to give notice so that your customers can plan appropriately, and when they're down (planned or not) you need to give estimates when they should be back up.

Tertiary to that, I can appreciate the whole idea of DRM is that it locks you out of content until you can prove you're authorised, but they really do need to have some 'benefit of the doubt' system in place for people who've previously authorised and have a save in progress with DRMed content. Yes some pirates will slip through the net and use it for workarounds, but they're doing that anyway.

I guess this highlights the problems with their system, logging on provides no real benefit for their singleplayer games. Once you've authorised your content best bet is to untick the box to automatically log on, as it seems to only provide downsides if it connects and there's a problem on their end. I can live without uploading game feedback to them, and my character progress to their social network thing, being a singleplayer game who really cares what level I am and when I pick up a new bit of shiny armour?

I was finally able to get into my save games by:

1) logging out of my Bioware social account

2) un-deleting the DLC I had removed (*skip this if you aren't dumb like me)

3) editing the "My Documents/Bioware/Dragon Age/Settings/Addins.xml" file, by changing all instances of RequiresAuthorization="1" to RequiresAuthorization="0" (make a backup first!)

4) Start the game

5) profit

This was a method suggested in the forums by several people, but I did not see it until after I had already deleted content. It does have some side effects; Shale looked like a different character model, and some items were missing from the party inventory. Nonetheless, I was able to play (complete) the game.

It also sounds like BioWare / EA had learned from this experience (or previous instances like it), since DA2 apparently does not use the same authentication scheme for DLC. Here's hoping, since I plan to move on to that!

Tyrian wrote:
It also sounds like BioWare / EA had learned from this experience (or previous instances like it), since DA2 apparently does not use the same authentication scheme for DLC. Here's hoping, since I plan to move on to that!

God forbid they actually fix their old game, but that would require a patch.

Lots of games patch out ridiculous DRM schemes a year or two after release. Maybe EA/Bioware should follow suit.

Amazing. The servers are still down. Spent the evening reinstalling Windows and redownloading DA:O from Impulse. Tried logging in just now and everything is still unauthorized. Yay, DRM!

Ended up using the EA workaround where you edit your addins.xml file. That seems to have worked. Still...

I'm amazed RPS hasn't picked up on this issue yet and broadcast it to the world of angry internet men.

I'm in two minds about DLC, microtransactions, etc, thinking about it non specifically rather than the DA:O DLC c*ck up.

With DA:O, the DLC is just a load of expansions to expand the life of an big release. Now they've released all they've got and moved onto the next thing, there's no incentive to fix things. (and yet people still buy broken games when a developer/publisher earns a bad reputation)

When you get a game that does put out a stream of DLC, like, lets say, Railworks, gamers slam it as 'nickle and diming', yet there you've got a company that knows it has a dedicated fanbase that enjoys their game and is willing to buy more of it (same for bioware) and keeps them happy (look at their forum). To do this they've put out a fairly regular stream of updates.