Help me enjoy X-Com

Funny...I give my soldiers same letter starting code names. Generally something Space-y and an Animal. Sometimes fruit, or plants....sometimes funny adjectives. For instance:

Galactic Goat
Celestial Cactus
Atomic Ape
Cosmic Carrot
Molecular Mole
Extravagant Egg

etc, etc...

I'm in an alien base, and I can't seem to prevent my guys from getting hit with some kind of mind blast. They either panic or get put under alien control. I can't figure out how to stop it from happening, or how it really works. Can aliens do this without line of sight? Any help would be great.

Yep, no LOS needed. You need to do some research on aliens, capture some of the command types and have a facility to store them in. There is a 'hidden' Psi stat you will be able to see once you get the right tech. The ones getting taken over probably have a poor Psi score, and should be let go. Anyone that keeps getting hit but not panicking or getting controlled probably has a good score.

Tamren wrote:

Tamren
Ratboy
Davet
Spacedog
Redwing
Judge II
Feeank
Coldstream
Ataraxis
Casual Alchoholic
Ubrakto
Vega
Feralmonkey
Myxolide

wait... you can do multi player? WTF? I would be so down for this, or did you guys do a file rotation thing?

SodaGremlin wrote:
Tamren wrote:

Tamren
Ratboy
Davet
Spacedog
Redwing
Judge II
Feeank
Coldstream
Ataraxis
Casual Alchoholic
Ubrakto
Vega
Feralmonkey
Myxolide

wait... you can do multi player? WTF? I would be so down for this, or did you guys do a file rotation thing?

You totally missed the memo regarding X-Com Fortress 2: Elerium Boogaloo.

casual_alcoholic wrote:

I'm in an alien base, and I can't seem to prevent my guys from getting hit with some kind of mind blast. They either panic or get put under alien control. I can't figure out how to stop it from happening, or how it really works. Can aliens do this without line of sight? Any help would be great.

Blow up all the walls!

Quintin_Stone wrote:
casual_alcoholic wrote:

I'm in an alien base, and I can't seem to prevent my guys from getting hit with some kind of mind blast. They either panic or get put under alien control. I can't figure out how to stop it from happening, or how it really works. Can aliens do this without line of sight? Any help would be great.

Blow up all the walls!

Take off and nuke them from orbit!

Researching any of the plasma weapons doesn't seem to ever progress past unknown. Any idea what I might be missing?

casual_alcoholic wrote:

Researching any of the plasma weapons doesn't seem to ever progress past unknown. Any idea what I might be missing?

Are you researching both the weapon and the ammo? Also, how many scientists do you have on it?

Tanglebones wrote:
casual_alcoholic wrote:

Researching any of the plasma weapons doesn't seem to ever progress past unknown. Any idea what I might be missing?

Are you researching both the weapon and the ammo? Also, how many scientists do you have on it?

I usually do one thing at a time, should I be doing them concurrently? I started off with plasma rifle, didn't work. Then plasma pistol. Didn't work. Do I need to start with the ammo? I always put 50 scientists on each project.

casual_alcoholic wrote:
Tanglebones wrote:
casual_alcoholic wrote:

Researching any of the plasma weapons doesn't seem to ever progress past unknown. Any idea what I might be missing?

Are you researching both the weapon and the ammo? Also, how many scientists do you have on it?

I usually do one thing at a time, should I be doing them concurrently? I started off with plasma rifle, didn't work. Then plasma pistol. Didn't work. Do I need to start with the ammo? I always put 50 scientists on each project.

Order shouldn't make a difference; sometimes a single research project can take months with only 50 scientists, though.

I tend to keep 100 scientists working on a single project.

In my own game, I've finally had a mission vs the Ethereals . Captured 2, a Soldier and a Leader. Paused my "Plasma Launcher Defense" to research 1st a corpse, then the soldier = woohoo "Psi Lab" ready for research! Steelinig myself against having to dismiss some/many of my experienced troopers due to terrible Psi-Stats.

I find that 150 scientists or so suffice for the average game. 200 if I have a lot of cash, or want to fast-track something.

Sorry for putting Goodjer XCOM on hold. Am distracted by summer shinies.

subscribed

I've played through more than a handful of the non-random scenarios and I have been doing well - like really, really well. I have tons of satellites, quite a bit of tech under my belt, everyone happy with me, and when I lose people it's only the rookies. I keep a pretty healthy supply chain, though, and have 30+ veterans with all sorts of stats and this is my first play through.

I've been reading this thread recently, but every game is nail-biting for me. I have to force myself to play. I'm just too frightened of some mistake killing everyone. I've played the heck of out Civs and I'm used to the argument that "it'll never be perfect, so just play and have fun." But somehow my heretofore lack of failure is freaking me out. It might not just be "my game", but that seems pretty silly since I like these types of games. But it's like wargames now for me, which is kind of bringing me down since everyone raves how much fun it is.

Any suggestions beside "just play till you lose?"

Name all of your soldiers after your friends. Then when they all die horribly it will be HILARIOUS.