Help me enjoy X-Com

Certis wrote:

You know, I've never played much Apocalypse. Reviews at the time totally scared me off, has it aged well?

I played that one at the time and liked it fairly well, but when I revisited it last year, I wasn't all that impressed. It's technically pretty good, but the factions feel kinda hokey, and you get punished for using one of the big draws of X-Com, the fully destructible environment. If you shoot the hell out of a faction's buildings, it won't like you.

Sure, that's realistic, but it's not a lot of fun. Fun is blowing up the warehouse or the gas station and watching those Chrysalids get cooked or crushed. Un-fun is worrying about buildings like you're someone's grandma, terrified of scratching the paint.

bighoppa wrote:

I don't know who this BogHippa guy is, but I'm glad I'm still alive..

I think it's this guy. Probably a mistake to be hitting the field while still wounded.
IMAGE(http://www.leonardite.com/wvba/images/hippoback.gif)

Prozac wrote:

Sergeants:
RatBoy

I have the sudden urge to light up a cigar and talk like Chuck Connors.

I will be busy doing Captainy things.

Thank you for enabling me back to this game. I'm playing on Beginner, but I'm not going to reload saves unless it crashes. I just dropped a sectoid by setting up a firing squad overwatching where I figured he'd show his ugly grey face. He got a shot off and missed my guy, then my rookies each fired, one after the other, until the fifth shot took him right through the eye.

Adrenaline! I'm not sure any other game gives me quite the sense of "Oh, I see you, you hateful grey SOB" that this game does.

gbuchold wrote:

but I'm not going to reload saves unless it crashes.

Best place to do it is just after you finish outfitting your team, because that's just before it seems to crash the most.

mrtomaytohead wrote:
demonbox wrote:

Got the game. Started it. I have no idea what I'm doing. I randomly selected a few places for bases. When a UFO showed up I sent ships out. I lost two UFOs and I killed another. I have no idea what I'm doing.

Try watching the lets play stuff, it gives you an idea of what to do

Good call. Going to spend some time watching that then try again. My initial instinct was that the game starts by providing no feedback or direction for what actions to take, but I have no doubt that there are things I should specifically be doing at the start.

demonbox wrote:
mrtomaytohead wrote:
demonbox wrote:

Got the game. Started it. I have no idea what I'm doing. I randomly selected a few places for bases. When a UFO showed up I sent ships out. I lost two UFOs and I killed another. I have no idea what I'm doing.

Try watching the lets play stuff, it gives you an idea of what to do

Good call. Going to spend some time watching that then try again. My initial instinct was that the game starts by providing no feedback or direction for what actions to take, but I have no doubt that there are things I should specifically be doing at the start.

At the very beginning you should get your scientists researching something, laser weapons are my first choice. You should go through all you soldiers and sack those with 10 to 20 bravery, later on in the game you probably want to let go the new 30 recruits as well.

(Go to soldiers to look at their stats, then go to "equip craft" take the soldiers off the sky ranger, then go back to the base menu and click "Sell/Sack" to get rid of the soldiers.)

You will need more soldiers, I would probably hire 8-10 more (some of them will have low bravery and need to be sacked, if you have a few extras on hand... well you will get to them soon enough). Then I would hire more scientists, probably as many as you can fit in your base (make sure you add them on to the research project when they arrive). The other mandatory purchase is 12-15 electroflares (make sure you remember to equip them onto the sky ranger when they come, same with the new soldiers).

That's all the really important stuff, other things you probably want to do is start building another living quarters, may be a good idea to plop down another General Stores and a Large Radar Dish as well. You could go to equip your interceptors and replace their useless cannons with missile launchers.

You are probably wondering how you could be expected to know all these things, and in short, you can't be. I've played through (the first half of) this game 3-4 times, the first time I played I didn't really do any of these things. Reading online, experiencing panicky soldiers shooting up my team, losing 80% of my soldiers on night missions without flares gave me the starting strategy I have today.

Super great advice, thanks a lot.

Prozac wrote:

Just had something Awesome happen. moving out of the skyranger as usual, I got Clemenstation to autofire with his laser rifle into hte walls of the building right next to the transport, first shot takes out the wall, second shot takes out a sectoid that no one knew was there

Clemenstation is my MVP for this battle.

All I wanted to do was outlast my fellow coward Kier, but it appears that I have stepped into the role of glorious self-sacrifice hero as well! See Kier, I told you that experimental x-ray vision surgery was a good idea. You didn't listen, and now you're dead.

I'm having a ton of success in my Ironman Lite game by judicious use of laser rifles. By which I mean, taking my guys, setting them up to overwatch where I think enemies might be, and every few turns firing wildly into the darkness. I've got more than a few free kills like that, before I even know whether there's anyone there and before they can get any shots off. I took out a landed battleship with a six-man team by being patient and cautious.

So my bit of advice is, lasers aren't terribly powerful, but no ammo restrictions means you can fire blind without feelig bad about it. And firing blind = good.

Yonder wrote:

You should go through all you soldiers and sack those with 10 to 20 bravery, later on in the game you probably want to let go the new 30 recruits as well.

(Go to soldiers to look at their stats, then go to "equip craft" take the soldiers off the sky ranger, then go back to the base menu and click "Sell/Sack" to get rid of the soldiers.)

You will need more soldiers, I would probably hire 8-10 more (some of them will have low bravery and need to be sacked, if you have a few extras on hand... well you will get to them soon enough).

I never use to do that, but I've been trying it after I read the suggestion here. It definitely helps. Its been mentioned here earlier, but adding some acronym after names is sure helpful when sell/sacking people and equipping.

Yonder wrote:

That's all the really important stuff, other things you probably want to do is start building another living quarters, may be a good idea to plop down another General Stores and a Large Radar Dish as well. You could go to equip your interceptors and replace their useless cannons with missile launchers.

Agreed with the replacing of cannons. I also build a alien containment right away. I hate getting the "You captured a alien but he died because you didn't have alien containment" message. That seems to be more important in TFTD but it can't hurt in UFO.

gbuchold wrote:

...taking my guys, setting them up to overwatch where I think enemies might be, and every few turns firing wildly into the darkness. I've got more than a few free kills like that, before I even know whether there's anyone there and before they can get any shots off. I took out a landed battleship with a six-man team by being patient and cautious.

So my bit of advice is, lasers aren't terribly powerful, but no ammo restrictions means you can fire blind without feelig bad about it. And firing blind = good.

As mentioned earlier, the extra firing does help improve accuracy as well so if you have unlimited ammo and you know you are safe, shoot away! A tip on "blind firing": in TFTD when I knew a general area where aliens where but it was dark (i.e. black, not just night) I use to move my cursor around square by square and when you were on(or behind?) a alien (or other object) you could see their outline. Then I'd just aim at the square where I knew the alien was and wham dead alien I don't know if it works in UFO, but it's worth a shot.

I reported for duty back on page 8 but either haven't been enlisted yet or I am not doing anything worth noting. The good news is that would include not being killed too.

I must be one of the few that still enjoys Apocalypse. Although eclipsed by the original XCom, it still plays well. That said, it lacks the 'OhmygodthatsaChryssalidandIamoutofTU's' element and becomes super easy late on.

I have been playing my own Ironman because of this thread and I tried some of the strategies suggested by people here.

HWPs or Tanks are amazing. They really cut down on causalities early on though you have to be careful where you move them. They are big.

Grenades ARE your friend. I never used them before. Proximity grenades have given me mixed results. The explosion does not seem that big, or maybe I did not pay attention.

I am starting to get attacked with Mind stuff but I have no defense against it yet.

I do have a base in Asia with 50 scientists now though, so I have 100 total. That should help me chew through some tech. I need to start working on a manufacturing base though.

Blarg.

My game save file seems to have been corrupted. I had made it all the way to the end of July.

Seems that when I load up my geoscape file that was saved just post-mission, my skyranger starts flying back to base and then suddenly it flips to my mid-mission save file, which was actually near the beginning of the mission, in which I'm assaulting a landed (not crashed) large muton ship, and that I can't finish without losing everybody but about 4 guys anyways due to enemy blaster bomb.

Not a huge deal, just a matter of restarting from the beginning, and making adjustments to my strategy.

In regards to Prozac's game...

Made squaddie with a friendly fire kill? Anyone else want me to "cover" them? I could use another promotion...

Sigh... fine I'll put my pile aside and play XCom again! Twist my rubber arm, will ya...

Oh Dudley Smith, I'm so dissapointed in you, being under enemy control. Why you gotta be like that? On the upside it means now I'm gonig for live alien captures, so we'll probably have a few more deaths

Then Dudley Smith went berserk looking straight at Jakeleg's back, Luckily (for Jakeleg) Dudley turned 180 before screaming and firing wildly at walls.

That was a great mission for the cause. 0 casulaties despite Dudley's best efforts and a captured Sectoid Navigator and Sectoid Leader!

I know the locations of 2 alien bases, and I'm building an Avenger, in theory I could win hte game in the very near future.

And we haven't even unlocked Psi abilities yet, or been attacked by Mutons, ethereals or blaster bombs.

EDIT:

Taking oin a large scout Markly and PeterB both got sniped by the same snakeman, Maxox returned fire, hitting twice but running out of TUs in plain sight of the Snakeman. Bravely MoonDragon and JudgeDigger swooped into the enemy craft breaching it from above in their flying suits, MoonDragon hit the Snakeman with his heavy plasma but it refused to drop, Judge finally brought it down in a hail of Lasfire!

There you go Judge, you're still alive, and you and MoonDragon make a good team

This evening battles were not nice to ComplexMath. He fell to a one shot kill from the new alien weapon, the disruptor cannon, along with another soldier who was killed before he even got a name. Man, I forgot how much of a powerhouse the cannons were.

Strewth got the promotion after his CM's death. Don't let his legacy be wasted on another one shot kill.
Soldiers currently enlisted:
Podunk
Certis
Elysium (whether he likes it or not)
Ozymandias
Jakeleg
Psych
Strewth *
MrWynd
Prozac
Norfair
Falchion
CleverID
Yonder
Moondragon *
Deftly *
Demonbox

Soldiers Fallen in battle to date:
Lock and Load
Tamren
ComplexMath

* - You guys are getting put directly in to PT. Don't think I don't see you walking on the battlefield when I'm telling you to run. Especially when you're not half way to your way point and your teammates are already there and set up. It should be noted this game offers Physical Training and PSIonic Training.

AnimeJ and Judge Digger, you will both be next to be deployed in the Apocalypse army. I must warn you though, the aliens are getting a lot tougher.

The battle updates make this thread so ridiculously entertaining... I honestly think one of the best features a game can offer is customized naming

(Other than being a good game.)

Had to abort another mission. I shot down a terror ship and not too long after landing, I discovered it was a Sectoid ship. Needless to say, it proved me right about psi aliens being worse than Chrysalids. The second squad didn't even get off the Skyranger when the Sectoid Leader mind controlled one of them and tore through them with his heavy plasma. Throw in a few badly timed alien grenades and Cyberdisk attacks and said mind controlled soldier was the only one left standing. Don't take any alien species for granted, for when you do, that's when they get the drop on you.

I've yet to die in any game? I'm so much better when I'm not playing!

Well I just started playing this again tonight, it's been over a decade since the last time I played but I still remember vaguely how to play.. I built my first base in North America but on the East coast to try and cover more of Europe. It's probably a horrible choice but I can't for the life of me remember what's better (I have to watch those videos).

Had my first Terror mission in Asia, flew in with 10 grunts & the basic load out, I completely forgot to change it. I lost all but one Rookie, we just got massacred by floaters and those big three legged monster looking things, I can't remember their name..

This would be such a great game for an update, something along the lines of an XBLA game, just updated graphics and maybe adjust some of the UI stuff but otherwise mostly leave it the same.

The UFOpaedia people weren't kidding when they said their base arrangement was the best. My second main base in Europe got attacked by a Snakemen/Chrysalid party. All I had to do was line up my people just to the north of the main elevator and wait for them to come to me only to be mowed down. But, the biggest success of the evening was catching a Sectoid battleship on the ground. Though the assault team was composed mostly of rookies (unlike my main base in America, the European one is a meat-grinder), we managed to capture a Sectoid navigator (thus giving me the ability to research a hyperwave decoder) and a commander which should give me access to the Cydonia mission without having to capture a commander inside a base along with psionics. But, casualties are starting to pile up left and right and the UK has pulled out of X-COM. Can I get an Avenger crewed with a crackerjack team assembled and the way to the enemy's front door secured before time runs out on me?

Edit: Almost forgot that I had to bail on another terror mission when I ran into Ethereals and their pet mechs. Couldn't even get my first squad of four onto the Skyranger's ramp before the sh*t started hitting the fan.

This. Thread. Delivers. I wanted to recommend it for the Hall of Fame (aka The Goodjer Commandments) except that it's already there! Go thread! And thank you benevolent overlords, your namesakes will be protected at all costs (I presume).

wanderingtaoist wrote:

This. Thread. Delivers.

Totally. Reading this I'm so urged to start my own AAR thread with Goodjer names. Don't want it to just be another game of X-Com though as there already seems to be quite a few running already.

Prozac wrote:

Oh Dudley Smith, I'm so dissapointed in you, being under enemy control. Why you gotta be like that? On the upside it means now I'm gonig for live alien captures, so we'll probably have a few more deaths

Then Dudley Smith went berserk looking straight at Jakeleg's back, Luckily (for Jakeleg) Dudley turned 180 before screaming and firing wildly at walls.

That was a great mission for the cause. 0 casulaties despite Dudley's best efforts and a captured Sectoid Navigator and Sectoid Leader!

*hangs head*

DudleySmith wrote:
Prozac wrote:

Oh Dudley Smith, I'm so dissapointed in you, being under enemy control. Why you gotta be like that? On the upside it means now I'm gonig for live alien captures, so we'll probably have a few more deaths

Then Dudley Smith went berserk looking straight at Jakeleg's back, Luckily (for Jakeleg) Dudley turned 180 before screaming and firing wildly at walls.

That was a great mission for the cause. 0 casulaties despite Dudley's best efforts and a captured Sectoid Navigator and Sectoid Leader!

*hangs head*

For shame. I'm still alive though, right Prozac? Right?!?

Wait, I was wrong. I need a leader to research the Mars mission. Guess I can't fire my blaster launcher willy-nilly in that alien base in Russia now.

My main base in in Budapest but there is an alien base in the UK and south africa.

I am getting my ass handed to me. I need better equipment right away.

Good news is I only need to research the blaster bomb before I can use the launcher, but I also need some stun bombs to take some leaders.

Personal armor blows! Plasma blows through it like tissue paper!