Medal of Honor (Modern Era version) revealed

MOH really does feel odd to me, having played a lot of military shooters. Based on what I'm playing right now, weirdly I think I would only recommend the multiplayer to people who haven't yet played a COD, BF or ArmA game as it borrows from all of them, but comes across as a bad imitation of all of them if you have experience of them. It's a jack of all trades, master of none. Sadly I think there is a better game in there from choosing a small set of features and polishing them to a shine, like COD4. Even though it is by DICE who I would say have an uneven reputation, It feels like multiplayer is an afterthought for MOH, bolted together from bits of other games, a bit like Bioshock2 multiplayer.

In other news (worthy of it's own thread?) Kotick: Audience "Clamoring" for Subscription CoD. People will cry out against it, but given the numbers COD is pushing for the base game and the DLC, I can see why he would think that.

Scratched wrote:

In other news (worthy of it's own thread?) Kotick: Audience "Clamoring" for Subscription CoD. People will cry out against it, but given the numbers COD is pushing for the base game and the DLC, I can see why he would think that.

Maybe, it's hard to picture exactly what a subscription shooter would look like. It'd have to be more than just MW2 with monthly payments, right?

Activision is making a large sum of money from map packs, seems like they'd be more interested in expanding the "micro" payment part of the equation. Otherwise you just put up a gate and people will move to alternatives. Maybe it is just MW2 with monthly content additions that can be "free" if you subscribe.

I think the main problem for a COD MMO is that it would involve more changes to the game than just adding a subscription. People associate things like a persistent world, inventory, character builds with MMOs, which is quite different to their current unlock system and the game setup (each match starts from the beginning).

I think their best bet is to make a few little changes to make it a F2P MMO without anyone realising it, buy maps one at a time for little cost along with cosmetic items, TF2 style inventory, a much longer and gradual leveling/character development with items to boost you. Some quests challenges, and squad based dungeons special ops could be in there too to earn items.

Essentially the component pieces are already out there in other games, they just have to bring them into their game stealthily and not scare their customer base (and I wouldn't say the "f*** activision" crowd has a lot of overlap with the dedicated COD fan crowd). Put it in a retail box with a reasonable singleplayer campaign, and "new overhauled multiplayer" and it'll sell a zillion straight away like it always does.

Good thoughts, but I doubt Activision will go that route. Don't they have at least another two COD games planned at the same time as the MMO? I remember reading a brief blurb about that when reading about the Infinity Ward debacle-- the MMO and gazillion other COD games being a primary reason(s) why the heads of IW wanted to leave. I'm betting Activision isn't necessarily going to implement such a plan as yours, Scratched, because A) Activision is Activision, ie. money-grubbing suits, so they'll charge an arm and a leg for any DLC, since they want it all and want it yesterday, and B) packaging it as anything other than an MMO with FPS elements will likely "step on the toes" of any other genre/games they plan on making in the franchise, and will then cut into any profitability they might have for their other franchised games.

However, you're right-- their best bet would be to sort of gradually introduce MMO aspects into the game, but again-- it's Activision, a company that's made it abundantly clear that their business plan is extremely short-sighted when it comes to long-term profitability. Personally, I doubt they're going to make an MMO that would last more than maybe 3 years. At that point they'll have made something "even better" that they just couldn't justify releasing as an add on (a la the reasoning behind the release of L4D2), and after two more years of almost-non-existent support, they'll can those servers to bolster the "better" MMO sequel.

That's the puzzling thing, their current model for MW2 is making them megabucks so my post was just taking that with some F2P ideas. Going full MMO changes a lot of the game if you compare MW2 to NPCs with exclamation points over their heads and a big world to explore. I was thinking more "modern military global agenda with more microtransactions".

WipEout wrote:

COD stuff.

What Activision should do is turn it into league play. The series is popular enough to have a season and championship.

Back to MOH. I tried the PC beta a little bit last night, and was impressed that despite a 400+ ping it was still slightly playable. That said, this test should probably be called an alpha, not a beta. Granted I play PC games like I play a console, so it's hard using a mouse on the couch and keyboard in the lap and it might not be as rough as it feels.

Problems:

1. inverting controls ALSO inverts x-axis... how was this missed? (and invert should really mean up is up)
2. scroll wheel mapped to weapons change doesn't work.
3. can't pick up enemies weapons
4. blood splatters look silly
5. can't go PRONE

Things I liked:

1. the amount of destructible cover items, like boxes and wooden boards. I got boom headshotted by a guy that blasted away through wooden boards nailed to the blown out window he was behind. Looked pretty cool.
2. The surround sound is pretty accurate and atmospheric, reminiscent of BF2. Only weird thing is my gun firing in the rear speakers.
3. I don't have the fastest system, so have to keep graphics turned down a bit. Sitting seven feet away I don't think I notice that much. Looks fine to me.

I'll probably end up getting the PS3 version since I'm more comfortable with a controller in hand, but for now feel free to add mao_zedong on PC. I'm probably half a world of time zones away from you, but if you're itching to play at 9 in the morning, I'm your carcass.

So anyone else have problems backing out of a game? As in, you can't? No escape, nothing. Otherwise, it was fun. The movement felt... stiff is my first impression... The game definitely needs a prone option. I don't understand why Dice would get rid of it considering their background. I guess because it's supposed to be a faster-paced, arcade-like shooter like MW2, but then you can even go prone in that one, so go figure. Audio is nice too, as are the graphics. I just couldn't back out to change up my controls because some things, like weapon switch and the knife button, are in completely counter-intuitive places-- 2 and 3 scroll through weapons and 5 is for special? Then V is knife, but that's a bit out of the way when it seems that E doesn't do anything anyway. I know I can map it myself (if I could back out of a game), but it would seem to me that there's a popular convention that the majority of players use, so why not stick to it and let the oddballs make their own changes?

Sad to hear the scroll wheel weapon change mapping is broken-- that was what I was trying to do the whole time I was playing tonight, and kept telling myself I'd fix that if only I could back out of the match...

Oh yeah-- the knife. Two hits from behind to kill someone? Really?? Happened maybe 5 times in one match when I was trying to go knives only. Maybe I'm spoiled or maybe it was purposefully nerfed, but that should be fixed ASAP.

In order to back out of a game WipEout, you'll need to select your class and get on the map before you can exit out of a match.

For my keyboard config, I can't even change a button without the menu freezing on me, thus I haven't been able to change bindings save for the knife which I changed to F, and now everything else refuses to stick when I try to save.

As for your knifing situation, I was under the impression that it was a one-hit kill? That has been my experience with MoH so far. I have found myself trying to knife too early and end up having to endure the 1-2 second cooldown before the animation can begin again; maybe you're in the same boat too.

I'm so delighted that this still hasn't become available for the 360 after more than a week after the intended launch. Has anyone heard of a revised timetable for the 360 beta?

If it's anything like the PC beta - you're better off without it. Just wait until they decide to patch things out and then release it as a proper beta to you guys, now I wouldn't call it a pre-alpha. They released it without testing anything internally, there's no other explanation for letting it out with bugs that make it virtually unplayable.

Credit where credit is due: I think it shows real balls to just straight up call one MP side "Taliban", rather than trying to be coy about it.

Yay in the beta!

Speaking of the beta, have DICE ever gotten around to patching it on the PC? I haven't played it in a couple of weeks because I keep crashing after I kill a couple of people.

I stopped playing because I'd rather play Battlefield 2 (and have been seriously thinking about re-installing the collector's pack). The gameplay of MoH was fun, but there just wasn't enough to it to keep it interesting (no prone, 3 classes, no weapon drop/pickup). Perhaps that'll all be fixed when the game ships, but I'll play other stuff until then.

I liked the beta overall, but I personally prefer BF2 just because the maps are more spread out and not so arcade-like when playing.

I ended up canceling my pre-order of MoH and put the money toward some used games. I'm on the 360 and still no sign of the beta. I'm very much on the fence about this one now, which was once a slam dunk.

CelestialNavigation wrote:

I ended up canceling my pre-order of MoH and put the money toward some used games. I'm on the 360 and still no sign of the beta. I'm very much on the fence about this one now, which was once a slam dunk. :(

True. Unless there's a massive patch, I don't think Activision will be losing much sleep about COD:BO on EA's behalf, more from Halo:Reach if anything.

Super Secret MP Beta Key Site Giveway Site (bestbuy.com)

http://www.bestbuy.com/site/olspage.jsp?_dyncharset=ISO-8859-1&id=pcat17071&type=page&ks=960&st=Medal_of_Honor_2010&sc=Global&cp=1&sp=&qp=crootcategoryid%23%23-1%23%23-1~~q4d6564616c5f6f665f486f6e6f725f32303130~~ncabcat0700000%23%233%23%233&list=y&usc=All+Categories&nrp=15&iht=n

Worked like a charm for me. This code is good for either PC or PS3 betas. The 360 beta isn't out yet. I don't know if the beta keys will be good for that platform.

[quote=camnipotent]Beta Key Giveaway[quote]

Thanks, camnipotent! I have a friend who's been wanting to try out the beta without having to do the pre-order first.

Saw the beta for this pop up in my steam list and gave it a go, it's interesting, the gunplay seems solid enough which is always important for this sort of game, but it's clearly a beta still. Trying to change the controls crashed the game to desktop for me, and I'm one of those ESDF people, so that turned me off no end... the game seems solid however, I just can't see anything in it that really differentiates it from MW2 or BC2, so I can't really see the point. So far anyway.

What's surprising to me is how little I've heard from DICE (not that I've been looking) about whether there's any changes for the beta, or things that will be different in the final game.

Scratched wrote:

What's surprising to me is how little I've heard from DICE (not that I've been looking) about whether there's any changes for the beta, or things that will be different in the final game.

Yeah I'm used to keeping up with a Valve or Blizzard level of patch frequency, it seems like MoH has been like this for quite some time. You'd think they'd at least fix things such as not being able to change the controls...

Redwing wrote:
Scratched wrote:

What's surprising to me is how little I've heard from DICE (not that I've been looking) about whether there's any changes for the beta, or things that will be different in the final game.

Yeah I'm used to keeping up with a Valve or Blizzard level of patch frequency, it seems like MoH has been like this for quite some time. You'd think they'd at least fix things such as not being able to change the controls...

The beta would be lucky to get a patch before release, if only to instill some confidence in the support of the game. Seems like a long shot now.

What, they still haven't patched the unplayable client they released for the PC? With the random crashes, killstreak crashes, bad and buggy UI and broken chat? Wow...

And not even a word when the wreck was going to be available for the 360 beta. I think DICE may have overreached.

CelestialNavigation wrote:

And not even a word when the wreck was going to be available for the 360 beta. I think DICE may have overreached.

Maybe they've realized how much of a horrible mess the beta has been and have decided to save 360 owners from the frustration.

PS3 version doesn't save your config changes. When even the options aren't working properly, you probably still have a ways to go.

While finally tossing my e3 crap bag, I found a beta code if anyone wants it, i think it can be used on whatever platform. The card says code expires July 18th but I think they extended the beta, so maybe it still works.

HL6C-LN4P-AFFE-8JZA

Well, well...I just received an email with the beta key for MoH. It appears that it's now available for folks on the 360, for how long is anyone's guess....

http://twitter.com/medalofhonor

Update: Apparently the site has crashed. This sounds like a joke doesn't it...

I couldn't recommend the PC multiplayer from what I've seen of the beta, the singleplayer would have to be high order awesomeness to compensate. I know it's not meant to represent the finished product, but it's what they put into the hands of prospective buyers. Not only that, but the lack of communication from DICE/EA about it doesn't inspire confidence either.

I guess the next game I buy with DICE on the box will be a singleplayer game.