DDO: Khyber Roll Call

LOLZ!

Seriously, the "let's make fun of the dyslexic guy because he mixed up some letters" is getting old.

I'm giving this a shot. I have a paladin character named...

...wait for it...

Coldstream Goodjer.

Also, a monk named Dealighieri Goodjeer.

Yeah, I wanted to make sure you guys recognised me.

I tried soloing a mage and it was impossible. I then moved to a fighter and I could clear the starting dungeons on elite by myself-so far I have 2 down, 1 more to go and I am still not level 2. It is taking me a bit to transition from the WoW mentality where you level up and only care about getting to the lvl cap than each separate level.

Has anybody else have any luck with mages soloing? Which is better for soloing a cleric or pally? I think pallys are more fighters that can heal themselves and clerics are healers that can hold their own in a fight but other than that I cant tell.

I definately know that feeling Matokin.. just coming from any mmo, its very different. I always have to remind myself that D&D was more about making yourself that unique character.. and that character experience. Which is why there is sooo much you can do with developing your toon. On what feats.. how he multiclasses.. etc. So its definately more about the adventure that character takes and how you wanna develop him.

I did find i had to have hirelings for wiz/sorc though.

I've been soloing a Wizard so far. I'm almost level 3 and have done nearly nothing but solo runs. I was even able to do a couple of the initial dungeons on Hard without too much trouble. I haven't tried running any on Elite yet.

However, I ran a dungeon solo in Stormreach (The one were you have to clear the spiders from the family crypt) and I had a tough time. I was able to beat it, but I had to use several health pots.

I have a dwarf cleric by the name of McGinty Bottoms. Looking forward to some grouping- the dungeons are fun on solo mode but I'd like to try them with some fellow gamers.

I finally got around to signing back in (my char name is Planir, lvl 7 Cleric) and I was completely overwhelmed. 10 bars of crap, all sorts of items... I had forgotten how much stuff you forget when you don't play these games for awhile. I'll probably log in every once in awhile and give away extra stuff and buffs until you guys catch up.

I requested a key to go along with my already existing Turbine account, but I've not seen anything.

It's one of those games I'd like to think I'd enjoy... and it does sound like solo play is possible (whereas I recall it really wasn't feasible before).

Updated.

Will see if I can get, patching the game at the moment. If so, I'll post character name/etc.

Tyrian wrote:

I requested a key to go along with my already existing Turbine account, but I've not seen anything.

It's one of those games I'd like to think I'd enjoy... and it does sound like solo play is possible (whereas I recall it really wasn't feasible before).

Well see. It's been my experience that Most MMOs get very solo-unfriendly after the first 15-20 levels. I fear that once I hit 5 and on, I'll start to run up against dungeons with the solo option grayed out.

I have hope though.

ok, Kannen Fauder, level 2 dwarf warrior. I also have a level 3 monk, but don't have access to monks, had done the free 7 day trial awhile back before they offered the game free.

Captain_Arrrg wrote:
Tyrian wrote:

I requested a key to go along with my already existing Turbine account, but I've not seen anything.

It's one of those games I'd like to think I'd enjoy... and it does sound like solo play is possible (whereas I recall it really wasn't feasible before).

Well see. It's been my experience that Most MMOs get very solo-unfriendly after the first 15-20 levels. I fear that once I hit 5 and on, I'll start to run up against dungeons with the solo option grayed out.

I have hope though.

From what I've read, Solo is redundant now. Normal mode, now that there is scaling, scales to the size of your party, including solo.

Can someone explain hirelings to me? It sounds like they act similar to henchmen from Diablo 2. But what do they cost and how do you control them?

I've made a warforged wizard/rogue: Jehryn Stengah.

Tamren wrote:

Can someone explain hirelings to me? It sounds like they act similar to henchmen from Diablo 2. But what do they cost and how do you control them?

Cost is dependent on the henchman's level, and they're only good for one use. When you use one, a toolbar pops up that lets you set their mode and use some of their spells at will.

Stengah wrote:

Cost is dependent on the henchman's level, and they're only good for one use. When you use one, a toolbar pops up that lets you set their mode and use some of their spells at will.

They have been changed. Now they last an hour and can be summoned multiple times. The timer only counts down for the time they are active so if you are just running a bunch of short quests one contract will last you a while.

Arovin wrote:
Stengah wrote:

Cost is dependent on the henchman's level, and they're only good for one use. When you use one, a toolbar pops up that lets you set their mode and use some of their spells at will.

They have been changed. Now they last an hour and can be summoned multiple times. The timer only counts down for the time they are active so if you are just running a bunch of short quests one contract will last you a while.

Furthermore, you can now buy "gold" level contract from the DDO store, which allow you to use multiple hirelings at once.

Also, I'd like to thank everyone we grouped up with last night, we had about 5 goodjers in a group, and we all had a blast, or at least I did.

P.S. I have a wizard named Lunaskin

Yeah i had a good time in the group last night. I may also try some caster characters out too. Still early to just mess around with a bunch of different toons..

Updated.

Just out of curiosity, are most people playing late? Like after 9pm Eastern?

Yeah, that's when I've been on. Most of the group runs I've done we finished around 3:30am EST, so it definitely qualifies as late.

I've normally been on late PST.

I've made a steam group so we can better organize ourselves, and round up people.

http://steamcommunity.com/groups/GWJDDO

Was fun tonight here are some shots from our run. Not as fancy as my AoC shots but still nice.

IMAGE(http://farm3.static.flickr.com/2566/3924558761_8b0340cb3a_b.jpg)

IMAGE(http://farm3.static.flickr.com/2554/3924558665_fa79c9a377_b.jpg)

IMAGE(http://farm3.static.flickr.com/2450/3925345326_f8f8506be9_b.jpg)

IMAGE(http://farm3.static.flickr.com/2665/3925345176_ce52db667d_b.jpg)

It's a lot of fun having a bunch of people rip through a dungeon like Elliot Ness. Like one of those cartoon fight clouds that sucks up anything it passes. I dig the combat system.

arovin, great shots!

I have discovered that you can add the game to steam, which is nice. I've been trying to play between 7pm and 11pm eastern time. Anyone else interested in grouping some during those times?

I'm back to EST, and am usually on in the evenings after dinner and kids are in bed, which is usually 7pm-10 or 11pm.

Dr_Awkward wrote:

It's a lot of fun having a bunch of people rip through a dungeon like Elliot Ness. Like one of those cartoon fight clouds that sucks up anything it passes. I dig the combat system.

Agreed, but the next time we do one more before calling it a night, it's not going to be the Waterworks! I was running on muscle memory toward the end there.

BadMojo wrote:

I have discovered that you can add the game to steam, which is nice. I've been trying to play between 7pm and 11pm eastern time. Anyone else interested in grouping some during those times?

I put the launcher in steam, but I don't know if that did the trick. I did join the group though.

I'm on around 9PM EST.

Captain_Arrrg wrote:

Agreed, but the next time we do one more before calling it a night, it's not going to be the Waterworks! I was running on muscle memory toward the end there.

ha yeah a full WW run takes quite a bit of time. great exp though.

That was a fun last night Arovin. I'd never seen any of those quest before, and I think the bard with us (Malor?) got a kick out of showing the newbies around. Even gave us guest passes to show us the Gygax quest. It was definitly a nice change of pace, since I've ran the harbor quests to the point of large XP penalties.

For someone that is not very familiar with the inner workings of D&D to begin with, am I going to totally be lost as I proceed into this game? I got used to some of the variables when playing Neverwinter Nights but I still don't understand certain things. Does the game help explain things fairly well or should I be reading up online first?