Fantasy Flight Games is putting out a third edition of the classic RPG sometime this fall or winter. You can get a broad overview of it over at the FFG WFRP site.
The third edition is a major overhaul of the basic mechanics of the game. The percentile dice of previous editions have been tossed out in favor of dice pools (FFG overview) composed of seven different types of specialty dice that each represent different aspects of trying to do something.
The other significant change is that abilities will now be represented by action cards (FFG overview (3/4 way down)). These come in a couple of flavors: the permanent kind and single-use abilities that are only refreshed between adventures.
What do people think about this, if they think anything?
Personally, I'd be happy about these changes if were talking about a system like Dungeons & Dragons (which has traditionally featured more combat and more rules "crunch") than Warhammer FRP. I can't say I ever played it a great deal, but it always seemed to be a low-combat, high-roleplaying sort of affair. I can't really say a bunch of new dice and new chits really lends itself to that.
Also, I tend to tweak my rules and abilities for RPG campaigns that I run, so the idea of having set-in-stone "ability cards" doesn't sit well with me.
Then again, FFG makes many fine products and I have yet to be totally disappointed by them. Plus, knowing me and Warhammer Fantasy, I'm probably going to pick it up one way or another.