3D Dot Game Heroes

Man, and here I was hoping that when someone finally got around to remaking Legend of Zelda, it would be a First-Person Shooter.

I'm such a chum.

First Impressions - It's exactly what it appears to be, so take that as you will.

The game is *very* tongue in cheek. References abound to far more than just the obvious Zelda games. In just half an hour of playing, I caught references to Demon's Souls, Dragon Quest, Tenchu, Zelda, Armored Core, and Konami (pretty sure it's Konami, but could be something else).

It's also not as easy a game as the videos make it appear. Your giant sword makes things easier, but as with Zelda there are enemies that charge at you very quickly, only in this game they don't have any ramp up time, so the moment you're in their path they are moving full speed at you. Losing your giant sword makes things significantly more difficult.

So far it's thoroughly enjoyable.

I played through the first dungeon last night. I second Ahrezmendi's comments about the difficulty. Once you drop below full health, you're in a bit of trouble, depending on which enemies appear in the next few rooms and whether you can re-fill your health.

I'm really liking it so far. I've only put about 2.5 hours in at this point, but I was thinking of reasons I could call out of work today so I could stay home and play. Crazy talk!

The loading screens (in / out of buildings, between map squares) are frequent, but installing to the hard drive seems to minimize their impact. I've seen mockeries / homages to Castlevania, Street Fighter, and Mega Man. Those are the ones I recognized. Constant in game references to Demon's Souls, Armored Core, etc. It's really cute.

The music is a total throwback / rip-off of Dragon Quest(/Warrior), Zelda, and others.

I was a little disappointed to find out that ALL sword effects are removed when you're not at full health. I was hoping that only the physical attributes were removed (length, width, pierce, etc). Perhaps there will be an item or something later that allows you to keep them.

Great game. I haven't found any secrets, but I don't even have bombs yet!

ahrezmendi wrote:

Yes, but it apparently keeps the name of the first one you chose. In the quick look, even though they picked the Boxer character, since he had started the game as the Wolf Man everyone called him "Master Wolf Man". So choosing a new avatar on subsequent loads causes some consistency issues.

4xis.black wrote:

You can probably choose your name at the beginning; maybe Wolf Man was just the default for the first character he picked, and he went with it.

Confirmed

If this was holding anyone back in purchasing the game no worries. You're allowed to name your character after choosing the avatar and then on subsequent game loads change your character's avatar (not name) on the fly with no problems. I spent the first hour yesterday changing out my avatar. Fun stuff. Someone should spend the time making a goodjer hero

Tyrian wrote:

I was a little disappointed to find out that ALL sword effects are removed when you're not at full health. I was hoping that only the physical attributes were removed (length, width, pierce, etc). Perhaps there will be an item or something later that allows you to keep them.

There is a power-up you can get which gives you temporary max sword. I haven't found it to be useful at low levels, where 2 apples is enough to get full health, but I imagine it will be helpful as I get more life, and I can be at 5 or 6 health bars but only 50% of total health.

Hmm, stores in my area don't seem to be carrying this game

I had to order it off Amazon, and now I wait for my Zelda retro action.

Can't you use gray blocks to make your sword bigger/wider and give it other sorts of abilities? Even when you aren't at full HP?

4xis.black wrote:

Can't you use gray blocks to make your sword bigger/wider and give it other sorts of abilities? Even when you aren't at full HP?

No, doesn't seem to work that way.

Blacksmith takes money to do full life improvements to the sword. Whenever you get hit, the sword reverts to the base state (whatever that is).

I've not found a use for small blocks, but I'd wager that they're the equivalent of small medals from DQ/DW. Which likely means that there's a vendor somewhere that trades crap for turning them in.

I'm about 2-3 hours in and I really like it. Once of the most noticeable difference from classic zelda games is the controls. Your character's movement is really loose, in a good way. When I'm in dungeons fight, it almost has a twin stick shooter feel to the movement.

I went to every game store in a fairly large UK town yesterday,and not one of them had even heard of this game. I ordered it from play.com in the end.

I'm a bit surprised that the game is hard to find in stores, maybe Atlus didn't do a huge PR push for this one. It certainly has buzz around the internet, and I got *tons* of e-mails from the Atlus mailing list about it.

ahrezmendi wrote:

I'm a bit surprised that the game is hard to find in stores, maybe Atlus didn't do a huge PR push for this one. It certainly has buzz around the internet, and I got *tons* of e-mails from the Atlus mailing list about it.

My experience in finding the game. I went to my local gamestop first thing yesterday morning and they only had two copies. One on reserve and the other up for grabs.

This game has certainly grasped the interest of my inner child. I'll probably be acquiring this game soon enough, knowing full well how much it evokes/parodies games from times past.

I find myself conflicted between wanting to play this game old school with no guides or faqs and wondering around for an hour not sure how to get to the next place I need to go. Do i continue with the retro vibe and try to figure things out or go to the plethora of info on the web?

IUMogg wrote:

I find myself conflicted between wanting to play this game old school with no guides or faqs and wondering around for an hour not sure how to get to the next place I need to go. Do i continue with the retro vibe and try to figure things out or go to the plethora of info on the web?

Wander.

garion333 wrote:
IUMogg wrote:

I find myself conflicted between wanting to play this game old school with no guides or faqs and wondering around for an hour not sure how to get to the next place I need to go. Do i continue with the retro vibe and try to figure things out or go to the plethora of info on the web?

Wander.

Correction or recommendation?

The game actually gives you pretty clear directions, so you won't be wandering for long. I figure the game is going to be short enough as it is, with only 6 dungeons, why make it any quicker?

I just finished the 2nd dungeon, got my bombs, and got killed by the boss 3 times. I gotta upgrade my sword to have more base strength.

This one definitely moves up to the next line in my queue. Once I finish that other Zelda Clone (Darksiders) my wife and I will tackle this one.

I want to make the Old Man from Zelda as my avatar.

ahrezmendi wrote:

The game actually gives you pretty clear directions, so you won't be wandering for long. I figure the game is going to be short enough as it is, with only 6 dungeons, why make it any quicker?

I just finished the 2nd dungeon, got my bombs, and got killed by the boss 3 times. I gotta upgrade my sword to have more base strength.

I also finished the 2nd dungeon. Getting to the 3rd is what is causing me trouble

ahrezmendi wrote:

I just finished the 2nd dungeon, got my bombs, and got killed by the boss 3 times. I gotta upgrade my sword to have more base strength.

I found that the centaurs in the SW are good sources for money. The blue ones can drop 100gol coins, and often drop 10gol coins. I maxed out the ancient sword in short order after farming them for 15-30 minutes. In non-standard (original) zelda fashion, if you leave one alive, the entire screen repops upon returning!

IUMogg wrote:
ahrezmendi wrote:

The game actually gives you pretty clear directions, so you won't be wandering for long. I figure the game is going to be short enough as it is, with only 6 dungeons, why make it any quicker?

I just finished the 2nd dungeon, got my bombs, and got killed by the boss 3 times. I gotta upgrade my sword to have more base strength.

I also finished the 2nd dungeon. Getting to the 3rd is what is causing me trouble

Yeah, I wandered around the desert for half an hour this morning, and didn't get any closer to finding the dungeon.

TheCounselor wrote:
IUMogg wrote:
ahrezmendi wrote:

The game actually gives you pretty clear directions, so you won't be wandering for long. I figure the game is going to be short enough as it is, with only 6 dungeons, why make it any quicker?

I just finished the 2nd dungeon, got my bombs, and got killed by the boss 3 times. I gotta upgrade my sword to have more base strength.

I also finished the 2nd dungeon. Getting to the 3rd is what is causing me trouble

Yeah, I wandered around the desert for half an hour this morning, and didn't get any closer to finding the dungeon.

I like idea of playing this old school. Maybe I won't check faqs or guides but treat this thread like a virtual playground where kids would discuss what they discovered while playing.

That's a good idea, IUMogg. We should probably spoiler tag stuff just to be safe.

Also, can we call a 1-900 number to get tips, or is that cheating? Only $3.99 per minute!

TheCounselor wrote:

That's a good idea, IUMogg. We should probably spoiler tag stuff just to be safe.

Also, can we call a 1-900 number to get tips, or is that cheating? Only $3.99 per minute!

Call 1-900-BLOX-ALOT, and kick them nasty thoughts! Baby got CUBES.

Dungeon 3 is giving me a very hard time. I need 1 more key to unlock the last door (which will presumably yield the Boss Room key), and I can't find it anywhere. Plus the game locked up on me last night, so I had to re-acquire the wire shot.

After getting bored with key hunting, I jumped back out into the world, explored a bit more, and happened upon the Holy Sword. Now I just need to find a blacksmith, because this thing has incredible upgrade potential, and is the first sword I've found which has a Beam component.

Tyrian, when you say the SW, do you mean the SW of the overworld, or SW of the desert region? I've found a few Centaurs, but none yet that regularly drop 10G coins, let alone 100G coins.

I finally got my hands on this a few days ago and managed to clear up to the second dungeon last night. To put it succinctly: I love this game!

Some of the reviews I read got hung up on the fact that this is 'just' a send up / tribute to Zelda and, once the initial nostalgia wears off, the game itself is just so-so. Granted, the game 'borrows' a lot from the original Zelda and A Link to the Past, but for me it absolutely works even without the nostalgia factored in because it manages to take the most pleasant and fun aspects of those games and just uses them in a new setting. Zelda massively evolved since its inception, but this game proves that there is still TONS of pleasure to be had within the confines of the 8bit and 16bit iterations of the game. Sometimes is just nice to sit down, put around in the game world for around 20 minutes and hop back out. Even with that in mind, it's still possible to hunker down for a longer dungeon crawl if you so desire.

So, I'm just thrilled to discover that there's still lots of fun to be had with this type of game and I was quite pleased to find that I enjoy them now just as much as I did over 20 years ago.

ahrezmendi wrote:

Tyrian, when you say the SW, do you mean the SW of the overworld, or SW of the desert region? I've found a few Centaurs, but none yet that regularly drop 10G coins, let alone 100G coins.

SW overworld area. It's not really that deep in, actually. The ones I was using were one screen to the right of the mesa area inn. I can't recall the name of that building, but there's a guy and a dog out front. The music changes in that area, and it looks like it's sunset.

Also a good place to kill the white slime things, as there are a couple of spawn points on that first screen. With a highly worked sword, you can kill them in 2-3 hits.

The 100gol coins don't drop with high regularity, but they're not super uncommon, either.

I found the area the other day. I've been heading west of that inn, there are a couple enemy types over there that will drop 100g coins (blue centaurs, fast zombies). With the Holy Sword, they all die in 1 to 2 hits. The first area is also a possible spawn point for the Blue Dragon, but he killed me the first time I saw him (I was trying to book him).

ahrezmendi wrote:

I found the area the other day. I've been heading west of that inn, there are a couple enemy types over there that will drop 100g coins (blue centaurs, fast zombies). With the Holy Sword, they all die in 1 to 2 hits. The first area is also a possible spawn point for the Blue Dragon, but he killed me the first time I saw him (I was trying to book him).

Yeah, I went on a short vacation so I've not played since Thurs, sorry for the late answer. I was doing all that before I had even set foot in the Desert Temple. Hurray for Holy Sword!