Muramasa: The Demon Blade
I couldn't find a topic for this game, sorry if this is a duplicate.
Has anyone else played this yet? I picked it up Friday and have put 5 hours or so into it now, it's a rather decent Wii game.
First off, the game is gorgeous, probably the best looking Wii game I've played so far. The art style is really amazing, the backgrounds look incredible, and there are a lot of really unique looking enemies. It's been said a lot, but this game really does look like a painting in motion. This is really the approach that more Wii games should be taking, a heavy emphasis on art, instead of attempting to compete with the other consoles on a technical level, like The Conduit did.
The music is also good, it's not as amazing as the art, but it gets the job done. Presentation throughout is pretty slick, the game is something of a showcase of style over substance.
The story is incomprehensible for the most part and very Japanese, in fact the voiceovers are in Japanese with English subtitles. Which is probably for the best, it would be kinda weird to hear this game with English voice acting.
I've found the gameplay itself to be a little repetitive, especially the random battles. There's not much depth to the combat system, it's a button masher the majority of the time. There's a combo system as well, that keeps track of how many times you've hit enemies without messing up or getting hit yourself. It can be fun to see how high you can get it, but unfortunately the random fights don't really last long enough to get it very high.
The only variety comes from the swords, you can bring three of them into a fight and switch between them at will. Each sword has it's own special attack, picking the right swords can make things a lot easier. Swords can also break, you have to keep an eye on their power level and try to switch the sword out before it breaks. If it does break, it's not a huge deal, it will end your combo an do some damage, and then you can switch the sword out.
The upside is that the boss fights are really well done and are generally a lot of fun. Boss fights are long, challenging enough, and pretty unique, they go a long to keeping the game from becoming a boring button masher.
There's some very late 'Metroidvania' style gameplay going on as well. You'll come across colored barriers from time to time, and you'll need to have the correct sword to break through it to progress. There's also a lot of backtracking, which is unfortunate, it really slows down the game a lot and doesn't give you much to do while you're backtracking.
There's a leveling system, but it's not all that interesting. It's very basic, each time you level it bumps a few stats that let you use better swords. There's not new skills or anything that you get for making it to higher levels.
There is something called 'Forging' though, which is sorta kinda like a skill tree. It lets you create new swords, which does give you access to whatever unique ability that sword has. It's a little confusing though, the tree is gigantic, and there's lots of swords on it that I can't figure out why it won't let me forge. You use souls to forge new swords and you get the souls from defeating enemies.
Anyway, I'm having fun with it, but I do wish there was more variety to the random encounters. It's oddly addictive in a way, I do find myself getting into that 'just one more turn' mindset, though in this case turn is getting to the next save point.
What's everyone else think of it?