Champions Online - Character Build Thread
Well I decided to try a new topic for people who have questions or are looking for advice about character building in Champions Online. I find discussing things of this nature in the catch-all threads to be confusing because of the different topics being floated around. Making a good character in Champions is not a simple task and there is alot of misinformation out there.
Unlike most games these days that make it impossible to fail you can actually gimp yourself in CO to the point where your character is no longer viable and you don't have enough resources to respec back far enough to fix the problem. Personally, I think this is a good thing. It encourages people to think out their builds and what type of character they want to play ahead of time. You cannot succeed in this game by just randomly picking powers that sound good to you when you hit a new power level. You will reach a point where the lack of direction in your build will make soloing a painful chore where you can only fight enemies a level or two below you. Conversely, making a powerful build will allow you to solo missions meant for 3 characters a level above yours. (I solo'd Fight Club quest at lvl 16)
I'm already being wordy but there's really no help for that. The system in CO is one of the most unintuitive and poorly documented systems you'll run across. When you make your character you are often forced to make choices that will have HUGE ramifications later on down the road. You aren't really warned about this so it is easy to just pick something that sounds good and then 15 levels later realized you completely screwed your character by picking a Presence superstat when the rest of your build leans towards recovery.
So this is a thread for build questions, guidelines, and overall strategy which may or may not be used. I wouldn't have bothered with this if the CO official forum weren't so....sh*tty. Finding good info on them can be needle in a haystack hard.
So I'll start out by making some posts throughout the day going over the basics of making a character. (sadly even the most basic concepts in character creation are undocumented)