Fallen Earth Catch All (UPDATED!)

Me so far:

I have several crafting skills maxed for my level with maxed intelligence and perception for my level. Ballistics and science are maxed for level, up to 76 now. and Armorcrafting is over 60 and rising. It's really deep, the crafting. I've decided at this point to only focus on certain crafting skills, and not all of them as it's just too much for a new player to wrap their head around doing all of em...so i'm crafting arms armors and vehicles...and eventually bandages. So basically science ballistics and armorcrafting + eventually medicine. Has been quite costly to get to this point with crafting as well as not being able to sell most of what i harvest/gather. But, i got to the point of selling some snipershot air rifles and a player level 15 medium auto rifle today as well as crafting my new personal weapon, a scoped Tempestech SG-42, classed as an improved small arms rifle requiring 75 science and ballistics to assemble as long as you buy the salvaged gears which require 90 science and thus a few more levels.

Anyhow, my assault crafter at level 15 in 100% personally crafted gear aside from the flame pants which are in a wardrobe slot and came from a red titanium lockbox and the shades which were a bonus for subscribing.

Each lower and upper arm armor piece is a seperated crafted and equipped piece in this game and each glove is seperately crafted and equipped. So just armoring your arms for example requires 6 different armor pieces not including shoulders...this is serious detail.

I made this gun today and i'm damn proud of it:P It has a variable power scope from 1 to 4 power with the mouse wheel adjusting it.

IMAGE(http://img138.imageshack.us/img138/4803/feassaultcrafter.jpg)

Fuzzballx wrote:

Each lower and upper arm armor piece is a seperated crafted and equipped piece in this game and each glove is seperately crafted and equipped. So just armoring your arms for example requires 6 different armor pieces not including shoulders...this is serious detail.

This is probably my favorite aspect of the game. I loved rolling around in asymmetrical armor.

Just started playing yesterday, right now I only have a newbie just past the tutorial area in the South burbs. Holy learning curve batman....

You guys are really making we want to jump back in. I just remember I had a crafting rifleman who was just about to go into zone 2 and had either just completed or was about to complete crafting a motorcycle. My biggest worry is that I haven't played since the first couple months at launch and I'm afraid I'd just be lost again.

Back then it seemed most people felt a melee build was best for levelling, has that changed?

So after watching Steel Dawn I decided to give this a try. As someone who has very little MMO experience (like, a few hours with LOTRO), this feels pretty approachable. There's a f*ck-ton going on, but somehow doesn't overwhelm. I shot a few dudes, crafted some ammo, and got a horse (a horse!), and I'm having great fun doing so.

Yeah, it's pretty open ended and the fighting is intuitive (ie. left mouse click). You can certainly get lost in the crafting really, really easily.

The combat definitely feels more intuitive than, say, LOTRO's combat (which I assume is the standard?). It makes me feel more participatory in those situations, which helps keep me interested in the game. The Grand Canyon post-apocalypse is a really cool setting, too. As for the crafting, I'm barely dipping my toes in that water. I crafted some batches of ammo, but that's about it. I suspect as I go, I'll get way deep into it. If work is slow tonight, I'm gonna find a wiki and do a little bit of research.

Gave this thing a shot in the week leading up to The Secret World launching. Spent about 5-10 hours in it. There is nothing I could really fault it with, but it's extremely "time sinkey". Everything you try to do takes just a bit too long for my taste. In the end I uninstalled it. No specific complaints, just didn't quite make it across the threshold of me wanting to waste hours of my life on it.

9 year necro!

A company called Little Orbit bought the game several years ago with the intention of continuing development but apparently the game engine was built on…eccentric… code so they took it offline in 2019 to rebuild everything from the ground up. Yesterday they announced that they had fallen behind on development for obvious reasons and decided to launch free, wiped servers of the classic version for people to play until they get caught up. Those servers went live this morning.
I sort of had my fill of the game back in the day but I can’t resist the urge to jump back in and scrounge around for a while.

Little Orbit is the company who took on Unsung Story once Playdek crapped the bed.

That good or bad? I never played that game and don’t know anything about the company beyond their posts from the Fallen Earth twitter account.

No one knows yet, it's still in development.

Their track record is spotty, though their heart seems to be in the right place.

They also picked up APB when it went under...

I'm actually playing DnD with one of FE's old developers and told me about this. It's a fun trip down memory lane.