Fallen Earth Catch All (UPDATED!)

I've heard a lot about this game, mostly from Through the Aftermath, and a bit from my friend, who was in alpha. He's very unimpressed by it, but considering the fact, that the company is improving the game almost hourly I know he's fully stuck on the early testing stages with his opinions.
In the latest TTA podcast they mention Fallen Earth is having a ginormous patch coming out with a huge amount of vital fixes to pretty much everything from the launcher to new player experience.
I also heard there's gonna be some free trial key give aways. I missed the main events of halloween, and the keys, but if anyone happens to have a spare, or know where I can find one I'd really appreciate it. I've been dying to try this game out, but the current price is rather out of my reach.

My alt-itis kicked in, but I'll call it mechanics-testing to make myself feel better. In any case, after working through a number of different options, I've settled on a melee/crafter by name of "The Centurion". Eventually, I'll try to give him an old-timey warrior feel. For now, he's a psychopath with a pair of straight-razors, and I think he sings to himself under his breath while "working".

Some big mechanics things that I've learned in my low level travels include:

1. Anybody has room to be a crafter, and still be effective at their other focus. I read some build discussions for non-crafter characters, and they all seem to be struggling to spend the points effectively by the end. For that matter, anybody has room for an attack skill, for the same reason. Healers with dual-pistols garner more respect.

2. Click-and-hold for attacking causes them to happen when they're available. I nearly broke a mouse clicking for a dual-wielding melee attacker, but now attacking is like opening an unending hose of death. Fast weapons minimize wasted swings when swiveling to a new target.

3. Rifle head-shots are awesome, but take time to line up. Pistols eat ammo. I've read that melee is the king of PvE, and I can't argue so far.

4. Spending AP's looks daunting, but I've had a lot of success with this order: attack skill, attack skill primary stat, attack skill secondary stat, int for crafting, armor use, and then whatever, (defense stats, dodge skill, etc.). This priority system has made improvement very simple.

5. There are AP's to find as quest rewards, and free crafting books, so the recommendation is to visit all of the starter towns. After the first one, combat is pushing trivial, which makes things move quickly. As the quest storylines are actually pretty good, this approach hasn't been as tedious as I thought it would be.

I'm enjoying this game quite a bit. There have been support people online at all times to answer questions, and the devs seem to be working pretty hard to kill bugs, so yay for continuous improvement.

Phaestus wrote:

My alt-itis kicked in, but I'll call it mechanics-testing to make myself feel better. In any case, after working through a number of different options, I've settled on a melee/crafter by name of "The Centurion". Eventually, I'll try to give him an old-timey warrior feel. For now, he's a psychopath with a pair of straight-razors, and I think he sings to himself under his breath while "working".

Some big mechanics things that I've learned in my low level travels include:

1. Anybody has room to be a crafter, and still be effective at their other focus. I read some build discussions for non-crafter characters, and they all seem to be struggling to spend the points effectively by the end. For that matter, anybody has room for an attack skill, for the same reason. Healers with dual-pistols garner more respect.

2. Click-and-hold for attacking causes them to happen when they're available. I nearly broke a mouse clicking for a dual-wielding melee attacker, but now attacking is like opening an unending hose of death. Fast weapons minimize wasted swings when swiveling to a new target.

3. Rifle head-shots are awesome, but take time to line up. Pistols eat ammo. I've read that melee is the king of PvE, and I can't argue so far.

4. Spending AP's looks daunting, but I've had a lot of success with this order: attack skill, attack skill primary stat, attack skill secondary stat, int for crafting, armor use, and then whatever, (defense stats, dodge skill, etc.). This priority system has made improvement very simple.

5. There are AP's to find as quest rewards, and free crafting books, so the recommendation is to visit all of the starter towns. After the first one, combat is pushing trivial, which makes things move quickly. As the quest storylines are actually pretty good, this approach hasn't been as tedious as I thought it would be.

I'm enjoying this game quite a bit. There have been support people online at all times to answer questions, and the devs seem to be working pretty hard to kill bugs, so yay for continuous improvement.

I've finally made it to S2 and am a 90th level armorcrafter and 90th level ballistics crafter. I need to up my melee crafting skill, but don't want to waste my steel on that.

I have 82 unspent APs Haven't quite figured out what I need to do and wanted to play the game organically instead of plug my APs in a character gen.

Is anyone still playing this - any updates to report?

Been playing for the better part of a month now, still undecided if I'll resub.

Game is stable enough for me, crashes happen maybe once a week.

Content is a bit light, far too many go kill ten rats and bring me ten oranges and go take this incrediably important bit of information to the person that has to have it RIGHT NOW (and stands ten feet behind you). Of course, that's a bit misleading, I am doing the 'scour all the starter towns for AP missions' approach, so I see a lot of the basic starter missions, which (as expected) tend toward the simplistic. Some of the story arcs get a bit tangled, too, which is a good thing. Hopefully things will get a bit less simple in the S2 and S3 areas.

The LFG function.... sucks. Very unimpressive. Accordingly no one uses it, just tries to get a group by spamming LFG in the Region chat channel. Fortunately, you don't need to group much (at least so far in S1, the starting areas) but when you do, you really need to. So, ended up skipping some missions and storyarcs due to that. This is the main reason I am still undecided about subscribing for a second month.

Crafting is strong, combat is a bit clunky but okay so far. Ignored the PvP so far, can't see it being any fun taking a PvE character in against someone's twinked PvP focused alt.

Mounts. If future games steal anything from FE, it will be how they handle mounts. Useful, functional, enjoyable. Being able to carry gear and supplies on the mount, fighting from horseback (just ranged, no melee, pity). NPCs to 'tow' your mount back from the far ends of the map when you die and respawn back at the nearest pod (which leads to many 'Dude, where's my horse?!?' moments).

Level 16, working on getting my crafting up to skill 75 right now. Rifle combat mostly. Scoped sniper rifle, fast firing 'battle' rifle (looks exactly like an M4, set up for a lefty, the brass has to be ejecting into my chest) and a shotgun - shotguns are better than I expected.

The game has made some significant stability improvements from the last days of the beta. Some UI changes that have been nice (used to have to click once for each swing or shot, which was horrid when you were dual wielding pistols or fast melee weapons).

Player base has been surprisingly nice, haven't run into the 'Barrens Chat' problem. Only found one asshat PvPer. Haven't grouped, so I can't say how that works out.

I'd rate this a definate 'get a buddy key' or trial for the average gamer. If you like crafting and gunplay, worth buying and trying for a month.

I played this into the second sector and level 24... just started the enforcer quests and the mutagen quests, but dropped it. Was fun enough. I was a rifleman that had just gotten my new AK74. Yes. Shot fast. Fun, but well, I don't know. This game just lacked something for me, but then again, most MMOs do.

BlackSheep wrote:

This game just lacked something for me, but then again, most MMOs do.

For me, I think a lot of it had to do with the fact that I didn't feel invested in the world... at all. I literally felt like a wandering hobo scavenging the wastes for scraps of wood or pieces of plastic while shooting giant irradiated chickens with a sniper rifle. Admittedly, that was pretty much the point of the game but I didn't feel like my character belonged anywhere and he wasn't really accomplishing anything other than continuing to exist. It made it extremely easy to drop. I wasn't attached to anything in the game other than my ability to make neat items out of scrap. It's hard to explain without rambling on for paragraph after paragraph but it just didn't connect. Yes they had some overarching quests but it felt fairly lackluster. Maybe if I'd gotten further into sector 2 and invested myself more heavily in supporting a faction or running PvP missions to help take a town I'd have developed that sense of place but I'd already spent a month playing the game and it just didn't click. That, along with the mountain of tech problems made it easy to walk away. (and yes, all of this is in hindsight so I'm sure my impressions have changed since I started playing)

I'm still hanging in there. I stopped playing for about two weeks when the WoW Icecrown patch dropped, just long enough for me to remember why I had stopped playing WoW in the first place. I've got a crafter/rifleman at lvl 38 and three other alts of varying levels and builds. I have to say, as much as I loved Sector 2, I am lukewarm about s3- so much so that I turned around and headed back to s2 after a week. While s2 is well-populated with players and the size of the zone is just right, s3 is too big, cities are too far apart and the only time you ever run into anyone else is when you are in a conflict zone or one of the major cities, though I imagine much of that will be resolved as more people level into s3 and when player housing becomes available.
Still, I love the game, they've been great about fixing bugs and stability issues, and they apparently plan on releasing new content, for free, on a regular basis. This seems to be one of those "slow burn" games like EVE, starting off small but building an audience through shear merit rather than pomp and flash.

How's the graphics upgrade they patched in? Noticeable to the average player?

There have been several since you quit, most have been small, incremental texture changes. The most recent improved texture blending, shadows and exchanged some of the 2d environmental elements like grass and brush with full 3d models. Like I said, incremental changes, but they add up and the game looks far better now than when it was released, without taking a noticeable hit to system resources. I have most of the graphical settings maxed out and I rarely drop below 30fps, even in cities.

The site mmorpg.com is giving away free Fallen Earth codes for the game with 30 days of play time. As of the time I am posting this, they still have around 1,800 keys left to give away.

Jumped on it. I don't have high expectations but free is free so I'll give it a whirl as long as I can stomach.

Patching is taking forever. Boo!

If you need any help or have questions in game, feel free to pm me as either Ruhk or Protagonist. I'm usually on around 10p-1a GMT-6.

Um, yah...

I'm not going to be online further at this point.

Sorry, bro =(

So soon? What up?

I'm not feeling the combat... Its part shooter. You've gotta nail the combat. It did get a little better after you got out of Hoover Dam, but IMHO if I'm being kind, the combat is average.

They did do a good job with the world/atmosphere. I didn't try the crafting but crafting has never been high on my priority list. Its never done anything for me, despite it being an integral part of many players' MMO experience.

Cool. I'm not arguing that the mechanics aren't a bit rough in some areas, but the devs are constantly tweaking things and I have confidence in the way they've handled it so far. What keeps me in is the world and the crafting. Sorry to see you go, though.

Decided to give this a whirl this weekend. I will be SpyNavy , probably split time between this and the new EQ2.

SpyNavy wrote:

Decided to give this a whirl this weekend. I will be SpyNavy , probably split time between this and the new EQ2.

I enjoyed it for awhile, and I'm certainly not the crafting-type, but I found the crafting itself quite fun, or at least distracting when I was making my own lighter bullets and whatnot which was a non-unenjoyable time sink.

A buddy of mine and I picked this up over the weekend and we have been having a good time. Crafting is unique and so far it hasnt really dragged anywhere. This is a game where gameplay and depth make up for mediocre graphics and sound.

Tried the 10-day trial a second time this week, and found myself drawn into the game. Since it is on sale for $20 (until the end of March iirc?), I bought it, can't really go wrong at that price.

Much less hand-holding than WOW, obviously, but not as little as some of the old-skool games. Even-con fights are not a sure thing, it reminds me of EQ that way; you're a bit better off going for things under your level, it seems. Melee combat is certainly king at low levels, but now that I've got some points into pistols (at level 10 so far) and can make my own ammo they have become much more effective.

The quests with a storyline to them seem fairly good; the filler K10R quests are to be expected.

Overall, some of the feel of EVE, definitely very different from WOW, some EQ flashbacks. It's drawing me in, and even if I don't end up playing it for more than a few months, I think it was worth the price of admission. A more worldy/less DIKUy MMO is what I've been looking for, so I have no qualms about supporting a company that's trying something in that direction.

Baredil wrote:

Tried the 10-day trial a second time this week, and found myself drawn into the game. Since it is on sale for $20 (until the end of March iirc?), I bought it, can't really go wrong at that price.

The price is good through April now I believe; I too tried the 10 day trial over the weekend and bought it. For that price it scratches an itch that's been there since SWG tanked. I about got that much money out of it in my first 3 days, plus it comes with 30 days free. I'm going the crafting/rifleman route; I love dealing damage and making sh&t!

Ok, I'm bound and determined to drag this thread back into use. I've played for the better part of a week solid: I'm lvl 15 specializing in Rifles and crafting in the Ballistics/Weaponry lines. I have not gotten to S2 yet but I plan on making some excursions up there by this weekend (if not be fully in by then).

Anyone else still on even periodically? I have a good friend of mine also hooked; we tend to run MMO's as a duo. It's the crafting that is doing it for me, even if I haven't sold anything yet I feel useful doing it. I'm trying to play this as if I lived in the world, I don't just throw on the latest/greatest armor just so I'm protected; I try to preserve the "Look" of my character.

So far I am disappointed in the Rifles themselves, but am having a blast with a Crossbow and Shotgun. Best two moments so far were saving my friends virtual butt with said shotgun. 1) he was running out of a building with a bad guy chasing him, I was chasing the bad guy. Friend runs through a door and turns the corner, I fire from the hip and catch the NPC in the side blowing him into the door frame. 2) Friend is on his horse running from a boss NPC he brings him straight passed me and I catch the NPC full in the chest with the shotgun and it was like in the movies he flew back like 10 ft.

I'm still playing, though I've gotten back into AoC last month for some reason so my FE time has diminished a bit. I've been logging in daily to update my crafting que but haven't really done much in the way of questing/scavving/pvp for the last two weeks. I intend on spending some serious time in-game this weekend, though.

My main, Ruhk, is a rifleman/crafter. The rifles get a lot better at higher levels both in damage and variety, I for one tend to stick with sniper-style heavy rifles, but I've had quite a bit of fun with some of the lighter assault rifles.

Yesterday the FE team released the latest State of the Game announcement- a lot of cool stuff in there. I'm really looking forward to some of the things they have planned for later this year, especially the open-world clan warfare.

ruhk wrote:

I'm still playing, though I've gotten back into AoC last month for some reason so my FE time has diminished a bit. I've been logging in daily to update my crafting que but haven't really done much in the way of questing/scavving/pvp for the last two weeks. I intend on spending some serious time in-game this weekend, though.

My main, Ruhk, is a rifleman/crafter.

I added you to my friends list: My char is Dierii Ahnne.

I've had a strong urge to come back to FE lately. Unfortunately right now I'm short on time and money so I keep having to put it off. Crafting everything I used was extremely satisfying as that's what I always tried to do in other MMO's. In other games I would have had to make a half dozen alts to craft everything I needed but with FE you could do it all with your main character.

I was really thinking about checking this out but it is way more expensive on steam than other places. I cant go out into the world!

Downloading the free trial now.