Airborn, a game/mod I'm working on

LobsterMobster wrote:
WipEout wrote:

It is technically Airborn, but the o in the title screen has a propeller through it after the team saw an o on their Denmark beer. I like killing jokes.

Also, here's a link to their art dump, if you guys are interested in the behind-the-scenes bits.

Except that they spell it Airbørn. :O

I should have phrased it as "it is technically pronounced "Airborn".

Wow this looks really, really cool.
Great job with the theme, I checked it out on your site. It fits very well. I listened to a couple others also, I like your work.

I love the whole airship concept and I can't wait to play this!

Thanks, Nuean!

I just read a random news story about pogo stick competitions, and thought of the video for the game.

Also, I love looking at all the artwork assets. I wish more games would present these things, but Airborn's were particularly interesting. I am a bit perplexed about that bloated flying dolphin called a airwhale or whatever.

Met Steffen/Neox today, and it seems they'll try to ready a build for Monday. Keep in mind that it'll be more of a tech demo than anything else. Getting to walk around a bit and solving one small quest. No aerial combat yet - that's what they're probably going to work on next. Obviously, if it wasn't for the contest, they wouldn't release anything at this point, but MSU requires the teams to make their work publicly available.

As for pogosticks - let's not forget Ducktales on NES and Gameboy.

Spunior wrote:

As for pogosticks - let's not forget Ducktales on NES and Gameboy.

I am saddened to say I never played those games.

mrtomaytohead wrote:
Spunior wrote:

As for pogosticks - let's not forget Ducktales on NES and Gameboy.

I am saddened to say I never played those games.

I am saddened to say that you're dead to me.

EDIT: Played it just now, and enjoyed what little was there quite thoroughly. I just wish I could have flown the plane, hopefully they can add that to the public release (they're working out some bugs from the MSUC submission before releasing a full public beta), even if there's no objective in flight-- I just want to see that thing in action

mrtomaytohead wrote:
Spunior wrote:

As for pogosticks - let's not forget Ducktales on NES and Gameboy.

I am saddened to say I never played those games.

He was bouncing on a CANE. Not a pogo-stick!

LobsterMobster wrote:
mrtomaytohead wrote:
Spunior wrote:

As for pogosticks - let's not forget Ducktales on NES and Gameboy.

I am saddened to say I never played those games.

He was bouncing on a CANE. Not a pogo-stick!

Huh, I always thought it was an umbrella. But then, given the Gameboy's resolution, it could very well have been a Atlantic blue marlin.

WipeOut: flight will not be included in this build, but we are currently seriously considering it to be in the final submission for Msuc. Working on the roadmap for that now.

and to the other thank you very much guys, your comments are very much appreciated

w00t!

That's beautiful. I like the whimsical nature of the game, and I love that it doesn't have that oily, Unreal Engine sheen to it. I look forward to seeing more.

adam.greenbrier wrote:

That's beautiful. I like the whimsical nature of the game, and I love that it doesn't have that oily, Unreal Engine sheen to it. I look forward to seeing more.

Thanks Adam.

It looks like Steffen's gone ahead and posted an official release of the mod. If anyone has UT3 and wants to check out what we've got so far, the download link is on the front page: http://www.airborn-game.com/

Shameless bump: Airborn takes 1st place for best art. Yay team!

A couple of tracks from the game:

The Island: may or may not have made it into the final submission due to an 11th hour version control freakout. It's an extended version of the original trailer music.

The Armada: soundtrack to the ending cinematic. Steffen asked for it the night before the MSUC deadline, and it was banged out in about three frantic hours. It's less polished than I'd prefer due to the time constraints, but it's still kind of fun.

Since UE3 has been made available, will this get a stand-alone release, or will it continue as a mod?

adam.greenbrier wrote:

Since UE3 has been made available, will this get a stand-alone release, or will it continue as a mod?

My understanding is that we're planning on moving over to UDK at some point, so yes, I think it will get a stand-alone release.

Sweet.

I think I'm gonna go reinstall UT3. I never got a look at the proper mod release.

Podunk wrote:
adam.greenbrier wrote:

Since UE3 has been made available, will this get a stand-alone release, or will it continue as a mod?

My understanding is that we're planning on moving over to UDK at some point, so yes, I think it will get a stand-alone release.

Wow Podunk, that looks FANTASTIC, this makes me wish I had acted on the $13.00 UT pack Valve was offering during the holidays...

If you do move it over to the UDK, please post the minute you have a stand-alone version!

Congratulations!

Thanks!

I will definitely keep you guys posted. I am usually the last guy to find out about what's up with the game, but when I get some news I will pass it on.

Well, you are only the audio guy. Like that's important. Psha!

garion333 wrote:

Well, you are only the audio guy. Like that's important. Psha! :P

There is actually another dude covering the sound design, so (fortunately) I can only claim partial credit for the audio.

Lol. I actually put "music guy" and changed it to "audio guy". Man, you really aren't doing anything important.

garion333 wrote:

Lol. I actually put "music guy" and changed it to "audio guy". Man, you really aren't doing anything important.

At least he gets credit for being the first thing in our collective podcasting ears every Wednesday, right?

btw, those clips you posted are great. The armada one reminded me of Jet Force Gemini.

Oh, right, the music. I really like The Armada. Of course the crescendo at the end really helps. I'm a sucker for rising music. The guitar lick reminds me of The Princess Bride ... and I mean that in the best of ways. So kudos there, it's a memorable melody. So much game music sounds really good to me and is really well put together, but doesn't usually stick. The guitar lick/melody (I'm assuming it's the theme) sticks. Bravo, music guy!

ARISE FROM YOUR GRAVE, O THREAD

Airborn is still alive!

We've got a pile of beautiful new concept art and in-game shots here: http://www.facebook.com/airborngame/...

And some new(ish) music: https://soundcloud.com/ian-dorsch/pi...

It's looking like this thing may yet become a game that people can play.

Podunk wrote:

ARISE FROM YOUR GRAVE, O THREAD

Airborn is still alive!

We've got a pile of beautiful new concept art and in-game shots here: http://www.facebook.com/airborngame/...

And some new(ish) music: https://soundcloud.com/ian-dorsch/pi...

It's looking like this thing may yet become a game that people can play. :D

Holy crap, that looks amazing!

Art direction on the game looks amazing. Seems like its still pretty early in development thought ... after 3 years. Not sure that bodes well but this one is now on my radar.

Copingsaw wrote:

Art direction on the game looks amazing. Seems like its still pretty early in development thought ... after 3 years. Not sure that bodes well but this one is now on my radar.

That's totally fair, but consider that this has been a "spare time" passion project for the team, and over the past three years core team members were in a continuous state of crunch on Halo 4, Crysis 2, Spec Ops: the Line, Brink and GTAV, among others. From 2010 through the first half of 2012, Airborn was pretty much in stasis as members of Airborn Studios wrangled their various contract and in-house gigs. During that time we made a few attempts at different approaches to the IP--a turn-based airship combat game, a flight game for mobile platforms, a Torchlight-style ARPG--but they never got beyond early prototypes. Then, in late 2012, things finally lined up for almost the entire team to come back together and make a big push for the original vision for Airborn. Some kind of funding (from a publisher or some sort of crowd funding) will probably eventually need to materialize for the game to come together as a finished retail product, but everyone is working hard to put together a killer pitch to make that happen.

great to hear! I've been following Steffen and the other artists' WIP thread on Polycount. The re-working/continuation of the art looks amazing.