SOCOM: Confrontation Catch-All [1.50 = Finally OUT!]

I created a French clan last night and tried out the FAMAS. It's pretty solid but I can't say it's any better than the M4A1 or IW. I'll give it some more time and report back later.

I've got the game and I'm ready and willing to give playing a shot. Anyone feel like joining me on Saturday to play? From what Donan was saying, it looks like you can join a server and then invite people from your friend list. That true? If so, let's pick a time and get down to business!

I'm planning to play me some games all day on Saturday, so I'm flexible.

I might be available, it would mean not playing SINS, or at the very least not playing a long game.

I'm down for Sat night. My only request for the GWJ room is to have a each map listed with each available game mode (suppression or elimination - not both). So, have Frostfire demo, Frostfire, suppression, etc. That way it's easy for people to learn the maps quickly and have a better understanding of the modes. Also, 5 minute rounds for all modes.

Yes sir! Ok, so Saturday evening it is. Let say 9PM CST, so Legion can have less of an excuse when he doesn't show up because he's scared.

I just noticed that the devs added a bunch of ranked medley rooms to each server and oddly, the round time on all of them is set to 4:20. Why the obvious drug reference?

Any word on when the patch is dropping? I haven't heard anything.

I'm in US EAST 7 - Ranked Medley 3 if anyone wants to join up.

Posted at SOCOM.COM at 12PM PST today:

'...

SOCOM: Confrontation Update October 28th, 2008
Posted by Seth Luisi
Since the launch of SOCOM: U.S. Navy SEALs Confrontation in North America, we've been working to address the server and stability issues in order to get them resolved ASAP. We have a team of close to 100 people working to get the issues resolved.

On the server side, we've been updating the SOCOM: Confrontation servers nearly every morning and we have not seen any major server access issues in the last week. We are continuing to optimize the servers and we've also started the process of restoring some game UI (User Interface) features which were disabled on the server side a few days after launch in order to reduce load on the servers.

On the game client side, we are in acceptance testing for the 1.20 SOCOM: Confrontation game update. As mentioned in my previous post, the focus of this patch is to address stability and serious playability issues only. The 1.20 update addresses many of the freezes and getting booted to the XMB issues. It also addresses the mass game boot (where many players are simultaneously disconnected from a game), the scope offset issue when prone or using the SIXAXIS™ peek and other issues. We are doing all we can to get this patch released this week but a final date is still TBD until the acceptance testing is complete. Once we have a final date we will post it here on the blog along with a complete fix list.

We are committed to making SOCOM: Confrontation not only the best SOCOM game but the best online shooter period. We appreciate all of your feedback and support.

Regards,

Seth Luisi
Director of Development
Sony Computer Entertainment America General

Posted on 10.28.08 // 12:00 PM

...'

Donan wrote:

On the server side, we've been updating the SOCOM: Confrontation servers nearly every morning and we have not seen any major server access issues in the last week. We are continuing to optimize the servers and we've also started the process of restoring some game UI (User Interface) features which were disabled on the server side a few days after launch in order to reduce load on the servers.

YES PLEASE. (Probably too optimistic to hope that this includes party/matchmaking, but any un-gimping of the UI will be warmly welcomed)

Kind of interesting that they built in the ability to enable/disable some client-side UI features through server switches. Makes sense in an online-only game, since being unable to reach the server would present more than just a UI issue (more like a "can't play the game at all" issue), just never heard of anyone doing that before.

Also, very glad to see the "scope offset" issue addressed. That's one of the very few gameplay issues that I've seen.

I really want to get this game but Resistance 2 is coming out very soon and the multiplayer so far has been really good. I guess I'll get both before the end of the year.

Posted by Seth Luisi

We are happy to announce that the SOCOM: Confrontation 1.20 Update will be released on Wednesday, October 29th, at 1200 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST).

The SOCOM: Confrontation 1.20 update addresses the following issues:

Fixed many issues which would cause the game to crash, hang, disconnect and exit to the PS3 XMB.
Fixed an issue which would cause large numbers of players in a high player count game to be simultaneously disconnected.
Fixed an issue which would cause players to be invincible.
Fixed a physics issue which would cause players to occasionally "warp" around on the map.
Fixed an issue where a "corrupt save data" message would be incorrectly displayed after updating the game.
Fixed some player model issues related to team swapping.
Client/server optimization.
Fixed an issue where the scope camera had an incorrect offset from the barrel of the gun while prone or leaning/peeking.
For players who have already downloaded and installed the 1.10 update, the 1.20 update is only ~50MB in size. For new players, the size is the 1.10 update plus the 1.20 update which is ~550MB.

The main purpose of this update is to address major stability and playability issues with the game. The stability of the game has been greatly improved with the 1.20 update. There are still a few low frequency issues which we are continuing to look into and will be addressed in a future update.

We are reading player feedback in the forums and will be making future changes to the game based on that feedback. Please keep the feedback coming.

Regards,

SOCOM: Confrontation Online Team

It's about time but there's no mention of matchmaking or clan support though.

93_confirmed wrote:

It's about time but there's no mention of matchmaking or clan support though.

That wasn't going to happen with this patch. They specifically said that the first patch was the "stability" patch, and that features were coming in the next one.

I played about 15 games. I didn't notice any patch sequence so I'm wondering if there is a way to look somewhere in the game for this (i.e. see what version you have)? Anyway, because I was up-to-date with patching it might of been very small that it just 'happened'.

Game play was about what it's been before. I just played in '16' rooms. Some lag, but not very often. Got one disconnect (of course with a group that was winning!). I really dislike when you join and didn't make it for a round you can't even spectate. You just sit there at the screen and stare at a body. Most of the time it's usually not too long, but on occassion it can be the full length of the match. It seemed they added even more ranked rooms on some channels too. (still saw empty '32' rooms.) I went into a couple Channels and sampled about 2 rooms in each.

Donan wrote:

I played about 15 games. I didn't notice any patch sequence so I'm wondering if there is a way to look somewhere in the game for this (i.e. see what version you have)? Anyway, because I was up-to-date with patching it might of been very small that it just 'happened'.

It doesn't drop until tomorrow at 8AM EST.

93_confirmed wrote:
Donan wrote:

I played about 15 games. I didn't notice any patch sequence so I'm wondering if there is a way to look somewhere in the game for this (i.e. see what version you have)? Anyway, because I was up-to-date with patching it might of been very small that it just 'happened'.

It doesn't drop until tomorrow at 8AM EST. :-)

Ahhh, silly me and my tired anticipation. Thanks:>)

Has anyone tried the game post patch? The folks on those "other forums" are reporting mixed results.

Not yet, but I will when I'm off work.

Patch is good for me so far, though I haven't put much time into it.

Stopped getting the "server has disable this-or-that" error though!

Donan wrote:

and I was expecting the worse from all the clamor on the forums of 'no change'; 'still freezing' etc. etc.

Many people at those forums are simply talking out of their asses. You have to ignore a great deal of what is said.

I was only able to play for about 40 minutes or so. But it was the first time I was able to actually play in a 16v16 room! Sure, a bit of lag, but very playable as to my previous experiences of severe lag or freezing etc.

In 8v8 rooms had no problems at all. Smoothe and nothing unusual. Again this was a small sampling( i.e. I played about 2 or 3 games in 16v16 and 6 or so in 8x8) and I was expecting the worse from all the clamor on the forums of 'no change'; 'still freezing' etc. etc.

I had a thought last night that might be totally off track for I'm taking it from my pc experience and I don't know if consoles could have the same problem and how memory works. But freezing and etc. on pc's sometimes happened because of the cache not clearing in your virtual memory. Or memory leaks. Can this happen on a console because of some programming error in the game?

Lastly, Thin_J in the 'Saturday Night...' game thread mentioned he can't play on weekends and if we could set something going during the week. Well I'm not one to start this kind of gathering for being on the West Coast and not getting to play usually till late (2130+ PT), but if some GWJ folks want to give it a go tonight to gather not only Thin, but other's that might have problems playing on weekends too, I'll try and get myself on earlier to join the fun.

p.s. Oh yea, it seem's that they even added more(!) ranked servers. I actually saw some empty last night (West Coast Channel)! I didn't count them, but it seemed about 6 or so of each kind (i.e. ranked medley missions and ranked elimination of all sizes)

Posted at 4pm (1600) PT on SOCOM.com:

'...

SOCOM: Confrontation State of the Union
Posted by Dan McBride
Now that we are 3 weeks into the launch of SOCOM: U.S. Navy SEALs Confrontation it is about time for a more comprehensive update straight from the developers. All of us at Slant Six would like to thank those active community members who continually exhibit their passion for SOCOM- you are a tough audience but we would not want it any other way. The launch was pretty rough on all of us but we want to let you know that we are committed to continual improvement of the game

Patch 1.20 went live last Tuesday and it has met its goals: stability is much better and the server load issues seen in the first week have been mostly addressed. With this now out of the way, the team has turned our attention to the 1.30 update which will fix several features (including trophies and SOCOM: Confrontation Awards), fix a bunch of bugs and respond to some of the requests of the community.

Here are some of the items planned for the update. Please note that some items listed may be delayed to a following update if additional development is required beyond what our schedule for the 1.30 update allows. This should not be considered a guarantee that these items will be in the 1.30 update, but we did want to give everyone a heads up as to what is on our plate currently.

New Features

SOCOM Awards and PSN Trophies
DTS audio support
Add HUD and scoreboard opacity
Scoreboard invocation improvements (tap select for persistent scoreboard, hold for temporary)
Spectator mode HUD turns off after brief interval
Spectator camera look now respects user invert on/off setting
Spectator camera pan now consistent with in game camera
Add dive-to-prone
Add lean control to d-pad
Gear items stackable
Extend post-round period
Restrict RPGs and grenade launchers in ranked rooms
Increase prone movement speed
Adding support for lefty control configuration (analog stick functions swapped)
Increase frag grenade effectiveness
Prevent incorrect reload interruptions
Bug Fixes

Fix animation issue when prone rolling near certain objects.
Fix remaining issues with statistics gathering and display
Fix bugs related to equipping of C4 in breach mode
Fix occasional audio drop outs
Fix last remaining framerate hitch when other clients late join
Fix remaining stability issues
Fix hostages being affected by smoke
Of course there will also be many additional smaller fixes included in the patch. Please watch this spot for updates as the patch moves through development and into QA/verification/deployment.

We are also hard at work on an additional patch which will include the remaining community support features. The design and art teams are also making great progress on new content- based on some of the posts in the forums, many of you will be very happy with what is coming down the pipe.

Thanks again for your continuing support,

-Confrontation Development Team

...'

Still no matchmaking/party support mentions:(. BUT allot of things folks have been asking for so a very positive announcement.

Donan wrote:

Still no matchmaking/party support mentions:(. BUT allot of things folks have been asking for so a very positive announcement.

I'm guessing (hoping) that falls under "remaining community support features" for the following patch.

93's gonna be awfully happy to see "D-pad lean" in that list.

Increase frag grenade effectiveness

Good! Frags have been almost useless so far. Glad to see some change on this front.

Lots of good stuff in this coming patch. When the community features are patched in as well, maybe we'll finally have the game we've been wanting.

Finally! The d-pad lean, dive-to-prone, and stackable gear items (4 nades in a slot instead of 2 sets of 2) are all crucial and I'm really happy they listened to the community. Now, they just need the trophy/community features and the missing weapons and equipment and it'll be fully up to my initial standards.

This gap between release and "patched to completion" is giving me time to get through Fallout 3.

Once I have both this all patched up, and Left 4 Dead, I won't have time for anything else, except some Gears of War 2 perhaps.

I have a feeling it's going to be real hard to get any goodjers' interest in Socom until next Spring, if that. There are just too many great games on the shelf and Socom will inevitably end up on the backburner for quite a while!

Is there a place to look at old SOCOM II or III maps? I see commentaries in the forums about bringing back this or that map for DLC etc. and I'd like to take a look and get a feel for the maps that are being mentioned. I do(!) hope down the line we get larger, rural maps. As I mentioned before, I played America's Army for 3 years plus and team work on large, rural maps to gain control of terrain was by far my favorite. I loved Mountain Ambush. Enjoyed River Basin, Mountain Pass and Border etc. I much prefer this kind of engagement over the CQB(C) type, urban maps now offered in S:C.

p.s. Regarding '93's comment about S:C. Perhaps. As for me, due to circumstances I will mostly be playing this and not all these new and fabulous games. Hopefully *Legion* will have other friends to fill the ranks of the Clan so once they matchmaking/party aspects are in place we can start doing competition etc. (although I'm seeing allot of Clans doing their thing right now.)

I've been avoiding it until the community stuff is added and all the little issues are ironed out.

It seems like the latter is mostly taken care of, but I figure there's too much stuff to play anyway. I'll let them actually finish the game before I really try to get into it.

Well I came here just to see if it was just Legion talking to himself.

Almost.

[quote=Donan]Is there a place to look at old SOCOM II or III maps? [quote]

www.seasnipers.net. Go to the Maps section and then the button for Socom I and II maps (these were all created by the Sea Snipers clan and they're the best Socom maps out there). They didn't get around to getting all 22 done because S3 dropped but the majority are there. If I could vote for a few in DLC it would be: Fish Hook, Enowapi, Blizzard!