SOCOM: Confrontation Catch-All [1.50 = Finally OUT!]

About freezes. I usually get the with the 16v16, 32 rooms. Not so much with 8v8 or 4v4. But last evening, for the first time in awhile, I got into a ranked 16v16 and except for a bit of lag once and awhile, all worked fine.

Re: *Legion* comment about FAMAS. Yep, I've seen, AND experienced first hand how well those mutha's spew out ballistics:>) I've been mainly using M4 with a dabble of IW. Tried a few others, but I like the distance the M4 gives me with an ACOG sights on some of the 'distance' maps. IW is nice for more in close. I've seen folks tolting around a SAW too. I wonder how much encumberance really is factored in. I'm not seeing a big enough difference to counter the fire power.

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"Everything is fine, this is normal! Remember Call of Duty? Terrible launch. It's like a right of passage for online gaming on the PS3. Everything is fine. Totally. Fine. Come play!" - *Legion*

If it's easy to change without doing much to the Clan, I vote just trying out the French to check out the FAMAS.

So if the bugs were fixed how would this game stack up against the previous SOCOM games. I really enjoyed II and 3 and have many fond memorys of clan matches. Two friends and I were discussing and remembering the old maps on the weekend, so much fun.

I don't have a PS3 yet, but this is the first game that has made me wish I had one.

Certis wrote:

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"Everything is fine, this is normal! Remember Call of Duty? Terrible launch. It's like a right of passage for online gaming on the PS3. Everything is fine. Totally. Fine. Come play!" - *Legion*

:nicekiss:

Hey, I don't play MMOs, so I've got about a billion unused "bad launch rationalization" credits in my back pocket.

I'll just be filling any downtime with my nice free Left 4 Dead copy anyway. I'll be downright choking on all my fall shooter fun.

Angry Ginger wrote:

So if the bugs were fixed how would this game stack up against the previous SOCOM games. I really enjoyed II and 3 and have many fond memorys of clan matches. Two friends and I were discussing and remembering the old maps on the weekend, so much fun.

I don't have a PS3 yet, but this is the first game that has made me wish I had one.

There are some obvious differences but S:C stacks up very well against Socom I and II. One one hand, the game has the same awesome objective-based, tactical gameplay. The "feel" of S2 is dead on and it's truly the most fun shooter IMO wiht one of the best online communities to date. On the other hand, there are a few nagging issues with missing controller presets, lack of the d-pad lean, awkward weapon swaping, and missing weapons and equipment.

Also, the three retro maps (Desert Glory, Frost Fire, and Crossroads) are near-perfect recreations of their counterparts and we have the ability to play several different modes on each.

Donan wrote:

If it's easy to change without doing much to the Clan, I vote just trying out the French to check out the FAMAS.

I'm pretty sure you have to completely recreate the clan to change it.

93_confirmed wrote:
Donan wrote:

If it's easy to change without doing much to the Clan, I vote just trying out the French to check out the FAMAS.

I'm pretty sure you have to completely recreate the clan to change it.

I don't think this is true. I'm almost certain I saw a "change clan's special forces" option in the menus. I'll check when I get home.

If there is indeed one, I'll go ahead and turn us into dirty, stinking Frogs.

Sounds good. If the FAMAS doesn't work out I say we go SEALs and rock the SFCR-LW (machine gun). Machine gun+front grip+ACOG scope=ownage. 100 rounds in a clip and pretty damn accurate with minimal recoil.

EDIT: IGN's - we tried to review the game but it's unplayable - review

Closing thoughts: While I'm still trying to make my way through the game, a large amount of my final opinion of the title can't help but rest undone right now. This is particularly true since Slant Six has publicized that they are working on patching the game to include many of the features that were missing, as well as improve the stability of the servers themselves. But I do admit that I'm extremely surprised that there would be so many technical issues with one of the larger franchises for Sony, especially with such a rabid SOCOM community still active in the world. But, until that patch has become available, reviewing the game isn't even possible right now.

So what exactly are you supposed to be able to do with a clan? Does it have a clan leaderboard? Clan matchmaking? Tournaments? Could we elect officers?

I'm sure I won't be playing enough to be a reliable member (I bore and jump between games too much), but I'm mostly just interested in what sort of features they talked about, since clan support is pretty rare and often asked for by hardcore shooter fans.

Yellow5 wrote:

So what exactly are you supposed to be able to do with a clan? Does it have a clan leaderboard? Clan matchmaking? Tournaments? Could we elect officers?

I'm sure I won't be playing enough to be a reliable member (I bore and jump between games too much), but I'm mostly just interested in what sort of features they talked about, since clan support is pretty rare and often asked for by hardcore shooter fans.

Socom was one of the first console games to feature clans. Back in S1 and S2, you could have a clan of 16 people and there were specific servers where clans would go to play against others. Most clans managed their tournaments and rankings through the Gamebattles website. I played in some incredibly intense clan wars back then and those are still the best MP times I've had.

It's my understanding that S:C will have support for 32-player clans and the ability for the clan leader to promote members to different roles. The Socom devs will have a hand in mediating and all of the clan battles and maintaining the ranks on socom.com. Also, there will supposedly be official tournaments, prizes, etc. In addition to all of that, there's supposed to be a party system similar to COD4 and a matchmaking feature to pair players with similar rankings.

Legion, what am I missing?

1UP Review

The good news is this: When Confrontation's working like it's supposed to, it's fantastic. It's already going toe-to-toe against SOCOM II for bragging rights as the pinnacle of the series in my personal ranking, and that's saying a damn lot. The game capitalizes on the best features of the SOCOM series, delivering long, deliberately paced, exceptionally tense matches where one wrong move can put you on the sidelines for lengthy commiseration sessions with your fellow deceased. (Don't worry -- respawn-enabled games are available for you run-and-gunners.)

93_confirmed wrote:

Socom was one of the first console games to feature clans. Back in S1 and S2, you could have a clan of 16 people and there were specific servers where clans would go to play against others. Most clans managed their tournaments and rankings through the Gamebattles website. I played in some incredibly intense clan wars back then and those are still the best MP times I've had.

It's my understanding that S:C will have support for 32-player clans and the ability for the clan leader to promote members to different roles. The Socom devs will have a hand in mediating and all of the clan battles and maintaining the ranks on socom.com. Also, there will supposedly be official tournaments, prizes, etc. In addition to all of that, there's supposed to be a party system similar to COD4 and a matchmaking feature to pair players with similar rankings.

Legion, what am I missing? :)

I think you got it all.

IGN is right on the money. It's an unfinished product until it gets the patches that are coming. I think it's been fairly easy for me to overlook that as I (like you) played in the beta, and this feels a lot like continuing the beta.

I mutter to myself about wanting the matchmaking system when having to dig to find a ranked medley room to join. But when I find one and I'm in the game, it's oh so good. Played some more last night. I still haven't played all of the maps, but I dig Fallen and Urban Wasteland, and of course the old maps. Not sure how I feel about Quarantine yet.

I picked up SOCOM: The Headset today. I'm hoping to play SOCOM: The Game once we have a game night established and it's easy to meet/join in the same spot.

They must have Clan matchmaking and other Clan features in their minds to do soon after the server stability problems (still had a freeze going from one 16v16 match to another) because as I mentioned before I'm seeing Clan rooms now. And I so do agree(!) that once in game, this game rocks(!). I love the physics and sounds of weapon fire and how it affects the environment. Granted it's far from cutting edge graphics (it constantly redrawing itself as you move around), but it lends a atmosphere that I find perfect. And the slow, deliberate movement to an objective that can at any momement end major furball (if grouped together), or a instant scrap with another (and of course those, once and awhile snipers). I guess what bugs me the most, and this is in most games that offer a variety of weapons, is the wonkers that carry rpg's or AT-4 or whatever and use them like a big rifle. Bugs me to no end, but I guess that is life (or death).

Donan wrote:

They must have Clan matchmaking and other Clan features in their minds to do soon after the server stability problems (still had a freeze going from one 16v16 match to another) because as I mentioned before I'm seeing Clan rooms now. And I so do agree(!) that once in game, this game rocks(!).

Agreed. I don't doubt that the community features (especially ones that were either present in the beta - like the clan calendar - or were demonstrated to press at late stages in development, as matchmaking/party system was) aren't far behind the stability patch. When those get enabled, that's when I go from playing a couple of games every night or two, to leading a big party from game to game on most nights.

Slant Six has to deliver on the promised functionality before they can even begin to broach the subject of premium downloadable content. That fact, I guarantee, is not lost on them, which provides an excellent motivator for getting patched up to snuff. And when they do provide me with my party system and matchmaking, and no freezes, then I will be ready and willing to shell out for more content (but the 7 maps that are present in the retail game are more than enough to keep people going for a long time!)

I had no problems with 16x16 games last night, but I did have a freeze the night before.

I played 8v8 ranked last night and only had one random freeze. The game was running really well other than that. Socom is the one of the only shooters I've ever played where people in pub rooms are tolerable and work well together and this definitely holds true in Confrontation.

I finally got to play a few matches of demolition on Kasbah and I'm really liking this map a lot more than the other three new ones. It's got a good deal of vertical combat happening with all of the towers, stairwells, and ledges and two destructible bridges a la Crossroads. I'd rank the seven maps as:

Kasbah
Desert Glory
Fallen
Crossroads
Urban Wasteland
Frostfire
Quarantine

Legion, did you try switching over to the French Special Forces? I wanted to try that FAMAS tonight.

I haven't played much of this Socom game, and I would be happy to play in a GWJ room after some of the issues are ironed out.

Add me and we can try to actually stick together instead of what I usually do and go run around by myself.

PSN: Gimpy_Butzke

93_confirmed wrote:

Legion, did you try switching over to the French Special Forces? I wanted to try that FAMAS tonight.

Nope, it looks like you were right: the clan has to be disbanded and reformed.

I think that's something I'll do when the game's clan functionality and stuff is back online. No point in making people go accept invites all over again until we can actually do something as a clan.

93, if you want to drop out and form your own temporary Frenchie clan to try the FAMAS, go right ahead and let us know how the gun is. When it's time to "clan up" again, I'll re-invite you.

93 if you do plan on testing the FAMAS, go SEALS too and check-out the SFCR-LW (machine gun). I'm also curious about that one.

Donan wrote:

93 if you do plan on testing the FAMAS, go SEALS too and check-out the SFCR-LW (machine gun). I'm also curious about that one.

Sure, I can do that but you guys should create clans too and try them out so we can come to a consensus. It only takes less than 5 minutes to set one up.

I'm having fewer and fewer issues with games as well, and we're still waiting on the client side "stability" patch. But obviously the hotfixes they've been pushing out to servers have been doing their job.

I only was able to give SOCOM about an hour or so last night, but I had no problem getting in. And very little lag to speak of in '16' rooms. They need to either create more ranked '16' rooms or allow folks to create them. I tried for 10 minutes or so to get into one of the two listed in two different channels with no success. And I guess the word is out that the '32' rooms are bad with freezes or lag or whatever, for I saw zero folks listed on two and just a few folks in the others.

I ended up in a created room of '16' that had a entire clan on one side. I tried to find out from them if they did anything special or just all live nearby for co-ordination (although as I mentioned before I have experienced a succesful invite from a created room). But they were too busy owning my side in a very likity-split way (I mean they just owned(!) our side in a very embarrasing way). They obviously have played and killed allot for I saw a full bird rank and other high rankings on their side.

As mentioned I had no problems playing in this room and a couple other created '16's'. I did have one weird problem in that my buttons all of a sudden didn't work (well at least the back button) and I had to kick out of the game using the ps one that did work. But again, other then that and not able to get into rank rooms, it went smoother then usual for me.

NOTE: Btw, that Clan that I got sliced and diced with were SEALS. The were using the M4 AND the SFCR quiet efficiently:>) along with some those dang rocket launchers on the Desert Glory map

Donan wrote:

I only was able to give SOCOM about an hour or so last night, but I had no problem getting in. And very little lag to speak of in '16' rooms. They need to either create more ranked '16' rooms or allow folks to create them. I tried for 10 minutes or so to get into one of the two listed in two different channels with no success.

The low number of ranked rooms comes from the expectation that most ranked play would come through matchmaking.

In fact, initially, there were no ranked rooms in the "classic lobby system". Ranked games were to be entirely through matchmaking. Here's an old blog post on the topic.

A lot revolves around the party/matchmaking system, this game will not be "complete" until that's back in.

Thanks for the link to the 'old blog post'. That explains allot and I'm tickled pink to see ranked rooms will not allow rocket launchers. Do you have a blog or FAQ somewhere that let's me see exactly what this 'party/matchmaking' is all about in the SOCOM universe(beyond the obvious)? When we gather as a Clan, will we party/matchmaking to other Clans and set parameters (such as no respawns, not rocket launchers etc.).

I don't have anything else offhand. I've read, heard, and seen stuff on the game from different websites, print mags, and podcasts, so I really don't remember what fragment came from where.

I imagine all official Clan matches would be played under ranked rules.

Are any of you on right now?

93_confirmed wrote:

Are any of you on right now?

Sorry '93, I didn't make it on last night. Hopefully tonight. I know the Clan status in the Clan window is broken (always say's everyone is on-line), but the friends list works right in game and of course the XMB friend list. Hopefully we can try and create a room this weekend and invite each other in just to see if it works. I have a couple friends too that could join us if we need more (which I'm sure you do to!:>)

Q & A for ONE DAY ONLY. Posted today at 10:24 on SOCOM Forums:

'...

Hello, Folks!

Due to popular demand, we are bringing back the Dev Q&A's! I will take your questions from this thread and we will publish the answers on the SOCOM.com blog.

I just ask the you keep some things in mind:

Please keep this thread limited to questions for the team. If you want to discuss an issue, please start another thread.
Take a moment to read through the thread to see if your question has already been asked.
Please limit your questions to one per post. You can ask more than one question, just please make a separate post to ask it. It's very difficult to sort through a post that has a dozen questions in it.
We will answer as many questions as we can, a few at a time. We will not be able to answer all questions at once.
I will keep this thread open and stickied for one day. After I have collected all of the questions, the thread will be locked.

Ok, let's have your questions now! I know you have a lot to ask and we will do our best to give you some answers.

1 Kudos! Thanks!

...'

I posted a couple of questions. Hope we get some good answers.