FFXIV: catch all

AST is a weird class, and surprisingly effective at DPS if you're willing to sacrifice healing. I was in one fight recently where an AST was the top damage-dealer for part of the run. I've heard the gist of it is that sacrificing cards boosts your power or something like that, but that mechanic wasn't obvious when I unlocked the class.

A_Unicycle wrote:

So I just reached HW after 160 hours (yeah, wow this game has a tonne of content). That last cinematic was amazing! I wasn't expecting such a long series of events! I was glued to my seat.

Upon reaching Ishgard, I was level 56. I figured I'd unlock AST and use that job to do my roulettes as I didn't want to out-level the MSQ any more.

It's an...Interesting class. I don't quite understand how it all slots together, but I love how complex it seems. I don't feel nearly as potent as when I'm playing WHM, but perhaps that's due to lower level dungeons not allowing me to use the cards yet.

I remember hearing someone once describe those pre-HW scenes as "some Game of Thrones level sh-".

I boosted Astro to 60 for the alt server I am playing on. For me it is great because I hate simple classes. Give me three hot bars or bust. It is an interesting learning process to use them effectively and the strategy is fascinating. Above all else, you can sling black holes; that is always gold.

I tried Rival Wings yesterday for the first time. It seems like one of XIV’s better PvP modes. Anyone have tips for PvPing as DRK or WAR?

kenada wrote:

I tried Rival Wings yesterday for the first time. It seems like one of XIV’s better PvP modes. Anyone have tips for PvPing as DRK or WAR?

I like WAR since Holmgang and Onslaught give you a lot of manueverability Uh, I think in theory you save up for fell cleaves, then trap them down, and smash their faces.

That said, empirical evidence suggests I'm bad at PVP So it's either my theory is wrong or execution. I think it's the later though.

IMAGE(https://78.media.tumblr.com/1e965e20f4b9c5869d14474dc5965c76/tumblr_p15pmf2TxH1qbkkdso1_540.jpg)

Progress report:

Hey, look at me in my fancy new clothes!

I just reached level 60, with just the final dungeon and trial left to complete in Heavensward. Wow! It really picked up after the pre-patch stuff. A lot more interesting missions, a more streamlined story, and a bunch of cool new spells to play with.

White Mage really started to feel great past level 50. Stone 3 and Aero 3 (especially Aero 3, considering it stacks with Aero!) were huge DPS increases and made you feel strong! I loved the instant-cast assize, and the long-lasting bubble you can put up for party members to hide under.

The lily mechanic seems a bit odd, in that I never really paid it much attention. I'm assuming it becomes more important moving into Stormblood, but it seemed odd that none of my abilities really utilise them yet.

Overall, loving this game more each day! Some of those Heavensward dungeons and trials really stand out as amazing instances.

So you build up Lilies (1-3) through Cure (1 or 2) and when you use a special off GCD (Global Cool-Down) skill they will shorten the recast time (depending on the number of Lilies automatically spent).

Spells like:
Benediction
Tetra
Assize

Or you can spend the Lilies on a short-term powerful shield called Divine Benison (level 66, 15% of target's max HP).

I use the shield for tank-busters (or large AoE pulls to give time for Holy) and the cooldown reduction on Assize to increase damage/healing and MP regen. Really you don't have to plan them unless you need the shield at a specific time. They just mean shorter general cooldowns. At end-game some tank busters will do like 75% health. The shield will drop that to 60% or the equivalent (on my warrior) to a 9,000 HP save. Or you can save that blackmage that always stands in the dang puddles.

last played as a paladin /white mage way back before the first expansion. Pondering trying a come back in a healing role again; Hep out my memory please;

I see scholar is still an option, those are the ones who summon the orb thingies people move into to heal ? I don't recall astrologin at all. Are all capable of doing an acceptable job of the task? is there a direct/hot/buff type split for the jobs or or pretty much ultimately all the same?

Astrologian seems to be the current hotness in terms of endgame raid desirability, but they're all good at what they do. AST takes time time to wrap your head around though. White mage is direct heals and AoEs, as you probably recall. And scholar is a pet class. There was a big rebalancing of jobs before Stormblood, and it seems like they're all in a pretty good place right now. It's mostly a matter of what type of gameplay you prefer.

Agree with complexmath. I will reiterate, Astrologian is very busy to learn to play. I like it but I like super complicated classes. Scholar is probably the easiest to learn because your fairy takes some of the pressure off while you are learning

White mage is direct heals and direct damage focus.
Scholar is shields, AoE, and DoTs focus.
Astrologian is buffs and can change to either HoTs or Shields (so they pair the best with either of the two above or two Astros since shields don't stack)

White Mage is the strongest healer when stuff hits the fan.
Scholar is the best at mitigating damage before it occurs, real strong if you know the fight.
Astro is best at increasing overall party effectiveness.

I swap between all 3. They all have the same basic kit of single target/aoe/and 'oh snap' heal options. They all have DoTs and direct damage. So they are all viable.

In extreme cases, I prefer Lightspeed from Astro, and Thin Air + Largesse from WHM over Scholar's Aether Stacks. At upper levels Scholar's pet heal is pretty weak unbuffed, but Fey Wind and mass effect removal from Selene are very useful, so few use EoS for the AoE HoT.

If you want to scholar I highly recommend a macro build. I use macros to control the pets (automatic heal potency buff when up), instant ground target AoE placement, DoT application + spread, summon swaps (moving their skills onto primary skill bar automatically in the same spot as prior pet)... Makes the class much easier to play well. Problem is once you blow through your Emergency Tactics and Aether Stacks you got to eat the pet because you got no HoT or strong AoE restoration on short cooldown. The design is you shield the target and the pet heals it up to full while shield blocks the damage. 6 Aether Stacks seems like a lot, but when it takes 2 to recover a tank buster, 1 to drop a shield, spread plague or enegery drain, they go quick.

Astro has like the worst MP management because they have to waste Ewer on themselves during a tough phase when they could be spreading spear/balance and they may not get it due to RNG. And it takes a lot of work to mess with cards while dodging mechanics, tossing heals, and dps'ing. So they got a full spread skill which is unfortunately another RNG.

WHM drawback is they got nothing other than heals, but heals for days.

So I like one WHM for big heals/HoTs and one either Scholar or Astro for shields and buffs. But play whichever one appeals to you. Heck do all 3. I had fun making each one.

That’s better, more specific advice than I could give. I’ve been playing the game five(?) years now but I have never run end game content until I can overpower it thanks to new content coming out.

4.2 is real cool, y'all.

I can't wait to dig into more of the 4.2 content. Had a little time the other to hop in, exchange tomestones, cleanup my bags and saddlebag, etc. Not only am I looking forward to the 4.2 content, but I'm pretty stoked by all the quality of life improvements.

Most important 4.2 improvement: they fixed the heavy problem!

Now that we're (I think) a few expansions past previous gen console support, has there been any indication of increasing map segment sizes? That was my clearly biggest gripe when I played, the frankly tiny segment sizes made the world seem cramped.

Suvanto wrote:

Now that we're (I think) a few expansions past previous gen console support, has there been any indication of increasing map segment sizes? That was my clearly biggest gripe when I played, the frankly tiny segment sizes made the world seem cramped.

I don't know but a lot of the areas of the Stormblood expansion seem pretty sizeable while also including new underwater areas.

Flying was introduced in Heavensward, with a corresponding increase in map size. Though I've never considered even the original maps to be cramped.

On random 4.2 stuff... the glamour changes are really really nice. Particularly when accompanied by the increase in what can be put in your armoire. The 200 item limit is still pretty small, and being able to save only 10 glamour plates isn't great, but this seems like a solid first step towards fixing the inventory problem, and I really like being able to mess with different looks using the paperdoll.

Also on the inventory problem... Chocobo saddlebags! If crafting were able to draw from here (maybe it does? I haven't tried crafting yet since the patch), it would be perfect. Outside cooking, which seems to fill up an entire retainer all on its own, I have room for all my crafting stuff now.

The story content feels somewhat short, but I'm really enjoying all the new instances. Sigmascape has a heck of a lot of character compared to Deltascape. And the Jade Stoa trial has some cool and unusual mechanics. Getting into Savage/Extreme might be a bit of a grind for people who haven't been keeping up with dailies though. That stuff starts at ilevel 340, with Sigmascape Savage 2+ at 345.

What's the change to glamours?

If you go to your room at the inn there's now a Glamour Dresser. Clicking on it brings up a UI containing a categorized inventory list and this:

IMAGE(https://img.finalfantasyxiv.com/t/75c691f90f4a7da3907f0671ac33e139e9792abf_67.png)

Basically, you can now use glamour prisms to put items into the glamour dresser. They vanish forever into glamour-space and can be used, together with stuff in the armoire, to create "glamour plates" in the UI above. Then, in town, you can swap between glamour plates via your character screen, which basically batch-applies a plate to your current gear (for free).

The old restrictions apply, so you still can't use, say, WHM-specific glamour items on a PLD, but gone are the days of setting up 50 clothing sets just for cosmetic purposes. Since this only works in town I've left out things I might want to swap to elsewhere, like swimsuits, but overall it's pretty nice. I was able to free up nearly an entire retainer's worth of random gear along with a huge pile of items in my equipment list. Though 200 total items in the dresser is a pretty small limit once you consider multiple jobs, particularly if you want jewelry in there too. I suspect they'll be increasing it later.

For what it's worth, you can exchange old glamour prisms for the new kind at cataclysm vendors.

So the new glamor system doesn't work once you go out into the field?

The glamours don't disappear from your items, but the "glamour plate" button in your character screen is greyed out so you can't swap between glamours while raiding, for example.

Gotcha. Ok, I'm liking that change!

Wow.. so, something compelled me to resub yesterday. You'd think it would have been the big expansion that came out last year, but... who knows. Anyway, it's been maybe a year since I played? Definitely before the changes like the cross-class skills and such.

I have a level 54 WHM. I read up some on the changes and spent a while trying to clean up the mess of my skills. I believe my gear is mostly what I've gotten through questing and such through the MSQ in Heavensward.

I tried to kill a couple random mobs my level and got killed. Something definitely felt off. I'm super rusty and there's got to be something I'm missing. I had Protect on... I suppose I should have hit myself with a Regen as well.

I don't know. Most of the guides I can find online relevant to 4.0 touch on healing or DPS in groups, nothing to spell out the obvious to someone like me that forgot which way is up with my job.

Part of me wants to start from scratch and learn a new job from the beginning, but I also want to move the MSQ forward.

Edit: As far as I can tell, soloing involves as little as keeping Aero up and spamming Stone. I think that’s what I was doing basically.

Edit 2: Just occurred to me that I totally forgot about having my chocobo...

Edit 3: Yuuuup. Using my chocobo sure makes a difference.

Yea toss on Aero 2, throw rocks, use Fluid Aura for the knockback when mobs get close. Combine Presence of Mind with Holy for groups of mobs. You'll get Aero 3 (aoe Aero) pretty soon. Use that first to pull, then Aero 2 will stack debuffs. Aero 3 is good on solo targets or groups.

Break and Cleric stance (role actions) are also useful for soloing. Break (slows target movement) + knockback.

Ironworks gear in Mor Dhona for ilevel 120 (level 50 gear) if you have any pieces less than that, then the 60 vendor you'll find in Idyllshire along the quest route. You can get a full set of 260 pretty cheap that'll last you pretty much to 70. There's also a vendor in Ishguard at the jeweled marketplace that sells 115 gear for your second ring slot.

Thanks! I’ll look at some of the gear suggestions you made.

It’s been going a LOT better. I’m embarrassed I totally forgot about my chocobo, but whatever.

I just forgot a ton over the last year but it’s starting to come back to me. WHM is the only high-level job I have. Other than it, I just have Arcanist and Thauma leveled up to the point of getting the cross-class skills because that was a thing that you had to do.

Now that I can kill things again I need to get comfortable with group content again. Looks like the MSQ will be sending me into The Aery soon.

The palace of the dead is a great place to learn group content again. It also gives a ton of xp (up to level 60). It's easy enough that people can solo it. There is no need for a specific tank or healer, so no real stress. People use it to try out different classes and 4 DPS can do it just fine. Matched groups go in with 4 which is more than enough to clear it quickly.

https://ffxiv.consolegameswiki.com/w...

Mainly it's for leveling alts, but can get a returning person back into practice with confidence.

I actually just unlocked PotD yesterday but didn’t do much with it. I didn’t think of it as a way to feel comfortable with my WHM again but that’s a good idea.