FFXIV: catch all

It depends on the tank and the dungeon. The level 50 dungeons? Absolutely. I didn't see it as often in the leveling dungeons; tanks that try usually ended up dead.

But yeah, some tanks try to speed run the dungeon by scooping up everything and fighting it in front of the boss chambers. I really hate doing dungeons that way. It's efficient but not at all fun.

Polite tanks ask before doing it. Impolite tanks think they're God anyway and just expect you to keep up.

ClockworkHouse wrote:

It depends on the tank and the dungeon. The level 50 dungeons? Absolutely. I didn't see it as often in the leveling dungeons; tanks that try usually ended up dead.

But yeah, some tanks try to speed run the dungeon by scooping up everything and fighting it in front of the boss chambers. I really hate doing dungeons that way. It's efficient but not at all fun.

Polite tanks ask before doing it. Impolite tanks think they're God anyway and just expect you to keep up.

And on the rare occasion I heal for one of those impolite tanks I always debate with myself: do I work my butt off trying to heal them or do I just let them run to their death? Usually the former but the latter is tempting.

I wouldn't blame you if you let them die.

As a single-target DPS class, that kind of play is really boring and doesn't highlight what makes my classes fun to play. Which sucks because I've queued for half an hour to play this dungeon, anyway.

It is funny that I've spoken with a few tanks who say they only learned how to rush the dungeons and literally don't know how to do them otherwise.

I'm glad that I can easily queue for the leveling dungeons as a healer.... I don't think I've ever waited more than 3 minutes to get into a dungeon.
Not looking forward to leveling my next DPS class, because that takes forever.

Those kind of speedruns are one of the reasons I had to quit playing healer (and ultimately the game). It isn't so bad with a good tank, but there are quite a few tanks who pull all the enemies because they've seen other people do it but don't know how to properly mitigate damage, wait for the healer to regain MP, etc.

That was a new one... got put with a tank who couldn't have held the attention of an easily amused cardboard box. Lots of healing going 'round there.

I initially started FFXIV as a Gladiator. I was really bad. Despite playing MMOs for years, I'd never played a tank. Switching to Rogue/Ninja made me a much more productive group member, and also taught me a ton about what I was doing wrong as a tank.

I look forward to going back and doing Gladiator again some day, as I now understand the role after carefully observing group members as I run instances. As tank, you are the de-facto leader of the instance, and your situational awareness is everything. It means you've got to know the instance you're running well, and I think that'll be a fun challenge when the time comes. The whole experience has made me incredibly grateful to the many great tanks I've PUG'd with.

Side-note: I love that FFXIV's job system allows me the freedom to even consider going back to Gladiator. I would never start a second character. It's just not my style, and I have no desire to repeat even FFXIV's excellent story line.

Yeah, tanking is something best done zoomed out from your character so you can survey the battlefield. I barely look at my character onscreen when I am tanking, more busy rotating the camera and checking out what else is happening on the battlefield.

Tanks need to ponder a lot of things, from the ordering of take-downs (I usually number tag them to aid the supports with sleeping/cc'ing them and to direct the flow of your DDs' output to not interrupt the sleeping/cc cycle), cycling threat generating tools and getting a headstart on DD / threat levels, mob placement and direction for AOE management and optimising DD output, speed up or slow down pulls to manage the support's MP levels and cycles. To me, it's more fun than worrying about cycling through your hotbars to get the biggest numbers in the shortest amount of time. Maybe all of this changes at a particular level/instance turning point if people are just training everything in an instance, but I never got there (only ran GLD/PLD in instances up to about level 30, the rest took too long to queue).

From talking with my wife about main healing/support (which I rarely play), it sounds like the opposite, she barely looks at the battlefield, just focuses on the party HP/MP and status table, expecting the tank to keep the mob in the right spot and facing the right direction.

I pull large groups as a tank if only if: I’m geared enough for it, and the group is geared enough and knows how to play properly. If the DPS insist on single targeting no matter what, then there’s nothing really gained by large pulls. I don’t bother to ask when I do it. There’s nothing fun about taking twice as long to finish a dungeon, and it’s pretty obvious in the first few pulls whether the group will be able to handle it.

I need to figure out a "Target the tank's target" macro, as I end up wasting valuable time cycling through targets at the moment (playing on PS4).

Right up until you said playing on PS4, I would have pointed out that the T button does what you asked.

doogiemac wrote:

I need to figure out a "Target the tank's target" macro, as I end up wasting valuable time cycling through targets at the moment (playing on PS4).

/assist <2> should do it, assuming you have it set for the tank to be the first listed player after yourself. That targets the target of a given player. (I'm pretty sure <1> is yourself, but it's been ages since I wrote macros. Try both and see.)

This will break if the tank drops and a new tank joins. New players are added to the bottom of the player list.

You could also /assist <t> and then just target the tank and hit that. Map it to L3 or R3.

Thanks, Clock! This should help a lot in getting me engaged with the right targets as quickly as possible.

doogiemac wrote:

I initially started FFXIV as a Gladiator. I was really bad. Despite playing MMOs for years, I'd never played a tank. Switching to Rogue/Ninja made me a much more productive group member, and also taught me a ton about what I was doing wrong as a tank.

I look forward to going back and doing Gladiator again some day, as I now understand the role after carefully observing group members as I run instances. As tank, you are the de-facto leader of the instance, and your situational awareness is everything. It means you've got to know the instance you're running well, and I think that'll be a fun challenge when the time comes. The whole experience has made me incredibly grateful to the many great tanks I've PUG'd with.

Side-note: I love that FFXIV's job system allows me the freedom to even consider going back to Gladiator. I would never start a second character. It's just not my style, and I have no desire to repeat even FFXIV's excellent story line.

So we basically had the same experience with this game. I started as a Gladiator but sucked at it and became a Rogue which I enjoy way more. Also thank you for the tips on my loadout on my controller. Can someone help me when it comes to being an effective dps as a ninja I am mostly single target with like one AOE move

ClockworkHouse wrote:

This will break if the tank drops and a new tank joins. New players are added to the bottom of the player list.

You can go to the party menu and re-sort them.

I'm about to try and switch from mouse/keyboard to ps4 controller on my pc. My hands tend to cramp up way too much playing this game on a keyboard.

I'm worried about targeting.

doogiemac wrote:

Thanks, Clock! This should help a lot in getting me engaged with the right targets as quickly as possible.

As a main tank for the last two years I recommend you assist target the other DPS in a light party instead of the tank or simply change to the enemy with the lowest HP. The enemy taking the most damage is the one I pay closest attention to.

Let's say you are attacking the tank's target and the other DPS picks a different target. Now the tank has to try and hold both targets while dps are drawing max aggro on them and the tank will begin cycling targets with every 2-3 hits. Two dps on one target lets the tank focus more of their aggro skills on that single mob and there's less chance of one escaping. So the DPS need to be on the same page picking and killing a mob together as fast as possible and the tank should adapt.

Escaping mobs are mostly an issue with the lower dungeons before Tanks get stances and more Aoe abilities. Once the dungeons are 50-60 the tank had better not be hitting just one mob. As the tank I cycle every mob with every attack. That's because everyone has AoE and I got to keep aggro on all of it. So I throw out 1-2 AoE taunts, then I target cycle between my skills in order to make sure I am constantly putting continuations pressure on all the mobs and I don't loose one of their attention.

My general assumption as DPS is to target what the tank is targeting and to watch my emnity bubble by the enemies' name on the left. If I get into yellow I back off only slightly until it drop back to green. Unless of course it's an instant where we're going to burn a boss and skip adds then I go nuts.

The problem comes if DPS is using AoE skills. I guess you could try to burn single targets, though.
The last dungeon I ran with my Thramaturge, the tank couldn't hold agro to save his life, both the healer and I had everything on us. Eventually, I started deliberately taking stuff, especially off the healer, and the healer main healed me (probably hard due to glass cannon mage)

Still looking for an invite to the GWJ linkshell on Midgardsomr. My character name is A'meira Nehka.

Also, if anyone is looking for a free companythat's pretty active, Knights of Memory is a very friendly free company.

GoldenDog wrote:

As a main tank for the last two years I recommend you assist target the other DPS in a light party instead of the tank or simply change to the enemy with the lowest HP. The enemy taking the most damage is the one I pay closest attention to.

Thanks! Your explanation helps me better understand how the tank manages an encounter.

astralplaydoh wrote:

Still looking for an invite to the GWJ linkshell on Midgardsomr. My character name is A'meira Nehka.

I'll login in just a bit and send an invite.

Hey Clockwork, Just added my subscription, so check the delivery moogle for your items!

Taharka wrote:

Hey Clockwork, Just added my subscription, so check the delivery moogle for your items!

Thanks!

Wow, this game has changed a lot since I last played it. Do tomes no longer get you new weapons?

I tried advancing the story but ran into a dungeon (Antitower) that requires i180. I'm at i168. It's going to be a little while.

I finally finished up the 3.0 storyline, which ends with the quest Heavensward. I'm excited to dig into the 3.1+ storyline and all the other content that opens up as a result.

ClockworkHouse wrote:

I tried advancing the story but ran into a dungeon (Antitower) that requires i180. I'm at i168. It's going to be a little while.

I think I will very quickly find myself in this spot. I wonder what vendors / currency I need to be focused on. Any tips?

I wish I could give advice, but I'm clueless. I'm focused on earning tomestones of (I think) lore to buy the next tier of gear, but they cycled all the gear and tomes since I last played, so I'm lost.

I wish I could give advice, but I'm clueless. I'm focused on earning tomestones of (I think) lore to buy the next tier of gear, but they cycled all the gear and tomes since I last played, so I'm lost.

One of my favorite webcomics (Stand Still. Stay Silent) posted this. Wanted to share.

IMAGE(http://www.sssscomic.com/extrapages/6.jpg)

doogiemac wrote:

I finally finished up the 3.0 storyline, which ends with the quest Heavensward. I'm excited to dig into the 3.1+ storyline and all the other content that opens up as a result.

ClockworkHouse wrote:

I tried advancing the story but ran into a dungeon (Antitower) that requires i180. I'm at i168. It's going to be a little while.

I think I will very quickly find myself in this spot. I wonder what vendors / currency I need to be focused on. Any tips?

It's really easy to make ilevel 200 or higher by buying the gear with Lore tomestone currency - all this gear is 230 ilevel, upgrade-able to 240. Only problem would be finding a weapon, as the ones for sale there without any prerequisites are 200, upgrade-able to 210. The vendors for this stuff are in Idyllshire in Dravanian Hinterlands. Lore tomestones are easily gotten now by running Palace of the Dead - this place is also really great for levelling jobs.
Edit: Oh I forgot. At Palace of the Dead you can get a 235 weapon if you are willing to trade in your Aetherpool numbers (need at least +30/30) - if you don't know what this means yet don't worry about it and run Palace when you get the chance.

Re Gladiator/Paladin tanking (slightly out of date since no 50+ combos are listed but its comedy, you get the idea):

IMAGE(http://img2.finalfantasyxiv.com/accimg/36/8d/368d06157fa1db97dcc7f6f3805dea949226bd54.jpg)