Rage Catch-All

This game looks flat out amazing. Talk about your realized world... Hats off to the level designers on this one. Yes we know the post apocalyptic genre has been done before many times. But man, just never this tasty! I am completely floored by the art direction of an id game, just wow!

Another Quakecon coming up soon, hopefully they have something substantial to show, maybe even playable. I read a preview recently from some people who got hands on with it. Sounds very promising. I really liked the detail in the screenshots they showed.

Heh, Carmack just demoed Rage running on an iphone at Quakecon with mega textures, etc. Saying it will have a version released this year. The initial game will be more of a tech demo, and then another one that's more of a game will come out closer to the release of the full game.

Pretty impressive.

He's also talking Android, too. Seems he's not sure that people buy stuff on Android.

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I don't understand half of what Carmack is saying but he's so entertaining to listen to because you can tell he really loves this stuff.

BNice wrote:
I don't understand half of what Carmack is saying but he's so entertaining to listen to because you can tell he really loves this stuff.

I was just thinking that earlier when he was talking about finding inspiration from 20 year old Unix code. Sometimes it's great to hear successful people talk to get a sense of what it takes. Kind of inspirational to see the joy for what they do in many cases.

Joystiq has a piece up now on the iphone games. No video, though.

MannishBoy wrote:
BNice wrote:
I don't understand half of what Carmack is saying but he's so entertaining to listen to because you can tell he really loves this stuff.

I was just thinking that earlier when he was talking about finding inspiration from 20 year old Unix code. Sometimes it's great to hear successful people talk to get a sense of what it takes. Kind of inspirational to see the joy for what they do in many cases.

Joystiq has a piece up now on the iphone games. No video, though.

Yeah that especially. I like how he just mentioned it on the side as if that is something he likes to do all the time. The Linux bashing was pretty hilarious too. Is it wrong to have a man crush on Carmack?

Kotaku has the vid here.

I like how within a decade we have something exceeding the power of what used to be the leading consoles, in a phone handset. I'm sure it was a little wave over to Epic as well.

Scratched wrote:
I like how within a decade we have something exceeding the power of what used to be the leading consoles, in a phone handset. I'm sure it was a little wave over to Epic as well.

Not just leading consoles, but better than high end PCs when Q3test/Q3A was released. By a significant margin from looking at the video.

Yeah, Epic's demo was cool, too. Id's never wholesaled their engine like Epic seems to have perfected. There's often been a few licenses, but id hasn't figured out how to become the Nolan North of engines like Epic has. They've not even reached Keith David level

EDIT: Well, I guess they don't really want to license all over the place this time.

Scratched wrote:
I like how within a decade we have something exceeding the power of what used to be the leading consoles, in a phone handset. I'm sure it was a little wave over to Epic as well.

You expect us to be holding things in our hands in a decade?

garion333 wrote:
You expect us to be holding things in our hands in a decade?

Why yes...

IMAGE(http://i40.photobucket.com/albums/e241/uggen/naughtysmiley.gif)

MannishBoy wrote:
garion333 wrote:
You expect us to be holding things in our hands in a decade?

Why yes...

IMAGE(http://i40.photobucket.com/albums/e241/uggen/naughtysmiley.gif)

There'll be robots for that.

That surprises me. I understand that they want to protect their competitive advantage, but wouldn't they make a lot more money by selling it to other developers? Plus, they will always have the most skilled id Tech programmers, so their games will look better and perform faster than everyone else's games built on the same engine. Gears of War has always been the showcase game for Unreal technology. Rage could become a similar type of showcase for id Tech.

I don't really think it's about competitive advantage. Epic has a whole corporate infrastructure supporting Unreal 3, which includes licensing, technical support, documentation and tutorials, a great toolset, continued development on both the engine and the toolset, a development community, etc.... id has never really had any of those things. Although technically you could license tech4 if you wanted to, they basically gave you the code and said "You're on your own - oh, and if you want you can pay us a million dollars for an hour of John Carmack's time."

This move seems more like an open admission that they aren't really interested in expanding their company towards licensing in the way that epic has. They can support one or two studios working under ZeniMax, but not the entire games industry.

4xis.black wrote:
I don't really think it's about competitive advantage. Epic has a whole corporate infrastructure supporting Unreal 3, which includes licensing, technical support, documentation and tutorials, a great toolset, continued development on both the engine and the toolset, a development community, etc.... id has never really had any of those things. Although technically you could license tech4 if you wanted to, they basically gave you the code and said "You're on your own - oh, and if you want you can pay us a million dollars for an hour of John Carmack's time."

This move seems more like an open admission that they aren't really interested in expanding their company towards licensing in the way that epic has. They can support one or two studios working under ZeniMax, but not the entire games industry.

Exactly. I would think you'd have to pretty much build a team nearly strictly to support licensees. Which being their size, they might see as a distraction.

Release date: 13th Sept 2011 in the US, 15th in Europe

Scratched wrote:
Release date: 13th Sept 2011 in the US, 15th in Europe

Sigh. I was hoping first half of the year.

However, I bet second half of the year we might get graced by Diablo 3, and between a new id game and a new Diablo that I'll feel like I was just graduating college again.

BTW, WTH happened to "when it's done?". Guess having overlords may effect them after all

http://store.steampowered.com/app/9200/
Fitting that it's not in the "coming soon" section

New trailer:

Is it just me or does the lawman/sheriff in this new trailer sound like the same actor who voiced the marshall in RDR?

MeatMan wrote:
Is it just me or does the lawman/sheriff in this new trailer sound like the same actor who voiced the marshall in RDR?

Really sounds like him.

Did I spot a BLOPS-style RC car in that trailer?

CptGlanton wrote:
MeatMan wrote:
Is it just me or does the lawman/sheriff in this new trailer sound like the same actor who voiced the marshall in RDR?

Really sounds like him.

Did I spot a BLOPS-style RC car in that trailer?

Yup, that's been in there since E3 (or before).

BlackSabre wrote:
CptGlanton wrote:
MeatMan wrote:
Is it just me or does the lawman/sheriff in this new trailer sound like the same actor who voiced the marshall in RDR?

Really sounds like him.

Did I spot a BLOPS-style RC car in that trailer?

Yup, that's been in there since E3 (or before).

Yeah, it's been in there for well before BO.

But then, this whole game has concepts that have been done. And Rage had a lot of this stuff before the competition came out.

Wasteland, vehicles, mutant enemies. All in Fallout and Borderlands, but id had shown them before release of those games.

Timing is everything I suppose.

I just watched GTTV for this week (which I never do, but I'm mining in EVE, sounded like a good idea to me) and it features Rage.

I'm still struggling to differentiate this from Borderlands. Sure, it's not a lootfest in the same way, but it seems that with what we know about Rage right now (okay, what I know), it's lacking an identity. Can you guys point me in the right direction to videos or articles/interviews that help me form an identity for this game?

It's not a lootfest, and your character doesn't have stats, the only upgrading you're going to be doing is occasionally on your weapons. Plus, being an id game, the gunplay will be great, and apparently the AI is great too and doesn't just rush you with the gun trigger glued down.

The creative director often says it's a shooter first and foremost, so the emphasis there is fun and fast paced gameplay.

If they give me gorgeous graphics, smooth performance, and visceral gun play, then I will be happy as a clam. Beautifully rendered bad-assery sounds just fine to me right now.

After watching that, I'm wondering if this game has CoD style aim down sites or not. You see mostly hip fire, as in older id games, with occasional zoom.

Wonder if it's closer to Halo than CoD?

I'm not sure it needs it, all those guns looked pretty accurate from the hip, which is 'the id way'. I'd say to wait until quakecon to see what the game is really like, I don't feel we've see much representative footage yet, just a load of impressive looking, fast cut, clips.