Rage Catch-All

kyrieee wrote:
Dyni wrote:

The animation and art style looks fantastic to me.

Uh, really? Look at this
http://gamevideos.1up.com/video/id/3...

The guy in the beginning animates terribly. The other NPC who's sitting down in the sewers isn't particularly great either. The obviousness of the animation loops is jarring

That video didn't change my mind at all. The animations are extremely fluid, if not a bit exaggerated, but that looks pretty clearly like a stylistic choice, and it's one that I'm totally digging. I enjoy Fallout as much as the next person, but the animations in that game are terrible.

That's also a very low quality video. The game looked beautiful on G4TV high def.

Holy crap the draw distance is amazing.

That said, I agree that the animation on the guy in the sewer isn't quite right. It looks really good, but it's like his arm is animated at a very jarring angle. The guy in the beginning is animated rather strangely and it works, but the guy in the sewer looks like his shoulder is messed up.

Also, the game really does look like a prettier version of Fallout 3. It's like I've seen this before and am having a hard time getting excited outside of how beautiful things look.

garion333 wrote:

Also, the game really does look like a prettier version of Fallout 3. It's like I've seen this before and am having a hard time getting excited outside of how beautiful things look.

While the settings might look similar, I just don't see how the gameplay will be that close. It's not a RTS, and the shooting might not actually suck since it's by id.

MannishBoy wrote:
garion333 wrote:

Also, the game really does look like a prettier version of Fallout 3. It's like I've seen this before and am having a hard time getting excited outside of how beautiful things look.

While the settings might look similar, I just don't see how the gameplay will be that close. It's not a RTS, and the shooting might not actually suck since it's by id. :)

It's not an RPG either. I really see FO3/Borderlands and Rage as distinct games. It feels closer to DooM3 in atmosphere inside than the other two.

MannishBoy wrote:
garion333 wrote:

Also, the game really does look like a prettier version of Fallout 3. It's like I've seen this before and am having a hard time getting excited outside of how beautiful things look.

While the settings might look similar, I just don't see how the gameplay will be that close. It's not a RTS, and the shooting might not actually suck since it's by id. :)

Yeah, but the looting junk thing looks really similar. And the enemy AI seems very id, which means poor. But I'm honestly withholding judgment on that aspect since video demos don't really give you the full effect of how the ai works.

Wait, are you saying the F3 was an (played like an) RTS? I must've missed a long discussion about that in the F3 thread because that's a bit of an extreme idea if you ask me. But we don't need to go there in this thread.

Just thought how people made fun of id's last engine, saying they (id) were unable to do a strong outdoor engine. So now we get a strong outdoor engine. Maybe this time around we should make fun of them for being unable to deliver immersion. Judging by the looks though, since we know virtually nothing about the actual game contents, story or mechanics. I could do without another Borderlands though.

Luggage wrote:

Eyecandy aside (because that has never been a point of criticism for id software), I don't see why this game should interest gamers apart from the tiny "I've played FO3, all three Stalkers and Borderlands with all their DLCs and still am not sick and tired of postapoc FPS scenarios" crowd.

Luggage wrote:

I could do without another Borderlands though.

Okay, we understand! I mean, i'm fed up of all these sports games that are highly similar... much more similar than the few post-apocalyptic shooters we have had ths far. Then there's all those annoying modern setting shooters.... the Word War 1&2, Vietnam..... Then there's all those puzzler-style gem destroying games.... RPGs (hack'n'slash, Japanese and Western)..... button-mashing 3rd person fighting games...... Gears-style games......

Just which types of games do you like by the way? Do you complain when every game is released nowdays?

Personally, i don't see why a new game that looks good, has an interesting game world and finally some (for id) evolution in the genre wouldn't interest a large portion of gamers.

Luggage wrote:

Judging by the looks though, since we know virtually nothing about the actual game contents, story or mechanics. I could do without another Borderlands though.

Pretty much that. I can't say they've shown a lot of the game (there's meant to be city bits, and mutants 3-5 stories high), it could either be great or poor, and it's got multiplayer they haven't shown yet. Also given the amount of love for FO3 and borderlands (with nit-picking for both, neither are perfect) I can't see how people would instantly hate a third, as thought it crosses some threshold for 'too much'.

Scratched wrote:

It's not a RTS, and the shooting might not actually suck since it's by id. It's not an RPG either.

Heh. Nope, that was a plain mental typo.

Duoae wrote:

[being sensible]

<3

The game looks fantastic...in all areas. Enemy acrobats? Yes, please.

Stalker games: awesome, but overall too janky, obtuse and bug-ridden to sustain my interest.
Fallout 3: awesome, but too much time commitment required. Too much shooter in my RPG, or vice versa.
Borderlands: awesome, but the lack of an interesting narrative and variation in missions caused me to lose interest.

I think that there is plenty of room in the cracks between these games to make an awesome, polished post-apocalyptic open world game that is more purely a kick-ass shooter. What I've seen of Rage gives me hope that maybe iD is up the task. I'm not about to dismiss them based on screenshots, a couple of videos and the fact that iD is demoing their stuff on a console.

Man, the landscapes in all those videos are crazy beautiful. I think id's new MegaTexturing thing is the first legitimately new graphics technique that no one else has been able to copy that I've seen in years. Going from tiling the landscape with repeating pictures to having every pixel be unique is a major step.

To be honest I'm basing all my expectations off of my lackluster experience with Doom 3 and Quake 4 (I know id didn't dev this one). I still think they're technical marvels, but they need to wow me with the game before I jump back into their camp. Cautiously optimistic? Perhaps.

Dyni wrote:

That video didn't change my mind at all. The animations are extremely fluid, if not a bit exaggerated, but that looks pretty clearly like a stylistic choice, and it's one that I'm totally digging. I enjoy Fallout as much as the next person, but the animations in that game are terrible.

That's also a very low quality video. The game looked beautiful on G4TV high def.

Different strokes I guess

I was fairly excited for Rage but what I saw from it at E3 turned me off from it

+1 for the game looking good. I've been waiting for this game quite awhile. *thread tagged*

Duoae wrote:

Personally, i don't see why a new game that looks good, has an interesting game world and finally some (for id) evolution in the genre wouldn't interest a large portion of gamers.

Neither do I. I was just saying, despite the great looks, commenting id software for great graphics is like telling your grandmother, her turkey is tasty. They got a reputation to lose on that front, so of course it will be mouth-watering. That's why I am more interested in what they'll do with the game from a gameplay and mechanics standpoint.

Luggage wrote:

That's why I am more interested in what they'll do with the game from a gameplay and mechanics standpoint.

What are you looking for? id's core gameplay has always been about the shooting and combat, and getting the red key for the red door. What bullet point features do they need on the list to get your attention?

Scratched wrote:
Luggage wrote:

That's why I am more interested in what they'll do with the game from a gameplay and mechanics standpoint.

What are you looking for? id's core gameplay has always been about the shooting and combat, and getting the red key for the red door. What bullet point features do they need on the list to get your attention?

None. They already have my attention. Id software and the few other developers I actually care about will always be judged after I've played their game, not a moment earlier. Seeing that Q3A is in second or third place of my "most played" list, they would have to waste a lot of sympathy to make me go "meh" about a new title.

Switchbreak wrote:

Man, the landscapes in all those videos are crazy beautiful. I think id's new MegaTexturing thing is the first legitimately new graphics technique that no one else has been able to copy that I've seen in years. Going from tiling the landscape with repeating pictures to having every pixel be unique is a major step.

I dunno, is 'hand-crafted' really a new technique? Essentially they are saying that EVERYTHING was drawn by hand, like an actual painting instead of copy-and-pasting. In a sense, they've gone back to traditional art techniques because the technology is powerful enough to handle that.

Either way, it looks [email protected] awesome!!

see: http://en.wikipedia.org/wiki/Id_tech_5

I can't find a transcript of the quakecon keynote (2007, when it was introduced. It's after 30m when he starts talking about the engine) where Carmack goes over the relevant features yet, but pretty much everything in the world can be sculpted (by multiple developers working on the same area simultaneously), there's no reliance on precrafted high detail models recoloured and contorted into a varied landscape, no limit on the textures you can use in the source level. All the designers can do almost whatever they want on the source content onto a central server, then they compile out to each platform. I guess each compile has settings for what they're capable of, what disc space and so on.

If this generation goes on for a number of further years i can imagine the id tech 5 being lisenced out by third parties more than id tech 3 and 4 were purely because of the easy of porting between the PC, 360 and PS3. AFAIK no other game engine requires so little work.

I guess I'm the only one but I loved Quake 4!

I am really interested in seeing this tech in person or getting my hands on it. A while ago they kept pumping that this was the engine where they focused on the mod tools. I am hoping for another id mod revolution like with Quake 1 and worldcraft, quark, rocket arena, quake rally, team fortress, threewave ctf, etc.

fangblackbone wrote:

I guess I'm the only one but I loved Quake 4!

Q4 was an odd one for me, I loved the singleplayer the first time through, until the final boss that was ridiculous, but trying to play through again is boring. Multiplayer never went anywhere IIRC, they were trying to recreate Q3 in that engine, but anyone who wanted that kind of multiplayer just plays Q3, or the later released quake live.

Oh, I'd really had my fill of deathmatch at that point. At least until Global Agenda came out. I'm getting older and my reflexes aren't what they used to be. I should have switched over to TF2 a long time ago and I may still do that if there are people still playing it. I missed out on that boat, totally.

I enjoyed Quake 4 single player though.

fangblackbone wrote:

I should have switched over to TF2 a long time ago and I may still do that if there are people still playing it. I missed out on that boat, totally.

TF2 is alive and well. There's a big update coming... sometime that will get more people playing as well.

fangblackbone wrote:

I should have switched over to TF2 a long time ago and I may still do that if there are people still playing it. I missed out on that boat, totally.

Come on in, brother, it's still awesome in here...

Seriously, come play with Goodjers, we usually fill one or other of the servers multiple times during the week. Monday and Friday night are the main evenings for play, but other nights still fill up as well.

This release reminds me of the Gears of War launch. I hope this game has a similar impact. I would love to see this engine in the hands of great designers. It looks like a serious upgrade in graphics quality for the 360, which is something that I have been looking forward to.

Ultra-ultra-ultra high resolution wallpapers/screenshots here.

Looks great to my eyes. Comparing the city one to Fallout3, I love the way buildings look like they have a similar building style to each other, but they're not blatant clones of the same model which is a common trick in modern games on systems with limited memory. The same for the wasteland shots, there is at least the illusion that the terrain is unique.

I am drooling over this game. I can't wait to get my hands on it. I really hope Bethesda developers are using this tech for Fallout and Oblivion.

Videos: http://bethblog.com/index.php/2010/0... (also The Hunted)