Rage Catch-All

Malor wrote:

If they aren't planning to use it, why buy it?

Bethesda didn't buy id, their parent company did.

Duoae wrote:
WizKid wrote:

Don't mean to be pessimistic, but what kind of computer is it going to take to run Rage/ID5 on the settings shown in the screen-shots? Sure it might look great, but if it runs like molasses on anything but a Cray5 it's going to suck.

The game's running at 60fps on the 360... what more do you want? This game will be aimed at a standard mid-level dual-core CPU and a geforce 9800 will perform well though 512 MB will be required for upper medium/high graphics levels with 1 GB preferred. 1-2 GB RAM should be sufficient (though 1 GB might be a bit chuggaliscious what with all the probable caching). I'll bet that if your rig can run Crysis on medium and Quake Wars on high then there'll be no problem with this.

That's what they say now, but don't expect me to hold my breath.

Quintin_Stone wrote:
Malor wrote:

If they aren't planning to use it, why buy it?

Bethesda didn't buy id, their parent company did.

Yeah, people don't really seem to understand that Bethesda and Id are still two completely independent companies despite being owned by the same parent corporation. At this point in time it would be no easier or cheaper for Bethesda to license Id's technology than it would have been prior to Zenimax acquiring Id.

Elycion wrote:

Yeah, people don't really seem to understand that Bethesda and Id are still two completely independent companies despite being owned by the same parent corporation. At this point in time it would be no easier or cheaper for Bethesda to license Id's technology than it would have been prior to Zenimax acquiring Id.

Even if it was easier, it's the hardcore video geeks who tend to think these mergers actually mean something on a technical or artistic basis, in a real business sense different studios tend to retain their own identity and development style. People kept speculating the ways the BioWare/Pandemic partnership, EA owning Criterion's RenderWare technology or 2K Boston coming under the same roof as Rockstar would create geeky combinations of awesomeness, (or stranger still, genuinely thinking Square Enix would make Japanese-style changes to current Eidos franchises) but nothing usually really comes from these scenarios. Even assuming this engine could even make the type of RPG Bethesda makes, it's anyone's guess as to if they have very much interest in it or it's toolset.

There's three interesting interview videos with John Carmack on youtube for anyone who's interested (via RPS).

He talks in depth about the new generation of megatexture and how they use it.

http://www.gamespot.com/news/6215286.html?tag=latestheadlines;title;4

Link has a trailer from QuakeCon of Rage and it looks like Fallout 3 with vehicles, so I'm now interested.

The link also has a Gamespot interview with Carmack, though honestly my attention span is so short anymore that I didn't read it. Ooh, something shiny...

When I played Doom 3, I couldn't shake the feeling that id really wished they'd made System Shock 2 and Half-life and were trying to make up for it. Watching all the demos for Rage, it's pretty, but I can't help but feel like id's wishing they'd made Fallout 3 and Borderlands. Visually, the post-apocalyptic western has really worn out its welcome.

Do they just take so long to develop their ideas that they're continually behind the zeitgeist?

ClockworkHouse wrote:

When I played Doom 3, I couldn't shake the feeling that id really wished they'd made System Shock 2 and Half-life and were trying to make up for it. Watching all the demos for Rage, it's pretty, but I can't help but feel like id's wishing they'd made Fallout 3 and Borderlands. Visually, the post-apocalyptic western has really worn out its welcome.

Do they just take so long to develop their ideas that they're continually behind the zeitgeist?

I find that funny. Firstly because Rage and Borderlands were announced around the same time - originally i pegged Borderlands as a clone of Rage because they had similar artstyles.... until Borderlands switched.
Secondly because Carmack (according to legend) didn't even want any of that interactive story stuff in the game in the first place and it was forced in by other people.

Ah yes, now it's "Fallout 3 with cars"

Personally I'm stoked, I never would've thought their megatexture stuff would've made that big of a visual difference but everything feels .... right somehow. You can look at a picture of a game and maybe fool me into thinking it's a movie. In motion though, it's always very clear it's a game. This is the first thing that feels like a movie set watching it in motion.

PyromanFO wrote:

Ah yes, now it's "Fallout 3 with cars" ;)

Nah, it just looks bland and uninspired. I don't need to compare it to another game to say it.

ClockworkHouse wrote:
PyromanFO wrote:

Ah yes, now it's "Fallout 3 with cars" ;)

Nah, it just looks bland and uninspired. I don't need to compare it to another game to say it.

I don't know... the AI looks like a step up from both Fallout 3 and Borderlands

Duoae wrote:

I don't know... the AI looks like a step up from both Fallout 3 and Borderlands :)

And the faces look better than Fallout 3...

MannishBoy wrote:
Duoae wrote:

I don't know... the AI looks like a step up from both Fallout 3 and Borderlands :)

And the faces look better than Fallout 3...

And the cars look like they handle better than Borderlands

[edit] I suppose we could also presume that the story will be better than Fallout 3 :p

ClockworkHouse wrote:
PyromanFO wrote:

Ah yes, now it's "Fallout 3 with cars" ;)

Nah, it just looks bland and uninspired. I don't need to compare it to another game to say it.

We're just going to have to disagree on that one then, as I found the RC car and the turrets to be far more interesting than most of the things you can do in most "generic FPS" games.

The G4 video doesn't quite do it justice. They demoed Rage on a 360 and it was the most PC-like graphics engine of any console game I've seen. If you hadn't told me, I would have assumed it was running an a powerful PC. It just looked and played so smoothly. Amazing engine.

I'll write something up about it soon!

MannishBoy wrote:
Certis wrote:

The G4 video doesn't quite do it justice. They demoed Rage on a 360 and it was the most PC-like graphics engine of any console game I've seen. If you hadn't told me, I would have assumed it was running an a powerful PC. It just looked and played so smoothly. Amazing engine.

I'll write something up about it soon!

Sweet! I'll have a hard time deciding which platform to buy this on. Have to see what the MP looks like. I've got more people I play with on 360 than I do on PCs these days, but it feels kind of dirty to not play a mainline ID game on a PC. Shooters are just better with mice, although things have progressed a long way on consoles over recent years.

You'll have plenty of time to decide since it's not out until 2011

PyromanFO wrote:
ClockworkHouse wrote:
PyromanFO wrote:

Ah yes, now it's "Fallout 3 with cars" ;)

Nah, it just looks bland and uninspired. I don't need to compare it to another game to say it.

We're just going to have to disagree on that one then, as I found the RC car and the turrets to be far more interesting than most of the things you can do in most "generic FPS" games.

That's okay. I realized in retrospect that my response should have been, "No, it's Oblivion with guns and cars."

Certis wrote:

The G4 video doesn't quite do it justice. They demoed Rage on a 360 and it was the most PC-like graphics engine of any console game I've seen. If you hadn't told me, I would have assumed it was running an a powerful PC. It just looked and played so smoothly. Amazing engine.

I'll write something up about it soon!

Sweet! I'll have a hard time deciding which platform to buy this on. Have to see what the MP looks like. I've got more people I play with on 360 than I do on PCs these days, but it feels kind of dirty to not play a mainline id game on a PC. Shooters are just better with mice, although things have progressed a long way on consoles over recent years.

I don't know if it's just because it's an id game, but there is something about Rage that makes me like it. Can't quite put my finger on it though.

Totally. I'm not sure why, but I'm entirely willing to believe that it will be awesome.

I so hope Bethesda makes it's next big RPG on top of this tech, too.

From how tech5 was described when they announced it, it could be a nice fit for them to layer their character, questing, NPC systems onto.

It really sounds like id have nailed an engine that gets the right level of detail at the best performance on each platform. If the engine itself can work that out instead of manually having to analyse each scene while constructing your world (having features A + B + C visible in a scene kill performance, so we have to hide them) then it should be a good aid to workflow.

Rage is winning quite a few "game of the show" awards. I wasn't very interested until I saw the G4 demo and heard Adam Sessler gushing about how impressive the game looked. The animation and art style looks fantastic to me. I could see why it may be deemed a generic setting, but something about it just looks...nice. I'm pretty excited about this one.

Dyni wrote:

The animation and art style looks fantastic to me. I could see why it may be deemed a generic setting, but something about it just looks...nice. I'm pretty excited about this one.

Fallout 3 mixed with Borderlands and a touch of Bioshock for the indoor areas. Some nice graphical lipstick on a pig of a re-hash. What stage in the evolution of gaming have we reached when the inventors of the FPS present their latest and greatest via a console controller?

Dyni wrote:

The animation and art style looks fantastic to me.

Uh, really? Look at this
http://gamevideos.1up.com/video/id/3...

The guy in the beginning animates terribly. The other NPC who's sitting down in the sewers isn't particularly great either. The obviousness of the animation loops is jarring

I seem to remember borderlands being attacked for looking boring before they did a slight re-jig of their art style. If you look at screenshots before the change, or the final game with the edge tracing modded out it looks similar.

I guess what I'm trying to say is, how many ways are there to do something set in a barren environment? It's also not as though we are buried under post-apocalypse FPS games, FO3 was 2008, borderlands 2009 and Rage 2011, which is 3 games in an entire industry each with their own spin. It's not as though you look at a movie board and say "Not another spy movie, we had one of those two years ago" or in a bookshop "not another medieval fantasy novel, we've already got 4 of them".

I want to wait and see before judging Rage by other games.

Eyecandy aside (because that has never been a point of criticism for id software), I don't see why this game should interest gamers apart from the tiny "I've played FO3, all three Stalkers and Borderlands with all their DLCs and still am not sick and tired of postapoc FPS scenarios" crowd.

Luggage wrote:

Eyecandy aside (because that has never been a point of criticism for id software), I don't see why this game should interest gamers apart from the tiny "I've played FO3, all three Stalkers and Borderlands with all their DLCs and still am not sick and tired of postapoc FPS scenarios" crowd.

Fair point, but it, or something similar, applies to pretty much every game in existence right now.

I personally care very little about game settings, as long as the game is fun.

Hmmm, maybe if they get the coop right, they'd have a feature none of the above got right.