Borderlands (catch all)

Best thing I took away from the Shacknews one: it's NOT GFWL. Thank God.

Sure wish they'd managed to get that elephant in the game, though. Where's my elephant?

Just for you, Lobster

coyo7e posted:
ennui: are grenades ammo-based, or infinite? Can we carry more than one type at a time?
Gearbox Community Manager wrote:

Grenades are ammo-based. You'll be able to purchase grenade capacity upgrades from the vendors to carry more of them. There's only one kind of pickup for grenades; all grenade mods share the same ammo. So what happens is you find a grenade mod, equip it, and the grenades you use while that is equipped will behave in a certain way. If you wanted, you could carry around several grenade mods and swap them out to have your grenades do different things.

Thanks, Coyo7e. That sounds pretty slick.

Also, a great answer. I hate it when developers/managers answer the question in such a way that THEY know precisely what they mean, but is not perfectly clear from the outside.

This game looks like it has a lot of heart. A good developer pulled it's release to add a little extra love--that looks good in my book. I could see a lot of people saying back in the day "What's with this Diablo game? Just juggling the multiplier on a couple of weapon types is supposed to generate a lot of different loot? And how can you swing your sword and miss from that close? Seems shallow. I'm not playing that crap".

Look what ensued.

I'm in w/ pre-order. I think the co-op will be insane.

While I'm liking the art and the idea of a loot based FPS sounds enticing I'm not being totally grabbed by anything. I think it's maybe the enemies. The trailer teased a "big finish" but I was left unsatisfied.

LobsterMobster wrote:

Thanks, Coyo7e. That sounds pretty slick.

Also, a great answer. I hate it when developers/managers answer the question in such a way that THEY know precisely what they mean, but is not perfectly clear from the outside.

Yeah Ennui's a cool guy, he's a CM on the gearbox forums and he's got an account on a few other major forums where he's fielding questions as much as he's able. He's been really straight about how much they can talk about (almost nothing on vehicles, the only multi-person-vehicle confirm we have so far is that there's a buggy with a turret that can carry at least 2,) and straightening out a lot of people who're making big deals out of rumors and falsehoods.

I saw an OLD (pre-alpha) gameplay clip which demonstrated some grenades in use, one of them was a cluster bomb (they called it a MIRV) which is pretty cool. Also, some of the random weapons have stuff like blades, hardwood stocks (only available from offworld apparently,) and I saw a sniper rifle with a revolver-style chamber which let you reload super fast - the PRmonkey said "whoa I've never seen a sniper rifle that looks like that before", fwiw.) This old gameplay video also showed enemies with halo-style energy shields - the (pre-graphics-revamp) animation looked like the barrier shields in Halo, except usually purplish).
http://www.youtube.com/profile?user=SamuelMcCloud&view=videos&query=borderlands

Also, in part 2 of that video it mentions that you can use "software" to tweak your character's stats through some sort of cybernetics or something.

Gamestop preorder bonus is rumored to be some gold-skins for weapons, although it's not clear if they're starter weapons, random drops, artifacts, or if they have any other stats. stuff like run speed were mentioned.. It's right at the start.

If there's one thing I love more than turning ordinary weapons a ridiculous shade of gold, it's giving people who pre-order a boost over people who don't.

The cybernetics stuff sounds cool though.

coyo7e wrote:

I saw a sniper rifle with a revolver-style chamber which let you reload super fast - the PRmonkey said "whoa I've never seen a sniper rifle that looks like that before", fwiw.)

He's never looked much at old west weapons then. Those are real guns.

I also noticed in the linked video that he swapped out one mod for another at a computer, so it looks like you'll be able to tweak drops to fit your style.

I kind of wish they had more weapon types though. It seems like everything is a shotgun, a pistol, a submachine gun, a sniper rifle, or an assault rifle. I'd like some heavy stuff, like a Fallout-style under-slung minigun.

Thin_J wrote:
coyo7e wrote:

I saw a sniper rifle with a revolver-style chamber which let you reload super fast - the PRmonkey said "whoa I've never seen a sniper rifle that looks like that before", fwiw.)

He's never looked much at old west weapons then. Those are real guns.

Were. They went out of style for some good reasons. Good, explodey reasons.

LobsterMobster wrote:
Thin_J wrote:
coyo7e wrote:

I saw a sniper rifle with a revolver-style chamber which let you reload super fast - the PRmonkey said "whoa I've never seen a sniper rifle that looks like that before", fwiw.)

He's never looked much at old west weapons then. Those are real guns.

Were. They went out of style for some good reasons. Good, explodey reasons.

They didn't stop existing because people stopped using them.

Also, modern ammunition design would eliminate the issues they had with the gun at the time, so you know, now that there's absolutely no need for such a thing it's a perfectly viable idea

Yay for derails!

It's a derail but it's an interesting one. You're right that the weapons still exist and you're right that they could be built reliably today. I guess the question is, why aren't they? It's not like we stopped making revolvers. Hell, we still make single-shot rifles that are just a tube with an action on one end.

LobsterMobster wrote:

It's a derail but it's an interesting one. You're right that the weapons still exist and you're right that they could be built reliably today. I guess the question is, why aren't they? It's not like we stopped making revolvers. Hell, we still make single-shot rifles that are just a tube with an action on one end.

Hard to say really. Colt made the original revolving rifle and I don't think anybody else copied them. Colt stopped making revolvers period around 10 years ago so the odds of them bringing it back on their own would seem to be just about zero. Truthfully their civilian sales never quite recovered after their bankruptcy in the early 90's. All they sell now to us civvies are overpriced things that are available in equal quality for less money from other companies.

We should probably stop now.

Hey, how about that Borderlands game? It sure looks interesting!

Borderlands, you say?

LobsterMobster wrote:

Borderlands, you say?

Borderlands indeed!

I thought I saw somewhere that they changed the art style. Perhaps there are screenshots to look at.

Great interview with Pitchfork over on RPS today: http://www.rockpapershotgun.com/2009/08/05/rps-interrogation-randy-pitchford-vs-the-fans/

A thought though: The whole Diablo-esque random loot mechanic could mean that you are just as likely to get a rocket launcher with all the potency of a pea-shooter as a rocket-pistol.

pignoli wrote:

Great interview with Pitchfork over on RPS today: http://www.rockpapershotgun.com/2009/08/05/rps-interrogation-randy-pitchford-vs-the-fans/

A thought though: The whole Diablo-esque random loot mechanic could mean that you are just as likely to get a rocket launcher with all the potency of a pea-shooter as a rocket-pistol.

Yes, but you'd also find "cracked" versions of great big swords and axes in Diablo II as well. With a loot system, you can't give the player too much great stuff. Otherwise it turns into Too Human.

EDIT: No dressing up your character all fancy? Awww... I guess the character designs are OK as is, but still. Aww.

A thought though: The whole Diablo-esque random loot mechanic could mean that you are just as likely to get a rocket launcher with all the potency of a pea-shooter as a rocket-pistol.

Wasn't it fun jockying for a nice pile of loot, only to find that you'd nabbed the Flaming Ice Sword of Unburning?

Anyone else concerned that they've been going on and on about how the game is done and is in certification, yet we don't even know how the inventory system works?

LobsterMobster wrote:

Anyone else concerned that they've been going on and on about how the game is done and is in certification, yet we don't even know how the inventory system works?

I would be if people on podcasts hadn't played the game and not complained at all about the inventory system. The guys on GiantBomb talked a lot about the game recently and they seemed pretty excited about it after their hands on demo.

Thin_J wrote:
LobsterMobster wrote:

Anyone else concerned that they've been going on and on about how the game is done and is in certification, yet we don't even know how the inventory system works?

I would be if people on podcasts hadn't played the game and not complained at all about the inventory system. The guys on GiantBomb talked a lot about the game recently and they seemed pretty excited about it after their hands on demo.

It was my understanding that they weren't allowed to use the inventory system during the demos. Note that we've also never seen any screens about it, any explanation of how it works... We don't even know if it's slot-based. Hell, we don't even know if it's finite.

LobsterMobster wrote:

Anyone else concerned that they've been going on and on about how the game is done and is in certification, yet we don't even know how the inventory system works?

I'm not concerned about knowing every minute detail of how a game operates before it's released. I'd like to think that if it was gamebreaking it would get picked up by a preview or review before release.

Scratched wrote:
LobsterMobster wrote:

Anyone else concerned that they've been going on and on about how the game is done and is in certification, yet we don't even know how the inventory system works?

I'm not concerned about knowing every minute detail of how a game operates before it's released. I'd like to think that if it was gamebreaking it would get picked up by a preview or review before release.

I'd like to think if it WASN'T gamebreaking they'd show it to SOMEONE. The inventory system isn't a minute detail in a loot game.

You guys are right, a bad inventory could break this game. I hope they aren't leaving this to the last minute.

Angry Ginger wrote:

You guys are right, a bad inventory could break this game. I hope they aren't leaving this to the last minute.

If it's at certification, it's too late for them to add it. If it made it through the early stages (as it appears to have), then whatever's in there isn't literally broken. That's all we know about it.

I am with lobster on this one. I want to remain optimistic about the game but the inventory system can break a loot game. To be at this stage of release and not see or even hear anything mentioned about it has me worried.

Plus I still can't confirm it is comming out on steam I don't like buying video games any other way.

Man, I'm not getting excited about this game until they show me the mouse sensitivity settings.

I'm not getting excited until I see a luscious post-apocalyptic ass... oh, wait.

Switchbreak wrote:

Man, I'm not getting excited about this game until they show me the mouse sensitivity settings.

Clemenstation wrote:

I'm not getting excited until I see a luscious post-apocalyptic ass... oh, wait.

She's jailbait, man. Resist.

LobsterMobster wrote:

She's jailbait, man. Resist.

After the apocalypse, there won't be any jails.