Borderlands (catch all)

ukickmydog wrote:
Farscry wrote:
tuffalobuffalo wrote:
Farscry wrote:

So how do you actually fix the FOV? I've tried the INI file edits that Googling has led me to, but no dice. I really, really, REALLY hate the default FOV of 60. It's like trying to play the game through a magnifying glass. Would also be nice to change the right-click zoom to a toggle instead of having to hold it down.

That utility I listed higher up on the page will do the ini edits for you. They have to use some trickery by binding it to a key, so I've always just lived with the default. If I remember right, anytime you zoom it goes back to the default.

Yeah, I did that (had bound it to F11), but the key didn't alter the FOV in-game. :(

I tried out that ini editor yesterday and it did nothing for me as well.

If I remember right FOV will reset the second you run or get into a vehicle.

Yup, that's what it used to do for me in the past. Now, though, it won't take the FOV alterations at all.

[edit]It's a pity more shooters don't do like the devs did for homefront and put an FOV slider in the options.

Farscry wrote:

Yup, that's what it used to do for me in the past. Now, though, it won't take the FOV alterations at all.

[edit]It's a pity more shooters don't do like the devs did for homefront and put an FOV slider in the options.

TF2 has had that for a while now too. I'm guessing it's usually avoided because it can have a dramatic effect on the pipeline's optimization process.

Yeah if I remember right, the FOV fix was bound to w as well as moving forward. So it basically corrects itself every time I move.

Been a really long time since I set it up though. Can't remember if I did it using that program or myself. Probably back in this thread several dozen pages.

ukickmydog wrote:
Farscry wrote:
tuffalobuffalo wrote:
Farscry wrote:

So how do you actually fix the FOV? I've tried the INI file edits that Googling has led me to, but no dice. I really, really, REALLY hate the default FOV of 60. It's like trying to play the game through a magnifying glass. Would also be nice to change the right-click zoom to a toggle instead of having to hold it down.

That utility I listed higher up on the page will do the ini edits for you. They have to use some trickery by binding it to a key, so I've always just lived with the default. If I remember right, anytime you zoom it goes back to the default.

Yeah, I did that (had bound it to F11), but the key didn't alter the FOV in-game. :(

I tried out that ini editor yesterday and it did nothing for me as well.

When I was playing last year, I remember there was a third-party settings editor like Borderlands Advanced Settings Tool. I think there was also another similar tool with a different name. One of them may still work if things haven't changed too much.

Also, there is a save editor if you are not opposed to a little cheating. Useful if you want to raise/lower your level to match the people you're playing with.

Minarchist wrote:

'sup peeps. Looking to start in on this with some others, if anyone wants to roll new characters or help a poor n00b along. 360, unfortunately.

Shoot me a FR on XBL, I've been thinking about Borderlands-ing again with all the talk about the sequel. MilkmanDanimal there as well.

I wonder if the Steamworks integration test is going to nerf all the modded weapons on Borderlands 1 (I know they mentioned that it will be used to check weapons at some level in Borderlands 2). I know I had crashes where I lost save data because of people modding guns in Borderlands 1. I hope they keep the modding in check because it can easily ruin joining random games in Borderlands 1.

Steamworks might make it harder to edit your save files too. What's funny is that I mainly used the save editor to make myself less powerful to keep the game challenging. Is a difficulty slider too much to hope for in Borderlands 2?

Ok I totally glossed over that article/post about the original Borderlands getting Steamworks support. That's awesome.

It seems unlikely to me that this will include Steam matchmaking support. All I've seen mentioned thus far is cloud save support, and some kind of weapons/character data collection (that presumably will be used to mold Borderlands 2).

tuffalobuffalo wrote:

Posted this in the Borderlands 2 thread:

For those picking it up on PC during the deal this weekend, be sure to download this utility to make editing the .ini easily. It actually is necessary. Also, be sure to backup your save files regularly. I've lost loads of progress before because I didn't back up my save.

This thing is awesome. I fired up Borderlands last night and was greeted with a terribly cramped FOV. When I went to settings I noticed that they didn't even have an option for AA and Vsync. For reals Gearbox?

On my first playthrough on 360 I went with Roland with a support build. I'm going with Lilith this time but now I'm over-analyzing the skill tree. I think you could add a skill tree to any game and I'd enjoy it and enjoy over analyzing it.

Anyone play Lilith have some insights as to the different paths?

I am working through a build starting with the elemental tree and have found the elemental melee to be a lot of fun, and a big help on the tougher enemies.

BNice wrote:
tuffalobuffalo wrote:

Posted this in the Borderlands 2 thread:

For those picking it up on PC during the deal this weekend, be sure to download this utility to make editing the .ini easily. It actually is necessary. Also, be sure to backup your save files regularly. I've lost loads of progress before because I didn't back up my save.

This thing is awesome. I fired up Borderlands last night and was greeted with a terribly cramped FOV. When I went to settings I noticed that they didn't even have an option for AA and Vsync. For reals Gearbox?

On my first playthrough on 360 I went with Roland with a support build. I'm going with Lilith this time but now I'm over-analyzing the skill tree. I think you could add a skill tree to any game and I'd enjoy it and enjoy over analyzing it.

Anyone play Lilith have some insights as to the different paths?

Lilith is by far the most powerful because of the phase ability. If you want to be powerful, just put all your points into the phase stuff. You want it to last as long as possible so that you can heal and recharge your shield while you are in your invincible phase mode. When you have that upgraded, you are basically invincible if you are relatively careful. You are also extremely fast when in phase mode. Other than that, just experiment with stuff. There are some useful skills in there. I think I added a lot into the SMG category and used mostly SMGs. They are very powerful when they have a fast fire rate.

Looking through the skills I'm interested in a elemental/controller build. The thing is, I'm not sure how good the elemental stuff is. These 2 skills in particular.

Radiance

You deal shock damage to nearby enemies while phasewalking.

Fully maxed out it says +5 but that doesn't seem like much damage to me. Is it actually a lot higher and the +5 is sort of how it scales?

And the other big one

Phoenix

Killing an enemy causes you to deal 1 fire damage per rank to nearby enemies, and your shots have a 5% chance per rank to not cost ammo for a few seconds.

Again, fully maxed out it's +5 and that seems pretty low to me. I bet I'm just interpreting this wrong but I just want to be sure.

The cool thing about Radiance is how quickly it brings down enemy shields/you can do damage while being immune yourself and recharging your own shields. By the time you pop out of phasewalk you're usually dealing with just health, which means you can use the kind of weapons that are good for bringing down health (corrosive for armor, fire for flesh, right?)

You can take out Crimson Lance in a hurry with radiance phasewalk into corrosive return, I've found. Attract a crowd and then phasewalk with radiance and a quick regen shield--by the time you come out you're where you started but your enemies were losing shields the whole time, let alone being able to regen.

I've never felt that Radiance or Phoenix were particularly helpful. Mostly, they just look awesome. Having wings of fire given you from the phoenix ability is pretty cool (of course, only the other guys can see it).

I'm looking at the skill tree right now to see what's good (http://www.borderlandsthegame.com/sk...)

Edit: Here's what I thought was pretty important.

Max out: Diva, Inner Glow, Hard to Get, Quicksilver, Slayer, Enforcer, High Velocity, Blackout

Stuff you'll have to think about because you probably won't be able to max out everything: Mind Games, Girl Power, Dramatic Entrance, Spark, Resilience, Intuition, Silent Resolve

CheezePavilion wrote:

The cool thing about Radiance is how quickly it brings down enemy shields/you can do damage while being immune yourself and recharging your own shields. By the time you pop out of phasewalk you're usually dealing with just health, which means you can use the kind of weapons that are good for bringing down health (corrosive for armor, fire for flesh, right?)

You can take out Crimson Lance in a hurry with radiance phasewalk into corrosive return, I've found. Attract a crowd and then phasewalk with radiance and a quick regen shield--by the time you come out you're where you started but your enemies were losing shields the whole time, let alone being able to regen.

That's awesome. I never used that strategy before. It's sort of like the hunter ability where you can shoot down their health without having to deal with the shields.

I never knew that one of the characters was stronger than the other. When I finally get through Alan Wake and play through a bit more of Halo Wars I'll fire the game back up and have go!

I recommend Mind Games and Spark.
Spark with a good elemental effect SMG is brutal. Fire a few rounds into the target and watch their health bar bleed out quickly.
Mind Games reduces their accuracy and movement speed. The two combined means that with most enemies you can fire a burst into them and forget ablut them as they'll be stuck in place unable to hit you as they quickly die.

Oh man so much to think about. Damn, I'm going to be messing with that calculator for a while

tuffalobuffalo wrote:

That's awesome. I never used that strategy before. It's sort of like the hunter ability where you can shoot down their health without having to deal with the shields.

You're right--it's almost like one of the two should be in a party with that build to deal with high shield/low health enemies.

That's such a cool thing about the game: the best build depends on solo or not, and in a party how the other players are spec'ed.

Like Phasewalk duration/cooldown is way more important solo, but if there are other players, you can use her to just put an SMG clip in each enemy and let the other players finish them off as the elemental damage softens them up. Especially with Mind Games like Trophy Husband said--bleeding out, confused enemies for your party to mop up for you.

edit: Lilith is a LOT of fun with quick Phasewalk cooldown in the midget bandit camps in the General Knoxx DLC...try it, it's awesome for getting the in-game "conveyor of death" or whatever accomplishment.

BNice wrote:

Looking through the skills I'm interested in a elemental/controller build. The thing is, I'm not sure how good the elemental stuff is. These 2 skills in particular.

Radiance

You deal shock damage to nearby enemies while phasewalking.

Fully maxed out it says +5 but that doesn't seem like much damage to me. Is it actually a lot higher and the +5 is sort of how it scales?

And the other big one

Phoenix

Killing an enemy causes you to deal 1 fire damage per rank to nearby enemies, and your shots have a 5% chance per rank to not cost ammo for a few seconds.

Again, fully maxed out it's +5 and that seems pretty low to me. I bet I'm just interpreting this wrong but I just want to be sure.

The wording isn't very good, but all you need to know is that Phoenix is so overpowered, it makes the game unfun. It basically removes any remaining elements of shooting for the Siren, and makes you melt enemies by phasing around them. It basically ruined vanilla coop for me when I used to pub.

I know Gearbox has a lot of goodwill from GWJ, but I've been around the forums for a long time, and they promised balance changes for ages and ages, and asked for input, and so far I've seen jack crap change from them since vanilla. They fixed some horribly gear-breaking bugs after a few months. I will still pick up BL2 probably, but I'm not expecting a fixed game, no more than a seasoned Obsidian fan

mooosicle wrote:

I know Gearbox has a lot of goodwill from GWJ

Have you looked at the Borderlands 2 thread? It's was almost entirely about how most people will never forgive Gearbox for making Duke Nukem Forever until the tteaser trailer. Honestly, though. Gearbox has done more good games than their one mistake of taking on the task of releasing the industry's biggest joke. But lets also not forget, they hint at their crude humor that is similar to Duke in Borderlands. It's just that it's only incidental, and not the entire identity of the main character.

I'm really late to the game here, but this game never ran right on my 5770. I should be able to run this game on full everything no problem, but for some reason Borderlands gave my computer fits. After buying all the expansions I was determined to get this working right, and found the following solution on the Steam forums:

IF YOU ARE GETTING HORRIBLE FPS ON A GOOD COMPUTER.
Simply add -DX9 to the command line.
Do this by right clicking borderlands on steam, hitting properties, and typing -DX9 into the command line. Your FPS will double, at the very least.

IF YOU ARE GETTING TEARING
Go to your documents/my games/borderlands/willowgame/config
and open up willowengine.ini
find the line VSync and set it to true.

After taking care of those it runs super smooth at 1920x1080, full everything.

So the Steamworks tracking patch is out!

I wonder how much of the stats they get will be authentic and how much will be people "gaming" the system and trying to push their favorite parts into Borderlands 2.

I know I'd probably be the latter! Moxxi's Underdome and Eridian guns all the way! :p

Also part of the last patch is Steam Cloud saves for your characters, something I could have definitely used earlier.

Hey you guuuuuys!

I just finished up a solo run of the vanilla game, and would be interested in a co-op run at least up to level 50 if not the entire game of "playthrough 2". Anyone interested? (sorry, no DLC)

This is on teh 360s of boxes, BTW.

Minarchist wrote:

I just finished up a solo run of the vanilla game, and would be interested in a co-op run at least up to level 50 if not the entire game of "playthrough 2". Anyone interested? (sorry, no DLC)

Yes!

Minarchist wrote:

This is on teh 360s of boxes, BTW.

Goddammit.

I would be down if we weren't in the middle of the yearly sh*t-storm of new games. Actually just deleted Borderlands from my HD to free up space for new games.

Minarchist wrote:

Hey you guuuuuys!

I just finished up a solo run of the vanilla game, and would be interested in a co-op run at least up to level 50 if not the entire game of "playthrough 2". Anyone interested? (sorry, no DLC)

This is on teh 360s of boxes, BTW.

I was gonna say I'm almost done (Salt Flats) with my first play-through, but I'm on the PC, and have the GotY edition.

Then again, I'm feeling like going solo in this game since I just had my buddies make a crappy experience outta the co-op last night when they ran ahead killing everything in their path before I got to it while being 10 levels higher than me, but leaving enough enemies to take me out, because they've been playing a lot of the dlc when I'm not around. What's the point of co-oping if you're just gonna run off and fight stuff alone and make the game really laggy for the low-level guy?