"Darkfall, what I think" or "Whats wrong with me with as a player"

I was going to post this in the Darkfall discussion but it turned into a longer rant about my gaming habits that I and ashamed of and frustrated by.

I have to say I that Darkfall is not the game for me. I really should have known this going into it. It only took me two days of playing to realize that what I think sounds like fun and what I actually have fun doing are two completely different things.

This has nothing to do with whether Darkfall is a good game or not. Darkfall seems from what little I played to be an excellent sandbox game. The combat is interesting and takes some skill to fight even the easiest of mobs. I remember pouring over the spell listings and skills before Darkfall came out and planning how I wanted to my character to be. I knew what skills I was going to level up and it was going to the awesome.

Turns out I have zero patience, am almost incapable of inventing my own fun in a sandbox and not social enough to derive fun out of helping the guild meet its collective goals. I found I was also completely paranoid and ran from every other player I saw while trying to find the most secluded places to complete my quests. In doing so I never lost an item even after being killed by zombies more than once. This in turn had me walking forever back and forth to town and dreading having ot travel anywhere.

Really, this cycle happens to me a lot in most MMOs. I plan ahead, read the forums, decide how my character is going to be and picture in my head how the game will play out. Then I load up the game realize it is not exactly has I pictured it would be, get discouraged or just bored and move on. I am not even sure why I am so attracted to MMOs. I have never hit endgame in any one of them. In WoW I mad it to level 27 or something. Conan I made it to 50 twice. DDO I just plan complex characters out daily and never make progress. Same with CoH, many many low level alts and no progress. The list goes on and on.

Yet every MMO that comes out I get excited about and devour any drop of info I can on it just to get into the game and play for a considerably short period of time and jump on to the next one. Meanwhile I have an ever growing list of single player games that never get touched after they are installed on my system. All my gaming time is consumed not by playing but by researching MMOs.

I understand you. I kind of suffer from the same thing. There are times where I read more about games than I actually spend time playing them.

If you can't get into WoW, I'm not sure why you even try to play these other games. From the way you describe your play style, WoW is the game for you. At some point there must have been an MMO that you were addicted to? Otherwise I'm not sure I understand this compulsion to try and find the next great MMO. Can you describe why it is that you are drawn to MMO's instead of other types of games? I would think it would be the social interaction but you said yourself that you try and avoid other players.

Brilliant post, Arovin. Very insightful. Btw the point of view you describe is pretty commonplace among a lot of MMO players -- they *think* they should enjoy the genre, but they don't.

Kudos to formulating this into words -- most people just blame the developers for not making "their perfect game" even though they don't really want an MMO.

It's Baldur's Gate time for you, my friend.

I know I would hate MMOs because the idea of a game continuing when I'm not logged on is profoundly disturbing to me. Feels like an external pressure to play. But I agree that the many, many options for customization and min-maxing a character build are enticing...

Thanks for the post... I was shocked last night when you announced you were done.

Yeah, character customization is a huge draw for me. Not looks per say but as Clemmenstation put it min-maxing. I am also drawn to the underdog classes for some reason. If there is a class that everyone on the forums are screaming about because it is broken and unplayable thats the one I want to play. I guess I am drawn to try and be unique and stand out or to play the class well and prove them all wrong.

I can relate a bit, I seem to never get to end game either. Lately it has been time but before that I think it was the grind to get to the upper levels. Something you may want to try is limiting your MMO time. Right now I had a busy summer schedule so I decided to just play LOTRO fri-sun. I subbed for 3 months ahead of time so I could say "in 3 months I should be able to get to the higher levels". This has really pushed the "grind wear" away. Typically in a MMO, when I first started I would play everyday for weeks. Since the game is not as dynamic as say, COD, etc you really start to feel the repetitiveness. So, during the week I study and play a single plyer game if I have time, and on the weekend play a bunch off MMO.

This may work because in LOTRO you aren't in such a rush to keep up with the hardcore people. It may be different in a game like Darkfall where there is ffa pvp. Still, if you WANT to play MMOs and still not hate them limit your playing time per week.

I bet this would work with you.

I am also drawn to the underdog classes for some reason. If there is a class that everyone on the forums are screaming about because it is broken and unplayable thats the one I want to play. I guess I am drawn to try and be unique and stand out or to play the class well and prove them all wrong.

That is so me. I would even include my stubbornness that comes from trying to play a spec that sounds interesting on paper but is apparently gimp according to those with way too much time on their hands.

I thrive on trade offs. I get furious when the trade offs are either trivial or grossly imbalanced to your benefit or detriment.

I'm out of my league over here in the MMORPG Junction, but your post caught my eye. As others have said, it's curious that you feel drawn to MMOs but don't seem to enjoy playing them all that much. What is it about MMOs that catches your eye? And how do you like games like Oblivion? That one always seemed like an offline MMO to me.

There is a lot of things in Oblivion I like. I have sunk many hours into it but barely scratched the surface as far as quests go. I remember spending much time buying house upgrades and arranging items in my various houses to make them look lived it. I have also spent too much time downloading mods and trying to get them all to play nice together. Again more time spent out of game then in. My wife on the other hand has completed like 90% of the content in Oblivion.

The thing that turns me off of oblivion is the scaled content. I know I don't want to do quests at a low level as I could get better rewards if I wait till I am much higher level. Then I grind for a little while till I get bored. Then I cheat for skill ups till I am high enough so the world is scaled to max. Then I feel over powered and stop playing or make a new character. So in many ways I go into Oblivion with the same issues I enter an MMO with.

It sounds to me like your issue is simply with the common MMORPG style of game. Sometimes, I think you just need to cut your losses with a given genre and move on. I'm somewhat the same, and have pretty much come to the same conclusion; the playstyle doesn't really hold anything for me with the direction the genre is heading. I really, really enjoyed some of the older MMOs(FFXI, Original SWG), but newer games just don't cut it for me. I miss the social aspect, which has been really culled with the advent of solo-centric questing and the disposable social structure endgame.

Strangely enough, I find I miss the grindy aspect of them as well; there was something enthralling about spending 2-3 hours at a time killing the exact same mob over and over again in FFXI with a capable, friendly group of people.

Lastly, the WoW-a-likes, as Tobold refers to them, just have a completely different feel. There's very little actual challenge involved in it any more; it's become all about pressing buttons in a predetermined sequence or priority queue. One of the things I loved about FFXI that I've missed in every MMO since is the skillchain/magic burst system. It took actual, real skill to be good at. Were people able to macro it to help some? Sure, but ultimately it still boiled down to players communicating and working as a team to produce a greater result than any could achieve on their own.

It sounds like you're searching for something in each one of these MMORPGs but still haven't found it. MMORPGs are so involving and deep in some respects that it can be a surprise when you run up against their limitations. You may be looking for certain features that aren't popular with other players, so you won't get them because developers are looking to please a mass audience.

The player experience in a game like WoW can be customized to a point, but the design places relatively narrow restrictions on customization compare that with a single-player PC RPG like Oblivion, in which there seem to be hundreds of mods that can change even basic gameplay to suit a player's tastes. Don't like the enemy scaling system? There's a mod to remove it. Want to remove weight restrictions on what your character can carry? There's a mod for that.

Arovin, did you try LOTRO (I thought you did)? It's got big and small stories, varied areas, and supports many different play styles. It's very much a "smell the roses" game. You can log in, do 15 minutes of questing or crafting and be happy, or spend 8 hours getting a level or two running quest chains, or grind out a deed, or just go running through dangerous areas for the fun of it. You can solo or group, pvp is completely optional but offers an entire new way to play (monster play) on the evil side, and you can even run quests as a chicken. It's got easy to play classes, and classes where you memorize the effects of 40 different icons which can be combined in various ways. It's your call how hard the game is to play, and what sort of path you take through it, in ways that many mmos don't offer.

It's the anti-WoW, for what that is worth, being my opinion of course.

Thanks Robear. Yeah I played LOTRO, I had a Burglar and a Captain. I did enjoy the game but found it to be a bit slow. I don't think it is a matter of me finding the right game but an issue of shifting my own expectations and what I want to get out of a game.

I do want to say some of the most fun I have had in an MMO was in AoC the second time around when a bunch of us had a small static group and only played on group nights. I am planning on doing the same when DDO goes free to play and see if we can hit that same level of fun.