Demon's Souls - Catch All

They're random, even when trying to collude with someone to get into the same game, it's not a sure thing.

According to Dragonfly, Gamestop called the house tonight. I assume this means my preorder will be available for pickup tomorrow... Glee!

Destructoid had an interesting non-review. I'm very much on the fence about this game. It seems like the type of game that could be very satisfying if someone was into it, but could also be impenetrable without dedication. I don't want to pick it up and then play for 2 hours and give up because I'm not into it.

http://www.destructoid.com/non-revie...

IUMogg wrote:

Destructoid had an interesting non-review. I'm very much on the fence about this game. It seems like the type of game that could be very satisfying if someone was into it, but could also be impenetrable without dedication. I don't want to pick it up and then play for 2 hours and give up because I'm not into it.

http://www.destructoid.com/non-revie...

Well, I hate to say this, but he did more or less say it himself: he was playing the game wrong. He also said:

Don't let the difficulty factor stop you, either. Demon's Souls is difficult in the best way, much like some of the best NES and Super Nintendo era games were. Those with enough patience and dedication will be rewarded with the type of game we just don't see much of anymore.

It's really not as difficult as the world is making it out to be. Yes, it's challenging. Yes, it may cause some people to want to break their controllers. But it's also incredibly rewarding in a rather simple way. When you finish a level there's a pretty damn good amount of satisfaction in it. I can't say that about most games. I may have enjoyed Mass Effect, but did I feel like I accomplished anything? Not really. It was a nice story though. Demon's Souls, however, is one hell of a game.

[/hyperbole]

garion333 wrote:
IUMogg wrote:

Destructoid had an interesting non-review. I'm very much on the fence about this game. It seems like the type of game that could be very satisfying if someone was into it, but could also be impenetrable without dedication. I don't want to pick it up and then play for 2 hours and give up because I'm not into it.

http://www.destructoid.com/non-revie...

Well, I hate to say this, but he did more or less say it himself: he was playing the game wrong. He also said:

Don't let the difficulty factor stop you, either. Demon's Souls is difficult in the best way, much like some of the best NES and Super Nintendo era games were. Those with enough patience and dedication will be rewarded with the type of game we just don't see much of anymore.

It's really not as difficult as the world is making it out to be. Yes, it's challenging. Yes, it may cause some people to want to break their controllers. But it's also incredibly rewarding in a rather simple way. When you finish a level there's a pretty damn good amount of satisfaction in it. I can't say that about most games. I may have enjoyed Mass Effect, but did I feel like I accomplished anything? Not really. It was a nice story though. Demon's Souls, however, is one hell of a game.

[/hyperbole]

I understand that. I'm sure mega man 9 was satisfying to beat too, but i'm not sure I would be willing to put in the effort. I guess I want to know what makes the game hard. Is it difficult like Ninja gaiden where if you don't concentrate intently you will likely not be able to win a fight or does the difficulty come more from the strategy, where you need to figure out which tactics to use?

It's more about enemy patterns and weaknesses. You learn what moves the enemy makes and you counter. But it's not button mashing heaven and stringing together long combos. That's why the word "tactical" continues to be thrown around. It's slower and usually with less enemies at one time. You're not killing mobs. So yes, strategy.

Here's a short gameplay video of someone who clearly (to me) has never played this game before. He's hacking and slashing his way through and making a go of it (and going through a ton of herbs, which is a bad sign, you want to conserve every last item). The enemies here aren't showing much in the way of their attack patterns, he isn't giving them time and it is at the beginning of the game, but with the last guy he faces you can see patterns emerging. He just happened to get killed by them before understanding them. The next time you face the enemy you can do a number of things. Jump back and avoid attacks. Side step. Roll. Or shoot some arrows or magic. Whatever way your character is built (speed, magic, strength, etc.).

If you're on the fence it might not hurt to watch a ton of videos. I did. A few of the vids I watched four or five times. With repeated viewings I was able to see a bit better what was going on and the pacing of the fights. Boxing keeps coming to mind.

I thought MM9 was too hard btw. That game felt like work to me.

JimmDogg wrote:
Nope I heard that they were completely wrong on the CAG podcast and the developers have said it's the same, they never touched the difficulty.

Source?

Other forums but I also was listening to the psnation podcast and they touched on it as well that they had contacted Atlas and was told that the only changes are some localization changes and some menu changes but I just wouldn't be surprised as well if the CAG podcast was wrong ultimately we will find out tomorrow.

Excellent post garion333. I think that seals it for me. I'll pick it up on the way home!

Woohoo only six more hours or so!

For some reason I am inordinately excited about this release. I just gorged on the D2D $5 sale but as fun as those games are I can't stop thinking about Demon's Souls. I haven't had a GAEM BONAR like this since Fallout 3.

I think it has to do with the challenge. I've gotten myself all hyped up on reviews promising visceral (yeah, I went there) and unforgiving gameplay in the old school style. I've got a cold right now so I'm looking forward to skating out of work a little early (with stops at Gamestop, Quiznos and Starbucks for iced coffee ). Then I can park myself on the couch while the wife prepares for her trip to Chile and get repeatedly killed. I have already mentally prepared myself for the challenge!

There are very few games that I actually get myself psyched up for dying in. At this rate I'm going to be sorely dissapointed if I don't die a dozen times in the first level.

I'll probably hop back in this topic later tonite after I've played to offer some early thoughts.

http://www.gametrailers.com/video/re...

game trailers review. It looks really good.

Ulairi wrote:

http://www.gametrailers.com/video/re...

game trailers review. It looks really good.

Interesting, they found the bloodstains to be the most interesting of the online aspects, I found it to be the most pointless.

That was a pretty good review. They touched on most of the major things. The only other somewhat significant aspect of the game I would've mentioned is that weapons hit the walls. So spears and rapiers work great in corridors while great swords don't. Unless you use the secondary attack of the some of the swinging weapons which stab. But of course to do that you need to learn your weapons.

God I love this game.

Amazon just shipped my copy. Hopefully I'll get it in the next day or two. I can't wait. Been needing a game like this, Batman and Halo 3 ODST were to 'hand holding' for my liking. It will be nice to challenge myself again.

Well I am dissapointed I won't be getting this game today, I guess my EB didn't get it in o well hopefully tomorrow than.

Picked mine up at the local Target over lunch. I think it's glaring at me.

Orphu wrote:

Picked mine up at the local Target over lunch. I think it's glaring at me.

My copy is sitting on my desk. I think it's full of black phantoms.

I'm getting the English version to enjoy it with the American crowd, because that's just how good the game is!

The GT review made it sound like the co-op is entirely random, i.e. you can't invite people you know to your game, you can only invite people into your game, and you get whoever is available. Is this true?

Yes. You know what's worse? Only players in possession of physical bodies can invite phantoms to their games. Only phantoms can join other games. Physical bodies come in small supplies, after a player defeats a boss as either host or guest, or consumes a specific item, or kills a player with physical body. If you're trying a map together and get wiped, somebody will have to do something to get physical body back. Then, groups need to be arranged again.

So no, this co-op system is not made for friends. It can be done with detailed arrangement, but it's not simple.

The mp aspects are innovative, but they're still very Japanese in the sense it doesn't allow for easy, drop-in-drop-out co-op and most of the mp portions of the game are more collective (messages, blood stains) than focused on one-on-one or small group co-op. I hope that makes sense.

So much of the marketing has focused on the mp aspects, but in all honesty they're pretty superfluous. Even if you are a phantom playing in a friend's game with them and you defeat a boss, only your friend completes the level. You get your body back, but then you need to go back through the level and defeat the boss in your game.

If you go into this game thinking it's a wonderful co-op experience that you can play with a buddy, you're in for an unfortunate letdown. This is a single player game first and foremost with some mp aspects. In that way it actually fits with the story behind the game. Regardless, this isn't Resident Evil 5. It's you, your armor and weapons against, well, hell.

The UPS driver still has my copy on his truck.

Hopefully he will be dropping it off soon.

I should never get stuff sent to my parents' house. It's so much easier and faster to have it shipped to my office, when we always get our UPS deliveries by 1PM.

Thanks, that helps clarify things.

I'll definitely be renting this.

Played for a few hours, killed a slime boss, accidentally chose the hardest area to play next, died a bunch. Read a bewildering Gamefaqs guide, realized I might need to just start over. I either love this game or want to murder it, not sure which yet.

CptGlanton wrote:

Played for a few hours, killed a slime boss, accidentally chose the hardest area to play next, died a bunch. Read a bewildering Gamefaqs guide, realized I might need to just start over. I either love this game or want to murder it, not sure which yet.

I went through three characters before finding what suited me. I recommend something with a shield and then keep it in front of you everywhere you go.

Edit: Kevin VanOrd's review at Gamespot puts Gametrailers to shame. Then again, he's been at it a while.

For those that purchased the import instead of the NA release, have you beaten the game yet? If so, how long did it take you? I see Thirteenth is willing to purchase the NA release and play with the NA players, anyone else with the imported version thinking of going that route or you've had your RPG fill?

I'm still at a toss up between this and Fallout 3 - GotY Edition.

garion333 wrote:
CptGlanton wrote:

Played for a few hours, killed a slime boss, accidentally chose the hardest area to play next, died a bunch. Read a bewildering Gamefaqs guide, realized I might need to just start over. I either love this game or want to murder it, not sure which yet.

I went through three characters before finding what suited me. I recommend something with a shield and then keep it in front of you everywhere you go.

Edit: Kevin VanOrd's review at Gamespot puts Gametrailers to shame. Then again, he's been at it a while.

What did you go with? I picked Temple Knight.

Fallout 3 is going to have more hours of raw gameplay if that's a big concern, but they're two very different games. Demon's Souls has probably clocked close to 30 hours for me so far and I have a ways to go before I finish it. There's also a few new characters and plenty of runs at the same dungeon in that total.

CptGlanton wrote:

What did you go with? I picked Temple Knight.

So, I started a Thief, and I've now played the first half of the tutorial twice.

I had to quit both times because of work-related phone calls. That's the downside of being self employed and being able to sneak away from the office early occasionally.

I am going through the hint book that comes with the deluxe edition of the game. It seems really deep and also a game that a few wrong choices at the start can really screw up the game in the long run. But, it really reminds me of games like Diablo and the old Mordor games from the PC.

EDIT: Certis, are you going to double dip with the American release?

I went with Knight this time and made it through the first boss (or miniboss? the slime thing) without dying. Much, much easier. IMO, the Temple Knight's halberd is too long to be effective in the enclosed areas (and there are way too many of those for the class). As a TK, I was constantly banging my weapon into the walls.

Sounds like a gem of a game. No time to play now, so hopefully it will go on sale sometime, and still be available to purchase down the road.