Demon's Souls - Catch All

It is almost like a new game. Granted I shouldn't keep taking a month or more off between playing.

And it's done. I have both the Talisman of Beasts, and backtracked to get a Colorless Demon's Soul. There were also no complications, which is very rare indeed in Demon's Souls. I did cut my health close a couple times when Scirvir was reduced to melee, but after a few love taps I got use to baiting his attack and then following up with three strong attacks. I successfully BS the clown in the barrel room, which is rare for the Falchion, even undetected. I freaked out when I saw the Primeval's lift not running, but after a quick look online I was reminded the crank is right next to it.

Before I did all that I figured I'd spend any souls I could at Ed's. Turns out I had all the items to make the Lava Bow. Feels good to make so much progress in such little time. But, now I have no plans. I was thinking about picking up Poison Cloud; maybe something passive? I have Second Chance, Evacuate, Soul Ray, and Flame Toss. Advice for where I am and what's nice? Also, should I stick with the Adjuctator's Shield and upgrade it? A quick look at the wiki shows the Dark Silver Shield might be a nice addition when I get that far. Keep in mind I don't plan on playing NG+.

Push towards 3-3 and the Old Monk? His demon soul can be traded for Homing Soul Arrow, apparently a very good spell. I'm wanting that myself in NG+ now since I used his soul for a weapon instead the first time around.

It's also a really fun fight, where you get to fight another person online playing as the boss. Or you can invade and be the boss as well. That's also a way to get a really good item for spellcasting, that crazy hat you see in many videos. The Monk's Head Collar.

And yes, I prefer the Silver Shield over Adjucator's. Health regen is nice, but having 100% damage reduction on two types of attacks is more important to me. Blocking a melee attack but still taking damage with Adjucator's just got so frustrating that I quit using it. Used the Rune Shield for a little while, as it had some decent magic resist and was an easy treasure to grab in 3-2. And also dabbled with the Spike Shield, which had it's own nice attack to push back enemies.

Eh, I couldn't stay away. 2-3, 3-1, and 3-2 down, and a few more crafting things nearly done.

EDIT: Hah! I invaded 3-3. Heard the player die to the mind flayer closest to the boss. Got Monk's Headwrap finally.

And poked around this afternoon already on some more NG+. 1-2 down. Lava bow crafted. Farmed more crystal lizards on 2-2, think I got them all. I've nearly got all the upgrades except for bladestone of course. Just a couple more chunks of this and that. I think I have all the pures I need of everything but blade.

Probably not going to finish tonight though. We'll see... 1-3, 1-4, 3-3, 4-2, 4-3, 5-2, 5-3 still left. That's way too much for one night I think. Up to SL 107 or 108. Still a long way off for trading. I could still farm early 4-2 I guess. Seems like 10k+ for that early run of reaper and skeleton.

Well since my Dark Souls copy is in Amazon shipping limbo... got to play some more of this tonight.

Just have 5-2, 5-3, and 1-4 left to finish NG+.

Not really worrying about going back and forth from Black to White tendency anymore. Just picking up the few bonuses that are available from pure white after I beat the bosses and moving on. Would still have to finish an entire 3rd playthrough to get all the spells/miracles, since I stupidly used some souls for weapons.

I suppose I could always run a brand new character on a basic game to get all miracles. But either way it's going to be nearly another complete run.

Up to 115 or so, not really leveling as much as I would think clearing stages.

How has the release of Dark Souls affected the online features of Demon Souls? I'm trying to decide between playing my copy of Demon Souls that has been sitting on the shelf or getting into Dark Souls when the community is active.

It was recently announced the online servers for Demons Souls would continue until 2012. Not sure of a specific date, but I think Stele had the PR announcement about 4-5 thread pages back.

But don't sweat it - I've been playing DS offline mode for the last months in an effort to get the plat trophy and other than player ghosts and messages not being there, its the same game. I never did get invaded or invade others at all.

So I just got to this game from my Pile of Shame after all the Dark Souls talk and I'm having a hell of a time.
I'm trying to get through world 1-1 as a thief, and have had a hard time making it past the blue eyed knight. A big part of the problem for me is that I get frustrated when I die and restart, and start getting lazy/making mistakes on the way back up resulting in more deaths where I really shouldn't be dying. But it's tough knowing that you're only really stuck on one enemy and have to retry a whole chunk of the level just to get back to him over and over.

I feel frustrated having spent a few hours on the game with no progress to show for it, but I'm willing to give it another shot. Two things I'm wondering, though:

1) I'm playing a thief, and I really like the dodgy/backstabby playstyle, but am finding it limiting in 1-1 because there are so many tight quarters where rolling past an opponent is tough. Should I switch up my class if I'm having such a hard time?

2) Because its Halloween, all worlds are permanently set to Pure Black, which makes the enemies tougher, until after 31 October. How much of a difference does this make? If I'm having a hard time, should I play in Offline mode or wait until November for the tendency to change? (I think it's kind of dumb of them to force an increased difficulty, on an already difficult game, on new players, but whatever).

Thanks!

Dysplastic wrote:

1) I'm playing a thief, and I really like the dodgy/backstabby playstyle, but am finding it limiting in 1-1 because there are so many tight quarters where rolling past an opponent is tough. Should I switch up my class if I'm having such a hard time?

A thief is a really tough starting class in Demon's Souls for a newbie. It was my first choice too, and I had to give that character up in order to learn the game better (and eventually beat it).

But the good news is that ANY starting class can be morphed into your idea of a thief, since the classes aren't set in stone. Personally I'd recommend trying out a templar, and molding the character into a quick fighter over time. You should be able to dodge and roll to start anyways, however you'll have a bit better armor and a way better weapon to work with out the gate.

2) Because its Halloween, all worlds are permanently set to Pure Black, which makes the enemies tougher, until after 31 October. How much of a difference does this make? If I'm having a hard time, should I play in Offline mode or wait until November for the tendency to change? (I think it's kind of dumb of them to force an increased difficulty, on an already difficult game, on new players, but whatever).

I never found that pure black made a huge difference, at least on the first playthrough. You should be fine.

A reminder that the easiest class to start with is royalty. Having a few spells to sling around can be very helpful.

There are some things that you'll eventually have to melee so relying too much on magic might bite you in the ass later. But it sure does help you get into the game until you can find some better weapons and get more comfortable with the game.

Just started this last night. Loving it. Not doing too bad, I think. Haven't gotten to the Boss in 1-1, but am playing around with the different attack patterns and such while farming some souls early, mostly in an attempt to get real familiar with the basics.

Hope to do a little more either tonight or tomorrow and actually get past 1-1 and find the maiden in the Nexus... I needs to increase attributes or something.

Alright. I got my Demon's Soul player tonight. About to give the original a try.

I'm also thinking about buying Dark Souls again on the PS3 because of the more active online community.

Gaaaghghghgh....

Hurry up and update you stupid machine!

It is absolutely mind blowing that today, in 2011, that a brand new HD gaming system would come out of the box not being able to display in HD properly. How many PS3 owners out there still have there consoles hooked up with those sh*tty composite cables? How does Sony justify this? Totally insane.

Er you talking about the HDMI vs RCA output?? I guess maybe the first time you turn it on the PS3 defaults to the cables, since that's what it comes with. But if you have HDMI, you just hold in the power button for 5 seconds or something and it switches to that. Kind of a one time thing, unless you are moving your PS3 back and forth between TVs or something.

Only reason I even remember it is because I took my PS3 with me for a weekend to a TV that only had those in a hotel and had to figure out how to switch it back and forth.

No - I mean that it only comes with RCA (composite) cables; doesn't even come with component cables.

That's insane!

Oh well yeah. For 25 years, consoles have not come with the best possible connectors. The NES could do RCA, but came with coaxial. Same with SNES. Maybe the PS1 and N64 actually came with RCA? I can't remember. But then right back to just RCA last generation, and all 3 consoles could do component RGB, but it was never included. Just the way it goes. Whatever is cheapest to include.

It's just weird because the 360 at least comes with component so you get HD out of the box.

****

Woohoo! 1-1 beaten.

A couple of things.

Wow, what a difference a couple of years makes with the graphics. Demon's Souls looks kind of like an unfinished Dark Souls. While it still looks good, it is missing a few layers of grime and lived-in atmosphere.

Also, the movement in Dark Souls feels more substantial, and the environments feel more substantial - things in Dark Souls feel more weighty, as the movement in Demon's Souls is more floaty and game-like.

I do really like the Nexus area in Demon's Souls, and it's a lot of fun. On one hand it feels easier because you have a ton of healing items, and on the other hand it feels more difficult because the levels seem bigger and there are no bonfires.

D_Davis wrote:

I do really like the Nexus area in Demon's Souls, and it's a lot of fun. On one hand it feels easier because you have a ton of healing items, and on the other hand it feels more difficult because the levels seem bigger and there are no bonfires.

This leads to some satisfying level design though - I love how Demon's Souls opens up shortcuts as you progress through a level. 3-1 is particularly awesome in this regard (the level where you first encounter the mindflayers).

A side note, in case you hadn't already heard it: don't feel that you have to approach the levels in order.... in fact it's easier not to. Generally all of the X-1 levels are about the same difficulty (except 1-1), then the X-2's, etc.

AndrewA wrote:

A side note, in case you hadn't already heard it: don't feel that you have to approach the levels in order.... in fact it's easier not to. Generally all of the X-1 levels are about the same difficulty (except 1-1), then the X-2's, etc.

Interesting. Thanks for the tip.

I'm finding Demon Souls way easier thank Dark Souls because I know what to expect. I beat the 1-2 boss, solo, the first time. I've died once in the game so far - right before the 1-2 boss, the part with the 4 crossbow guys and the 2 blue-eyed knight guys.

The abundance of healing items makes things easier I think. Although I'm sure it will get much, much harder.

I've been summoned twice to help with the 1-2 boss, but I haven't seen any summon signs to call for help. That's weird

Ya, you will likely go 1-1, 1-2, 2-1, 4-1, etc and not complete the x-4 stages until very late.

You may consider doing a little research into the tendency system now, or just wait for NG+ if you think you will end up playing it again. There is nothing similar to it in Dark Souls, and it masks some of the most intersting and obscure things in the game.

Dyni wrote:

You may consider doing a little research into the tendency system now, or just wait for NG+ if you think you will end up playing it again. There is nothing similar to it in Dark Souls, and it masks some of the most intersting and obscure things in the game.

Already done.

The sad part is to really work the tendency system you have to play offline.

But playing online with messages and ghosts and summons makes the game feel so much more alive.

Stele wrote:

The sad part is to really work the tendency system you have to play offline.

But playing online with messages and ghosts and summons makes the game feel so much more alive.

The ghosts and messages are FAR more useful in Demon's Souls than they are Dark Souls. That's probably because the game has been out for so long and the good messages have been highly rated and are sticking around.

D_Davis wrote:
Stele wrote:

The sad part is to really work the tendency system you have to play offline.

But playing online with messages and ghosts and summons makes the game feel so much more alive.

The ghosts and messages are FAR more useful in Demon's Souls than they are Dark Souls. That's probably because the game has been out for so long and the good messages have been highly rated and are sticking around.

That and you see a much higher number of them because it's one central server instead of lots of small random servers.

Maybe this is just because I was better at Dark Souls but I also feel like Demon's Souls had a lot more situations where notes really came in handy. In Dark Souls I rarely even read them.

Yeah it's the centralized server thing. Messages actually show up to enough people to get a chance to get rated.

I've only seen one message in Dark Souls rated over a 2 or so. But there are tons in Demon's with ratings in the hundreds.

It's not just a server issue. The possible combinations of words and phrases were far more useful in Demon's Souls. I'm not sure why they decided to dumb it down for Dark Souls so much. Dark Souls improved upon many aspects of Demon's Souls, but most of the multiplayer features were changed for the worse.

What does the message that says something like "I need help - rate this message" mean?

What do you get when someone rates your message?