Demon's Souls - Catch All

I just placed an order with RenChi.com. They had 1-5 day shipping vs. the 2-4 week shipping on play-asia.com.

I wanted to support Atlus, but the useless schwag just isn't enough to convince me to wait 2 more months.

Falling to your death at the end of a level is rather annoying. Especially when you knew that ledge was there.

Yeah, going for that magnificent killing blow and watching as your animation takes you right over a cliff is both funny and a mite bit embarrassing.

I made good headway in 3-1 but decided to sneak over to some of the other areas after I got back from my vacation. Definitely working up some more souls so I can replenish some healing stock at this point.

What's the deal with healing anyways? I have a wand, but my dude looks awful confused when he tries to activate the healing spell.

RenChi.com was able to ship my order within 24 hours. I highly recommend this site to anyone looking to import the game.

I was poking around a new area last night and I managed to fight my way to a health regeneration ring, which represents a big shift in how I'm going to play my character. It's not really going to save my ass in a given fight, but not scarfing health herbs between encounters is going to be a big money saver. I was super pumped when I came across it.

Certis wrote:

I was poking around a new area last night and I managed to fight my way to a health regeneration ring, which represents a big shift in how I'm going to play my character. It's not really going to save my ass in a given fight, but not scarfing health herbs between encounters is going to be a big money saver. I was super pumped when I came across it.

Sounds awesome. How much time do you spend in a typical session?

How easy is it to swap gear? Time consuming?

It's not a gear-heavy game, I'm actually wearing the same armor I wore when I started. You can do various upgrades, but you're not going to be swapping helmets every five minutes. All that said, inventory system is fine, you can only have five non-weapons available for quick access. You use the D-Pad down to cycle through those quick items, right to cycle through two quick weapons, left for shields, wands, etc. and up for spells.

Typical session is usually 30 minutes but it's easy to get caught up in something and spend a couple hours. There's no save points per say, but you can drop out anytime and continue where you left off later.

Worth noting that this "big shift" in how I play my character comes after putting about 20 hours into him. That's pretty cool.

What's the deal with healing anyways? I have a wand, but my dude looks awful confused when he tries to activate the healing spell.

And now I can answer my own question. You need a separate item to activate miracles, different from the wand for offensive spells.

Tyrian wrote:

How much time do you spend in a typical session?

How easy is it to swap gear? Time consuming?

I usually play for about an hour at some point after work, but I have played for 10 minutes and was interrupted. The game (outside of boss battles) is easy enough to pick up and play and put down whenever you like/need. Just kill the baddies around you and quit. Come back later and they're still dead, continue through the level.

As Certis said, this isn't a game you will be switching armor sets very often. However, the menu system is easy to navigate and if you do want to put on a different set of armor (say, that has better fire protection), it takes little to no time. You can change a whole set in 15 or 20 seconds through the menus.

And the co-op (such as it is) play is fairly self contained, I assume. There's no way to transfer items or gear to another player.

I preordered the game from Gamestop this past weekend. Hurray free gift cards for taking surveys!

Tyrian wrote:

And the co-op (such as it is) play is fairly self contained, I assume. There's no way to transfer items or gear to another player.

You can trade, actually. I've never done it, but you can.

I just looked it up. Apparently, you just drop the stuff on the ground, so it's entirely possible for someone to take what you dropped and give nothing in return.

garion333 wrote:
Tyrian wrote:

And the co-op (such as it is) play is fairly self contained, I assume. There's no way to transfer items or gear to another player.

You can trade, actually. I've never done it, but you can.

I just looked it up. Apparently, you just drop the stuff on the ground, so it's entirely possible for someone to take what you dropped and give nothing in return.

Curious. Maybe that's why the co-op doesn't have any real way to coordinate in game meetings. It'd be too tempting to twink someone? Plus, if you drop a ring or other item, that thing is gone for your game (no way to get another one).

Having that healing ring that Certis was talking about, for example. I could see that being kinda helpful early on.

Tyrian wrote:

Having that healing ring that Certis was talking about, for example. I could see that being kinda helpful the entire game.

Fixed.

Tyrian wrote:

Having that healing ring that Certis was talking about, for example. I could see that being kinda helpful early on.

That healing ring has definitely earned a spot in my inventory, but I don't wear it that often. I'll use it if I'm running through 1-1 farming herbs or this or that, and 5-2, but otherwise there are more useful rings I find. Seems like I'm wearing the cling ring 95% of the time, so I don't get a lot of freedom with my choices.

Has anyone done the part in 3-2 with Yurt?

spoiler wrote:

[color=white]What a crazy example of how cut-throat this game is. Can you imagine if you didn't find him (and he is surprisingly hidden, you definitely need to look) and he killed your level-up woman? Man that would suck. [/color]

I bit the bullet and pre-ordered the Deluxe Edition from Amazon. It sounds like the strategy guide could come in handy, and niche nature of the game could make it tough/expensive to pick up after release.

Ordered mine through Renchi.com on Tuesday and got it today. Not bad from Hong Kong.

Looking forward to rolling up a character.

Good posts Certis, keep it up!

I've been experiencing this game like a fine wine . . . and not entirely by choice. Summer is a crazy time and now that my girlfriend is back teaching, I have a lot more time to myself. Anyway, in the past few weeks I've only been able to play this game a few times, but every time I pick it back up I am having the same experience of falling in love all over again. It's refreshing because if this game had an engaging story that I was interested in finishing (a la Mass Effect) I probably would've rushed through and beaten the game by now. Instead, I'm just enjoying playing it because there's little else to the game but play.

Perhaps that's it. Perhaps that is why I can pick up and play this game for 15 or 20 minutes and feel satisfied. I don't have to wade through dialogue cutscenes and I don't feel burdened by a grind or building a base or reading a ton of text. I pick up the controller, go kill things and learn to play better while doing it. It's a simple concept and I'm thoroughly enjoying it.

Yeah, it's not really a game you can lose your place in since every new dungeon run is a fresh one. I'm 30 hours into my character and still really enjoying it every time I dip my toes in.

Shadow Complex (and Lost Odyssey, oddly enough) are keeping me occupied for the moment, since I didn't import the game.

October is gonna be packed with gaming, though!

Certis wrote:

I'm 30 hours into my character and still really enjoying it every time I dip my toes in.

Excellent! I'm trying really hard not to regret going pre-order vs importing.

This is gonna christen my new Slim, when it comes around. Will you need people on your PSN list to see their ghosts in the game, a la Fable, or is that an open feature?

Schmutzli wrote:

This is gonna christen my new Slim, when it comes around. Will you need people on your PSN list to see their ghosts in the game, a la Fable, or is that an open feature?

Open. Totally.

Interesting article over at Gamasutra:

http://www.gamasutra.com/php-bin/new...

Perhaps a bit spoiler laden.

I got the game from a local importer last Sunday, fired it up, and couldn't put it down since. I'm just loving the game. The thing that stands out for me is its use of death. Even though deaths are frequent, very rarely do they seem cheap. If I died, it was always because I took unnecessary risks in combat, or didn't pay enough attention to my surroundings, or didn't make a good enough plan. It teaches me to become a better player, as cheesy as it sounds, and pretty soon I found myself leading a giant club-wielding Troll thing down flights of stairs and across many bridges only to fight him at a suitably open area. Even if I might try crazy things and die for many failed experiments, I rarely felt frustrated, because when something finally works, it feels awesome.

Death in this game is simply a learning tool. If I'm doing something wrong, I die. So far I'm having a hard time fully appreciating the punishment of death. A single death is no true punishment. It's not like the levels themselves are long. A perfect run through a level takes 30 minutes tops. In addition, if you take the time to look, there are usually shortcuts that skip major sections. Of course there is the whole soul thing, but again, to die twice in a row over obstacles you've already conquered can only be a result of carelessness.

This game is balanced perfectly the way it is. I do believe that it can be a game for everyone, even the more casual gamers. People just need to understand that death here serves a very different purpose. Accept it as a reality, and they will only see the rewards.

Spoiler:

The truth is I'm actually somewhat stuck. As a mostly melee character, my guy is having a hard time with boss 2-2. I know that I need his soul for the more advanced weapon forging, but ironically, he's much more vulnerable to magic attacks. At least I've bothered to learn the Fool's Idol spell, so I'm not out of option just yet. Still, a limited mana bar requires constant intake of spices, which does not go well under his constant assault. I think I'll have to get stocked up on old spice from the 3-1 guards.

Also, if you want herbs, run through 1-1 and 1-2.

Thirteenth wrote:

Even though deaths are frequent, very rarely do they seem cheap.

I fully agree with you.... for the first play through.

I just made it to new game plus and after completing 1-1 the game becomes absolutely brutal. I have close to 900 hp combined with very good armor and can easily die in 1 to 2 hits from most enemies.

While I absolutely loved the standard game mode, new game plus feels substantially more rage inducing. I will more than likely be starting a new character, despite the fact that I would much rather continue on in new game plus.

It sounds like multiplayer will be the thing for game plus. I didn't even know that there is a game plus. Good deal.

I experienced something really cool the other day.

Spoiler:

I was messing around as a black phantom in 3-2, and was getting my ass kicked by literally, and I mean literally, everyone. Eventually I found myself in a room full of chairs. Some creepy corpse was lying on a grotesque looking throne. Suddenly, his robe flew into the air and wrapped itself around my head forming a funny looking hat. And then someone came into my room and had to fight me. I had more health than usual as a black phantom, but then I was still killed. Still, it was cool while it lasted.

We're under two weeks from release. I can't wait! Seems like pretty much everyone that picks this up has enjoyed it.

Thirteenth...

Spoiler:

just wait untill you are on the other side of that equation.

In regards to where you are stuck, I had a similar situation. Be sure to use a magic weapon. Sticky white stuff (I am sure this will have a different name in the US release) can be applied and add magic damage to any item that is not forged with another ability . If I remember correctly there is also a crescent scimitar (magic damage) that can be found in the early part of 4-1.

Another piece of equipment that I found invaluable for the 2 -2 boss fight was the Purple Flame Shield. This can be found in the area guarded by the two dragons in 1-1.

If you have any ability to use magic be sure to pick up water veil. It will give you substantial protection from any fire damage.

If you are playing with the Asian version, throw me on your friends list. I am interested to see how difficult it is to play co-op with a specific player.

PSN: Deadlift315

Thanks for the advice Deadlift. I was able to get through that part the night after I made the post.

Spoiler:

In the end, I just showed up prepared. I abandoned my Thief's wares for the Fluted Armor set for better protection, and started taking Old Spice instead of Fresh Spice, so I had to worry less about taking potions during fight. Took a couple of tries still, but I got through it alright.

Unfortunately, I have the Korean version. Not sure if that uses the same server as the Asian version, but I guess we can friend up and try it anyway.

One week guys! All of us who didn't import (so that's like what, 6 of us?) only have one more week to go!