WoW: 3.2 Catch-All

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World of Warcraft PTR Patch 3.2.0

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...

The latest patch notes can always be found at http://www.worldofwarcraft.com/patch...

EDIT:

On second thought... that post is massive.

I missed that in the shaman Q&A.

I can't dispute 1,2,3 and5; they're spot on.

But thematically I don't see an axe as a particularly stealthy weapon. Further, Blizzard still hasn't sold me on the very existence of a dual weilding Deathknight, thematically. Theme, of course, being the least important of your points, so I'm willing to wager you're right.

I assume that swords on shaman would've made every mage, warlock, and paladin scream in rage as elementals and restos rolled them for spellpower gear.

I dunno, axes on rogues doesn't seem right at all. Rogues are stealthy, precision fighters, and axes are inelegant, brutish weapons. "Hacking away at something" is pretty much a synonym for sloppily pounding your way through a problem.

They're very effective weapons, but they're hard to hide, and utterly lack finesse. If axe, then chop. Chop hard, chop gently, it's all chop. Just doesn't seem like a weapon that would reward high skill levels. How the hell are you going to disarm someone with an axe, short of chopping his arm off? Parry? Riposte? With an axe?

From a functionality standpoint I couldn't care less -- they can arm you with razor-edged featherdusters if they want. But from purely a role-playing/image standpoint, it seems like a very bad fit.

Rogues are stealthy

See, here's where I have a problem with so much of the people talking about rogues.
That is a type of rogue.
There are others. There's the swashbuckling pirate.
There's the smoothtalking pickpocket.
There's the dashing duelist.
There's the ruthless swordsman.

Just because the rogue class can stealth doesn't mean that stealth is the class.

I think Reap's right, though. I think Rogues will be getting Axes. None of the other options make sense.

Unless you bring in paladins and let them use the weapons they're restricted from. But ret doesn't really need a buff, right?

I hate to sound like a Huntard, but I am kind of opposed to this change, even though Blizz has decided to make Staves more appealing to Hunters now in WotLK even though now Feral Druids are wanted those same staves now as well. I always liked that Hunters and Shamans with the occasional Warrior were the few that really wanted to roll on Axes. But hey I have gone this long without having a nice pair of axes like I did with my hunter back in the day at 60 dual wielding [color=blue]Dawn's Edge[/color] and then at 70 in TBC dual wielding [color=purple]Fel Edged Battleaxe[/color].
You know, I kind of want to dual wield axes again. I am getting tired of using [color=blue]Fang of Truth[/color] when I want to dual wield something.

Don't mind the BBC code, I was bored and wanted to something to do.

Axes fit perfectly with rogues other than the stealthy types. Come on, small axes are AWESOME for utility for a dirty fighter. Sure, there's the typical chopping. They also work great for throwing weapons. And smashing someone's nose in with the pommel. And bludgeoning someone by backhanding them with the blunt end of the axehead. And hooking (and thus parrying) an opponent's weapon between the axehead and the haft.

Hells yeah, 1-handed axes for the rogues, yo!

duckilama wrote:
Rogues are stealthy

See, here's where I have a problem with so much of the people talking about rogues.
That is a type of rogue.
There are others. There's the swashbuckling pirate.
There's the smoothtalking pickpocket.
There's the dashing duelist.
There's the ruthless swordsman.

Thematic discussion go nowhere, but the journey's fun!

I agree with all of those -- but the one archetype that really doesn't fit the rogue is that of the ravenous berzerker. Rogues -- from Lando Calrissian to Malcolm Reynolds to Tasslehoff Burrfoot to Will Turner all have a special sort of charisma that carrying a big mean axe doesn't seem to jive with.

That's more the bag of a hunter or a crazy berzerker warrior, like drizzt or legolas or Jayne or Bill "The Butcher" Cutting.

a big mean axe

That's just art assets.
I've got plenty of "realism" gripes about my tanking gear, as I'm sure plenty of folks have about their gear. Like, how do I not poke my brains out through my ears with those huge shoulder spikes?

Axes are fine, nerf art.

Seth I have yelled time and again in guild chat about how rogues should have axes. In most cases they are no bigger than some of the massive swords we've had to our disposal nor are they any less stealthy then the combursome looking maces we already have. Really look at some of the mace models and tell me that looks like stealth.

About time.

I never listen to you Alexander.

You've got a point, though. if "gigantic dragon headed fire breathing mace" is supposed to be akin to "blackjack," then they might as well let rogues dual weild crossbows.

[edit] I forget to use your forum name here.

Reaper81 wrote:

4. This change makes thematic sense with the class whereas Fist Weapons on a Death Knight do not. IE: it is more "realistic" to see a rogue hack at somebody in a bar fight with an axe as opposed to a DK runeforge a pair of knuckledusters and begin fisticuffs with the Scourge.

These are equally poor, thematically, to me. Just like you can argue that axes can fit in with a more "toe to toe" sort of rogue, you could just as easily say that a Death Knight running around with two huge, spiked gauntlets pummeling things into a bloody heap is perfectly thematic. Actually, to me, the latter is more believable given the current art we have to deal with. At the end of the day, players should only have to make so many leaps of imagination to deal with what they're looking at, and a finesse combat class swinging something that looks like what a dwarf bezerker should be using is just outside that tolerance for me. You can say "well look at these HUEG SOWRDZ!" but it's still a sword. The imagery is still there.

Unless they added a lot more in 3.1 there was no fist weapons out there that i'd want to replace my swords or axes with as a DK

There are others. There's the swashbuckling pirate.

Sure, and they almost always use swords. About the only time they pick up an axe is to chop a rope.

There's the smoothtalking pickpocket.

Their whole point is the fact that they don't use weapons at all unless they have to. Can you imagine the sneering disdain that kind of dandy would have for an axe? Give him a dagger or a derringer.

There's the dashing duelist.

Again, swords. You don't duel with axes. You strap on a shield, line up with other soldiers, and butcher people.

There's the ruthless swordsman.

SWORDSman. Case closed.

(and please, don't take me too seriously. I certainly don't. )

Come on, small axes are AWESOME for utility for a dirty fighter. Sure, there's the typical chopping. They also work great for throwing weapons. And smashing someone's nose in with the pommel. And bludgeoning someone by backhanding them with the blunt end of the axehead.

Sure, absolutely, but note FIGHTER. These are are relatively low-skill, brutal, direct tactics... something from a street fighter, not a skilled professional.

For whatever reason, I think of rogues as being the closest things to weapons masters in WoW, sort of like the D&D kensai archetype -- relying on skill, not brute force. I think of fighters as being the brutal-yet-effective sorts, kind of like D&D barbarians -- rudely, crudely, bludgeoning their way to victory. Monsters pay attention to them because they're obnoxious and loud, while the rogues skillfully disassemble them from behind.

Your model may vary.

Malor wrote:
Come on, small axes are AWESOME for utility for a dirty fighter. Sure, there's the typical chopping. They also work great for throwing weapons. And smashing someone's nose in with the pommel. And bludgeoning someone by backhanding them with the blunt end of the axehead.

Sure, absolutely, but note FIGHTER. These are are relatively low-skill, brutal, direct tactics... something from a street fighter, not a skilled professional.

For whatever reason, I think of rogues as being the closest things to weapons masters in WoW, sort of like the D&D kensai archetype -- relying on skill, not brute force. I think of fighters as being the brutal-yet-effective sorts, kind of like D&D barbarians -- rudely, crudely, bludgeoning their way to victory. Monsters pay attention to them because they're obnoxious and loud, while the rogues skillfully disassemble them from behind.

Your model may vary.

I think of WoW rogues often as more of a fighter/rogue dual-class in D&D. Combatants who can (and do) use any kind of weapon, all kinds of sucker attacks, dirty fighting, and a decent dose of misdirection and ambushes for starting a fight on their own terms.

Warriors are more the barbarian type to me; sort of a heavily armored barbarian who just beats the everloving snot out of their opponent while taking just as much in return and still standing at the end (with a solid healer at their back, natch!).

Ulduar puts your tanks in dresses. There's no reason to believe a rogue couldn't use axes.

Given the itemization stats on axes (omit tanking axes, that's just...no), and the itemization on fist weapons, it makes alot more sense for rogues being able to use axes over DKs using fists.

Granted, I look forward to the future class of "monk" that can only use staves, fist weapons and cloth armor as a melee fighter. That's gonna rock.

I'd start a monk instantly. I LOVE monks.

I brake for Monk.

That is a type of rogue.
There are others. There's the swashbuckling pirate.
There's the smoothtalking pickpocket.
There's the dashing duelist.
There's the ruthless swordsman.

There's the rogue demon hunter. And I believe that's an axe.

That's Wesley. By definition, anything that early Wesley does is wrong.

Malor wrote:

That's Wesley. By definition, anything that early Wesley does is wrong. :)

If doing Alyson Hannigan is wrong, I don't wanna be right.

Malor wrote:

That's Wesley. By definition, anything that early Wesley does is wrong.

Not everything.

IMAGE(http://joyhog.com/wp-content/uploads/2008/04/amy-acker-03.jpg)

So back to WoW mounts for a minute ...

Journeyman Riding (lvl 40): 100% land mount speed

Expert Riding (lvl 60): 150% flying mount speed; 60% land mount speed

Does this mean that ...

* the lvl 40 ground mount will be as fast as the current lvl 60 ground mount?

* we can fly at lvl 60 instead of lvl 70?

* And why is the lvl 60 land mount speed slower than the lvl 40 land mount speed? Or is that just the speed of the flying mount on the ground?

* Any word on changes to travel form? I cheaped out and didn't buy a mount for my drood, mostly because I'm cheap but also because I like the insta-cast and some other benefits. I'd like it to be faster, but I could be convinced to pony up for a mount if the mount cast time will indeed be reduced.

* the lvl 40 ground mount will be as fast as the current lvl 60 ground mount?

* we can fly at lvl 60 instead of lvl 70?

* And why is the lvl 60 land mount speed slower than the lvl 40 land mount speed? Or is that just the speed of the flying mount on the ground?

The level 60 comes at 40 now.

Woot flying!

And yes, ground speed/flying speed of flying mount at 60.

Enix wrote:

* And why is the lvl 60 land mount speed slower than the lvl 40 land mount speed? Or is that just the speed of the flying mount on the ground?

* Any word on changes to travel form? I cheaped out and didn't buy a mount for my drood, mostly because I'm cheap but also because I like the insta-cast and some other benefits. I'd like it to be faster, but I could be convinced to pony up for a mount if the mount cast time will indeed be reduced.

Yeah unless that's a typo, your "new" flying mount is a lot faster in the air than the "old" flying mounts, but slower on the ground (in the current game, non-epic fliers are 100% land speed, 60% flight speed)

I haven't seen any changes regarding travel form. I'd like to see cheetahs become equal to mount speeds and retain their instant cast ability -- but I'm not holding my breath, either.

I'd also like to see them re implement plainsrunning for tauren!

At first blush I'll give the changes two thumbs up. I had planned on not buying a flying mount for my 65 warrior simply because there was no point -- he couldn't use it until 70, and by that point he'd be in Northrend, where he couldn't fly until 77. But I've got a few other toons coming up the pipeline, and it'll be nice for them to be able to fly around Outlands pretty much as soon as they get there.

The big question, of course, will be the status of flying in Northrend. For a relatively new character (that is, one that didn't hit 70 until after WoLK dropped), there's absolutely no point in dropping 5K gold on flying training until lvl 77 unless you're dying to speed up your Outlands farming when you should be leveling in Northrend. And then there's the 1K surcharge to actually be able to use your training in Northrend.

Ideally, Blizzard will drop the Cold Weather Flying gold suck AND let us fly in Northrend as soon as we get there.

Or if Blizzard wants to prevent below-68 characters from dropping in, they can impose a nominal licensing fee at 68 or 70.

The meta-issue to all of this is leveling speed -- 1 to 60 was slow because that's all there was from the beginning. 1 to 70 didn't seem so bad. 1 to 80 is starting to look daunting -- my current alt-itis has been limited to characters I started and abandoned way back when. 1 to 90 (or 100, if that's what the ceiling becomes in the next XP) is bordering on the insurmountable.

They are increasing the lvling speed from 1-70 again as well.

Somehow the whole vision of rogues DW axes seems wrong to me. Much like a shaman running around with a giant swords seems wrong or a hunter with a staff. I'm still trying to figure out why Blizzard decided to put in 4 times as many fist weapons into WotLK as it did axes. As a former enhancement shaman the lack of solid 1h'ers was disappointing.

I think the bigger challenge is with Blizzard's inability to itemize weapons so that they clearly belong to a specific class. It's been this way since the beginning when every weapon was a hunter weapon.

As for the mount stuff, it seems kind of silly at this point. At one time 40g was an insane amount of money, now it's 3 dailies. I don't see them lifting the Northrend flying requirement though because they just don't want people flying over the content.

Alexander wrote:

Seth I have yelled time and again in guild chat about how rogues should have axes. In most cases they are no bigger than some of the massive swords we've had to our disposal nor are they any less stealthy then the combursome looking maces we already have. Really look at some of the mace models and tell me that looks like stealth.

About time.

Exactly. Nothing sneaky about blunt force trauma. If you don't have a problem with rogues wielding anything but daggers your should shrug axes off too.

Dr.Ghastly wrote:

They are increasing the lvling speed from 1-70 again as well.

Is that coming with 3.2 or the next expansion, though?

If 3.2, looks like I'm making a new 1-80 alt with the invite-a-friend program.

NSMike wrote:
Dr.Ghastly wrote:

They are increasing the lvling speed from 1-70 again as well.

Is that coming with 3.2 or the next expansion, though?

If 3.2, looks like I'm making a new 1-80 alt with the invite-a-friend program.

It's part of 3.2

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