Minecraft

So I'm trying out a new texture pack. I had tried the Dokus pack for a bit, and while I loved how much ores popped, the grass, glass, and stone kind of annoyed me and the dungeons were just way too dark. I was having to place almost twice as many torches and still getting lost. So far I'm liking the Brown & Bloom, although I haven't taken it spelunking yet. Here are a few pics of the house at night:
IMAGE(http://lh6.ggpht.com/_oLikkvaXOU0/TJI8j1KcDhI/AAAAAAAAARc/yCvfEeCt1Jo/Screen%20shot%202010-09-16%20at%2010.47.03%20AM.png)
IMAGE(http://lh3.ggpht.com/_oLikkvaXOU0/TJI8j83dNZI/AAAAAAAAARg/e3N3VMtcUi4/Screen%20shot%202010-09-16%20at%2010.47.25%20AM.png)
IMAGE(http://lh4.ggpht.com/_oLikkvaXOU0/TJI8kEEx2NI/AAAAAAAAARk/gqQ0OXIy_k8/Screen%20shot%202010-09-16%20at%2010.47.48%20AM.png)

In other news, I can no longer consider my game cheatless, though I don't feel remotely bad about it. I was mining obsidian and had set myself up in a corner of stone where water was keeping me held back against the wall. No lava visible, even. Perfectly safe. Upon reloading I was insta-killed. So I hacked roughly what I could remember of my inventory back in — partially damaged diamond pick and shovel, two diamond blocks, 30 iron, roughly a stack of coal and several of torches.

I then went back into the cave and promptly proceeded to suffocate myself under mounds of sand. Luckily, the cave was relatively close to spawn, and I was able to recover my stuff.

By the way, after recovering about 70 diamond in total, I decided to try out a diamond sword recently. BEST TWO DIAMOND SPENT EVER! Hostile creeps die in two hits. Two. Gunpowder is easy to harvest now, as I have plenty of time to whack creepers before they can get the boom-boom off. Non-hostile mobs die in a single hit. And you get 1024 whacks! That's a lot of zombies.

That's awesome Minarchist... I finally picked up the game and read that your house/castle was cool but was too lazy to read the whole thread for pictures. It's very inspiring to see all the stuff people have built.

This quickly got pushed back a couple of pages in the MP thread, so in case you missed it check out MrWynd's footage of the giant tribute to Stan.

mrwynd wrote:

Video of Stan:

http://www.youtube.com/watch?v=J4VzbxmzQ_s

HD will be available when it's done processing.

Minarchist wrote:

In other news, I can no longer consider my game cheatless, though I don't feel remotely bad about it. I was mining obsidian and had set myself up in a corner of stone where water was keeping me held back against the wall. No lava visible, even. Perfectly safe. Upon reloading I was insta-killed.

Something similar happened to me yesterday. After re-loading, I was stuck in a wall and died. I decided to start a new world since I had no idea where I was relative to spawn
Next world I found a great vein of diamonds, coal, redstone and iron all close together. Sadly, I delved too greedily and too deep and awoke a lava fountain that killed me and all my goodies.

LobsterMobster wrote:
Paleocon wrote:
Norfair wrote:
LobsterMobster wrote:

If I could build a windmill, I would immediately saddle up my pig, charge at it, and hack it down with my sword.

You don't charge at windmills you charge at giants.

Giants that turn into windmills.

Giant windmills.

With lasers on their blades...

Hey Minarchist, could we get a link to that texture pack? It looks very nice, especially the glass.

Paleocon wrote:
Norfair wrote:
LobsterMobster wrote:

If I could build a windmill, I would immediately saddle up my pig, charge at it, and hack it down with my sword.

You don't charge at windmills you charge at giants.

Giants that turn into windmills.

Giant windmills.

tanstaafl wrote:
LobsterMobster wrote:
Paleocon wrote:
Norfair wrote:
LobsterMobster wrote:

If I could build a windmill, I would immediately saddle up my pig, charge at it, and hack it down with my sword.

You don't charge at windmills you charge at giants.

Giants that turn into windmills.

Giant windmills.

With lasers on their blades...

I see you've heard of my windkills.

Here's a link to the main texture page in the forums. Brown and Bloom is the first download listed.

Thank you kindly.

Paleocon wrote:
Norfair wrote:
LobsterMobster wrote:

If I could build a windmill, I would immediately saddle up my pig, charge at it, and hack it down with my sword.

You don't charge at windmills you charge at giants.

Giants that turn into windmills.

Weremills?

I've done nothing but look at pictures and videos of Minecraft for the last hour after hearing it touted on the conference call. I need to make dinner...and then play this game.

I really like what y'all have built, the pics are amazing.

Minarchist wrote:

Here's a link to the main texture page in the forums. Brown and Bloom is the first download listed.

I was thinking of checking out The Painterly Pack mentioned in today's RPS article but I like the look of Brown and Bloom. Also, your house is wonderful.

clever id wrote:
Minarchist wrote:

Here's a link to the main texture page in the forums. Brown and Bloom is the first download listed.

I was thinking of checking out The Painterly Pack mentioned in today's RPS article but I like the look of Brown and Bloom. Also, your house is wonderful.

Thanks!

I should note that the linked list is not a comprehensive list, despite the forum thread's title. Among others it's notably missing both the popular Painterly Pack you mentioned and the Mixcraft Pack.

EDIT: I think I'm going to try to swap out the half-block texture. I really like everything in brown & bloom except for that. I don't like how they're so textured (like brick, almost) and I think the color doesn't match anything else in the pack, most especially stone -- which is a serious problem IMO. This is obvious in the earlier photos I posted. Although nowhere near as obvious as it is in the daytime.

Painterly Pack is done by a Goon buddy. He's kickass.

Ugh. Brown & Bloom is a really nice pack - I love it. But the lava and water don't animate, and from what I've read there's no way to fix that. Given that knowing where currents are flowing is vital when you're building with water, there's no way I can use it.

I even tried swapping in the water and lava images from the Mixcraft pack, where they do work, but it seems it's an issue with 512x texture files, not the pack itself. This was confirmed by my experiment: take the Brown & Bloom terrain.png, shrink it down to 256x, and replace the water and lava tiles with the ones from Mixcraft. Result: working water, but the loss in image quality makes the overall environments look very dull indeed - like Mixcraft or SMP.

Guess I'm sticking with the standard textures for now!

Floomi wrote:

Ugh. Brown & Bloom is a really nice pack - I love it. But the lava and water don't animate, and from what I've read there's no way to fix that. Given that knowing where currents are flowing is vital when you're building with water, there's no way I can use it.

I even tried swapping in the water and lava images from the Mixcraft pack, where they do work, but it seems it's an issue with 512x texture files, not the pack itself. This was confirmed by my experiment: take the Brown & Bloom terrain.png, shrink it down to 256x, and replace the water and lava tiles with the ones from Mixcraft. Result: working water, but the loss in image quality makes the overall environments look very dull indeed - like Mixcraft or SMP.

Guess I'm sticking with the standard textures for now!

Yeah, I should have mentioned that. You can swap things out to keep them moving, but I've found that water and lava both have sort of striated patterns that clue you in as to pathing. I'd still prefer running water, and I may switch those two textures out...but I really like the look of water in Brown and Bloom.

The other thing that doesn't animate: fire. Makes my fireplaces look a little silly. It is a nice, hi-res still image though.

I swear I will sh*t bricks if this is actually implemented.

This game is blowing my mind... I can't talk now... must... play... more...

Minarchist wrote:

I swear I will sh*t bricks if this is actually implemented.

That's a really weird reference.

And kinda scary.

I think you should explain it here for others.

Well, "Drr Drr Drr" has kind of become a meme, but you can read the complete origin story of it here (it's pretty short). Warning: it's scary in a way that only the Japanese can be scary. But completely explains the reference. Or, if you keep reading the thread I posted, you'll get the general gist.

Minarchist wrote:

Well, "Drr Drr Drr" has kind of become a meme, but you can read the complete origin story of it here (it's pretty short). Warning: it's scary in a way that only the Japanese can be scary. But completely explains the reference. Or, if you keep reading the thread I posted, you'll get the general gist.

Thanks for the link to the comic. Don't forget to read the panels right to left, folks. Makes a lot more sense that way

Minarchist wrote:

I swear I will sh*t bricks if this is actually implemented.

This hole looks like it was made for me...

Its funny that I actually read the manga which included the short story referenced among several other disturbing ones unknowingly. Needless to say I was quite disturbed afterward.

Gabe from Penny Arcade has made a terrible, terrible life decision.

I love Notch's post on the topic.

Can’t.. must.. the air.. lung.. thing… wait..

*pants*

Ok, so Penny Arcade put up a new comic. It’s about Minecraft. And it says Part One. After Part One, there usually is a Part Two! OR MORE!
Check it out: http://www.penny-arcade.com/comic/
(I’m not sure if I’m allowed to reproduce it here or not, so I’ll play it safe and just link them)

And then Rock, Paper, Shotgun is doing an ongoing series on Minecraft called Mine The Gap (har har!). It’s up to Day 3 now, but if you scroll down to the bottom on this page, you can read it from the start:
http://www.rockpapershotgun.com/tag/...

(And I must say that the painterly pack is looking mighty good in some cases.. Seeing it in RPS reminded me to talk to rhodox.)

HaciendaSquish wrote:

Gabe from Penny Arcade has made a terrible, terrible life decision.

Man. If he had server problems before he should brace for impact before their cult wakes up and starts flooding the website en masse...

Should also drain his swimming pool in anticipation of all the money he'll need to swim through, McDuck style.

Blind_Evil wrote:
HaciendaSquish wrote:

Gabe from Penny Arcade has made a terrible, terrible life decision.

Man. If he had server problems before he should brace for impact before their cult wakes up and starts flooding the website en masse...

Should also drain his swimming pool in anticipation of all the money he'll need to swim through, McDuck style.

Today will definitely be a good day to keep an eye on the minecraft stats. Right now it says that 4932 people have purchased in the past 24 hours. That's pretty average for the week actually, I've been checking occasionally.

Also, he's 35,000 purchases away from 200,000. 2,000,000 euro !

Hope he got the crap with PayPal sorted out.

Yeah, he did. He got a phone call from PayPal soon after everything kicked off demanding 5% stay in his account as "security" for 90 days. They've unlocked his account so he can access his cash again, but he's in the process of switching merchants.

Oh good, I missed that update. Glad to see he's switching.

Great to see that Notch is getting some recognition. He's stumbled upon something great and deserves props for it.

Minarchist wrote:
Floomi wrote:

Ugh. Brown & Bloom is a really nice pack - I love it. But the lava and water don't animate, and from what I've read there's no way to fix that. Given that knowing where currents are flowing is vital when you're building with water, there's no way I can use it.

I even tried swapping in the water and lava images from the Mixcraft pack, where they do work, but it seems it's an issue with 512x texture files, not the pack itself. This was confirmed by my experiment: take the Brown & Bloom terrain.png, shrink it down to 256x, and replace the water and lava tiles with the ones from Mixcraft. Result: working water, but the loss in image quality makes the overall environments look very dull indeed - like Mixcraft or SMP.

Guess I'm sticking with the standard textures for now!

Yeah, I should have mentioned that. You can swap things out to keep them moving, but I've found that water and lava both have sort of striated patterns that clue you in as to pathing. I'd still prefer running water, and I may switch those two textures out...but I really like the look of water in Brown and Bloom.

The other thing that doesn't animate: fire. Makes my fireplaces look a little silly. It is a nice, hi-res still image though. :-)

I know one place fire animates: right in the middle of my brick blocks! For some reason there's a fire animation glued to some of the other textures. No reason. I hope this guy improves his texturing skills because I love the look of the pack. It's just the weird little glitches that are killing me.

I really love what he's done with the moon. Sure it doesn't have that blocky charm but on the other hand, it looks like a moon.