Minecraft

Wolfen Victrocious wrote:

Mesa biomes generate an excessive amounts of gold ore, more than you could ever find in any other biome. So if you're in survival and you need gold that is where you need to go.

For example, I'm updating my minecart network since Mojang nuked powered minecarts on curves like 2-3 years ago... I need close to 3,000-5,000 powered rails. I think, so found me a Mesa Biome, mine about 2-3 stacks of 64 gold, make rails, and work until I run out.

Since... Mojang decided my life wasn't hell enough, I now have to make sure each gap is close enough for an empty minecart with chest, since a minecart with chest that's filled now weighs more and goes further. Let's just say, for a few years the work on updating was going smoothly. Now I'm ready to stab a creeper. I suspect I'll finish fixing my railroad, in time for 2022.

I miss the old infinite velocity minecart launcher glitch.

If you want to travel fast, use a boat across ice/packed ice. For some reason Mojang made that go really really fast.

Obviously this won't work with a minecart with chest.

Started a new world to play while on long teleconferences at home... found a ton of diamonds... haven't mined hardly any of them as I want a fortune 3 pickaxe first.... It's weird walking by them while cleaning out the lucky find of a mineshaft at that level.

I keep getting pillagers randomly wandering by my fort... haven't found their tower or a village they might be going to... I've gone out 500+ in every direction. Any ideas? I really want to get villager trading up and running... might have to heal some zombies... but been holding off on the nether and hence brewing because of the pending update. The main reason I prefer java is the mapping stuff out there... I chose bedrock as it allows my family to join occasionally. I'd love to know where a village might be so I don't have to search so much for it.

I think pillagers have a chance of randomly spawning. You may have gotten unlucky with the frequency you’re encountering them. I’ve seen them out randomly while I’m exploring, usually I notice them far enough away to avoid them.

Anyone know of a good way to try to find zombie villagers? I’d like to try to cure some, since that’s one thing I haven’t done yet and could be beneficial to add good gossip into my village.

I’ve also started avoiding the nether. I want to wait for the update before I start adding more portals and working on my nether hub.

Tscott wrote:

I think pillagers have a chance of randomly spawning. You may have gotten unlucky with the frequency you’re encountering them. I’ve seen them out randomly while I’m exploring, usually I notice them far enough away to avoid them.

Anyone know of a good way to try to find zombie villagers? I’d like to try to cure some, since that’s one thing I haven’t done yet and could be beneficial to add good gossip into my village.

I’ve also started avoiding the nether. I want to wait for the update before I start adding more portals and working on my nether hub.

Yeah, that's part of why I don't want to explore too much... the cool ruined portals in the upcoming update would be nice to have... maybe I just need to get to building something massive.

I find the zombie villager spawning more near water... but that's anecdotal. They spawn where normal ones spawn to my knowledge... just rare.

My son is really into this game and still learning new stuff. I wish I liked the game enough to play along with him.

Tscott wrote:

I’ve also started avoiding the nether. I want to wait for the update before I start adding more portals and working on my nether hub.

You can delete the folders and files for an individual dimension in a server, without losing the other dimensions. The modded folks had to do this with a botched End generation once. So, you can get what you need from the nether now and then have it completely regenerated when you update.

I've been following some videos to make some redstone farms. Nothing too major. I made a dark room for random mobs to spawn with a timer that dispenses water into the room every so often so they get swept to a hole in the middle, fall and die. Hoppers and a chest collect the gunpowder, bones, arrows, string and rotten flesh at the bottom.

The tutorial I watched built it high up in the air, so that it'd be the only spawnable space and get the best drop rates. I made mine at sea level, just a bit away from my favorite fishing spot, so I can fish and get mob drops at the same time. Most caves are lit up in this area, so I'm still getting ok drop rates.

I then decided to finally make an automated sugar cane farm. Observers activate pistons to break the cane once it reaches 3 blocks high, minecarts with hoppers collect the cane and deposit it into a chest. I think I need to build a lot more of these to get a decent drop rate, because it's going pretty slow right now.

While I was building the sugar cane farm, I had a weird experience-- an Enderman randomly appeared in the middle of the day, hung around a bit a started picking up random grass blocks. I killed it, and a bit later there were about 4 more of them out and about- just randomly enjoying the day. I killed them all and a couple more showed up a bit later.

I was getting very confused but finally realized I'm building my sugar cane farm right by my dark room mob spawner, and it must be randomly spawning Endermen from time to time. Endermen don't like water and usually teleport away when they encounter it, so they wind up on the surface mid day, until I kill them, or they decide to despawn.

Interesting issue with the endermen.

I am automating some farming in my new world, and looked up tutorials... I don't understand why a minecart is used. I would think flowing water is the cheaper easier method.

I might automate some honey farming... but now that I am starting to get enough to make some blocks... I realized... I don't know what to do with it....

Flowing water would work but has the potential for loss of anything that falls onto the block where the sugar cane is growing and not into the water. The minecart is set up to run under the sand blocks where it’s growing and everything next to those blocks is walled up with glass or whatever so that is only place things can drop. So it has no losses.

Also I just want experience in building various red stone projects, and I’ve got more than enough materials at the moment to not need to worry about the cost of hoppers and powered rails.

MaxShrek wrote:

My son is really into this game and still learning new stuff. I wish I liked the game enough to play along with him.

Don't like your kid enough to grin and bear it?

Spoiler:

I think all of us with kids into Minecraft have burnt out at some point.

garion333 wrote:
Spoiler:

I think all of us with kids into Minecraft have burnt out at some point.

I stuck with it while they were in survival mode as I was doing a lot to enable them by building farms and portal networks and so on. Once they moved to creative mode I lost interest. Now I just sysadmin the dedicated server.

I finally got around to curing my first (and second) zombie villager.

I started by setting up a place I could trap zombie villagers and cure them. On a plateau near my base, I lit up about half the area to give me a safe place at night to fight where I wouldn't have to worry about creepers sneaking up behind me and exploding. I left the rest of the area dark, and on the border of where things are light/dark I built a basic 5 block long hallway out of wood planks with a gate and pressure plate on each side. Zombies will find you from a much greater distance than other mobs, so while you see creepers, skeletons, spiders, etc. spawning in the dark, only zombies start path finding to you unless you get too close to the others. These normal zombies are fairly easy to fight off, and you get XP and loot while you wait for a zombie villager.

When I finally I see a zombie villager, I get them to follow me, walk into the hallway using the pressure plate, and I manually open the gate at the other end and exit, letting the gate close behind me, trapping them inside. I then remove the pressure plates to ensure that nothing else accidentally activates them to let the zombie villager loose.

I got a chest of supplies there, including some splash potions of weakness, some golden apples and some nametags (in case I should ever need to leave the area for whatever reason before they're cured). When cured, I lay down a boat outside the exit and open the gate. They enter the boat and we surf down the side of the hill into the river that leads to the village that I built. I've cured two so far. The first became a librarian who sells mending books for one emerald(!!!) and buys 1 ink sacks for one emerald(!!!). The second is a green shirted nitwit who won't accept professions(grr).

However, zombie villagers rarely seem to spawn, as I've spent many "nights" out looking for them and only have caught these two. They're supposed to have the same chance to spawn as the baby zombies (or so I've read), but I seem to see baby zombies much more frequently.

So I have technical question about Minecraft.

I recently bought the Bedrock edition for my daughter and set up a Realms server so she could play with her friends. It seems to be the most widely compatible version for that purpose. I also have a copy of the Java Edition and Minecraft for Android. Is there any way for me to play on the Realms server with her besides buying another copy of the Bedrock edition or using the Android version?

If I do have to buy another copy of the Bedrock edition, how do I do that? Do I need to make a new Microsoft account just for that one? The copy I already purchases is connected to my personal email already (and my Xbox account, I guess).

Java and Windows version does not mix.

I believe java uses a Minecraft java login account while the Windows version uses your microsoft account.

karmajay wrote:

Java and Windows version does not mix.

I believe java uses a Minecraft java login account while the Windows version uses your microsoft account.

Yeah I understand that much of the equation at least.

What device is currently playing the Bedrock version and what device do you want to play it on? Depending on the mix of devices you can use a single copy.

I own one copy of Bedrock on my personal Microsoft account. We have two Xbones in the house. My wife and kids play on their own accounts splitscreen on the Xbone that I have marked as my “home” console. Any accounts on that Xbone can play all my games.

When I play I’m either on my other Xbone or I’m on a Windows 10 PC logged in with the same account I use on Xbone. I have to be logged into the account or I can’t play but they can use any account on the “home” console and play.

I also own a copy on iOS that I can install and run on any iOS device that has family sharing with my iOS account. Those iOS devices can log in as any Xbox account to play Minecraft because the iOS copy is not tied to my Microsoft account at all. I assume the Android version works the same as that using Google account family sharing.

There is no way I know of to share a Bedrock version across multiple Windows 10 PCs.

If you end up needing a second copy of Bedrock on Windows 10 or Xbox you do need a second Xbox/Microsoft account for it.

Hopefully your use case fits somewhere in there. If not let me know and I can try to expand a bit.

Yeah I am wanting to play on 2 Windows 10 PCs, unfortunately. I mean I guess I could load up the Android version on a device and connect to the Realm that way, I think, but that is suboptimal.

EriktheRed wrote:

Yeah I am wanting to play on 2 Windows 10 PCs, unfortunately. I mean I guess I could load up the Android version on a device and connect to the Realm that way, I think, but that is suboptimal.

Regardless of device you still need 2 Microsoft accounts if you want to play on the same server at the same time otherwise one player will get disconnected. Realms (and even the dedicated server you can run yourself) use the Microsoft account to uniquely identify a connected player. It’s nice if you are one player bouncing around between devices as you always pick up where you left off.

It’s not terrible using a Bluetooth controller with a tablet or phone but it’s not as nice as a PC. I hate the touch controls and would never choose that if I had any other option.

Cured zombie villagers 3 and 4 now. The 4th one actually occurred naturally out in the wild- I was walking around a bit away from my base and all of a sudden heard a zombie villager quite close. I dug into the rock towards the noise and found a tiny cave with the zombie villager inside. It picked up some cobblestone that had fallen into the area so I knew it wouldn't despawn (the game won't despawn mobs that have picked up objects to safeguard from things like a player accidentally dropping their prize sword or something and having a zombie pick it up and despawn before the player kills it). I ran back for the weakness potion and golden apple and now I have a new librarian that sells Protection IV for a book and an emerald.

Note: I've tested it out and iron bars really do seem to speed up the curing time, so if you try this be sure to craft some iron bars and place a few around where you're curing the villagers.

The 3rd villager I cured became a fisherman, and I made over two stacks of emralds off him by selling all the cod/salmon/pufferfish/tropical fish I'd collected from fishing. Actually I still have several stacks of pufferfish because he cuts the trades off a twelve trades and he buys one pufferfish for one emerald.

I think the cured villagers are increasing the worrying of the rest of my villagers because the iron gollems have now doubled in the village and it's getting very annoying to navigate between villagers to make my trades. I don't currently have the need for an iron farm, or the desire to create one, but the idea is getting more and more tempting.

Speaking of farms I don't really need nor want to build, I identified a slime chunk in the caves I've been exploring since day one, and cleared out one 16x16x3 area of space for them to spawn. I've manually just been going back to the area and killing slimes if they've spawned, and I now have 7 or 8 stacks of slimeballs which is about 7 or 8 stacks more than I know what to do with. I know I've used them for sticky pistons, but that's about it.

I'm very curious about the cured villager process. I am trying to stay away from the nether before the next update.... None of the villages I have found contained more than 1 villager or a brewstand... I think I have no way to get the potions I need without the nether. So I am just gathering them in a corral as they come by my base until then. I might build them a town and then cure them inside of it at this point. lol

I have since started clearing out an underwater fortress. I might go make a bunch of high efficiency tools to fight that damned spell the elder guardians keep hitting me with... I've only gotten one of them so far, but now I have a sponge... things will go much faster.

Yeah, you need blaze rods/blaze powder from blazes in the nether to start brewing potions. If you’ve entered the nether and found a nether fortress, you can find blazes there. But if you don’t want to enter the nether at all until the update, then I guess you’re stuck.

I don’t think I could have taken on an ocean monument without water breathing and night vision potions. I went in found/killed the 3 elder guardians as my top priority, then came back when I was able to mine again.

The other option is you can set up a conduit nearby for water breathing and vision, but you need prismarine blocks to set up around it, and good luck getting enough of those with miners fatigue.

Tscott wrote:

Yeah, you need blaze rods/blaze powder from blazes in the nether to start brewing potions. If you’ve entered the nether and found a nether fortress, you can find blazes there. But if you don’t want to enter the nether at all until the update, then I guess you’re stuck.

I don’t think I could have taken on an ocean monument without water breathing and night vision potions. I went in found/killed the 3 elder guardians as my top priority, then came back when I was able to mine again.

The other option is you can set up a conduit nearby for water breathing and vision, but you need prismarine blocks to set up around it, and good luck getting enough of those with miners fatigue.

Yeah I just mined a bunch of sand and did 3 columns into to monument (center and end of each wing).... killed the 3 guardians and now have some sponges... am systematically looking through for the room full of sponges... but I think I was unlucky and didn't get one.

I have a zombie grinder I build for XP from a luckily close to spawn mob spawner... it gave me a respiration 3 iron helmet... That and and an efficiency 3 shovel meant I only needed to get a high eff pickaxe. With those it worked rather well.

Tscott wrote:

Yeah, you need blaze rods/blaze powder from blazes in the nether to start brewing potions. If you’ve entered the nether and found a nether fortress, you can find blazes there. But if you don’t want to enter the nether at all until the update, then I guess you’re stuck.

That's not quite true. You can get enough to cure villagers without leaving the overworld, I think.

Spoiler:

Brewing Stands can be found in the basement of some igloos in frozen biomes. Not all igloos have basements, but the ones that do will also have a villager, a zombie villager, a splash potion of weakness and a golden apple.

I'm not sure, but I think the brewing stand in the igloo is ready for use. That is, it is fueled by a single blaze powder. If that's true and you don't break it, you'll be able to brew a few more potions of weakness there. Weakness potions are one of the few that don't require nether wart -- just water and fermented spider eye (and gunpowder to make it splash).

The brewing stand is also the job block for Clerics, which will give you a nice source for glowstone. Sadly they don't sell blaze rods/dust to help with more potion making.

In the Java version's server.properties file you can actually turn off user authentication checks. Or, well, you used to be able to do that, I haven't checked in a while.

Oddrune wrote:
Tscott wrote:

Yeah, you need blaze rods/blaze powder from blazes in the nether to start brewing potions. If you’ve entered the nether and found a nether fortress, you can find blazes there. But if you don’t want to enter the nether at all until the update, then I guess you’re stuck.

That's not quite true. You can get enough to cure villagers without leaving the overworld, I think.

Spoiler:

Brewing Stands can be found in the basement of some igloos in frozen biomes. Not all igloos have basements, but the ones that do will also have a villager, a zombie villager, a splash potion of weakness and a golden apple.

I'm not sure, but I think the brewing stand in the igloo is ready for use. That is, it is fueled by a single blaze powder. If that's true and you don't break it, you'll be able to brew a few more potions of weakness there. Weakness potions are one of the few that don't require nether wart -- just water and fermented spider eye (and gunpowder to make it splash).

The brewing stand is also the job block for Clerics, which will give you a nice source for glowstone. Sadly they don't sell blaze rods/dust to help with more potion making.

Ah, I didn't think about igloos. Probably because I've never actually encountered one myself. Although according to the wiki, while they can provide 3 potions of weakness, the brewing stand is unpowered, so more can't be made.

But still, it is true that if you can find this rare structure in a rare biome and it has a basement, it'd be possible to cure 3 zombie villagers without never going to the nether.

Well that's awesome... I have an ice biome nearby.... just need an igloo.

Side project... anyone good at banner designs?

I've always like the mitsudomoe symbol.

I have no idea if it is remotely possible in the game...

How I spent my time in Minecraft last night:

IMAGE(https://i.imgur.com/yTQRZWm.jpg)
Because I thought it looked cool.

Oh, I also built a low-fi iron farm just to get rid of the excessive iron golems my villagers had created. It’s annoying to try to get through a herd of golems milling about in the center of town while I’m looking for one certain librarian that has the enchanted book I want to buy.

Now when it’s too annoying, I can put a few on a lead and walk them outside the village wall to a water stream that pushes them to a pit of lava and hoppers to collect the iron below.

Nice! Stairs?