Minecraft

Fun minecraft video series

Quick note for people who bought the Java Edition before October 19th, 2018: after April 20th you will no longer be able to get a code for a free copy of the Windows 10 version. You can login at account.mojang.com to get your code.

Does Bedrock still not have the combat update?

I did something silly this afternoon. I found a place underwater with mossy cobblestone, a chest, and a magma cube. I think the game tried to put a dungeon there but it failed because it was in the ocean. So I made a hole in the ocean to check it out fully.

IMAGE(https://i.imgur.com/cPmaZmy.png)

One block out from all that dirt you see is water. Once down there, I kept hearing witches giggles and enderman whoops, so I dug a little further down and found an unexplored cave. Checking that out will be my next objective.

BTW, the only notable thing in the chest was a treasure map that I had already found 3 times before in various shipwrecks around my home.

I’ve downloaded the RTX beta but haven’t had a chance to try it yet

Rykin wrote:

Quick note for people who bought the Java Edition before October 19th, 2018: after April 20th you will no longer be able to get a code for a free copy of the Windows 10 version. You can login at account.mojang.com to get your code.

I tried to get a code for this tonight and got the error that they've temporally run out of codes to give out. Hopefully I'll be more successful in the next couple days. I don't have Windows 10, but can see myself needing a new PC within a year.

Anyway, I'm keeping on playing in my world with all the free time I currently have. I finally set up a Nether portal and explored it a bit, but it's still scary and new to me. I did carve my way into a nether fortress, but didn't explore too much yet, but I think I'm very near a Blaze spawner. I'm planning to go back and get some nether wart and soul sand soon.

I'm getting frustrated with enchanting (not really, I'm very well set up, actually). But for my first enchantment I chose to enchant my sword, but I was tempted with the option to put Infinity on a bow. I figured I'd put infinity on my bow the next chance I got- but I have yet to see that again! Then while fishing I fished out a book with Frost Walking II on it, so wanted to make some diamond boots to try it out. Three times in a row, I put Protection IV on new diamond boots, with the intention to add the book enchantment after. Three times in a row, the Protection IV boots came with Depth Strider added to them which is mutually exclusive to Frost Walkers, and I couldn't use the book!

Anyway, I've got a Fortune III, Efficiency IV, Unbreaking III pickaxe that I found a Mending book for- and now it will never break. And I've fished out a second book with Mending on it, and I'm debating what to put it on. Debating my sword or my helmet. My sword doesn't seem to be breaking down very fast, so I'm not in too much of a rush to add mending- but it'd be nice to have. My helmet seems to be the armor that's wearing down fastest- and I've got Aqua Affinity, Respiration III and Protection IV on it and really don't want to lose it.

I realize either I can repair any with an anvil, up to a point, so it's not a crucial decision yet, but still books with mending are currently very rare to me and I want to make the best choice.

My beta request has been stuck at pending for 13 hours. A quick google shows that this is a problem for a lot of people.

Microsoft continues to own.

r013nt0 wrote:

My beta request has been stuck at pending for 13 hours. A quick google shows that this is a problem for a lot of people.

Mine was stuck, I backed out a step and when I went back I was in.
A quick App update and I got to run around an RTXed Jungle Temple for a few minutes.

I found out the mossy cobblestone, chest and magma block I found at the bottom of the ocean near my spawn wasn't a glich, but was in fact an ocean ruin. I'm finding more of them in my explorations and may have mistaken some of them for ocean monuments off in the distance that I steered clear of. Some have sea lanterns in them, so I'm trying to recall where I see them so I can come back with a silk touch tool and collect them. Oddly, I found 3 together on a beach all completely out of water, but when I approached them about 6 drowned came swimming up to shore to try to get me.

I've been mapping my world out and have about 75% of ground covered over 4 completely zoomed out maps. So far I've found a large mushroom island and a small desert with no desert temple in sight- but at least I now have cactus I can grow at my home base. There was a little savanna around the desert, too. The rest that I have explored has been some variation of plains, forest and mountains- nothing too exciting.

EDIT:

I just followed a spawner farm video and set up a system where all the zombies get swept up to column of water and dropped 21 blocks down causing them to be damaged enough that only one swing of the sword kills them. Collect loot/XP, and win.

While working on it, I killed 3 slimes that spawned in the areas around me, so this looks like good spot for farming slimeballs too. And I headed up to the surface during a thunderstorm and saw a skeleton horse nearby. I'd seen this in a video, so I was prepared for what happens, and now I own a skeleton horse. I've got no good place to put it at the moment but yay!

Tscott wrote:

now I own a skeleton horse. I've got no good place to put it at the moment but yay!

And soon you will own like 50. I've noticed that once you keep one, they tend to spawn repeatedly. Go go skeleton horse army!

painthappens wrote:
Tscott wrote:

now I own a skeleton horse. I've got no good place to put it at the moment but yay!

And soon you will own like 50. I've noticed that once you keep one, they tend to spawn repeatedly. Go go skeleton horse army!

I assume this is mostly just observational bias, but I've noticed the same thing. It's probably just that once you've done one skeleton trap, you get a lot better at spotting them.

I did get a second skeleton horse event with my next thunder storm, but even though two horses survived the fight, they both wound up at the bottom of the bay outside my base and I couldn’t steer them up to the surface. I wound up putting them out of their misery.

Oddrune wrote:
painthappens wrote:
Tscott wrote:

now I own a skeleton horse. I've got no good place to put it at the moment but yay!

And soon you will own like 50. I've noticed that once you keep one, they tend to spawn repeatedly. Go go skeleton horse army!

I assume this is mostly just observational bias, but I've noticed the same thing. It's probably just that once you've done one skeleton trap, you get a lot better at spotting them.

I'm pretty sure I read back when they added them that being near one increases the spawn rate of new ones by "a lot".

This makes me want an RTX card. So the whole video is interesting but at around the 30 minute mark they made a camera obscura and it worked:

I can't find video but someone else tried the Double Slit Experiment and that didn't work because the current implementation is using rays of light instead of waves so I guess wave tracing will be the next holy grail the way ray tracing has been for the past 20 years or so.

How did I play this game for so many hours, and watch 70+ videos of a Minecraft Guide series and not know until today that I could craft a grindstone that would remove enchantments from unwanted loot for XP? I'd been chucking all the crappy enchanted bows and boots back into the ocean when I fished them out, and smelting those 10% durability armor pieces from zombies for nuggets and I could've been using them to level up even faster?

Anyway, I improved my zombie spawner XP farm by adding glass around where the zombies drop so I can see them for a bit, and added 5 glowstone lanterns in the spawning chamber so I can turn spawning on and off and don't need to hear zombie noises every time I'm just walking by.
IMAGE(https://i.imgur.com/1ETdvez.jpg)

The XP farm is working well, I now need to find some cleric villagers to trade all my rotten flesh to.
IMAGE(https://i.imgur.com/JzLU9hh.jpg)

But lately I've mostly been walking around making improvements to my minecraft home whenever I see something that needs improving.
IMAGE(https://i.imgur.com/Zklp5OX.jpg)

Tscott wrote:

How did I play this game for so many hours, and watch 70+ videos of a Minecraft Guide series and not know until today that I could craft a grindstone that would remove enchantments from unwanted loot for XP? I'd been chucking all the crappy enchanted bows and boots back into the ocean when I fished them out, and smelting those 10% durability armor pieces from zombies for nuggets and I could've been using them to level up even faster?

I also didn't know, but I chalk that up to not keeping up with vanilla - grindstones were added in 1.14, and made functional in Nov 2018. Good info though, thanks!

How did I play this game for so many hours, and watch 70+ videos of a Minecraft Guide series and not know until today that I could craft a grindstone that would remove enchantments from unwanted loot for XP? I'd been chucking all the crappy enchanted bows and boots back into the ocean when I fished them out, and smelting those 10% durability armor pieces from zombies for nuggets and I could've been using them to level up even faster?

That's news to me also lol

So the Nether is currently my biggest struggle in advancing further into Minecraft endgame. I took another jaunt in there this morning and explored more of the fortress near my spawn. I finally found a blaze spawner, but it is completely out in the open and it drew the attention of a nearby ghast as I got close enough for them to spawn. With no walls around me on the bridge I was afraid of falling of as I dodged the plethora of fire attacks heading my way. I nope’d out of there pretty quickly.

I’m thinking of going back and building cobblestone walls and ceilings just out of range of the spawner so I can have some place safe to retreat to.

You can kill those fairly easily with a bow I believe

A good bow (with a stack of arrows) is a must in the nether. Not just for blazes but for ghasts.

Steadily expand a "green zone" of walls and doors that let you approach the blaze spawner without getting hit by ghasts from above.

Once you get three or four blaze rods, build a brewing station and brew some fire resistance potions. Blazes are practically harmless when you have fire resistance.

That's exactly what I did this afternoon. I swapped out some of my best equipment for the second best equivalent (just in case died) and took several stacks of cobblestone with me and my infinity bow that I finally was able to enchant. I built cover over an open bridge for about 80 or 90 blocks until I finally reached the blaze spawner. I took out a couple ghasts and a whither skeleton in the process. Once I had enough cover so I knew I'd be dealing with only the blaze it was fairly easy to take them out with my bow, run up and collect the drops and run back. I got about 30 blaze rods before returning to the overworld.

Here's the outside view of that covered bridge after it was completed, but it kind of fades away into the darkness before you can see the spawner.
IMAGE(https://i.imgur.com/lr4PQGl.jpg)

I think about half of my hangup with the Nether was fearing losing my very best equipment. Once I equipped lesser equipment and went in with the mindset that if I died, so what, this wasn't too bad. I did go through a lot of food healing up, but I was never on the verge of dying.

Also, here's a random Minecraft tip for anyone interested. If you play with subtitles turned on, you get some helpful messages that let you know what each noise is: Skeleton rattles, Enderman Whoops, etc. That's nice in itself, but there are also arrows to let you know what direction the noise is coming from!

I just used that to find a dark cave that had been bugging me for a while. Every time I walked past a part of my lit up cave, I'd always hear zombie moans or whatever. Using the arrows I was able to narrow down my search and dug into the darkened cave so I could finally light it up.

IMAGE(https://i.imgur.com/J96CtNT.jpg)

So I played this back in the day, when it was literally just mining some basic blocks and then stacking them. I think boxes and glass were the fanciest thing you could make. This honestly sounds like an entirely different game! Haha!

Coldstream wrote:

So I played this back in the day, when it was literally just mining some basic blocks and then stacking them. I think boxes and glass were the fanciest thing you could make. This honestly sounds like an entirely different game! Haha!

I was thinking the same thing reading through the last couple of pages of this thread. I think the coolest thing I ever did was dig to the bottom of the world and fall through.

tboon wrote:
Coldstream wrote:

So I played this back in the day, when it was literally just mining some basic blocks and then stacking them. I think boxes and glass were the fanciest thing you could make. This honestly sounds like an entirely different game! Haha!

I was thinking the same thing reading through the last couple of pages of this thread. I think the coolest thing I ever did was dig to the bottom of the world and fall through.

The good news is that element is still very much in Minecraft and is a valid way to play. If you want to dig straight down, or pillar up 120 blocks into the air just because, if you want to build an image of your favorite movie character, you can.

I was the same way back in the day and the game has changed a bunch. Survival is very fun, lots to do even if you just want to build stuff.

Knock Knock.

Who's there?

Ssssssssssssssssss...

IMAGE(https://i.imgur.com/1WgaCLs.png)

So, I keep seeing people talk about Nvidia's RTX Ray Tracing and I'm actively using the SonicEther experimental PGTI shader with Java. If someone has the Beta, can we do some comparisons?

Underwater, looking through water.

IMAGE(https://i.imgur.com/wV7000u.jpg)

Night Time close up reflections.

IMAGE(https://i.imgur.com/GjJZHXR.jpg)

Nether

IMAGE(https://i.imgur.com/UeLtkZv.jpg)

Early Morning

IMAGE(https://i.imgur.com/gI0PFsA.jpg)

Snow Reflection

IMAGE(https://i.imgur.com/nCySVpy.jpg)

Mid Day

IMAGE(https://i.imgur.com/l8Op6QJ.jpg)

I was using my world that I've had since Alpha. I made a separate launcher to test shaders and figured a world I've spent, at this point it's safe to say, a few months in to compare and contrast. Not sure what else we can do to compare and contrast, this is in 1.14.4 Minecraft. I've been using an older version on my streams but I am trying to set up to do a stream with this newer one.

SonicEther's shader will be free once completed but right now because it's so experimental it's behind the gold tier on his patreon.

If there are any type of shots to better show off both shaders, let me know and I'd be glad to provide.

I thought RTX was for the Windows version that does not allow shaders?

The Windows beta version requires an RTX-capable graphics card, as well as a resource pack for the world that's designed specifically for ray-tracing.

The Java version can do ray-tracing using Optifine and the Sonic Ether shader pack; no RTX-capable graphics card required.

Re-reading my post now when awake, I really needed sleep. Anyway I was asking if someone with the RTX beta could compare with my SonicEther PGTI shots. I got into the RTX beta, but since I have a 1080 I'm not able to even download the RTX maps. Otherwise I'd do the comparison myself, both seem good so far. I am very interested in seeing both working and seeing the pros and cons of them.