Minecraft

Osiran wrote:
ruhk wrote:

Doesn't the Windows 10 version use the console UI?

The bundled Windows 10 version seems to use the "pocket edition" UI or something similar.
(to account for touch screens I guess?)

Probably because it's based off the C++ Pocket Edition codebase, rather than the Java original-flavor Minecraft codebase.

Gremlin wrote:
Osiran wrote:
ruhk wrote:

Doesn't the Windows 10 version use the console UI?

The bundled Windows 10 version seems to use the "pocket edition" UI or something similar.
(to account for touch screens I guess?)

Probably because it's based off the C++ Pocket Edition codebase, rather than the Java original-flavor Minecraft codebase.

Does that imply it's stabler or faster or doesn't have crazy railcar/boat weirdness in multiplayer?

Help!

In my daughter's Creative Mode game, she somehow made an endless fountain of water in the middle of her buildings. It's flowing all over. How can we get rid of it?

I got it fixed by using sand, but thanks!

You can also remove water and lava spawns with an empty bucket.

I've been playing modded Minecraft for so long that I sometimes forget that Vanilla gets updates too! Reading about the changes coming in 1.9 has got me debating setting up a new world with the current snapshot to give this dual-wielding and new End World-Gen a try.

muraii wrote:
Gremlin wrote:
Osiran wrote:
ruhk wrote:

Doesn't the Windows 10 version use the console UI?

The bundled Windows 10 version seems to use the "pocket edition" UI or something similar.
(to account for touch screens I guess?)

Probably because it's based off the C++ Pocket Edition codebase, rather than the Java original-flavor Minecraft codebase.

Does that imply it's stabler or faster or doesn't have crazy railcar/boat weirdness in multiplayer?

Maybe, but I worry that Microsoft's long term plan is to lock everyone into a proprietary Windows-only version that can only install mods from the future Windows App Store.

Mind you, I think they'll ultimately make far more money from eventual nostalgia merchandising in 2030, as the Minecraft trans-media franchise capitalizes on the entire young adult global demographic of this generation being intensely familiar with the game. But Microsoft has totally dropped the ball before, so let's hope they don't screw this one up.

Halloween textures are finally out on Xbox One! This made my daughter's month! She has been asking about them for weeks. She loves to watch Halloween Minecraft videos on YouTube. Doctor Trayaurus is our favorite.

'the hell?! Story Mode Episode 2 is out now....apparently. 0_o

Got back into single-player because I wanted to see what 1.8.8 had to offer. Decided I was done when I built these 2 full level beacons inside my citadel.

IMAGE(https://c1.staticflickr.com/1/616/22345943459_1226d1caa1.jpg)

IMAGE(https://c1.staticflickr.com/1/622/22519270492_1ac1307f17.jpg)

IMAGE(https://c2.staticflickr.com/6/5716/22344829150_c1f5ae6112.jpg)

IMAGE(https://c2.staticflickr.com/6/5657/22543928911_2ba486b88c.jpg)

IMAGE(https://c1.staticflickr.com/1/774/22344828670_dff629890d.jpg)

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Some other weird stuff I found this world....

A village spawned inside a big chasm.
IMAGE(https://c1.staticflickr.com/1/733/22345942919_f49380a711.jpg)

Found a mini-zombie pigman riding a chicken!
IMAGE(https://c2.staticflickr.com/6/5743/22506793146_c3b1a6a510.jpg)

I love geography like this.
IMAGE(https://c1.staticflickr.com/1/592/22344827100_66539c392b.jpg)

And this.
IMAGE(https://c2.staticflickr.com/6/5658/22519268952_1645242fba.jpg)

A village spawned right next to a desert monument, very rare.
IMAGE(https://c2.staticflickr.com/6/5746/22344826590_a16a893dc3.jpg)

Lava setting fire to the surrounded forest, but not until the chunk loads. I must admit I do miss those crazy large forest fires we used to get in beta versions.
IMAGE(https://c1.staticflickr.com/1/743/22345062488_afce3ba363.jpg)

Cool pics!

Does anyone have tips for a good laucher/wrapper/mod loader?

My sons watch minecraft mod showcases constantly. I'm loading new mods every weekend.

We use mainly Forge 1.7.10 for mods. I deny most mod requests that aren't that version to cut down on forge versions.

Ideally what I'd like to do is drop the mods in the forge server's mod folder and have the player clients download the mods to the client computer's user/minecraft directory.

Does such an animal exist? Or are there (likely) security concerns with operating this way?

I've used MagicLauncher for the client side stuff, but haven't really played with server side other than pre-made modpacks.

sithload wrote:

We talk about this at work quite a bit. Haven't quite gotten the CIS department to think about using Minecraft mod programming as part of their curriculum, but I'm working on it.

Short explanation, and you don't need to click any of these links unless they sound interesting: I'm hosting some Minecraft servers for research projects at Temple University in Philadelphia. One of the servers is for the Minecraft Teachers Google group, which was started by Joel Levin, who created the MinecraftEdu mod. A guy named Arun Gupta made a post a few months back about introducing kids to Java by creating a simple Minecraft mod.

That said, I think the next part kind of talks about what you're talking about.

There are some links in a blog post I made a couple months ago about Arun's project and some other resources. There was a followup post in Arun's Minecraft Teachers post from a guy who had given a talk called "Minecraft: Where the Next Million Java Developers Will Come From." He posted a number of links that may be helpful.

I think what you're imagining is very valuable, not just "computers make kids more better."

Hello! Was wondering sithload how this panned out? I'm still in roughly the same position regarding setting up something hereabouts, except that I now work for the IT services division of the university that was hosting this and the logistics for managing something more robust are much easier, for many reasons.

For anyone playing Vanilla Minecraft Pocket Edition. Check out these seed for the new 0.14.0 update:

http://mcpedl.com/triple-village-des...

Also for anyone playing Minecraft Pocket Edition. They just pushed out update 1.0.4, which finally adds Villager trading. This is a big boon for me, as I like to use villagers a lot for items I don't enjoy farming/grinding for.

Also, it's pretty crazy that the last post in this thread was also by me, exactly one year ago. Freaky.

I just installed Minecraft PE on my daughter's tablet. This is her first real experience playing it by herself (usually I just play and do whatever she tells me). It has been interesting to see her figure things out on her own.

EriktheRed wrote:

I just installed Minecraft PE on my daughter's tablet. This is her first real experience playing it by herself (usually I just play and do whatever she tells me). It has been interesting to see her figure things out on her own.

Awesome, has she found a village yet? There are quite a few web sites with 1.0.x Pocket Edition seeds that start right in front of a village.

Mixolyde wrote:
EriktheRed wrote:

I just installed Minecraft PE on my daughter's tablet. This is her first real experience playing it by herself (usually I just play and do whatever she tells me). It has been interesting to see her figure things out on her own.

Awesome, has she found a village yet? There are quite a few web sites with 1.0.x Pocket Edition seeds that start right in front of a village.

No she has not. She has mostly discovered the joys of digging straight down and flying (I set up a creative world for her). That is a good tip about seeds. I will find a good village start for her when she plays again.

Check out this gorgeous album of large and small builds from @MCNoodlor

http://mcnoodlor.imgur.com/

Just one set:

IMAGE(http://i.imgur.com/sxVsevV.png)

Great sense of architecture. I always have to search for architectural inspiration when I want to build something grand. I'm no good at coming up with stuff on my own. (Of course, who knows, this guy may have done the same thing.)

The viking longship though, that looks familiar....

IMAGE(https://c1.staticflickr.com/5/4102/5445989863_7444ce5cd5_o.png)

So apparently Minecraft 1.12 is getting parrots.

Yogscast has a series called minecraft kingdoms. I'm looking for a mod list for the series. I have seen partial lists but none seem to be complete.

I think I could come up with something of my own if I knew what the main kingdom rebuilding mod was. I know there is a mod called Kingdoms but that hasn't been updated in years. Does anybody know what the main mod they used in rebuilding the kingdom?

Or do you know of any good kingdom building modpacks or mod lists?

I think I got it worked out. The base mod they were using was Ancient Warfare 2. The thing that was throwing me off was the quest system. I believe they were using a customizable quest mod like the ones people use to showcase a mod or create mini survival mods. Since they haven't put it up for download I would have to make the quest givers myself or maybe someone already did one for AW2.

alice maz - Minecraft Economy

I've always loved knowable systems. People are messy and complicated, but systems don't lie to you. Understand how all the parts work, understand how all the parts interact, and you can construct a perfect model of the whole thing in your head. Of course it's more complicated than that. Many people can be understood well enough for practical purposes as mechanical systems, and actual mechanical systems can be impossibly complex and plenty inscrutable. There are entire classes of software vulnerabilities that leverage physical properties of the hardware they run on, properties sufficiently abstracted away that most programmers have never in their lives considered them. But the thought is nice. I dreamed of going into constitutional law as a kid, back when I thought law was a perfect system, with outputs purely a function of inputs, that could be learned and trusted. I got fairly decent at interacting with people basically the same way you train a neural net, dumbly adjusting weights to minimize a loss function until I stumbled into something "good enough." I have to physically suppress the urge to hedge nearly everything I say with, "Well, it's way more complicated than this, but..."
After sinking 10-20k hours into a single MMO and accomplishing a lot of unbelievable things within the confines of its gargantuan ruleset, it is generally pretty easy for me to pick up another game and figure out what makes it tick. I'll tell the story about that whole experience sometime, but it's a long tale to tell. This is about one of those other games: Minecraft.

The Players (names changed)
Alice
Ok this name wasn't changed.

Emma
Breathtaking builder with nigh-limitless cash reserves. Often called the queen of the server and earned the hell out of the title. She'd buy items at three times market just because she needed lots fast, and she bought so much her price became the price. And the builds she made with them were truly remarkable. Living legend.

Samantha
Before the currency was backed by experience points, she built the fastest mob grinder on the server and made an ungodly amount of money selling enchantments. Would quit for months, come back, and shake the economy up like no one else.

Victoria
Chief architect of an extensive rail network in the nether. Kept a finger on the pulse of the economy and bled it for all it was worth. Played the market like a harp. A lot of our best schemes were Victoria's schemes.

By the time of the Crash, we four were among the most influential people in the economy. By the end of the recovery from it, we owned the economy. The cartel we formed to pull the market back from the brink had about a half-dozen other significant players, and everyone contributed plenty, but for the most part the four of us called the shots and had the capital to back it up. When the server was wiped for biome update, we vaulted every hurdle, most of which were put in place specifically because of us, and reclaimed our riches in a matter of months.

Just got it for the Switch. Any recommendations for a good YouTube learn how series that would be good for my 5 and 7 year old?

jrralls wrote:

Just got it for the Switch. Any recommendations for a good YouTube learn how series that would be good for my 5 and 7 year old?

Check YouTube Kids. My Son (8) has been watching stuff on there and replicating the builds on his iPad and XBox saves.

My kid is into Minecraft now.

Already bought it back in Alpha, so, now we have it on Ps4, Switch, Android, and both version on Pc.

I'm confused with the Better Together update tho.

I know Ps4 doesn't have it, but Android and PC got it, and Switch to come.

So, how can a Windows and Android play together ? Only thry Realms ? Or local play is possible ?